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The Nightmare Realm
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{{MapTabs|Waves = No|Rewards = No}} {{EventEnded|date = 20th of November 2024|event = [[Hexscape Event]]}} {{MapInfobox |image1 = <tabber> |-|Icon = [[File:TheNightmareRealmIcon.png]] |-|View = [[File:TheNightmareRealmView.png]] |-|Top Down = [[File:TheNightmareRealmTopDown.png]] </tabber> |developer = Your_Adversary |difficulty = Event |length = Long |wave_structure = Event |rewards = {{Coins|200}} & {{Exp|50}} (Easy)<br/>{{Coins|400}} & {{Exp|100}} (Hard) |health = 100 |mode_type = Halloween2024 |waves = 20 |level_requirement = None |starting_cash = Solo *{{Money|1,200}} *{{Money|1,300}} (Group Bonus) Duo: *{{Money|900}} *{{Money|1,000}} (Group Bonus) Trio: *{{Money|750}} *{{Money|850}} (Group Bonus) |shared_cash = 12.5% (Duo)<br/>16.7% (Trio) |modifiers = [[HP Locked]]<br/>[[Blood]]<br/>[[Farm Banned]] |music-1 = '''Waves 1-19''' [[File:(Official) Tower Defense Simulator OST - Hellfire|thumb|center|250px]] |music-2 = '''Final Wave ([[Conserver]])''' [[File:(Official) Tower Defense Simulator OST - Skream (Conserver Theme)|thumb|center|250px]] |music-ingame-2 = '''Final Wave ([[Conserver]])''' [[File:Tower Defense Simulator OST - Skream In-Game Version|thumb|center|250px]] |ambience-1 = [[File:Tower Defense Simulator Ambience - The Nightmare Realm (Hexscape)|thumb|center|250px]] }} __TOC__ ==Description== '''The Nightmare Realm''' was the event [[Maps|map]] for the second night of the [[Hexscape Event]]. Like other event maps, this map had a specialized wave structure with special enemies. Players started with a varying amount of cash, based on how many players there were in the match. The rewards you receive were based on how many waves you survived and if you won a match. This map had two difficulties, Easy and Hard. Cash was only gained if an enemy was killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained was a set amount of cash, which was not always equal to the enemy's health. In solo, you received 100% of the cash when an enemy was killed, or it was damaged enough. With each additional player, this decreased by 25%, which meant that in a trio, you only got 50% of the cash. This amount was distributed between players based on how much damage they dealt. However, if a player did not deal any damage, they would receive a percentage of the enemy's full cash upon its death or when it was damaged enough, which was 12.5% in duo and 16.7% in trio. If it was a decimal, it got rounded up or down depending on the decimal value. If it was at least 0.5, it got rounded up. If it was less than 0.5, it got rounded down. For example, the [[Conserver]] gave {{Money|40,000}} after losing 5% of its health in solo, {{Money|30,000}} in duo and {{Money|20,000}} in trio between the players that damaged it. Players that did not damage it received {{Money|5,000}} in duo and {{Money|6,680}} in trio. Health of enemies in this mode scaled with player count. The increase was 5% for each player, starting from two players, with an added set amount of health added on top of that increase. The first increase was not always the same amount, while the second increase had a varied amount it increases health by. Both increases were affected by enemy health. This map had the [[HP Locked]] modifier, which set the base health to 100, the [[Blood]] modifier, which made enemies drop blood when killed and the [[Farm Banned]] modifier, which made [[Farm]]s not generate cash, though this effect was on the map before, it was just not displayed visually along with other [[modifiers]]. The final boss of this map was the [[Conserver]], though the [[Rotting Terror]], [[Conjurer (Hexscape)|Conjurer]] and [[Hex's Maw]] spawned with the [[Boss]] attribute for their first appearance. ==Design & Path== '''The Nightmare Realm''' was located in a different world, which resembled some form of underworld. It had a red atmosphere with violent black winds. This world had a bleak red landscape, with a large black castle near the path and additional structures in the distance. Multiple spikes were also around the structures. There were also multiple rocks placed around the map. On one side of the map, a large black portal with orange outlines could be seen. On the other, a broken Super Computer could be seen, with multiple [[Super Computer Parts]] placed around it. These parts could be fixed, which moves them to the Super Computer. The path started from a portal, which emitted electrical particles and had swirling winds around it, the path turned and looped around itself once before reaching the Super Computer. ==Interactive Map== {{Map:The Nightmare Realm}} ==Objective== When starting the match, players would be notified of an objective that told them to "''Rebuild Super Computer''". This was done by buying [[Super Computer Parts]], [[interactables]] with varying costs that completed a structure at the map exit. If this was not done by Wave 20, the [[Conserver]] would spawn with massively increased health. However, this did not mean that a match was lost. If the [[Conserver]] was beaten, it still resulted in a triumph. This only made it significantly harder to triumph. ==Preset Loadouts== In the Easy difficulty, there were three preset loadouts: ''Field Commander'', ''Enforcer'' and ''Big Spender''. If not chosen after 30 seconds, the loadout chosen would be randomized. {{PresetLoadout |Name = Field Commander |Description = A mixture of support, utility, units, and high firepower. |Icon1 = MinigunnerIconIV.png |SlotLink1 = Minigunner |Icon2 = DefaultFreezerIconIG.png |SlotLink2 = Freezer |Icon3 = DefaultMercenaryBaseIconIG.png |SlotLink3 = Mercenary Base |Icon4 = SoldierIconIV.png |SlotLink4 = Soldier |Icon5 = May17CommanderIconIG.png |SlotLink5 = Commander }} {{PresetLoadout |Name = Enforcer |Description = Close quarters towers mixed with AOE and air-support. |Icon1 = DefaultWardenIconIG.png |SlotLink1 = Warden |Icon2 = DefaultPyromancerIconIG.png |SlotLink2 = Pyromancer |Icon3 = DefaultMilitantIG.png |SlotLink3 = Militant |Icon4 = DefaultDJBoothIconIGAug2024.png |SlotLink4 = DJ Booth |Icon5 = DefaultMortarIconIG.png |SlotLink5 = Mortar }} {{PresetLoadout |Name = Big Spender |Description = Expensive towers but with high damage potential. |Icon1 = DefaultCowboyIconIG.png |SlotLink1 = Cowboy |Icon2 = DefaultRangerIconIG.png |SlotLink2 = Ranger |Icon3 = DefaultElectroshockerIconIG.png |SlotLink3 = Electroshocker |Icon4 = DefaultTurretIconIG.png |SlotLink4 = Turret |Icon5 = DefaultGatlingGunIconIG.png |SlotLink5 = Gatling Gun }} ==Rewards== The game calculated how many {{Coins|Coins}} and {{Exp|}} you receive based on how many waves you survived and if you won a match. During periods of 100% more {{Exp|}} (Friday – Sunday), any {{Exp|}} earned was multiplied by 2x through the [[XP Boost]] modifier. The VIP [[Gamepasses|gamepass]] also multiplied any {{Exp|}} earned by 1.25x through the [[VIP Boost]] modifier. These two boosts were additive. Rewards are calculated as: {| class="tds-table pad-10" style="text-align: center; margin:1em auto" |- !Coins Reward !EXP Reward |- ! colspan="2" |Easy |- |{{Coins|150}} ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + {{Coins|50}} (Triumph Bonus) |{{Exp|50}} ÷ (1 + [(20 ÷ Current Wave) - 1]) |- ! colspan="2" |Hard |- |{{Coins|300}} ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + {{Coins|100}} (Triumph Bonus) |{{Exp|100}} ÷ (1 + [(20 ÷ Current Wave) - 1]) |} Triumphing '''The Nightmare Realm''' could give out an additional reward, which could be any of the [[Hexscape Event]] consumables. These items were: *{{Color|Common}} (60%) **[[Turkey Leg]] ***Easy: 1-3 ***Hard: 1-4 **[[Pumpkin Bomb]] ***Easy: 1-2 ***Hard: 1-3 *{{Color|Uncommon}} (40%) **[[Sugar Rush (Consumable)|Sugar Rush]] ***Easy: 1-2 ***Hard: 1-3 ===Badges=== There were also a few [[badges]] which could be obtained when playing this map. These were: {{Badge |title = Night II Easy |image = NewNightIIEasy.png |obtainable = No }} {{Badge |title = Night II |image = NewNightIIHard.png |obtainable = No }} ==Wave Structure== '''The Nightmare Realm''' had two wave bonuses, based on the difficulty. In Easy, the wave bonus was calculated as: :From Waves 1–15: :<big>{{Money|500}} + ([Waves Completed - 1] × {{Money|125}})^1.15</big> :From Waves 16–19: :<big>{{Money|500}} + ([Waves Completed - 1] × {{Money|125}})^1.175</big> In Hard, the wave bonus is calculated as: :From Waves 1–15: :<big>{{Money|500}} + ([Waves Completed - 1] × {{Money|125}})^1.2</big> :From Waves 16–19: :<big>{{Money|500}} + ([Waves Completed - 1] × {{Money|125}})^1.225</big> Regardless of difficulty, Wave 20 gave {{Money|20,000}}. Depending on player count, the wave bonus was reduced using multipliers. These multipliers were: {| class="wikitable pad-10 align-center" style="width:50%; margin:1em auto" !Players !Reduction per Player !Total Reduction |- |Solo |0% |0% |- |Duo |5% (Easy)<br/>2% (Hard) |10% (Easy)<br/>4% (Hard) |- |Trio |1% |3% |} For example, on Wave 2 when difficulty was set to Hard, the wave bonus was {{Money|828.31597555}}, rounded down to {{Money|828}}. The full number was used in the equation. In duo, it was {{Money|795}} ({{Money|828.31597555}} × 0.96), while in trio, it was {{Money|803}} ({{Money|828.31597555}} × 0.97). The wave clear bonus appeared when every enemy from that wave was killed and no damage was dealt to the base health. It was 25% of the wave bonus in solo, while for duo, trio and quad it was 20%. Waves could not be skipped in '''The Nightmare Realm'''. The waves in '''The Nightmare Realm''' mode followed these timings: {| class="wikitable pad-10 align-center" style="width:50%; margin:1em auto" !Waves !Wave Timer |- |1-3 |0:20 |- |4 |0:55 |- |5-7 |1:00 |- |8 |∞ |- |9-10 |1:00 |- |11 |1:10 |- |12 |∞ |- |13-15 |1:10 |- |16 |∞ |- |17-19 |1:20 |- |19 (Hard) |1:35 |- |20 |∞ |} '''Bolded''' names indicate an enemy type's debut. ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Wave Structure'''</div> <div class="ContainerColumn mw-collapsible-content"> <div class="overflowbugy" style="width:100%"; overflow:auto; position:relative;"> {| class="wikitable pad-10" style="width:100%; margin: 0 auto; text-align:center;" !Wave ! colspan="2" |Dialogue !Enemy Type & Amount (Easy) !Enemy Type & Amount (Hard) |- | rowspan="3" |1 | style="width:75px;" |[[File:DispatcherNeutral.gif|thumb|center|75px|[[Dispatcher]]]] |Do you read me? Connection ... isn't reliable .... Let me ... improve the signal ...<br/>[[File:TheNightmareRealmWave1-1.ogg|300px]] | colspan="2" rowspan="3" |8x '''[[Hex Spawn]]''', 4x '''[[Hex Minion]]''' |- | style="width:75px;" |[[File:DispatcherNeutral.gif|thumb|center|75px|[[Dispatcher]]]] |Look out ... this dimension is unstable ....<br/>[[File:TheNightmareRealmWave1-2.ogg|300px]] |- | style="width:75px;" |[[File:DispatcherSneaky.gif|thumb|center|75px|[[Dispatcher]]]] |Maybe it .... something to do with ... computer in the back ....<br/>[[File:TheNightmareRealmWave1-3.ogg|300px]] |- |2 | colspan="2" | - |1x '''[[Hex Wraith]]''', 6x [[Hex Minion]], 1x [[Hex Wraith]], 10x [[Hex Spawn]] |1x '''[[Hex Wraith]]''' ([[Aggro]]), 6x [[Hex Minion]], 1x [[Hex Wraith]] ([[Aggro]]), 10x [[Hex Spawn]] |- | rowspan="3" |3 | style="width:75px;" |[[File:DispatcherNeutral.gif|thumb|center|75px|[[Dispatcher]]]] |These creatures are unlike anything ... ever seen before.<br/>[[File:TheNightmareRealmWave3-1.ogg|300px]] | rowspan="3" |10x [[Hex Minion]], 3x [[Hex Spawn]] ([[Bloated]]), 4x [[Hex Wraith]], 3x [[Hex Spawn]] ([[Bloated]]), 4x [[Hex Wraith]], 3x [[Hex Spawn]] ([[Bloated]]) | rowspan="3" |10x [[Hex Minion]], 3x [[Hex Spawn]] ([[Bloated]], [[Aggro]]), 4x [[Hex Wraith]], 3x [[Hex Spawn]] ([[Bloated]], [[Aggro]]), 4x [[Hex Wraith]], 3x [[Hex Spawn]] ([[Bloated]], [[Aggro]]) |- | style="width:75px;" |[[File:DispatcherScared.gif|thumb|center|75px|[[Dispatcher]]]] |I get the feeling we were never meant to be here ....<br/>[[File:TheNightmareRealmWave3-2.ogg|300px]] |- | style="width:75px;" |[[File:ConserverSilhouette.gif|thumb|center|75px|[[Conserver (Narrator)|???]]]] |Leave this place tresspasser{{Sic}} ... your kind does not belong here.<br/>[[File:TheNightmareRealmWave3-3.ogg|300px]] |- |4 | colspan="2" | - | colspan="2" |5x [[Hex Wraith]] ([[Bloated]]), 10x [[Hex Spawn]] ([[Bloated]]), 10x [[Hex Minion]] ([[Bloated]]), 5x [[Hex Wraith]] ([[Bloated]]) |- | rowspan="3" |5 | style="width:75px;" |[[File:DispatcherScared.gif|thumb|center|75px|[[Dispatcher]]]] |What is that thing ...?<br/>[[File:TheNightmareRealmWave5-1.ogg|300px]] | rowspan="3" |1x '''[[Hex Revenant]]''', 3x [[Hex Wraith]] ([[Bloated]]), 8x [[Hex Spawn]] ([[Bloated]]), 10x [[Hex Minion]] ([[Bloated]]) | rowspan="3" |1x '''[[Hex Revenant]]''' ([[Aggro]]), 3x [[Hex Wraith]] ([[Bloated]]) 1x [[Hex Revenant]], 8x [[Hex Spawn]] ([[Bloated]]), 10x [[Hex Minion]] ([[Bloated]]) |- | style="width:75px;" |[[File:DispatcherNeutral.gif|thumb|center|75px|[[Dispatcher]]]] |I can feel its hatred and anger ... from here ....<br/>[[File:TheNightmareRealmWave5-2.ogg|300px]] |- | style="width:75px;" |[[File:DispatcherDisappointed.gif|thumb|center|75px|[[Dispatcher]]]] |The Children of Exo have really disturbed this place ....<br/>[[File:TheNightmareRealmWave5-3.ogg|300px]] |- |6 | colspan="2" | - |2x '''[[Forsaken Skull]]''', 1x [[Hex Revenant]], 8x [[Hex Wraith]] |3x '''[[Forsaken Skull]]''', 1x [[Hex Revenant]] ([[Bloated]]), 10x [[Hex Wraith]] |- | rowspan="2" |7 | style="width:75px;" |[[File:DispatcherNeutral.gif|thumb|center|75px|[[Dispatcher]]]] |Hold your ground ... we gotta figure out what the Children of Exo are up too{{Sic}} ...<br/>[[File:TheNightmareRealmWave7-1.ogg|300px]] | rowspan="2" |2x [[Forsaken Skull]], 1x [[Hex Revenant]], 1x '''[[Hex Mimic]]''', 1x [[Hex Revenant]], 2x [[Forsaken Skull]] | rowspan="2" |3x [[Forsaken Skull]], 1x [[Hex Revenant]], 1x '''[[Hex Mimic]]''', 1x [[Hex Revenant]], 3x [[Forsaken Skull]], 2x '''[[Hex Corpse]]''' |- | style="width:75px;" |[[File:ConserverSilhouette.gif|thumb|center|75px|[[Conserver (Narrator)|???]]]] |Return from whence you came...<br/>[[File:TheNightmareRealmWave7-2.ogg|300px]] |- | rowspan="2" |8 | style="width:75px;" |[[File:DispatcherAggressive.gif|thumb|center|75px|[[Dispatcher]]]] |We got reading of a massive beast heading your way ....<br/>[[File:TheNightmareRealmWave8-1.ogg|300px]] | rowspan="2" |2x [[Hex Revenant]], 4x [[Forsaken Skull]], 2x '''[[Hex Corpse]]''', 1x '''[[Rotting Terror]]''' ([[Boss]]), 2x [[Hex Revenant]] | rowspan="2" |2x [[Hex Revenant]], 6x [[Forsaken Skull]], 3x [[Hex Corpse]], 1x '''[[Rotting Terror]]''' ([[Boss]]), 2x [[Hex Revenant]] |- | style="width:75px;" |[[File:DispatcherAggressive.gif|thumb|center|75px|[[Dispatcher]]]] |I can't even tell if that thing is dead or alive ....<br/>[[File:TheNightmareRealmWave8-2.ogg|300px]] |- |9 | colspan="2" | - |1x [[Rotting Terror]], 3x [[Forsaken Skull]], 2x [[Hex Revenant]], 3x [[Forsaken Skull]], 2x [[Hex Revenant]], 1x [[Rotting Terror]] |1x [[Rotting Terror]], 3x [[Forsaken Skull]], 2x [[Hex Revenant]], 3x [[Forsaken Skull]], 2x [[Hex Revenant]], 2x [[Rotting Terror]] |- | rowspan="3" |10 | style="width:75px;" |[[File:DispatcherNeutral.gif|thumb|center|75px|[[Dispatcher]]]] |Any luck with that computer ...?<br/>[[File:TheNightmareRealmWave10-1.ogg|300px]] | rowspan="3" |1x '''[[Blight Walker]]''', 3x [[Forsaken Skull]], 1x [[Rotting Terror]], 1x [[Hex Revenant]], 4x [[Hex Corpse]], 6x [[Forsaken Skull]], 1x [[Hex Revenant]], 3x [[Hex Mimic]] | rowspan="3" |8x [[Hex Mimic]], 1x '''[[Blight Walker]]''', 3x [[Forsaken Skull]], 1x [[Rotting Terror]], 1x [[Hex Revenant]] ([[Bloated]]), 4x [[Hex Corpse]], 6x [[Forsaken Skull]], 1x [[Hex Revenant]] ([[Bloated]]) |- | style="width:75px;" |[[File:DispatcherSneaky.gif|thumb|center|75px|[[Dispatcher]]]] |Looks like its parts have been scattered ....<br/>[[File:TheNightmareRealmWave10-2.ogg|300px]] |- | style="width:75px;" |[[File:DispatcherThinking2.gif|thumb|center|75px|[[Dispatcher]]]] |There's must be a reason the Children of Exo left it broken ....<br/>[[File:TheNightmareRealmWave10-3.ogg|300px]] |- |11 | colspan="2" | - |1x [[Rotting Terror]], 3x [[Hex Mimic]], 1x [[Hex Revenant]] ([[Bloated]]), 3x [[Hex Corpse]], 3x [[Hex Mimic]], 1x [[Rotting Terror]] ([[Bloated]]), 1x [[Hex Revenant]] ([[Bloated]]), 3x [[Hex Corpse]], 1x [[Blight Walker]] |1x [[Rotting Terror]], 4x [[Hex Mimic]], 2x [[Hex Revenant]] ([[Bloated]]), 3x [[Hex Corpse]], 4x [[Hex Mimic]], 1x [[Rotting Terror]] ([[Bloated]]), 2x [[Hex Revenant]] ([[Bloated]]), 3x [[Hex Corpse]], 1x [[Blight Walker]] |- | rowspan="3" |12 | style="width:75px;" |[[File:DispatcherAggressive.gif|thumb|center|75px|[[Dispatcher]]]] |Got .... another large hostile heading your way ....<br/>[[File:TheNightmareRealmWave12-1.ogg|300px]] | rowspan="3" |1x [[Blight Walker]], 5x [[Forsaken Skull]], 1x '''[[Conjurer (Hexscape)|Conjurer]]''' ([[Boss]]), 1x [[Rotting Terror]], 2x [[Hex Revenant]] ([[Bloated]]), 1x [[Blight Walker]], 5x [[Forsaken Skull]], 1x [[Rotting Terror]], 1x [[Hex Revenant]] ([[Bloated]]) | rowspan="3" |1x [[Blight Walker]], 5x [[Forsaken Skull]], 1x '''[[Conjurer (Hexscape)|Conjurer]]''' ([[Boss]]), 1x [[Rotting Terror]], 2x [[Hex Revenant]] ([[Bloated]]), 1x [[Blight Walker]], 5x [[Forsaken Skull]], 1x [[Rotting Terror]], 2x [[Hex Revenant]] ([[Bloated]]) |- | style="width:75px;" |[[File:ConserverSilhouette.gif|thumb|center|75px|[[Conserver (Narrator)|???]]]] |You are not welcome in this realm.<br/>[[File:TheNightmareRealmWave12-2.ogg|300px]] |- | style="width:75px;" |[[File:ConserverSilhouette.gif|thumb|center|75px|[[Conserver (Narrator)|???]]]] |Your kind leaves only ruin.[[File:TheNightmareRealmWave12-3.ogg|300px]] |- |13 | colspan="2" | - |1x '''[[Nightmarish Hulk]]''', 1x [[Blight Walker]], 1x [[Conjurer (Hexscape)|Conjurer]], 3x [[Hex Mimic]] ([[Bloated]]), 1x [[Rotting Terror]] ([[Bloated]]), 1x [[Hex Revenant]] ([[Bloated]]), 3x [[Hex Mimic]] ([[Bloated]]), 1x [[Rotting Terror]] ([[Bloated]]) |1x '''[[Nightmarish Hulk]]''', 1x [[Blight Walker]], 1x [[Conjurer (Hexscape)|Conjurer]], 5x [[Hex Mimic]] ([[Bloated]]), 1x [[Rotting Terror]] ([[Bloated]]), 2x [[Hex Revenant]] ([[Bloated]]), 5x [[Hex Mimic]] ([[Bloated]]), 1x [[Rotting Terror]] ([[Bloated]]) |- |14 | colspan="2" | - |1x [[Nightmarish Hulk]], 1x [[Blight Walker]] ([[Bloated]]), 1x [[Conjurer (Hexscape)|Conjurer]], 4x [[Forsaken Skull]] ([[Bloated]]), 4x [[Hex Corpse]] ([[Bloated]]), 1x [[Blight Walker]] ([[Bloated]]), 4x [[Forsaken Skull]] ([[Bloated]]), 4x [[Hex Corpse]] ([[Bloated]]), 1x [[Nightmarish Hulk]] |1x [[Nightmarish Hulk]], 1x [[Blight Walker]] ([[Bloated]]), 1x [[Conjurer (Hexscape)|Conjurer]], 5x [[Forsaken Skull]] ([[Bloated]], [[Nimble]]), 5x [[Hex Corpse]] ([[Bloated]]), 1x [[Blight Walker]] ([[Bloated]]), 5x [[Forsaken Skull]] ([[Bloated]], [[Nimble]]), 5x [[Hex Corpse]] ([[Bloated]]), 1x [[Nightmarish Hulk]] |- | rowspan="4" |15 | style="width:75px;" |[[File:DispatcherAggressive.gif|thumb|center|75px|[[Dispatcher]]]] |.... we're losing connection ....<br/>[[File:TheNightmareRealmWave15-1.ogg|300px]] | rowspan="4" |1x [[Nightmarish Hulk]], 2x [[Rotting Terror]], 3x [[Hex Revenant]] ([[Bloated]]), 10x [[Hex Wraith]] ([[Bloated]]), 5x [[Hex Corpse]] ([[Bloated]]), 1x [[Nightmarish Hulk]] | rowspan="4" |1x [[Blight Walker]], 1x [[Nightmarish Hulk]], 2x [[Rotting Terror]] ([[Nimble]]), 4x [[Hex Revenant]] ([[Bloated]]), 3x [[Rotting Terror]] ([[Bloated]]), 1x [[Nightmarish Hulk]], 7x [[Hex Corpse]] ([[Bloated]]), 1x [[Blight Walker]], 2x [[Rotting Terror]] ([[Bloated]]), 1x [[Blight Walker]], 1x [[Nightmarish Hulk]] |- | style="width:75px;" |[[File:DispatcherAggressive.gif|thumb|center|75px|[[Dispatcher]]]] |Something's breaking up the signal ....<br/>[[File:TheNightmareRealmWave15-2.ogg|300px]] |- | style="width:75px;" |[[File:ConserverSilhouette.gif|thumb|center|75px|[[Conserver (Narrator)|???]]]] |I will ask only one more time.<br/>[[File:TheNightmareRealmWave15-3.ogg|300px]] |- | style="width:75px;" |[[File:ConserverSilhouette.gif|thumb|center|75px|[[Conserver (Narrator)|???]]]] |LEAVE!<br/>[[File:TheNightmareRealmWave15-4.ogg|300px]] |- |16 | colspan="2" | - |2x [[Hex Corpse]] ([[Bloated]]), 1x [[Rotting Terror]] ([[Bloated]]), 1x '''[[Hex's Maw]]''' ([[Boss]]), 1x [[Conjurer (Hexscape)|Conjurer]], 3x [[Hex Revenant]] ([[Bloated]]), 1x [[Rotting Terror]], 3x [[Hex Revenant]] ([[Bloated]]) |1x [[Rotting Terror]] ([[Bloated]]), 1x '''[[Hex's Maw]]''' ([[Boss]]), 1x [[Blight Walker]], 3x [[Hex Revenant]] ([[Bloated]]), 1x [[Rotting Terror]], 2x [[Conjurer (Hexscape)|Conjurer]], 3x [[Hex Revenant]] ([[Bloated]]) |- | rowspan="3" |17 | style="width:75px;" |[[File:ConserverSilhouette.gif|thumb|center|75px|[[Conserver (Narrator)|???]]]] |What more must I do to remove you from this realm?<br/>[[File:TheNightmareRealmWave17-1.ogg|300px]] | rowspan="3" |3x [[Nightmarish Hulk]], 1x [[Rotting Terror]] ([[Bloated]]), 1x [[Conjurer (Hexscape)|Conjurer]] ([[Bloated]]), 1x [[Blight Walker]], 5x [[Forsaken Skull]], 1x [[Blight Walker]], 5x [[Forsaken Skull]], 2x [[Blight Walker]], 5x [[Hex Mimic]] ([[Bloated]]) | rowspan="3" |3x [[Nightmarish Hulk]], 1x [[Rotting Terror]] ([[Bloated]], [[Nimble]]), 2x [[Conjurer (Hexscape)|Conjurer]] ([[Bloated]]), 1x [[Blight Walker]], 5x [[Forsaken Skull]], 1x [[Blight Walker]], 5x [[Forsaken Skull]], 2x [[Blight Walker]], 5x [[Hex Mimic]] ([[Bloated]]) |- | style="width:75px;" |[[File:ConserverSilhouette.gif|thumb|center|75px|[[Conserver (Narrator)|???]]]] |This place is a sancutary for its people.<br/>[[File:TheNightmareRealmWave17-2.ogg|300px]] |- | style="width:75px;" |[[File:ConserverSilhouette.gif|thumb|center|75px|[[Conserver (Narrator)|???]]]] |You and the hooded figure before have no place there.<br/>[[File:TheNightmareRealmWave17-3.ogg|300px]] |- |18 | colspan="2" | - |10x [[Hex Revenant]] ([[Bloated]]), 1x [[Blight Walker]] ([[Bloated]]), 3x [[Rotting Terror]] ([[Bloated]]), 1x [[Hex's Maw]], 1x [[Nightmarish Hulk]] ([[Bloated]]), 1x [[Blight Walker]] ([[Bloated]]), 10x [[Forsaken Skull]] ([[Bloated]]) |10x [[Hex Revenant]] ([[Bloated]]), [[Aggro]]), 1x [[Blight Walker]] ([[Bloated]]), 3x [[Rotting Terror]] ([[Bloated]]), 1x [[Nightmarish Hulk]] ([[Bloated]]), 1x [[Blight Walker]] ([[Bloated]]), 10x [[Forsaken Skull]] ([[Bloated]]) 1x [[Hex's Maw]] ([[Bloated]]), 1x [[Conjurer (Hexscape)|Conjurer]] |- |19 | colspan="2" | - |1x [[Hex's Maw]], 10x [[Hex Wraith]] ([[Bloated]]), 3x [[Hex Revenant]] ([[Bloated]]), 1x [[Conjurer (Hexscape)|Conjurer]] ([[Bloated]]), 3x [[Hex Revenant]] ([[Bloated]]), 2x [[Blight Walker]] ([[Bloated]]), 2x [[Nightmarish Hulk]] ([[Bloated]]) |1x [[Hex's Maw]] ([[Freeze Immunity|Freeze Immune]]), 10x [[Hex Wraith]] ([[Bloated]], [[Tank (Attribute)|Tank]]), 3x [[Hex Revenant]] ([[Bloated]]), 1x [[Conjurer (Hexscape)|Conjurer]] ([[Bloated]]), 3x [[Hex Revenant]] ([[Bloated]]), 7x [[Forsaken Skull]] ([[Bloated]]), 2x [[Blight Walker]] ([[Bloated]]), 2x [[Nightmarish Hulk]] ([[Bloated]]) |- | rowspan="3" |20 | style="width:75px;" |[[File:ConserverNarrator.gif|thumb|center|75px|[[Conserver (Narrator)|Conserver]]]] |You enter my realm uninvited ...<br/>[[File:TheNightmareRealmWave20-1.ogg|300px]] | rowspan="3" |1x [[Nightmarish Hulk]] ([[Bloated]]), 1x [[Rotting Terror]] ([[Bloated]]), 3x [[Hex Revenant]] ([[Bloated]]), 1x [[Blight Walker]], 1x [[Conjurer (Hexscape)|Conjurer]] 1x [[Blight Walker]], 5x [[Hex Mimic]] ([[Bloated]]), 1x [[Blight Walker]], 8x [[Forsaken Skull]] ([[Bloated]]), 1x [[Hex's Maw]], 1x '''[[Conserver]]''' | rowspan="3" |1x [[Nightmarish Hulk]] ([[Bloated]]), 3x [[Rotting Terror]] ([[Bloated]], [[Aggro]]), 5x [[Hex Revenant]] ([[Bloated]]), 1x [[Blight Walker]] ([[Bloated]], [[Nimble]]), 1x [[Conjurer (Hexscape)|Conjurer]], 1x [[Blight Walker]] ([[Bloated]], [[Nimble]]) 5x [[Hex Mimic]] ([[Bloated]]), 1x [[Blight Walker]] ([[Nimble]]), 8x [[Forsaken Skull]] ([[Bloated]], [[Nimble]]), 1x [[Hex's Maw]], 1x '''[[Conserver]]''', 2x [[Rotting Terror]] ([[Bloated]]), 8x [[Hex Mimic]] ([[Bloated]]) |- | style="width:75px;" |[[File:ConserverNarrator.gif|thumb|center|75px|[[Conserver (Narrator)|Conserver]]]] |Attack its inhabitants and disturb its peace ...<br/>[[File:TheNightmareRealmWave20-2.ogg|300px]] |- | style="width:75px;" |[[File:ConserverNarrator.gif|thumb|center|75px|[[Conserver (Narrator)|Conserver]]]] |Now you will face the consequences of your actions!<br/>[[File:TheNightmareRealmWave20-3.ogg|300px]] |- ! colspan="5" |Special Dialogue<ref>This dialogue appears once the [[The Nightmare Realm#Objective|objective]] is completed.</ref> |- | colspan="2" rowspan="2" style="width:75px;" |[[File:DispatcherNeutral.gif|thumb|center|75px|[[Dispatcher]]]] | colspan="3" |Great job! We've just established a secure connection. Let's get you all home. We just need is a strong enough power source to jump start this device.<br/>[[File:TheNightmareRealmFixedComputer1.ogg|300px]] |- | colspan="3" |Find the artificial God Cube, and use it to boot up the computer! Hopefully it didn't end up in the wrong hands...<br/>[[File:TheNightmareRealmFixedComputer2.ogg|300px]] |- ! colspan="5" |Lose Dialogue |- | colspan="2" |[[File:CommaReac1.png|thumb|center|75px]][[File:CommaReac2.png|thumb|center|75px]][[File:CommaReac3.png|thumb|center|75px]] | colspan="3" |One icon and dialogue is randomly chosen upon defeat: •We're toast!<br />•OOF!<br />•Mission Failed, we'll get em' next time.<br />•Not enough numbers!<br />•Mistakes are just part of the journey..<br />•We're overrun chief!<br />•We'll get them next time!<br />•Don't give up!<br />•We need back up sergeant!<br />•We just had our grave dug..<br />•We have to fall back soldier!<br />•Oops! Try again!<br />•The enemies got to the base!<br />•Strategy is key! |} </div> </div> </div> ==Strategy== *The area around the loop that this map has is a great spot for towers, as it allows them to cover a large amount of the path and is close to multiple cliff spots. *The [[Farm]] should not be used here, as it does not generate any cash. *Multiple [[Tank (Attribute)|Tank]] can appear on this map on the Hard difficulty. **Collision damage from unit collisions and the [[Trapper]]'s traps can eliminate them quite easily. **Towers with a fast firerate, such as the [[Golden Soldier]], [[Engineer]] or [[Minigunner]] can also be pretty effective. *The [[Gatling Gun]] is quite useful as it can damage multiple enemies while also dealing large amount of damage, make sure to line it up on a straight path so that it can fully utilize its pierce ability. ==Gallery== {{Gallery| {{GalleryHeader|Icons}} <gallery> HexscapeNight2Icon.png|'''The Nightmare Realm''' on the game icon. </gallery> {{GalleryHeader|Thumbnails}} <gallery> HexscapeNight2Thumbnail.png|'''The Nightmare Realm''' on the game thumbnail. </gallery> {{GalleryHeader|Renders}} <gallery> HexscapeNight2DiscordThumbnail.png|'''The Nightmare Realm''' on a render. </gallery> {{GalleryHeader|Badges}} <gallery> NewNightIIEasy.png|'''The Nightmare Realm''' on the Night II Easy Badge. NewNightIIHard.png|'''The Nightmare Realm''' on the Night II Badge. </gallery> }} ==Update History== *'''25 October 2024''' - [[v1.38.0]] **'''The Nightmare Realm''' added. **{{Bug}} Restarting does not bring back computer parts. **{{Bug}} Restarting in the Easy difficulty allows the player to get the loadout they had equipped instead of the preset one. *'''25 October 2024''' - [[v1.38.0|v1.38.2]] **{{Bugfix}} Restarting now brings back computer parts. *'''25 October 2024''' - [[v1.38.0|v1.38.3]] **[[Farm Banned]] modifier added. *'''28 October 2024''' - [[v1.38.0|v1.38.4]] **[[Super Computer Parts]] are now highlighted, starting from the cheapest to the most expensive. **{{Bug}} Lighting is darker, with the red tint also being removed. *'''29 October 2024''' - [[v1.38.0|v1.38.4]]a **{{Bugfix}} Lighting is now correct. *'''30 October 2024''' - [[v1.38.0|v1.38.5]] **{{Bugfix}} Restarting on Easy no longer allows players to use their loadout instead of one of the presets. *'''20 November 2024''' - [[v1.42.0]] **'''The Nightmare Realm''' removed. ==Notes== <references/> {{HexscapeMaps|[[Failed Gateway]]|Night I|The Nightmare Realm|Night II|[[Containment]]|Night III}} {{MapNavBox}}
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