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Soldier (Unit)
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{{SameName|Soldier|[[Soldier|Tower]] β’ [[Soldier (Unit)|Unit]] β’ [[Soldier (Narrator)|Narrator]]}} {{Removed|date = 10th of February 2024}} {{Unreleased|planned = was never properly released and was only left unused in-game}} {{UnitInfobox |title1 = Soldier |image1 = SoldierUnit.png |type = Humanoid |health = [[File:HealthIcon.png|20px|Health]]25 |damage_type = Single<br/>Collison |ranged_range = [[File:Range Icon.png|20px|Range]]25 |burst = [[File:Damage Icon.png|20px|Burst]]3 |ranged_firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.225 |cooldown = [[File:Cooldown Icon.png|20px|Cooldown]]1 |ranged_damage = [[File:Damage Icon.png|20px|Damage]]1 |speed = 4 |hidden = No }} __TOC__ ==Description== The '''Soldier''' is an unreleased unit added in the [[Overhaul v1.0|Overhaul Update]]. The '''Soldier''' would walk down the path from the exit to the entrance. If any enemies entered its range, it start firing at enemies. Similarly to the [[Soldier]] tower, it fired in bursts. Once there were no more enemies in range, it would wait a while before starting to walk again. ==Appearance== The '''Soldier''' was very similar to the [[Soldier]] tower, specifically Level 2 of the default skin. It had tan skin, a green shirt, blue pants, black shoes, dark green cap, black shades and a black headset. It wielded an M16A2 that it attacked enemies with. ==Trivia== *The '''Soldier''' is based on the [[Soldier]] tower, though there are a few differences between them. **While the units appearance is based on the Level 2 default [[Soldier]] from the [[Overhaul v1.0|Overhaul Update]], the weapon it carries lacks a laser. It also has tan skin, while the tower has pale skin. **Barring statistics needed for a unit but not the tower, like health, the unit also has 25 range while the tower at the time of its release had a range of 13. ==Update History== *'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]] **'''Soldier''' added. *'''12 March 2022''' - [[v1.1.0]] **'''Soldier''' firerate decreased from 0.23 to 0.225 due to [[Firerate Bug]] getting less severe for units. *'''21 December 2022''' - [[v1.6.0]] **'''Soldier''' firerate increased from 0.225 to 0.23 due to [[Firerate Bug]] getting more severe for units. *'''9 January 2023''' - [[v1.6.0]]f **'''Soldier''' firerate decreased from 0.23 to 0.225 due to [[Firerate Bug]] getting less severe for units. *'''10 February 2024''' - [[v1.13.0]] **'''Soldier''' removed. {{TowerNavBox}} {{DISPLAYTITLE:Soldier}}
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