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{{Tabs|History}} <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Frost Champion Update (28 August 2026) β Present'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:OICESledgerIcon.png|100px]] |Map Unlock = [[Outpost 32 (Frost Invasion)|Outpost 32]] |Category = Exclusive |Role = Offense |Cost = {{Money|950}} |Footprint = 1 |Sell Price = {{Money|316}} |Placement Type = Ground |Damage = [[File:OffensiveModifier.png|20px|Damage]]10 |Damage Type = Pierce |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.2 |Hidden = N/A<ref name="Hidden">From Level 1+, its pierce damage can indirectly hit hidden enemies, but this tower cannot directly target hidden enemies.</ref> |Range = [[File:Range Icon.png|20px|Range]]7 |Lead = {{Lead|Lead Detection}}Level 0+ |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6 |Fly = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Heavier Swings|Cost = {{Money|400}}|Image = [[File:SledgerLevel1.png|100px]]|Information = +4 Damage [[File:OffensiveModifier.png|20px|Damage]] Sell Price changes to {{Money|450}}}} {{Upgrade|Level = Level 2|Upgrade Title = Better Sledge|Cost = {{Money|1,650}}|Image = [[File:SledgerLevel2.png|100px]]|Information = +14 Damage [[File:OffensiveModifier.png|20px|Damage]] +1 Max Hits Sell Price changes to {{Money|1,000}}}} {{Upgrade|Level = Level 3|Upgrade Title = Freezing Point|Cost = {{Money|3,200}}|Image = [[File:SledgerLevel3.png|100px]]|Information = +27 Damage [[File:OffensiveModifier.png|20px|Damage]] {{CollapsibleUpgrade|Title = Upgraded Chill|Description = 30% > 35% Max Slowdown [[File:Slowness.png|20px|Slowdown per Hit]] 15% > 35% Slowdown per Hit [[File:Slowness.png|20px|Max Slowdown]] Freezes enemies on max chill β’0.85 Freeze Time [[File:Slowness.png|20px|Freeze Time]]}} Sell Price changes to {{Money|2,066}}}} {{Upgrade|Level = Level 4|Upgrade Title = Ice Breaker|Cost = {{Money|8,250}}|Image = [[File:SledgerLevel4.png|100px]]|Information = +0.5 Range [[File:Range_Icon.png|20px|Range]] +50 Damage [[File:OffensiveModifier.png|20px|Damage]] {{CollapsibleUpgrade|Title = Upgraded Chill|Description = 4 > 5 Slowdown Time [[File:Slowness.png|20px|Slowdown Time]]}} {{CollapsibleUpgrade|Title = Unlocks Ice Breaker|Description = Deals double damage to frozen and chilled enemies}} Sell Price changes to {{Money|4,816}}}} {{Upgrade|Level = Level 5|Upgrade Title = Arctic Aftershocks|Cost = {{Money|16,000}}|Image = [[File:SledgerLevel5.png|100px]]|Information = +45 Damage [[File:OffensiveModifier.png|20px|Damage]] +3 Max Hits {{CollapsibleUpgrade|Title = Unlock Aftershock|Description = 0.4 Aftershock Delay [[File:Cooldown Icon.png|20px|Aftershock Delay]] 40% of its base damage [[File:OffensiveModifier.png|20px|Damage]] Applies chill [[File:Slowness.png|20px|Chill]]}} {{CollapsibleUpgrade|Title = Upgraded Chill|Description = 0.85 > 1.2 Freeze Time [[File:Slowness.png|20px|Freeze Time]]}} Sell Price changes to {{Money|10,150}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Swingrate $AFDPS$ = Aftershock Damage / Swingrate $FDPS$ = Frozen Damage / Swingrate $FDMG$ = {{#expr:Damage * 2 round 0}} $ADMG$ = {{#expr:ceil(Damage * 0.4)}} $DPS2$ = $DPS$ + $AFDPS$ $FDPS2$ = $FDPS$ + $AFDPS$ $MDPS$ = ($DPS$) * Max Hits $MDPS2$ = ($FDPS2$) * Max Hits $COST$ = 950; 400; 1650; 3200; 8250; 16000 $CE$ = Total Cost / DPS $FREF$ = <ref>Frozen damage is dealt when hitting enemies that are already frozen or chilled. Frozen damage is double the regular damage.</ref> $DREF$ = <ref>DPS assumes only one enemy is hit and is not frozen.</ref> $FDREF$ = <ref>Once ''Ice Breaker'' is unlocked, DPS assumes that the enemy is frozen at all times.</ref> $FSE-UPGRADE$ = Heavier Swings; Better Sledge; Freezing Point; Ice Breaker; Arctic Aftershocks $FSE-UPGRADEICON$ = File:SledgerLevel1.png; File:SledgerLevel2.png; File:SledgerLevel3.png; File:SledgerLevel4.png; File:SledgerLevel5.png $FSE-DETECTION$ = ; 0; $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Frozen Damage$FREF$ !! Aftershock Damage !! Swingrate !! Aftershock Delay !! Range !! Max Hits !! Slowdown per Hit !! Max Slowdown !! Slowdown Time !! Freeze Time !! DPS$DREF$ !! Frozen DPS !! Max DPS$FDREF$ !! Cost Efficiency |- | 1 || $R$ || $R$ || 14 || N/A || N/A || 1.2 || N/A || 7 || 4 || 15% || 30% || 4 || N/A || $DPS$ || N/A || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 2 || $R$ || $R$ || 28 || N/A || N/A || 1.2 || N/A || 7 || 5 || 15% || 30% || 4 || N/A || $DPS$ || N/A || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 3 || $R$ || $R$ || 55 || N/A || N/A || 1.2 || N/A || 7 || 5 || 35% || 35% || 4 || 0.85 || $DPS$ || N/A || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 4 || $R$ || $R$ || 105 || $FDMG$ || N/A || 1.2 || N/A || 7.5 || 5 || 35% || 35% || 5 || 0.85 || $DPS$ || $FDPS$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 5 || $R$ || $R$ || 150 || $FDMG$ || $ADMG$ || 1.2 || 0.4 || 7.5 || 8 || 35% || 35% || 5 || 1.2 || $DPS2$<ref>$DPS$ Normal DPS + $AFDPS$ Aftershock DPS</ref> || $FDPS2$<ref>$FDPS$ Normal DPS + $AFDPS$ Aftershock DPS</ref> || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Hardcore Rework Update (5 June 2026) β Frost Champion Update (28 August 2026)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:OICESledgerIcon.png|100px]] |Map Unlock = [[Outpost 32 (Frost Invasion)|Outpost 32]] |Category = Exclusive |Role = Offense |Cost = {{Money|950}} |Footprint = 1 |Sell Price = {{Money|316}} |Placement Type = Ground |Damage = [[File:OffensiveModifier.png|20px|Damage]]10 |Damage Type = Pierce |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.2 |Hidden = N/A<ref name="Hidden">From Level 1+, its pierce damage can indirectly hit hidden enemies, but this tower cannot directly target hidden enemies.</ref> |Range = [[File:Range Icon.png|20px|Range]]6.5 |Lead = {{Lead|Lead Detection}}Level 0+ |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6 |Fly = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Heavier Swings|Cost = {{Money|400}}|Image = [[File:SledgerLevel1.png|100px]]|Information = +4 Damage [[File:OffensiveModifier.png|20px|Damage]] {{CollapsibleUpgrade|Title = Upgraded Chill|Description = 10% > 15% Slowdown per Hit [[File:Slowness.png|20px|Slowdown per Hit]]}} Sell Price changes to {{Money|450}}}} {{Upgrade|Level = Level 2|Upgrade Title = Better Sledge|Cost = {{Money|1,650}}|Image = [[File:SledgerLevel2.png|100px]]|Information = +0.5 Range[[File:Range_Icon.png|20px|Range]] +14 Damage [[File:OffensiveModifier.png|20px|Damage]] +1 Max Hits Sell Price changes to {{Money|1,000}}}} {{Upgrade|Level = Level 3|Upgrade Title = Freezing Point|Cost = {{Money|3,200}}|Image = [[File:SledgerLevel3.png|100px]]|Information = +22 Damage [[File:OffensiveModifier.png|20px|Damage]] {{CollapsibleUpgrade|Title = Upgraded Chill|Description = 30% > 35% Max Slowdown [[File:Slowness.png|20px|Slowdown per Hit]] 15% > 17.5% Slowdown per Hit [[File:Slowness.png|20px|Max Slowdown]] Freezes enemies on max chill β’0.75 Freeze Time [[File:Slowness.png|20px|Freeze Time]]}} Sell Price changes to {{Money|2,066}}}} {{Upgrade|Level = Level 4|Upgrade Title = Ice Breaker|Cost = {{Money|8,250}}|Image = [[File:SledgerLevel4.png|100px]]|Information = +0.5 Range [[File:Range_Icon.png|20px|Range]] +50 Damage [[File:OffensiveModifier.png|20px|Damage]] {{CollapsibleUpgrade|Title = Upgraded Chill|Description = 4 > 5 Slowdown Time [[File:Slowness.png|20px|Slowdown Time]]}} {{CollapsibleUpgrade|Title = Unlocks Ice Breaker|Description = Deals double damage to frozen and chilled enemies}} Sell Price changes to {{Money|4,816}}}} {{Upgrade|Level = Level 5|Upgrade Title = Arctic Aftershocks|Cost = {{Money|16,000}}|Image = [[File:SledgerLevel5.png|100px]]|Information = +50 Damage [[File:OffensiveModifier.png|20px|Damage]] +3 Max Hits {{CollapsibleUpgrade|Title = Unlock Aftershock|Description = 0.4 Aftershock Delay [[File:Cooldown Icon.png|20px|Aftershock Delay]] 30% of its base damage [[File:OffensiveModifier.png|20px|Damage]] Applies chill [[File:Slowness.png|20px|Chill]]}} {{CollapsibleUpgrade|Title = Upgraded Chill|Description = 17.5% > 35% Slowdown per Hit [[File:Slowness.png|20px|Slowdown per Hit]] 0.75 > 1 Freeze Time [[File:Slowness.png|20px|Freeze Time]]}} Sell Price changes to {{Money|10,150}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Swingrate $AFDPS$ = Aftershock Damage / Swingrate $FDPS$ = Frozen Damage / Swingrate $FDMG$ = {{#expr:Damage * 2 round 0}} $ADMG$ = {{#expr:ceil(Damage * 0.3)}} $DPS2$ = $DPS$ + $AFDPS$ $FDPS2$ = $FDPS$ + $AFDPS$ $MDPS$ = ($DPS$) * Max Hits $MDPS2$ = ($FDPS2$) * Max Hits $COST$ = 950; 400; 1650; 3200; 8250; 16000 $CE$ = Total Cost / DPS $FREF$ = <ref>Frozen damage is dealt when hitting enemies that are already frozen or chilled. Frozen damage is double the regular damage.</ref> $DREF$ = <ref>DPS assumes only one enemy is hit and is not frozen.</ref> $FDREF$ = <ref>Once ''Ice Breaker'' is unlocked, DPS assumes that the enemy is frozen at all times.</ref> $FSE-UPGRADE$ = Heavier Swings; Better Sledge; Freezing Point; Ice Breaker; Arctic Aftershocks $FSE-UPGRADEICON$ = File:SledgerLevel1.png; File:SledgerLevel2.png; File:SledgerLevel3.png; File:SledgerLevel4.png; File:SledgerLevel5.png $FSE-DETECTION$ = ; 0; $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Frozen Damage$FREF$ !! Aftershock Damage !! Swingrate !! Aftershock Delay !! Range !! Max Hits !! Slowdown per Hit !! Max Slowdown !! Slowdown Time !! Freeze Time !! DPS$DREF$ !! Frozen DPS !! Max DPS$FDREF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$FNC-TOTAL-COST$}}$R$ || 10 || N/A || N/A || 1.2 || N/A || 6.5 || 4 || 10% || 30% || 4 || N/A || $DPS$ || N/A || $MDPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 14 || N/A || N/A || 1.2 || N/A || 6.5 || 4 || 15% || 30% || 4 || N/A || $DPS$ || N/A || $MDPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 28 || N/A || N/A || 1.2 || N/A || 7 || 5 || 15% || 30% || 4 || N/A || $DPS$ || N/A || $MDPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 50 || N/A || N/A || 1.2 || N/A || 7 || 5 || 17.5% || 35% || 4 || 0.75 || $DPS$ || N/A || $MDPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 100 || $FDMG$ || N/A || 1.2 || N/A || 7.5 || 5 || 17.5% || 35% || 5 || 0.75 || $DPS$ || $FDPS$ || $MDPS2$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 150 || $FDMG$ || $ADMG$ || 1.2 || 0.4 || 7.5 || 8 || 35% || 35% || 5 || 1 || $DPS2$<ref>$DPS$ Normal DPS + $AFDPS$ Aftershock DPS</ref> || $FDPS2$<ref>$FDPS$ Normal DPS + $AFDPS$ Aftershock DPS</ref> || $MDPS2$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''20 December 2024 β Hardcore Rework Update (5 June 2026)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:OICESledgerIcon.png|100px]] |Map Unlock = [[Outpost 32 (Frost Invasion)|Outpost 32]] |Category = Exclusive |Role = Offense |Cost = {{Money|950}} |Footprint = 1 |Sell Price = {{Money|316}} |Placement Type = Ground |Damage = [[File:OffensiveModifier.png|20px|Damage]]8 |Damage Type = Pierce |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.225 |Hidden = N/A<ref name="Hidden">From Level 1+, its pierce damage can indirectly hit hidden enemies, but this tower cannot directly target hidden enemies.</ref> |Range = [[File:Range Icon.png|20px|Range]]6.5 |Lead = {{Lead|Lead Detection}}Level 0+ |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6 |Fly = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Heavier Swings|Cost = {{Money|400}}|Image = [[File:SledgerLevel1.png|100px]]|Information = +4 Damage [[File:OffensiveModifier.png|20px|Damage]] +1 Max Hits {{CollapsibleUpgrade|Title = Upgraded Chill|Description = 15% > 25% Slowdown per Hit [[File:Slowness.png|20px|Slowdown per Hit]]}} Sell Price changes to {{Money|450}}}} {{Upgrade|Level = Level 2|Upgrade Title = Better Sledge|Cost = {{Money|1,650}}|Image = [[File:SledgerLevel2.png|100px]]|Information = +0.5 Range[[File:Range_Icon.png|20px|Range]] +13 Damage [[File:OffensiveModifier.png|20px|Damage]] +1 Max Hits Sell Price changes to {{Money|1,000}}}} {{Upgrade|Level = Level 3|Upgrade Title = Freezing Point|Cost = {{Money|3,200}}|Image = [[File:SledgerLevel3.png|100px]]|Information = +20 Damage [[File:OffensiveModifier.png|20px|Damage]] {{CollapsibleUpgrade|Title = Upgraded Chill|Description = 25% > 30% Slowdown per Hit [[File:Slowness.png|20px|Slowdown per Hit]] 45% > 60% Max Slowdown [[File:Slowness.png|20px|Max Slowdown]] Freezes enemies on max chill β’1.5 Freeze Time [[File:Slowness.png|20px|Freeze Time]]}} Sell Price changes to {{Money|2,066}}}} {{Upgrade|Level = Level 4|Upgrade Title = Ice Breaker|Cost = {{Money|8,250}}|Image = [[File:SledgerLevel4.png|100px]]|Information = +0.5 Range [[File:Range_Icon.png|20px|Range]] +30 Damage [[File:OffensiveModifier.png|20px|Damage]] {{CollapsibleUpgrade|Title = Upgraded Chill|Description = 30% > 45% Slowdown per Hit [[File:Slowness.png|20px|Slowdown per Hit]] 60% > 65% Max Slowdown [[File:Slowness.png|20px|Max Slowdown]] 4 > 5 Slowdown Time [[File:Slowness.png|20px|Slowdown Time]]}} {{CollapsibleUpgrade|Title = Unlocks Ice Breaker|Description = Deals double damage to frozen and chilled enemies}} Sell Price changes to {{Money|4,816}}}} {{Upgrade|Level = Level 5|Upgrade Title = Arctic Aftershocks|Cost = {{Money|16,000}}|Image = [[File:SledgerLevel5.png|100px]]|Information = +65 Damage [[File:OffensiveModifier.png|20px|Damage]] +2 Max Hits {{CollapsibleUpgrade|Title = Unlock Aftershock|Description = 0.4 Aftershock Delay [[File:Cooldown Icon.png|20px|Aftershock Delay]] 20% of its base damage [[File:OffensiveModifier.png|20px|Damage]] Applies chill [[File:Slowness.png|20px|Chill]]}} {{CollapsibleUpgrade|Title = Upgraded Chill|Description = 45% > 80% Slowdown per Hit [[File:Slowness.png|20px|Slowdown per Hit]] 65% > 80% Max Slowdown [[File:Slowness.png|20px|Max Slowdown]] 1.5 > 1.75 Freeze Time [[File:Slowness.png|20px|Freeze Time]] 5 > 6 Slowdown Time [[File:Slowness.png|20px|Slowdown Time]]}} Sell Price changes to {{Money|10,150}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Swingrate $AFDPS$ = Aftershock Damage / Swingrate $FDPS$ = Frozen Damage / Swingrate $FDMG$ = {{#expr:Damage * 2 round 0}} $ADMG$ = {{#expr:ceil(Damage * 0.2)}} $DPS2$ = $DPS$ + $AFDPS$ $FDPS2$ = $FDPS$ + $AFDPS$ $MDPS$ = ($DPS$) * Max Hits $MDPS2$ = ($FDPS2$) * Max Hits $FNC-ROFBUG$ = Swingrate $COST$ = 950; 400; 1650; 3200; 8520; 16000 $CE$ = Total Cost / DPS $FREF$ = <ref name="Frozen">Frozen damage is dealt when hitting enemies that are already frozen or chilled. Frozen damage is double the regular damage.</ref> $DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and is not frozen.</ref> $FDREF$ = <ref name="Max">Once ''Ice Breaker'' is unlocked, DPS assumes that the enemy is frozen at all times.</ref> $FSE-UPGRADE$ = Heavier Swings; Better Sledge; Freezing Point; Ice Breaker; Arctic Aftershocks $FSE-UPGRADEICON$ = File:SledgerLevel1.png; File:SledgerLevel2.png; File:SledgerLevel3.png; File:SledgerLevel4.png; File:SledgerLevel5.png $FSE-DETECTION$ = ; 0; $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Frozen Damage$FREF$ !! Aftershock Damage !! Swingrate !! Aftershock Delay !! Range !! Max Hits !! Slowdown per Hit !! Max Slowdown !! Slowdown Time !! Freeze Time !! DPS$DREF$ !! Frozen DPS !! Max DPS$FDREF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$FNC-TOTAL-COST$}}$R$ || 8 || N/A || N/A || 1.2 || N/A || 6.5 || 3 || 15% || 45% || 4 || N/A || $DPS$ || N/A || $MDPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 12 || N/A || N/A || 1.2 || N/A || 6.5 || 4 || 25% || 45% || 4 || N/A || $DPS$ || N/A || $MDPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 25 || N/A || N/A || 1.2 || N/A || 7 || 5 || 25% || 45% || 4 || N/A || $DPS$ || N/A || $MDPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 45 || N/A || N/A || 1.2 || N/A || 7 || 5 || 30% || 60% || 4 || 1.5 || $DPS$ || N/A || $MDPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 75 || $FDMG$ || N/A || 1.2 || N/A || 7.5 || 5 || 45% || 65% || 5 || 1.5 || $DPS$ || $FDPS$ || $MDPS2$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 140 || $FDMG$ || $ADMG$ || 1.2 || 0.4 || 7.5 || 7 || 80% || 80% || 6 || 1.75 || $DPS2$<ref>$DPS$ Normal DPS + $AFDPS$ Aftershock DPS</ref> || $FDPS2$<ref>$FDPS$ Normal DPS + $AFDPS$ Aftershock DPS</ref> || $MDPS2$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Krampus' Revenge Update (21 December 2023) β 20 December 2024'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:EasterSledger_Icon.png|100px]] |Map Unlock = [[Outpost 32 (Frost Invasion)|Outpost 32]] |Category = Exclusive |Cost = {{Money|800}} |Footprint = 1 |Sell Price = {{Money|266}} |Placement Type = Ground |Damage = [[File:OffensiveModifier.png|20px|Damage]]4 |Damage Type = Single<br>Pierce (Level 1+) |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.775 |Hidden = N/A<ref name="Hidden">From Level 1+, its pierce damage can indirectly hit hidden enemies, but this tower cannot directly target hidden enemies.</ref> |Range = [[File:Range Icon.png|20px|Range]]6.5 |Lead = {{Lead|Lead Detection}}Level 2+ |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6 |Fly = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Heavier Swings|Cost = {{Money|550}}|Image = [[File:Gladiator1.png|100px]]|Information = +7 Damage [[File:OffensiveModifier.png|20px|Damage]] +1 Max Hits Sell Price changes to {{Money|450}}}} {{Upgrade|Level = Level 2|Upgrade Title = Better Sledge|Cost = {{Money|2,250}}|Image = [[File:Holiday Archer Upgrade 2-3.png|100px]]|Information = +5 Damage [[File:OffensiveModifier.png|20px|Damage]] +1 Max Hits 1.775 > 1.525 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]] +0.5 Range [[File:Range Icon.png|20px|Range]] +Lead Detection {{Lead|Lead Detection}} Sell Price changes to {{Money|1,200}}}} {{Upgrade|Level = Level 3|Upgrade Title = Frost Strikes|Cost = {{Money|3,750}}|Image = [[File:Frenzy.png|100px]]|Information = +20 Damage [[File:OffensiveModifier.png|20px|Damage]] 30% > 50% Slowdown per Hit [[File:Slowness.png|20px|Slowness per Hit]] Freezes enemies when slowness is higher than Max Slowness β’1.5 Freeze Time [[File:Slowness.png|20px|Freeze Time]] Sell Price changes to {{Money|2,450}}}} {{Upgrade|Level = Level 4|Upgrade Title = Outpost 32 Research|Cost = {{Money|7,500}}|Image = [[File:Gladiator4.png|100px]]|Information = +20 Damage [[File:OffensiveModifier.png|20px|Damage]] +1 Max Hits Deals double damage to frozen and chilled enemies Sell Price changes to {{Money|4,950}}}} {{Upgrade|Level = Level 5|Upgrade Title = Into The Frost Dimension|Cost = {{Money|22,500}}|Image = [[File:Gladiator5.png|100px]]|Information = +55 Damage [[File:OffensiveModifier.png|20px|Damage]] +0.5 Range [[File:Range Icon.png|20px|Range]] 1.525 > 1.375 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]] +1 Max Hits 1.5 > 2 Freeze Time [[File:Slowness.png|20px|Freeze Time]] Sell Price changes to {{Money|12,450}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Swingrate $FDPS$ = Frozen Damage / Swingrate $FDMG$ = {{#expr:Damage * 2 round 0}} $MDPS$ = ($DPS$) * Max Hits $MDPS2$ = ($FDPS$) * Max Hits $FNC-ROFBUG$ = Swingrate $COST$ = 800; 550; 2250; 3750; 7500; 22500 $CE$ = Total Cost / DPS $FREF$ = <ref name="Frozen">Frozen damage is dealt when hitting enemies that are already frozen or chilled. Frozen damage is double the regular damage.</ref> $DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and is not frozen.</ref> $FDREF$ = <ref name="Max">Once ''Ice Breaker'' is unlocked, DPS assumes that the enemy is frozen at all times.</ref> $FSE-UPGRADE$ = Heavier Swings; Better Sledge; Frost Strikes; Outpost 32 Research; Into The Frost Dimension $FSE-UPGRADEICON$ = 3356186535; 141745478; 4118882122; 16620737; 16868189 $FSE-DETECTION$ = ; 2; $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Frozen Damage$FREF$ !! Swingrate !! Range !! Max Hits !! Slowdown per Hit !! Max Slowdown !! Slowdown Time !! Freeze Time !! DPS$DREF$ !! Frozen DPS !! Max DPS$FDREF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$FNC-TOTAL-COST$}}$R$ || 8 || N/A || 1.75 || 6.5 || 1 || 30% || 80% || 3 || N/A || $DPS$ || N/A || $MDPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 15 || N/A || 1.75 || 6.5 || 2 || 30% || 80% || 3 || N/A || $DPS$ || N/A || $MDPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 20 || N/A || 1.5 || 7 || 3 || 30% || 80% || 3 || N/A || $DPS$ || N/A || $MDPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 40 || N/A || 1.5 || 7 || 3 || 30% || 80% || 3 || 1.5 || $DPS$ || N/A || $MDPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 60 || $FDMG$ || 1.5 || 7 || 4 || 50% || 80% || 3 || 1.5 || $DPS$ || $FDPS$ || $MDPS2$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 115 || $FDMG$ || 1.35 || 7.5 || 5 || 50% || 80% || 3 || 2.5 || $DPS$ || $FDPS$ || $MDPS2$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''5 May 2023 β Krampus' Revenge Update (21 December 2023)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:EasterSledger_Icon.png|100px]] |Map Unlock = [[Outpost 32 (Frost Invasion)|Outpost 32]] |Category = Exclusive |Cost = {{Money|350}} |Footprint = 1 |Sell Price = {{Money|116}} |Placement Type = Ground |Damage = [[File:OffensiveModifier.png|20px|Damage]]4 |Damage Type = Single<br>Pierce (Level 2+) |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.025 |Hidden = N/A<ref name="Hidden"/> |Range = [[File:Range Icon.png|20px|Range]]6 |Lead = {{Lead|Lead Detection}}Level 2+ |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6 |Fly = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Heavier Swings|Cost = {{Money|250}}|Image = [[File:Gladiator1.png|100px]]|Information = +2 Damage [[File:OffensiveModifier.png|20px|Damage]] Sell Price changes to {{Money|200}}}} {{Upgrade|Level = Level 2|Upgrade Title = Better Sledge|Cost = {{Money|500}}|Image = [[File:Holiday Archer Upgrade 2-3.png|100px]]|Information = +2 Damage [[File:OffensiveModifier.png|20px|Damage]] +1 Max Hits 2.025 > 1.775 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]] +Lead Detection {{Lead|Lead Detection}} Sell Price changes to {{Money|366}}}} {{Upgrade|Level = Level 3|Upgrade Title = Freezing Strikes|Cost = {{Money|1,500}}|Image = [[File:Frenzy.png|100px]]|Information = +7 Damage [[File:OffensiveModifier.png|20px|Damage]] Freezes enemies on hit. [[File:Slowness.png|20px|Freeze]] β’2 Freeze Time [[File:Slowness.png|20px|Freeze Time]] Sell Price changes to {{Money|866}}}} {{Upgrade|Level = Level 4|Upgrade Title = Ice Breaker|Cost = {{Money|2,500}}|Image = [[File:Gladiator4.png|100px]]|Information = +20 Damage [[File:OffensiveModifier.png|20px|Damage]] 1.775 > 1.525 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]] Deals double damage to frozen enemies. Sell Price changes to {{Money|2,366}}}} {{Upgrade|Level = Level 5|Upgrade Title = Arctic Commando|Cost = {{Money|8,500}}|Image = [[File:Gladiator5.png|100px]]|Information = +15 Damage [[File:OffensiveModifier.png|20px|Damage]] +2 Max Hits 1.525 > 1.275 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]] Sell Price changes to {{Money|5,200}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Swingrate $FDPS$ = Frozen Damage / Swingrate $FDMG$ = {{#expr:Damage * 2 round 0}} $MDPS$ = ($DPS$) * Max Hits $MDPS2$ = ($FDPS$) * Max Hits $FNC-ROFBUG$ = Swingrate $COST$ = 350; 250; 500; 1500; 2500; 8500 $CE$ = Total Cost / DPS $FREF$ = <ref name="Frozen2">Frozen damage is dealt when hitting enemies that are already frozen. Frozen damage is double the regular damage.</ref> $DREF$ = <ref>DPS assumes only one enemy is hit and is not frozen.</ref> $FDREF$ = <ref name="Max">Once ''Ice Breaker'' is unlocked, DPS assumes that the enemy is frozen at all times.</ref> $FSE-UPGRADE$ = Heavier Swings; Better Sledge; Freezing Strikes; Ice Breaker; Arctic Commando $FSE-UPGRADEICON$ = 3356186535; 141745478; 4118882122; 16620737; 16868189 $FSE-DETECTION$ = ; 2; $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Frozen Damage$FREF$ !! Swingrate !! Range !! Max Hits !! Freeze Time !! DPS$DREF$ !! Frozen DPS !! Max DPS$FDREF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$FNC-TOTAL-COST$}}$R$ || 4 || N/A || 2 || 6 || 1 || N/A || $DPS$ || N/A || $MDPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 6 || N/A || 2 || 6 || 1 || N/A || $DPS$ || N/A || $MDPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 8 || N/A || 1.75 || 6 || 2 || N/A || $DPS$ || N/A || $MDPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 15 || N/A || 1.75 || 6 || 2 || 2 || $DPS$ || N/A || $MDPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 35 || $FDMG$ || 1.5 || 6 || 2 || 2 || $DPS$ || $FDPS$ || $MDPS2$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 50 || $FDMG$ || 1.25 || 6 || 4 || 2 || $DPS$ || $FDPS$ || $MDPS2$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''5 May 2023'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:EasterSledger_Icon.png|100px]] |Map Unlock = [[Outpost 32 (Frost Invasion)|Outpost 32]] |Category = Exclusive |Cost = {{Money|350}} |Footprint = Below Average |Sell Price = {{Money|116}} |Placement Type = Ground |Damage = [[File:OffensiveModifier.png|20px|Damage]]4 |Damage Type = Single<br>Pierce (Level 2+) |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.025 |Hidden = N/A<ref name="Hidden"/> |Range = [[File:Range Icon.png|20px|Range]]6 |Lead = {{Lead|Lead Detection}}Level 2+ |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6 |Fly = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Heavier Swings|Cost = {{Money|250}}|Image = [[File:Gladiator1.png|100px]]|Information = +2 Damage [[File:OffensiveModifier.png|20px|Damage]] Sell Price changes to {{Money|200}}}} {{Upgrade|Level = Level 2|Upgrade Title = Better Sledge|Cost = {{Money|500}}|Image = [[File:Holiday Archer Upgrade 2-3.png|100px]]|Information = +2 Damage [[File:OffensiveModifier.png|20px|Damage]] +1 Max Hits 2.025 > 1.775 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]] +Lead Detection {{Lead|Lead Detection}} Sell Price changes to {{Money|366}}}} {{Upgrade|Level = Level 3|Upgrade Title = Freezing Strikes|Cost = {{Money|1,500}}|Image = [[File:Frenzy.png|100px]]|Information = +7 Damage [[File:OffensiveModifier.png|20px|Damage]] Freezes enemies on hit. [[File:Slowness.png|20px|Freeze]] β’2 Freeze Time [[File:Slowness.png|20px|Freeze Time]] Sell Price changes to {{Money|866}}}} {{Upgrade|Level = Level 4|Upgrade Title = Ice Breaker|Cost = {{Money|2,500}}|Image = [[File:Gladiator4.png|100px]]|Information = +20 Damage [[File:OffensiveModifier.png|20px|Damage]] 1.775 > 1.525 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]] Deals double damage to frozen enemies. Sell Price changes to {{Money|2,366}}}} {{Upgrade|Level = Level 5|Upgrade Title = Arctic Commando|Cost = {{Money|8,500}}|Image = [[File:Gladiator5.png|100px]]|Information = +15 Damage [[File:OffensiveModifier.png|20px|Damage]] +2 Max Hits 1.525 > 1.275 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]] Sell Price changes to {{Money|5,200}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Swingrate $FDPS$ = Frozen Damage / Swingrate $FDMG$ = {{#expr:Damage * 2 round 0}} $MDPS$ = ($DPS$) * Max Hits $MDPS2$ = ($FDPS$) * Max Hits $FNC-ROFBUG$ = Swingrate $COST$ = 350; 250; 500; 1500; 2500; 8500 $CE$ = Total Cost / DPS $FREF$ = <ref name="Frozen2">Frozen damage is dealt when hitting enemies that are already frozen. Frozen damage is double the regular damage.</ref> $DREF$ = <ref>DPS assumes only one enemy is hit and is not frozen.</ref> $FDREF$ = <ref name="Max">Once ''Ice Breaker'' is unlocked, DPS assumes that the enemy is frozen at all times.</ref> $FSE-UPGRADE$ = Heavier Swings; Better Sledge; Freezing Strikes; Ice Breaker; Arctic Commando $FSE-UPGRADEICON$ = 3356186535; 141745478; 4118882122; 16620737; 16868189 $FSE-DETECTION$ = ; 2; $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Frozen Damage$FREF$ !! Swingrate !! Range !! Max Hits !! Freeze Time !! DPS$DREF$ !! Frozen DPS !! Max DPS$FDREF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$FNC-TOTAL-COST$}}$R$ || 4 || N/A || 2 || 6 || 1 || N/A || $DPS$ || N/A || $MDPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 6 || N/A || 2 || 6 || 1 || N/A || $DPS$ || N/A || $MDPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 8 || N/A || 1.75 || 6 || 2 || N/A || $DPS$ || N/A || $MDPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 15 || N/A || 1.75 || 6 || 2 || 2 || $DPS$ || N/A || $MDPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 35 || $FDMG$ || 1.5 || 6 || 2 || 2 || $DPS$ || $FDPS$ || $MDPS2$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 50 || $FDMG$ || 1.25 || 6 || 4 || 2 || $DPS$ || $FDPS$ || $MDPS2$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Halloween 2022 Update (31 October 2022) β 5 May 2023'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:EasterSledger_Icon.png|100px]] |Map Unlock = [[Outpost 32 (Frost Invasion)|Outpost 32]] |Category = Exclusive |Cost = {{Money|350}} |Footprint = Small |Sell Price = {{Money|116}} |Placement Type = Ground |Damage = [[File:OffensiveModifier.png|20px|Damage]]4 |Damage Type = Single<br>Pierce (Level 2+) |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.025 |Hidden = N/A<ref name="Hidden"/> |Range = [[File:Range Icon.png|20px|Range]]6 |Lead = {{Lead|Lead Detection}}Level 2+ |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6 |Fly = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Heavier Swings|Cost = {{Money|250}}|Image = [[File:Gladiator1.png|100px]]|Information = +2 Damage [[File:OffensiveModifier.png|20px|Damage]] Sell Price changes to {{Money|200}}}} {{Upgrade|Level = Level 2|Upgrade Title = Better Sledge|Cost = {{Money|500}}|Image = [[File:Holiday Archer Upgrade 2-3.png|100px]]|Information = +2 Damage [[File:OffensiveModifier.png|20px|Damage]] +1 Max Hits 2.025 > 1.775 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]] +Lead Detection {{Lead|Lead Detection}} Sell Price changes to {{Money|366}}}} {{Upgrade|Level = Level 3|Upgrade Title = Freezing Strikes|Cost = {{Money|1,500}}|Image = [[File:Frenzy.png|100px]]|Information = +7 Damage [[File:OffensiveModifier.png|20px|Damage]] Freezes enemies on hit. [[File:Slowness.png|20px|Freeze]] β’2 Freeze Time [[File:Slowness.png|20px|Freeze Time]] Sell Price changes to {{Money|866}}}} {{Upgrade|Level = Level 4|Upgrade Title = Ice Breaker|Cost = {{Money|2,500}}|Image = [[File:Gladiator4.png|100px]]|Information = +20 Damage [[File:OffensiveModifier.png|20px|Damage]] 1.775 > 1.525 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]] Deals double damage to frozen enemies. Sell Price changes to {{Money|2,366}}}} {{Upgrade|Level = Level 5|Upgrade Title = Arctic Commando|Cost = {{Money|8,500}}|Image = [[File:Gladiator5.png|100px]]|Information = +15 Damage [[File:OffensiveModifier.png|20px|Damage]] +2 Max Hits 1.525 > 1.275 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]] Sell Price changes to {{Money|5,200}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Swingrate $FDPS$ = Frozen Damage / Swingrate $FDMG$ = {{#expr:Damage * 2 round 0}} $MDPS$ = ($DPS$) * Max Hits $MDPS2$ = ($FDPS$) * Max Hits $FNC-ROFBUG$ = Swingrate $COST$ = 350; 250; 500; 1500; 2500; 8500 $CE$ = Total Cost / DPS $FREF$ = <ref name="Frozen2">Frozen damage is dealt when hitting enemies that are already frozen. Frozen damage is double the regular damage.</ref> $DREF$ = <ref>DPS assumes only one enemy is hit and is not frozen.</ref> $FDREF$ = <ref name="Max">Once ''Ice Breaker'' is unlocked, DPS assumes that the enemy is frozen at all times.</ref> $FSE-UPGRADE$ = Heavier Swings; Better Sledge; Freezing Strikes; Ice Breaker; Arctic Commando $FSE-UPGRADEICON$ = 3356186535; 141745478; 4118882122; 16620737; 16868189 $FSE-DETECTION$ = ; 2; $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Frozen Damage$FREF$ !! Swingrate !! Range !! Max Hits !! Freeze Time !! DPS$DREF$ !! Frozen DPS !! Max DPS$FDREF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$FNC-TOTAL-COST$}}$R$ || 4 || N/A || 2 || 6 || 1 || N/A || $DPS$ || N/A || $MDPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 6 || N/A || 2 || 6 || 1 || N/A || $DPS$ || N/A || $MDPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 8 || N/A || 1.75 || 6 || 2 || N/A || $DPS$ || N/A || $MDPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 15 || N/A || 1.75 || 6 || 2 || 2 || $DPS$ || N/A || $MDPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 35 || $FDMG$ || 1.5 || 6 || 2 || 2 || $DPS$ || $FDPS$ || $MDPS2$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 50 || $FDMG$ || 1.25 || 6 || 4 || 2 || $DPS$ || $FDPS$ || $MDPS2$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Entity System Update (12 March 2022) β Halloween 2022 Update (31 October 2022)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:EasterSledger_Icon.png|100px]] |Map Unlock = [[Outpost 32 (Frost Invasion)|Outpost 32]] |Cost = {{Money|350}} |Footprint = Small |Sell Price = {{Money|116}} |Placement Type = Ground |Damage = [[File:OffensiveModifier.png|20px|Damage]]4 |Damage Type = Single<br>Pierce (Level 2+) |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.025 |Hidden = N/A<ref name="Hidden"/> |Range = [[File:Range Icon.png|20px|Range]]6 |Lead = N/A |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6 |Fly = N/A}} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Heavier Swings|Cost = {{Money|250}}|Image = [[File:Gladiator1.png|100px]]|Information = +2 Damage [[File:OffensiveModifier.png|20px|Damage]] Sell Price changes to {{Money|200}}}} {{Upgrade|Level = Level 2|Upgrade Title = Better Sledge|Cost = {{Money|500}}|Image = [[File:Holiday Archer Upgrade 2-3.png|100px]]|Information = +2 Damage [[File:OffensiveModifier.png|20px|Damage]] +1 Max Hits 2.025 > 1.775 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]] Sell Price changes to {{Money|366}}}} {{Upgrade|Level = Level 3|Upgrade Title = Freezing Strikes|Cost = {{Money|1,500}}|Image = [[File:Frenzy.png|100px]]|Information = +7 Damage [[File:OffensiveModifier.png|20px|Damage]] Freezes enemies on hit. [[File:Slowness.png|20px|Freeze]] β’2 Freeze Time [[File:Slowness.png|20px|Freeze Time]] Sell Price changes to {{Money|866}}}} {{Upgrade|Level = Level 4|Upgrade Title = Ice Breaker|Cost = {{Money|2,500}}|Image = [[File:Gladiator4.png|100px]]|Information = +20 Damage [[File:OffensiveModifier.png|20px|Damage]] 1.775 > 1.525 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]] Deals double damage to frozen enemies. Sell Price changes to {{Money|2,366}}}} {{Upgrade|Level = Level 5|Upgrade Title = Arctic Commando|Cost = {{Money|8,500}}|Image = [[File:Gladiator5.png|100px]]|Information = +15 Damage [[File:OffensiveModifier.png|20px|Damage]] +2 Max Hits 1.525 > 1.275 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]] Sell Price changes to {{Money|5,200}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Swingrate $FDPS$ = Frozen Damage / Swingrate $FDMG$ = {{#expr:Damage * 2 round 0}} $MDPS$ = ($DPS$) * Max Hits $MDPS2$ = ($FDPS$) * Max Hits $FNC-ROFBUG$ = Swingrate $COST$ = 350; 250; 500; 1500; 2500; 8500 $CE$ = Total Cost / DPS $FREF$ = <ref name="Frozen2">Frozen damage is dealt when hitting enemies that are already frozen. Frozen damage is double the regular damage.</ref> $DREF$ = <ref>DPS assumes only one enemy is hit and is not frozen.</ref> $FDREF$ = <ref name="Max">Once ''Ice Breaker'' is unlocked, DPS assumes that the enemy is frozen at all times.</ref> $FSE-UPGRADE$ = Heavier Swings; Better Sledge; Freezing Strikes; Ice Breaker; Arctic Commando $FSE-UPGRADEICON$ = 3356186535; 141745478; 4118882122; 16620737; 16868189 $FSE-DETECTION$ = ; ; $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Frozen Damage$FREF$ !! Swingrate !! Range !! Max Hits !! Freeze Time !! DPS$DREF$ !! Frozen DPS !! Max DPS$FDREF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$FNC-TOTAL-COST$}}$R$ || 4 || N/A || 2 || 6 || 1 || N/A || $DPS$ || N/A || $MDPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 6 || N/A || 2 || 6 || 1 || N/A || $DPS$ || N/A || $MDPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 8 || N/A || 1.75 || 6 || 2 || N/A || $DPS$ || N/A || $MDPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 15 || N/A || 1.75 || 6 || 2 || 2 || $DPS$ || N/A || $MDPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 35 || $FDMG$ || 1.5 || 6 || 2 || 2 || $DPS$ || $FDPS$ || $MDPS2$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 50 || $FDMG$ || 1.25 || 6 || 4 || 2 || $DPS$ || $FDPS$ || $MDPS2$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Frost Invasion Update (8 May 2021) β Entity System Update (12 March 2022)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:SledgerIcon.png|100px]] |Map Unlock = [[Outpost 32 (Frost Invasion)|Outpost 32]] |Cost = {{Money|350}} |Footprint = Small |Sell Price = {{Money|116}} |Placement Type = Ground |Damage = [[File:OffensiveModifier.png|20px|Damage]]4 |Damage Type = Single<br>Pierce (Level 2+) |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.03 |Hidden = N/A<ref name="Hidden"/> |Range = [[File:Range Icon.png|20px|Range]]6 |Lead = N/A |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6 |Fly = N/A}} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Heavier Swings|Cost = {{Money|250}}|Image = [[File:Gladiator1.png|100px]]|Information = +2 Damage [[File:OffensiveModifier.png|20px|Damage]] Sell Price changes to {{Money|200}}}} {{Upgrade|Level = Level 2|Upgrade Title = Better Sledge|Cost = {{Money|500}}|Image = [[File:Holiday Archer Upgrade 2-3.png|100px]]|Information = +2 Damage [[File:OffensiveModifier.png|20px|Damage]] +1 Max Hits 2.03 > 1.78 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]] Sell Price changes to {{Money|366}}}} {{Upgrade|Level = Level 3|Upgrade Title = Freezing Strikes|Cost = {{Money|1,500}}|Image = [[File:Frenzy.png|100px]]|Information = +7 Damage [[File:OffensiveModifier.png|20px|Damage]] Freezes enemies on hit. [[File:Slowness.png|20px|Freeze]] β’2 Freeze Time [[File:Slowness.png|20px|Freeze Time]] Sell Price changes to {{Money|866}}}} {{Upgrade|Level = Level 4|Upgrade Title = Ice Breaker|Cost = {{Money|2,500}}|Image = [[File:Gladiator4.png|100px]]|Information = +20 Damage [[File:OffensiveModifier.png|20px|Damage]] 1.78 > 1.53 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]] Deals double damage to frozen enemies. Sell Price changes to {{Money|2,366}}}} {{Upgrade|Level = Level 5|Upgrade Title = Arctic Commando|Cost = {{Money|8,500}}|Image = [[File:Gladiator5.png|100px]]|Information = +15 Damage [[File:OffensiveModifier.png|20px|Damage]] +2 Max Hits 1.53 > 1.28 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]] Sell Price changes to {{Money|5,200}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Swingrate $FDPS$ = Frozen Damage / Swingrate $FDMG$ = {{#expr:Damage * 2 round 0}} $MDPS$ = ($DPS$) * Max Hits $MDPS2$ = ($FDPS$) * Max Hits $FNC-ROFBUG-2020$ = Swingrate $COST$ = 350; 250; 500; 1500; 2500; 8500 $CE$ = Total Cost / DPS $FREF$ = <ref name="Frozen2">Frozen damage is dealt when hitting enemies that are already frozen. Frozen damage is double the regular damage.</ref> $DREF$ = <ref>DPS assumes only one enemy is hit and is not frozen.</ref> $FDREF$ = <ref name="Max">Once ''Ice Breaker'' is unlocked, DPS assumes that the enemy is frozen at all times.</ref> $FSE-UPGRADE$ = Heavier Swings; Better Sledge; Freezing Strikes; Ice Breaker; Arctic Commando $FSE-UPGRADEICON$ = 3356186535; 141745478; 4118882122; 16620737; 16868189 $FSE-DETECTION$ = ; 2; $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Frozen Damage$FREF$ !! Swingrate !! Range !! Max Hits !! Freeze Time !! DPS$DREF$ !! Frozen DPS !! Max DPS$FDREF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$FNC-TOTAL-COST$}}$R$ || 4 || N/A || 2 || 6 || 1 || N/A || $DPS$ || N/A || $MDPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 6 || N/A || 2 || 6 || 1 || N/A || $DPS$ || N/A || $MDPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 8 || N/A || 1.75 || 6 || 2 || N/A || $DPS$ || N/A || $MDPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 15 || N/A || 1.75 || 6 || 2 || 2 || $DPS$ || N/A || $MDPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 35 || $FDMG$ || 1.5 || 6 || 2 || 2 || $DPS$ || $FDPS$ || $MDPS2$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 50 || $FDMG$ || 1.25 || 6 || 4 || 2 || $DPS$ || $FDPS$ || $MDPS2$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ==Notes== <references/> __NOTOC__ {{TowerNavBox}}
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