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Tesla
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{{Tabs}} {{TowerInfobox |title = Tesla |image-static = TeslaIcon.png |image-dynamic = TeslaDynamic.png |unlockcost = {{Coins|6,000}} |role = Defense |placement = Ground |placement_limit = [[File:PlacementLimit.png|20px|Placement Limit]]2 |basecost = {{Money|2,000}} |basesellingprice = {{Money|666}} |basedamage = [[File:Damage Icon.png|20px|Damage]]15 |damagetype = Chain<br/>[[Splash Damage|Splash]] (Level 2+) |basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]2 |baserange = [[File:Range Icon.png|20px|Range]]17<br/>[[File:ChainRange.png|20px|Chain Range]]12 (Chain Range) |hidden_detection = N/A<ref>Through chaining and explosions, [[Hidden (Attribute)|Hidden]] enemies may be hit indirectly if another detectable enemy is nearby.</ref> |lead_detection = {{Attr|Lead|Level 0+}} |flying_detection = {{Attr|Flying|Level 0+}} |immune = None |footprint = 2 |tooltip-1 = A powerful tower that deals high damage and can stun all enemies in range with its active ability. |tooltip-2 = Capable of detecting [[flying]] and [[Lead (Attribute)|lead]] enemies. }} {{QuoteContainer| {{QuoteBox|A strong crowd controller with SHOCKING results! Builds up a meter to smite enemies from above|Store Description}} }} ==Description== The '''Tesla''' is a mid-late game advanced tower which attacks enemies with chain lightning, temporarily immobilizing them. It can be bought for {{Coins|6,000}}. The '''Tesla''' fires lightning at enemies in its range. This lightning will extend to as many enemies as its max hits will allow it to, hitting the closest enemy to the initial target in a range of 12 at Level 0. These enemies will be stunned when hit, which stops them from moving. [[Boss]] and [[Stun Immunity]] enemies will only get slowed down instead. At Level 2+, it gains smite, an ability activated when its meter seen in the upgrade menu is filled up by hitting multiple enemies. This will unleash thunder on the targeted enemy, dealing explosion damage to it. This being an explosion, it will deal less damage to enemies the further away they are from the center of the explosion. Additionally, it can bypass [[Defense]]. The '''Tesla''' is an excellent option for stalling over a pretty large area, as its electric shocks can hold large crowds in place and give other towers more time to attack them, on top of dealing decent damage itself. The '''Tesla''' has a placement limit of two per player. ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Kite in the Wind|Cost = {{Money|1,856}}|Image = [[File:TeslaLevel1.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Range]] 0.15 > 0.25 Shock Time [[File:Slowness.png|20px|Shock Time]] +2 Max Hits Sell Price changes to {{Money|1,285}}}} {{Upgrade|Level = Level 2|Upgrade Title = Self-Sustaining Battery|Cost = {{Money|8,888}}|Image = [[File:TeslaLevel2.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] 2 > 1.8 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +4 Chain Range [[File:ChainRange.png|20px|Chain Range]] {{CollapsibleUpgrade|Title = Unlocks Smite|Description = Smites the currently targeted enemy once the hit meter is full, creating an explosion •70 Smite Damage [[File:SplashDamage.png|20px|Splash Damage]] •5 Smite Radius [[File:ExplosiveRange.png|20px|Explosion Range]] •5 Meter}} Sell Price changes to {{Money|4,248}}}} {{Upgrade|Level = Level 3|Upgrade Title = Auric Quantum Cooling Cell|Cost = {{Money|18,450}}|Image = [[File:TeslaLevel3.png|100px]]|Information = 1.8 > 1.4 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +15 Smite Damage [[File:SplashDamage.png|20px|Splash Damage]] 5 > 5.5 Smite Radius [[File:ExplosiveRange.png|20px|Explosion Range]] 5 > 4 Meter +1 Max Hits Sell Price changes to {{Money|10,398}}}} {{Upgrade|Level = Level 4|Upgrade Title = Kimat's Bite|Cost = {{Money|44,001}}|Image = [[File:TeslaLevel4.png|100px]]|Information = 1.4 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]] 0.25 > 0.3 Shock Time [[File:Slowness.png|20px|Shock Time]] +1.5 Range [[File:Range Icon.png|20px|Range]] +4 Chain Range [[File:ChainRange.png|20px|Chain Range]] +2 Max Hits +55 Smite Damage [[File:SplashDamage.png|20px|Splash Damage]] 5.5 > 7 Smite Radius [[File:ExplosiveRange.png|20px|Explosion Range]] 4 > 3 Meter Sell Price changes to {{Money|25,065}}}} ==Statistics== ''To see all the previous statistics of this tower, see the [[/History|history]] page.'' {{neow|<nowiki> <var> $DPS0$ = Damage / Firerate $MDPS0$ = DPS * Max Hits $DPS2$ = (Smite Meter * Damage + Smite Damage) / (Firerate * Smite Meter) $MDPS2$ = {{#expr:(Damage * Max Hits * ceil((Smite Meter / Max Hits)) + Smite Damage) / (Firerate * ceil((Smite Meter / Max Hits))) round 2}} $CE$ = Total Cost / DPS $MCE$ = Total Cost / Max DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 2000; 1856; 8888; 18450; 44001 $FSE-DETECTION$ = ; 0; 0 $FSE-UPGRADE$ = Kite in the Wind; Self-Sustaining Battery; Auric Quantum Cooling Cell; Kimat's Bite $FSE-UPGRADEICON$ = 91355001385794; 75051178841119; 106313416363708; 109247042334349 $FSE-META$ = Advanced; File:TeslaIcon.png $DREF$ = <ref>For Level 2+, the '''Smite Damage''' is also included, assuming it only hits the targeted enemy and deals full damage to it.<br>Calculated as (Smite Meter × Damage + Smite Damage) ÷ (Firerate × Smite Meter).</ref> $MREF$ = <ref>Accounts for every enemy being hit.<br>Calculated as (Damage × Max Hits * [Smite Meter ÷ Max Hits] + Smite Damage) ÷ (Firerate × [Smite Meter ÷ Max Hits]) for Level 2+, where in both cases of Smite Meter ÷ Max Hits, the result of that (such as 3 divided by 8 resulting in 0.375) has to be rounded up (in the previous example, that turns 0.375 to 1).</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Smite Damage !! Firerate !! Range !! Smite Radius !! Smite Meter !! Shock Time !! Chain Range !! Max Hits !! DPS$DREF$ !! Max DPS$MREF$ !! Cost Efficiency !! Max Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 15 || N/A || 2 || 17 || N/A || N/A || 0.15 || 12 || 3 || $DPS0$ || $MDPS0$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 1 || $R$ || $R$ || 20 || N/A || 2 || 17 || N/A || N/A || 0.25 || 12 || 5 || $DPS0$ || $MDPS0$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 2 || $R$ || $R$ || 20 || 70 || 1.8 || 18.5 || 5 || 5 || 0.25 || 16 || 5 || $DPS2$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 3 || $R$ || $R$ || 20 || 85 || 1.4 || 18.5 || 5.5 || 4 || 0.25 || 16 || 6 || $DPS2$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 4 || $R$ || $R$ || 20 || 140 || 1.2 || 20 || 7 || 3 || 0.3 || 20 || 8 || $DPS2$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}} |} </div> </nowiki>}} ==Skins== {| class="light-table align-center" style="width:500px; margin:0 auto" ! |[[File:GardenTeslaIconIG.png|175px]] |[[File:VoidborneTeslaIconIG.png|175px]] |- !Skin |{{Color|SpringFrenzy|Garden}} |{{Color|Void|Voidborne}} |- !Rarity |{{Color|Legendary}} |{{Color|Rare}} |- !Daily Store Cost |N/A |N/A |- !Obtained From |[[Spring Frenzy Battle Pass]] |[[Void Crate]] |} ==Strategy== *The '''Tesla''' can be an effective mid to late-game AOE tower due to its chaining. **While its range is rather average, its lightning has a high chain range, allowing it to chain to enemies that are very far away, though it still needs an enemy to attack in its main range for that to happen. **Its shock allows it to keep enemies in its and other tower's range for longer, allowing it to deal more damage to them. *The '''Tesla''' is essentially a larger version of the [[Electroshocker]], with a much higher chain radius. However, the '''Tesla''' has slightly less single target DPS and worse single target value compared to the [[Electroshocker]], while being able to hit more enemies. This means that the '''Tesla''' is much more effective against hordes. **Moreover, the '''Tesla''' has a much higher shock time, making it more better for stunning enemies and crowds than the [[Electroshocker]]. *At Level 2, the '''Tesla''' unlocks smite, which unleashes thunder on the targeted enemy once a damage meter is filled up. **This thunder creates an explosion, meaning it bypasses [[Defense]], making the '''Tesla''' more effective against such enemies. **While the smite does have a small explosion radius, the shock applied by its main attack will help with keeping enemies close to each other, allowing the '''Tesla''' to hit more enemies at once. *The '''Tesla''' shocks enemies when they are hit by its lightning, allowing it to be used as a stalling tower. **Do note that enemies with the [[Stun Immunity]] or [[Boss]] are only slowed down instead. *The '''Tesla''' can detect [[Flying]] and [[Lead (Attribute)|Lead]] enemies, making it useful against hordes of such enemies. **While it does not have [[Hidden (Attribute)|Hidden]], its lightning can still chain to them if they are in its chain range, though this requires other enemies that can be targeted. ***Similarly, its explosion from smite also can hit these enemies. ==Trivia== *The Level 1 has two references: **The upgrade cost is a reference to [[wp:Nikola Tesla|Nikola Tesla]]'s birth year. **The upgrade name "''Kite in the Wind''" is a reference to [[wp:Benjamin Franklin|Benjamin Franklin]]'s [[wp:Kite experiment|Kite experiment]]. *The Level 3 upgrade name is likely a reference to the [https://calamitymod.wiki.gg/wiki/The_Codebreaker#Components final upgrade for the Codebreaker] in the ''Terraria Calamity'' mod. **In addition, the overall color scheme resembles [https://calamitymod.wiki.gg/wiki/Auric_Bar auric] material from the mod. *The Level 4 upgrade name is a reference to [[w:c:callofduty:Staff of Lightning|Kimat's Bite]] from ''Call of Duty'' series. *The '''Tesla''' tower was originally set to release in September of 2025, but was delayed to November of 2025, later being delayed to its current release date of 28th of January 2026. **Stated reasons for the delays were the developers not being satisfied with the design and balancing of the tower<ref>[[File:TeslaDelayReason1.png|280px]]<br/>https://discord.com/channels/587355301083349002/664997359071002637/1417226801192636536 (Tower Defense Simulator Server)</ref> and making sure it is unique from [[Electroshocker]].<ref>[[File:TeslaDelayReason2.png|280px]]<br/>https://discord.com/channels/735394249863987241/735394249863987244/1463595406477885440 (Tower Defense Simulator Wiki Server)</ref> **As stated by the developers, the '''Tesla''' tower was originally meant to be an intermediate tower. It was likely shifted to advanced due to its uniqueness and higher damage as opposed to the [[Electroshocker]]. *The '''Tesla''' tower is likely inspired by earlier versions of [[Electroshocker]] which used a tesla gun at later levels.<ref>https://discord.com/channels/587355301083349002/664903629546717218/1441270727893585951</ref> **The trailer for the '''Tesla''' tower refers to the tesla it is using as something which has been catching dust for a while, implying that the '''Tesla''' tower is potentially using the [[Electroshocker]]'s old teslas. *Strangely, '''Tesla's''' tooltips refer to ''Smite'' as an active ability even though the ability happens automatically. ==Update History== ''For previous cosmetic variations, see the [[Tesla/Gallery|gallery]] page.'' {{scroll|text= *'''28 January 2026''' - [[v1.84.0]] **'''Tesla''' added. **{{Bug}} Smite damage does not update, making it always 85. *'''11 February 2026''' - [[v1.85.0]] **Statistical changes: ***'''Base''' ****Chain range decreased from 40 to 30. *'''3 April 2026''' - [[v1.88.0]] **New skin: {{Color|SpringFrenzy|Garden}} *'''22 April 2026''' - [[v1.89.0]] **Smite meter now tracks how many enemies were hit instead of damage dealt. **Statistical changes: ***'''Base''' ****Cost decreased from {{Money|2,500}} to {{Money|2,000}}. ****Damage decreased from 20 to 15. ****Firerate decreased from 2.525 to 2.025. ****Range increased from 16 to 17. ****Chain range decreased from 30 to 12. ****Shock time decreased from 0.5 to 0.15. ****Max hits decreased from 5 to 3. ***'''Level 1''' ****Firerate changed from {{Tooltip|2.525 > 2.275|-0.25}} to 2.025. ****Shock time changed from 0.5 to 0.15 > 0.25. ****Max hits increased from +0 to +2. ***'''Level 2''' ****Cost increased from {{Money|8,400}} to {{Money|8,888}}. ****Damage decreased from +15 to +0. ****Firerate changed from {{Tooltip|2.275 > 1.825|-0.45}} to {{Tooltip|2.025 > 1.825|-0.2}}. ****Range increased from +0.5 to +1.5. ****Max hits decreased from +2 to +0. ****Chain range increased from +0 to +4. ****Shock time changed from 0.5 > 0.6 to 0.25. ****Smite damage decreased from 70 to 85. ****Smite radius increased from 2 to 5. ****Smite meter decreased from 1,400 to 5. ***'''Level 3''' ****Damage decreased from +44 to +0. ****Shock time changed from 0.6 > 0.45 to 0.25. ****Max hits increased from +0 to +1. ****Smite damage increased from +0 to +15. ****Smite radius changed from 2 to 5 > 5.5. ****Smite meter changed from 1,400 > 2,250 to 5 > 4. ***'''Level 4''' ****Cost decreased from {{Money|50,001}} to {{Money|44,001}}. ****Damage decreased from +21 to +0. ****Range increased from +1 to +1.5. ****Max hits decreased from +5 to +2. ****Chain range increased from +0 to +4. ****Shock time changed from 0.45 > 0.55 to 0.25 > 0.3. ****Smite damage increased from +0 to +55. ****Smite radius changed from 2 > 2.5 to 5.5 > 7. ****Smite meter changed from 2,250 > 4,900 to 4 > 3. **{{Bugfix}} Smite damage now changes with upgrades. *'''5 June 2026''' - [[v2.0.0]] **Firerate decreased due to the [[Firerate Bug]] being fixed. **Statistical changes: ***'''Base''' ****Firerate decreased from 2.025 to 2. ****Flying detection added, moved from Level 2. ***'''Level 2''' ****Firerate changed from {{Tooltip|2.025 > 1.825|-0.2}} to {{Tooltip|2 > 1.8|-0.2}}. ***'''Level 3''' ****Firerate changed from {{Tooltip|1.825 > 1.425|-0.4}} to {{Tooltip|1.8 > 1.4|-0.2}}. ***'''Level 4''' ****Firerate changed from {{Tooltip|1.425 > 1.225|-0.2}} to {{Tooltip|1.4 > 1.2|-0.2}}. **New skin: {{Color|Void|Voidborne}} }} ==Notes== <references/> {{TowerNavBox}} [[Category:Ground]]
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