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{{Tabs|History}} <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Hardcore Rework Update (5 June 2026) – Present'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:ToxicGunnerNewIcon.png|100px]] |Map Unlock = [[Trick or Threat Town]] |Category = Exclusive |Role = Offense |Cost = {{Money|525}} |Footprint = 1.5 |Sell Price = {{Money|175}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]1<br/>[[File:ToxicGunnerImmune.png|20px|Damage]]1 (Poison) |Damage Type = Burst (Level 0-3)<br>Poison (Level 0+)<br/>Single (Level 4) |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.12<br/>[[File:Cooldown Icon.png|20px|Tick]]1 (Tick) |Hidden = N/A |Range = [[File:Range Icon.png|20px|Range]]10 |Lead = {{Lead|Lead Detection}}Level 0+ |Placement = N/A |Fly = N/A |Title1 = Burst Count |Stat1 = [[File:Damage Icon.png|20px|Burst]]4 |Title2 = Cooldown |Stat2 = [[File:Cooldown Icon.png|20px|Cooldown]]1 |Title3 = Slowdown |Stat3 = [[File:Slowness.png|20px|Slowdown]]10% |Title4 = Poison Time |Stat4 = [[File:Cooldown Icon.png|20px|Poison Time]]6 }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|200}}|Image = [[File:ToxicGunnerLevel1Icon.png|100px]]|Information = 1.2 > 0.6 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]] Sell Price changes to {{Money|241}}}} {{Upgrade|Level = Level 2|Upgrade Title = Poisonous Bullets|Cost = {{Money|800}}|Image = [[File:ToxicGunnerLevel2Icon.png|100px]]|Information = +4 Range [[File:Range Icon.png|20px|Range]] 4 > 8 Burst [[File:Damage Icon.png|20px|Burst]] +2 Poison Damage [[File:ToxicGunnerImmune.png|20px|Poison Damage]] 10% > 20% Slowdown [[File:Slowness.png|20px|Slowdown]] Sell Price changes to {{Money|508}}}} {{Upgrade|Level = Level 3|Upgrade Title = Sinister Gear|Cost = {{Money|3,500}}|Image = [[File:ToxicGunnerLevel3Icon.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]] 8 > 20 Burst [[File:Damage Icon.png|20px|Burst]] +Flying Detection {{Flying|Flying Detection}} Melts 3% defense every tick {{Defense|Defense Melting}} Sell Price changes to {{Money|1,675}}}} {{Upgrade|Level = Level 4|Upgrade Title = Going Nuclear!|Cost = {{Money|14,000}}|Image = [[File:ToxicGunnerLevel4Icon.png|100px]]|Information = +4 Range [[File:Range Icon.png|20px|Range]] +4 Damage [[File:Damage Icon.png|20px|Damage]] 0.6 > 0 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]] +7 Poison Damage [[File:ToxicGunnerImmune.png|20px|Poison Damage]] 6 > 10 Poison Time [[File:Cooldown Icon.png|20px|Slowdown]] 20% > 30% Slowdown [[File:Slowness.png|20px|Slowdown]] Sell Price changes to {{Money|6,341}}}} ==Statistics== {{Neow|<nowiki> <var> $DPS$ = $DPSGUN$ + $DPSPOISON$ $DPSGUN$ = (Damage * Burst Count) / (Cooldown + (Firerate * Burst Count)) $DPSPOISON$ = (Poison Damage / Tick) $DPS2$ = $DPS2GUN$ + $DPS2POISON$ $DPS2GUN$ = Damage / Firerate $DPS2POISON$ = Poison Damage / Tick $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $TED$ = Poison Damage * (Poison Time / Tick) $COST$ = 525; 200; 800; 3500; 14000 $FSE-DETECTION$ = ; 0; 3 $FSE-UPGRADE$ = Faster Reloading; Poisonous Bullets; Sinister Gear; Going Nuclear! $FSE-UPGRADEICON$ = File:ToxicGunnerLevel1Icon.png; File:ToxicGunnerLevel2Icon.png; File:ToxicGunnerLevel3Icon.png; File:ToxicGunnerLevel4Icon.png $CREF$ = <ref>Firerate only applies to the burst and is not the time between bursts.</ref> $TREF$ = <ref>Total Elapsed Damage is calculated as Poison Damage × (Poison Time ÷ Tick)</ref> $DREF$ = <ref>DPS is calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)) + (Poison Damage ÷ Tick).<br/>When the '''Toxic Gunner''' stops firing in bursts, it is calculated as Damage ÷ Firerate + Poison Damage ÷ Tick<br/>DPS assumes all shots poison the same enemy.</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Poison Damage !! Burst Count !! Firerate$CREF$ !! Tick !! Cooldown !! Range !! Poison Time !! Defense Melting !! Max Defense Melting !! Total Elapsed Damage$TREF$ !! Slowdown !! DPS$DREF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 4 || 0.12 || 1 || 1.2 || 10 || 6 || N/A || N/A || $TED$ || 10% || $DPS$<ref>$DPSGUN$ Gun DPS + $DPSPOISON$ Poison DPS</ref> || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 1 || 1 || 4 || 0.12 || 1 || 0.6 || 10 || 6 || N/A || N/A || $TED$ || 10% || $DPS$<ref>$DPSGUN$ Gun DPS + $DPSPOISON$ Poison DPS</ref> || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 1 || 3 || 8 || 0.12 || 1 || 0.6 || 14 || 6 || N/A || N/A || $TED$ || 20% || $DPS$<ref>$DPSGUN$ Gun DPS + $DPSPOISON$ Poison DPS</ref> || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 4 || 3 || 20 || 0.12 || 1 || 0.6 || 14 || 6 || 3% || 50% || $TED$ || 20% || $DPS$<ref>$DPSGUN$ Gun DPS + $DPSPOISON$ Poison DPS</ref> || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 8 || 10 || N/A || 0.12 || 1 || 0 || 18 || 10 || 3% || 50% || $TED$ || 30% || $DPS2$<ref>$DPS2GUN$ Gun DPS + $DPS2POISON$ Poison DPS</ref> || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Shock and Awe Update (28 January 2026) – Hardcore Rework Update (5 June 2026)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:ToxicGunnerNewIcon.png|100px]] |Map Unlock = [[Trick or Threat Town]] |Category = Exclusive |Role = Offense |Cost = {{Money|525}} |Footprint = 1.5 |Sell Price = {{Money|175}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]1<br/>[[File:ToxicGunnerImmune.png|20px|Damage]]1 (Poison) |Damage Type = Burst (Level 0-3)<br>Poison (Level 0+)<br/>Single (Level 4) |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.125<br/>[[File:Cooldown Icon.png|20px|Tick]]1 (Tick) |Hidden = N/A |Range = [[File:Range Icon.png|20px|Range]]10 |Lead = {{Lead|Lead Detection}}Level 0+ |Placement = N/A |Fly = N/A |Title1 = Burst Count |Stat1 = [[File:Damage Icon.png|20px|Burst]]4 |Title2 = Cooldown |Stat2 = [[File:Cooldown Icon.png|20px|Cooldown]]1 |Title3 = Slowdown |Stat3 = [[File:Slowness.png|20px|Slowdown]]10% |Title4 = Poison Time |Stat4 = [[File:Cooldown Icon.png|20px|Poison Time]]6 }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|200}}|Image = [[File:ToxicGunnerLevel1Icon.png|100px]]|Information = 1.2 > 0.6 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]] Sell Price changes to {{Money|241}}}} {{Upgrade|Level = Level 2|Upgrade Title = Poisonous Bullets|Cost = {{Money|800}}|Image = [[File:ToxicGunnerLevel2Icon.png|100px]]|Information = +4 Range [[File:Range Icon.png|20px|Range]] 4 > 8 Burst [[File:Damage Icon.png|20px|Burst]] +2 Poison Damage [[File:ToxicGunnerImmune.png|20px|Poison Damage]] 10% > 20% Slowdown [[File:Slowness.png|20px|Slowdown]] Sell Price changes to {{Money|508}}}} {{Upgrade|Level = Level 3|Upgrade Title = Sinister Gear|Cost = {{Money|3,500}}|Image = [[File:ToxicGunnerLevel3Icon.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] 8 > 20 Burst [[File:Damage Icon.png|20px|Burst]] +1 Poison Damage [[File:ToxicGunnerImmune.png|20px|Poison Damage]] +Flying Detection {{Flying|Flying Detection}} Melts 3% defense every tick {{Defense|Defense Melting}} Sell Price changes to {{Money|1,675}}}} {{Upgrade|Level = Level 4|Upgrade Title = Going Nuclear!|Cost = {{Money|14,000}}|Image = [[File:ToxicGunnerLevel4Icon.png|100px]]|Information = +4 Range [[File:Range Icon.png|20px|Range]] +7 Damage [[File:Damage Icon.png|20px|Damage]] 0.125 > 0.167 Firerate [[File:Cooldown Icon.png|20px|Firerate]] 0.6 > 0 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]] +6 Poison Damage [[File:ToxicGunnerImmune.png|20px|Poison Damage]] 6 > 10 Poison Time [[File:Cooldown Icon.png|20px|Slowdown]] 20% > 30% Slowdown [[File:Slowness.png|20px|Slowdown]] Sell Price changes to {{Money|6,341}}}} ==Statistics== {{Neow|<nowiki> <var> $DPS$ = $DPSGUN$ + $DPSPOISON$ $DPSGUN$ = (Damage * Burst Count) / (Cooldown + (Firerate * Burst Count)) $DPSPOISON$ = (Poison Damage / Tick) $DPS2$ = $DPS2GUN$ + $DPS2POISON$ $DPS2GUN$ = Damage / Firerate $DPS2POISON$ = Poison Damage / Tick $TED$ = Poison Damage * (Poison Time / Tick) $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 525; 200; 800; 3500; 14000 $FSE-DETECTION$ = ; 0; 3 $FSE-UPGRADE$ = Faster Reloading; Poisonous Bullets; Sinister Gear; Going Nuclear! $FSE-UPGRADEICON$ = File:ToxicGunnerLevel1Icon.png; File:ToxicGunnerLevel2Icon.png; File:ToxicGunnerLevel3Icon.png; File:ToxicGunnerLevel4Icon.png $FNC-ROFBUG$ = Firerate $CREF$ = <ref name="fr">Firerate only applies to the burst and is not the time between bursts.</ref> $TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Poison Damage × (Poison Time ÷ Tick)</ref> $DREF$ = <ref name="DPS">DPS is calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)) + (Poison Damage ÷ Tick).<br/>When the '''Toxic Gunner''' stops firing in bursts, it is calculated as Damage ÷ Firerate + Poison Damage ÷ Tick<br/>DPS assumes all shots poison the same enemy.</ref> $DPSREF$ = <ref>$DPSGUN$ Gun DPS + $DPSPOISON$ Poison DPS</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Poison Damage !! Burst Count !! Firerate$CREF$ !! Tick !! Cooldown !! Range !! Poison Time !! Defense Melting !! Max Defense Melting !! Total Elapsed Damage$TREF$ !! Slowdown !! DPS$DREF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 4 || 0.1 || 1 || 1.2 || 10 || 6 || N/A || N/A || $TED$ || 10% || $DPS$$DPSREF$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 1 || 1 || 4 || 0.1 || 1 || 0.6 || 10 || 6 || N/A || N/A || $TED$ || 10% || $DPS$$DPSREF$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 1 || 3 || 8 || 0.1 || 1 || 0.6 || 14 || 6 || N/A || N/A || $TED$ || 20% || $DPS$$DPSREF$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 4 || 4 || 20 || 0.1 || 1 || 0.6 || 14 || 6 || 3% || 50% || $TED$ || 20% || $DPS$$DPSREF$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 11 || 10 || N/A || 0.135 || 1 || 0 || 18 || 10 || 3% || 50% || $TED$ || 30% || $DPS2$<ref>$DPS2GUN$ Gun DPS + $DPS2POISON$ Poison DPS</ref> || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''The Final Act Update (20 December 2025) – Shock and Awe Update (28 January 2026)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:ToxicGunnerNewIcon.png|100px]] |Map Unlock = [[Trick or Threat Town]] |Category = Exclusive |Role = Offense |Cost = {{Money|525}} |Footprint = 1.5 |Sell Price = {{Money|175}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]1<br/>[[File:ToxicGunnerImmune.png|20px|Damage]]1 (Poison) |Damage Type = Burst (Level 0-3)<br>Poison (Level 0+)<br/>Single (Level 4) |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.125<br/>[[File:Cooldown Icon.png|20px|Tick]]1 (Tick) |Hidden = N/A |Range = [[File:Range Icon.png|20px|Range]]10 |Lead = {{Lead|Lead Detection}}Level 0+ |Placement = N/A |Fly = N/A |Title1 = Burst Count |Stat1 = [[File:Damage Icon.png|20px|Burst]]4 |Title2 = Cooldown |Stat2 = [[File:Cooldown Icon.png|20px|Cooldown]]1 |Title3 = Slowdown |Stat3 = [[File:Slowness.png|20px|Slowdown]]10% |Title4 = Poison Time |Stat4 = [[File:Cooldown Icon.png|20px|Poison Time]]6 }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|200}}|Image = [[File:ToxicGunnerLevel1Icon.png|100px]]|Information = 1.2 > 0.6 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]] Sell Price changes to {{Money|241}}}} {{Upgrade|Level = Level 2|Upgrade Title = Poisonous Bullets|Cost = {{Money|800}}|Image = [[File:ToxicGunnerLevel2Icon.png|100px]]|Information = +4 Range [[File:Range Icon.png|20px|Range]] 4 > 8 Burst [[File:Damage Icon.png|20px|Burst]] +3 Poison Damage [[File:ToxicGunnerImmune.png|20px|Poison Damage]] 10% > 20% Slowdown [[File:Slowness.png|20px|Slowdown]] Sell Price changes to {{Money|508}}}} {{Upgrade|Level = Level 3|Upgrade Title = Sinister Gear|Cost = {{Money|3,500}}|Image = [[File:ToxicGunnerLevel3Icon.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] 8 > 20 Burst [[File:Damage Icon.png|20px|Burst]] +Flying Detection {{Flying|Flying Detection}} Melts 3% defense every tick {{Defense|Defense Melting}} Sell Price changes to {{Money|1,675}}}} {{Upgrade|Level = Level 4|Upgrade Title = Going Nuclear!|Cost = {{Money|14,000}}|Image = [[File:ToxicGunnerLevel4Icon.png|100px]]|Information = +4 Range [[File:Range Icon.png|20px|Range]] +7 Damage [[File:Damage Icon.png|20px|Damage]] 0.125 > 0.167 Firerate [[File:Cooldown Icon.png|20px|Firerate]] 0.6 > 0 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]] +6 Poison Damage [[File:ToxicGunnerImmune.png|20px|Poison Damage]] 6 > 10 Poison Time [[File:Cooldown Icon.png|20px|Slowdown]] 20% > 30% Slowdown [[File:Slowness.png|20px|Slowdown]] Sell Price changes to {{Money|6,341}}}} ==Statistics== {{Neow|<nowiki> <var> $DPS$ = $DPSGUN$ + $DPSPOISON$ $DPSGUN$ = (Damage * Burst Count) / (Cooldown + (Firerate * Burst Count)) $DPSPOISON$ = (Poison Damage / Tick) $DPS2$ = $DPS2GUN$ + $DPS2POISON$ $DPS2GUN$ = Damage / Firerate $DPS2POISON$ = Poison Damage / Tick $CE$ = Total Cost / DPS $TED$ = Poison Damage * (Poison Time / Tick) $TP$ = $FNC-TOTAL-COST$ $COST$ = 525; 200; 800; 3500; 14000 $FSE-DETECTION$ = ; 0; 3 $FSE-UPGRADE$ = Faster Reloading; Poisonous Bullets; Sinister Gear; Going Nuclear! $FSE-UPGRADEICON$ = File:ToxicGunnerLevel1Icon.png; File:ToxicGunnerLevel2Icon.png; File:ToxicGunnerLevel3Icon.png; File:ToxicGunnerLevel4Icon.png $FNC-ROFBUG$ = Firerate $CREF$ = <ref name="fr">Firerate only applies to the burst and is not the time between bursts.</ref> $TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Poison Damage × (Poison Time ÷ Tick)</ref> $DREF$ = <ref name="DPS">DPS is calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)) + (Poison Damage ÷ Tick).<br/>When the '''Toxic Gunner''' stops firing in bursts, it is calculated as Damage ÷ Firerate + Poison Damage ÷ Tick<br/>DPS assumes all shots poison the same enemy.</ref> $DPSREF$ = <ref>$DPSGUN$ Gun DPS + $DPSPOISON$ Poison DPS</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Poison Damage !! Burst Count !! Firerate$CREF$ !! Tick !! Cooldown !! Range !! Poison Time !! Defense Melting !! Max Defense Melting !! Total Elapsed Damage$TREF$ !! Slowdown !! DPS$DREF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 4 || 0.1 || 1 || 1.2 || 10 || 6 || N/A || N/A || $TED$ || 10% || $DPS$$DPSREF$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 1 || 1 || 4 || 0.1 || 1 || 0.6 || 10 || 6 || N/A || N/A || $TED$ || 10% || $DPS$$DPSREF$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 1 || 4 || 8 || 0.1 || 1 || 0.6 || 14 || 6 || N/A || N/A || $TED$ || 20% || $DPS$$DPSREF$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 4 || 4 || 20 || 0.1 || 1 || 0.6 || 14 || 6 || 3% || 50% || $TED$ || 20% || $DPS$$DPSREF$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 11 || 10 || N/A || 0.135 || 1 || 0 || 18 || 10 || 3% || 50% || $TED$ || 30% || $DPS2$<ref>$DPS2GUN$ Gun DPS + $DPS2POISON$ Poison DPS</ref> || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''26 March 2025 – The Final Act Update (20 December 2025)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:ToxicGIcon.png|100px]] |Map Unlock = [[Trick or Threat Town]] |Category = Exclusive |Role = Offense |Cost = {{Money|525}} |Footprint = 1.5 |Sell Price = {{Money|175}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]1<br/>[[File:ToxicGunnerImmune.png|20px|Damage]]1 (Poison) |Damage Type = Burst (Level 0-3)<br>Poison (Level 0+)<br/>Single (Level 4) |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.125<br/>[[File:Cooldown Icon.png|20px|Tick]]1 (Tick) |Hidden = N/A |Range = [[File:Range Icon.png|20px|Range]]10 |Lead = {{Lead|Lead Detection}}Level 0+ |Placement = N/A |Fly = N/A |Title1 = Burst Count |Stat1 = [[File:Damage Icon.png|20px|Burst]]4 |Title2 = Cooldown |Stat2 = [[File:Cooldown Icon.png|20px|Cooldown]]1 |Title3 = Slowdown |Stat3 = [[File:Slowness.png|20px|Slowdown]]10% |Title4 = Poison Time |Stat4 = [[File:Cooldown Icon.png|20px|Poison Time]]6 }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|200}}|Image = [[File:Soldier Upgrade 1 New.png|100px]]|Information = 1.2 > 0.6 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]] Sell Price changes to {{Money|241}}}} {{Upgrade|Level = Level 2|Upgrade Title = Poisonous Bullets|Cost = {{Money|800}}|Image = [[File:Soldier Upgrade 2 New.png|100px]]|Information = +4 Range [[File:Range Icon.png|20px|Range]] 4 > 8 Burst [[File:Damage Icon.png|20px|Burst]] +3 Poison Damage [[File:ToxicGunnerImmune.png|20px|Poison Damage]] 10% > 20% Slowdown [[File:Slowness.png|20px|Slowdown]] Sell Price changes to {{Money|508}}}} {{Upgrade|Level = Level 3|Upgrade Title = Sinister Gear|Cost = {{Money|3,000}}|Image = [[File:Soldier Upgrade 4 New.png|100px]]|Information = 0.125 > 0.117 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +2 Damage [[File:Damage Icon.png|20px|Damage]] 8 > 20 Burst [[File:Damage Icon.png|20px|Burst]] Melts 3% defense every tick {{Defense|Defense Melting}} Sell Price changes to {{Money|1,508}}}} {{Upgrade|Level = Level 4|Upgrade Title = Going Nuclear!|Cost = {{Money|14,000}}|Image = [[File:Soldier Upgrade 5 New.png|100px]]|Information = +4 Range [[File:Range Icon.png|20px|Range]] +4 Damage [[File:Damage Icon.png|20px|Damage]] 0.6 > 0 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]] +6 Poison Damage [[File:ToxicGunnerImmune.png|20px|Poison Damage]] 6 > 10 Poison Time [[File:Cooldown Icon.png|20px|Slowdown]] 20% > 30% Slowdown [[File:Slowness.png|20px|Slowdown]] Sell Price changes to {{Money|6,175}}}} ==Statistics== {{Neow|<nowiki> <var> $DPS$ = $DPSGUN$ + $DPSPOISON$ $DPSGUN$ = (Damage * Burst Count) / (Cooldown + (Firerate * Burst Count)) $DPSPOISON$ = (Poison Damage / Tick) $DPS2$ = $DPS2GUN$ + $DPS2POISON$ $DPS2GUN$ = Damage / Firerate $DPS2POISON$ = Poison Damage / Tick $CE$ = Total Cost / DPS $TED$ = Poison Damage * (Poison Time / Tick) $TP$ = $FNC-TOTAL-COST$ $COST$ = 525; 200; 800; 3000; 14000 $FSE-DETECTION$ = ; 0; $FSE-UPGRADE$ = Faster Reloading; Poisonous Bullets; Sinister Gear; Going Nuclear! $FSE-UPGRADEICON$ = File:Soldier_Upgrade_1_New.png; File:Soldier_Upgrade_2_New.png; File:Soldier_Upgrade_4_New.png; File:Soldier_Upgrade_5_New.png $FNC-ROFBUG$ = Firerate $CREF$ = <ref name="fr">Firerate only applies to the burst and is not the time between bursts.</ref> $TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Poison Damage × (Poison Time ÷ Tick)</ref> $DREF$ = <ref name="DPS">DPS is calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)) + (Poison Damage ÷ Tick).<br/>When the '''Toxic Gunner''' stops firing in bursts, it is calculated as Damage ÷ Firerate + Poison Damage ÷ Tick<br/>DPS assumes all shots poison the same enemy.</ref> $DPSREF$ = <ref>$DPSGUN$ Gun DPS + $DPSPOISON$ Poison DPS</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Poison Damage !! Burst Count !! Firerate$CREF$ !! Tick !! Cooldown !! Range !! Poison Time !! Defense Melting !! Max Defense Melting !! Total Elapsed Damage$TREF$ !! Slowdown !! DPS$DREF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 4 || 0.1 || 1 || 1.2 || 10 || 6 || N/A || N/A || $TED$ || 10% || $DPS$$DPSREF$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 1 || 1 || 4 || 0.1 || 1 || 0.6 || 10 || 6 || N/A || N/A || $TED$ || 10% || $DPS$$DPSREF$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 1 || 4 || 8 || 0.1 || 1 || 0.6 || 14 || 6 || N/A || N/A || $TED$ || 20% || $DPS$$DPSREF$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 3 || 4 || 20 || 0.1 || 1 || 0.6 || 14 || 6 || 3% || 50% || $TED$ || 20% || $DPS$$DPSREF$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 7 || 10 || N/A || 0.085 || 1 || 0 || 18 || 10 || 3% || 50% || $TED$ || 30% || $DPS2$<ref>$DPS2GUN$ Gun DPS + $DPSPOISON$ Poison DPS</ref> || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''24 November 2023 – 26 March 2025'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:ToxicGIcon.png|100px]] |Map Unlock = [[Trick or Threat Town]] |Category = Exclusive |Cost = {{Money|675}} |Footprint = 1.5 |Sell Price = {{Money|225}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]1 |Damage Type = Burst<br/>Poison (Level 2+) |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.15 |Hidden = N/A |Range = [[File:Range Icon.png|20px|Range]]10 |Lead = {{Lead|Lead Detection}}Level 0+ |Placement = N/A |Fly = N/A |Title1 = Burst Count |Stat1 = [[File:Damage Icon.png|20px|Burst]]6 |Title2 = Cooldown |Stat2 = [[File:Cooldown Icon.png|20px|Cooldown]]1 }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|200}}|Image = [[File:Soldier Upgrade 1 New.png|100px]]|Information = 1 > 0.5 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]] Sell Price changes to {{Money|291}}}} {{Upgrade|Level = Level 2|Upgrade Title = Poisonous Bullets|Cost = {{Money|750}}|Image = [[File:Soldier Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +Damage over time •2 Poison Damage [[File:ToxicGunnerImmune.png|20px|Poison Damage]] •6 Poison Time [[File:Cooldown Icon.png|20px|Poison Time]] •0.5 Tick [[File:Cooldown Icon.png|20px|Tick]] •Melts 1% defense every tick {{Defense|Defense Melting}} •10% Slowdown [[File:Slowness.png|20px|Slowdown]] Sell Price changes to {{Money|541}}}} {{Upgrade|Level = Level 3|Upgrade Title = Sinister Gear|Cost = {{Money|3,000}}|Image = [[File:Soldier Upgrade 4 New.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]] +1 Poison Damage [[File:ToxicGunnerImmune.png|20px|Poison Damage]] +2 Range [[File:Range Icon.png|20px|Range]] 0.15 > 0.125 Firerate [[File:Cooldown Icon.png|20px|Firerate]] 6 > 10 Burst [[File:Damage Icon.png|20px|Burst]] Sell Price changes to {{Money|1,541}}}} {{Upgrade|Level = Level 4|Upgrade Title = Going Nuclear!|Cost = {{Money|9,250}}|Image = [[File:Soldier Upgrade 5 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] +2 Poison Damage [[File:ToxicGunnerImmune.png|20px|Poison Damage]] +4 Range [[File:Range Icon.png|20px|Range]] 0.5 > 0 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]] 6 > 10 Poison Time [[File:Cooldown Icon.png|20px|Poison Time]] Sell Price changes to {{Money|4,625}}}} ==Statistics== {{Neow|<nowiki> <var> $DPS$ = $DPSGUN$ + $DPSPOISON$ $DPSGUN$ = (Damage * Burst Count) / (Cooldown + (Firerate * Burst Count)) $DPSPOISON$ = (Poison Damage / Tick) $DPS2$ = $DPS2GUN$ + $DPS2POISON$ $DPS2GUN$ = Damage / Firerate $DPS2POISON$ = Poison Damage / Tick $CE$ = Total Cost / DPS $TED$ = Poison Damage * (Poison Time / Tick) $TP$ = $FNC-TOTAL-COST$ $COST$ = 675; 200; 750; 3000; 9250 $FSE-DETECTION$ = ; 0; $FSE-UPGRADE$ = Faster Reloading; Poisonous Bullets; Sinister Gear; Going Nuclear! $FSE-UPGRADEICON$ = File:Soldier_Upgrade_1_New.png; File:Soldier_Upgrade_2_New.png; File:Soldier_Upgrade_4_New.png; File:Soldier_Upgrade_5_New.png $FNC-ROFBUG$ = Firerate $CREF$ = <ref name="fr">Firerate only applies to the burst and is not the time between bursts.</ref> $TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Poison Damage × (Poison Time ÷ Tick)</ref> $DREF$ = <ref name="DPS">DPS is calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)) + (Poison Damage ÷ Tick).<br/>When the '''Toxic Gunner''' stops firing in bursts, it is calculated as Damage ÷ Firerate + Poison Damage ÷ Tick<br/>DPS assumes all shots poison the same enemy.</ref> $DPSREF$ = <ref>$DPSGUN$ Gun DPS + $DPSPOISON$ Poison DPS</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Poison Damage !! Burst Count !! Firerate$CREF$ !! Tick !! Cooldown !! Range !! Poison Time !! Defense Melting !! Max Defense Melting !! Total Elapsed Damage$TREF$ !! Slowdown !! DPS$DREF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || N/A || 6 || 0.12 || N/A || 1 || 10 || N/A || N/A || N/A || N/A || N/A || $DPSGUN$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 1 || N/A || 6 || 0.12 || N/A || 0.5 || 10 || N/A || N/A || N/A || N/A || N/A || $DPSGUN$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 1 || 2 || 6 || 0.12 || 0.5 || 0.5 || 12 || 6 || 1% || 50% || $TED$ || 10% || $DPS$$DPSREF$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 2 || 3 || 10 || 0.1 || 0.5 || 0.5 || 14 || 6 || 1% || 50% || $TED$ || 10% || $DPS$$DPSREF$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 4 || 5 || 10 || 0.1 || 0.5 || 0 || 18 || 10 || 1% || 50% || $TED$ || 10% || $DPS2$<ref>$DPS2GUN$ Gun DPS + $DPSPOISON$ Poison DPS</ref> || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Lunar Overture Update (28 October 2023) – 24 November 2023'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:ToxicGIcon.png|100px]] |Map Unlock = [[Trick or Threat Town]] |Category = Exclusive |Cost = {{Money|400}} |Footprint = 1.5 |Sell Price = {{Money|133}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]1 |Damage Type = Burst<br/>Poison (Level 2+) |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.175 |Hidden = N/A|Range = [[File:Range Icon.png|20px|Range]]10 |Lead = {{Lead|Lead Detection}}Level 0+ |Placement = N/A |Fly = N/A |Title1 = Burst Count |Stat1 = [[File:Damage Icon.png|20px|Burst]]3 |Title2 = Cooldown |Stat2 = [[File:Cooldown Icon.png|20px|Cooldown]]1 }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|150}}|Image = [[File:Soldier Upgrade 1 New.png|100px]]|Information = 1 > 0.5 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]] Sell Price changes to {{Money|183}}}} {{Upgrade|Level = Level 2|Upgrade Title = Poisonous Bullets|Cost = {{Money|400}}|Image = [[File:Soldier Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +Damage over time •1 Poison Damage [[File:ToxicGunnerImmune.png|20px|Poison Damage]] •2 Poison Time [[File:Cooldown Icon.png|20px|Poison Time]] •0.5 Tick [[File:Cooldown Icon.png|20px|Tick]] •2 Slowdown Time [[File:Cooldown Icon.png|20px|Slowdown Time]] •10% Slowdown [[File:Slowness.png|20px|Slowdown]] Sell Price changes to {{Money|316}}}} {{Upgrade|Level = Level 3|Upgrade Title = Hazardous Gear|Cost = {{Money|1,600}}|Image = [[File:Soldier Upgrade 4 New.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] 0.175 > 0.125 Firerate [[File:Cooldown Icon.png|20px|Firerate]] 3 > 6 Burst [[File:Damage Icon.png|20px|Burst]] Sell Price changes to {{Money|850}}}} {{Upgrade|Level = Level 4|Upgrade Title = Nuclear Overload|Cost = {{Money|6,000}}|Image = [[File:Soldier Upgrade 5 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] +4 Range [[File:Range Icon.png|20px|Range]] 6 > 10 Burst [[File:Damage Icon.png|20px|Burst]] 2 > 5 Poison Time [[File:Cooldown Icon.png|20px|Poison Time]] Sell Price changes to {{Money|2,850}}}} ==Statistics== {{Neow|<nowiki> <var> $DPS$ = $DPSGUN$ + $DPSPOISON$ $DPSGUN$ = (Damage * Burst Count) / (Cooldown + (Firerate * Burst Count)) $DPSPOISON$ = (Poison Damage / Tick) $DPS2POISON$ = Poison Damage / Tick $CE$ = Total Cost / DPS $TED$ = Poison Damage * (Poison Time / Tick) $TP$ = $FNC-TOTAL-COST$ $COST$ = 400; 150; 400; 1600; 6000 $FSE-DETECTION$ = ; 0; $FSE-UPGRADE$ = Faster Reloading; Poisonous Bullets; Hazardous Gear; Nuclear Overload $FSE-UPGRADEICON$ = File:Soldier_Upgrade_1_New.png; File:Soldier_Upgrade_2_New.png; File:Soldier_Upgrade_4_New.png; File:Soldier_Upgrade_5_New.png $FNC-ROFBUG$ = Firerate $CREF$ = <ref name="fr">Firerate only applies to the burst and is not the time between bursts.</ref> $TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Poison Damage × (Poison Time ÷ Tick)</ref> $DREF$ = <ref name="DPS">DPS is calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)) + (Poison Damage ÷ Tick).<br/>When the '''Toxic Gunner''' stops firing in bursts, it is calculated as Damage ÷ Firerate + Poison Damage ÷ Tick<br/>DPS assumes all shots poison the same enemy.</ref> $DPSREF$ = <ref>$DPSGUN$ Gun DPS + $DPSPOISON$ Poison DPS</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Poison Damage !! Burst Count !! Firerate$CREF$ !! Tick !! Cooldown !! Range !! Poison Time !! Total Elapsed Damage$TREF$ !! Slowdown !! DPS$DREF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || N/A || 3 || 0.15 || N/A || 1 || 10 || N/A || N/A || N/A || $DPSGUN$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 1 || N/A || 3 || 0.15 || N/A || 0.5 || 10 || N/A || N/A || N/A || $DPSGUN$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 1 || 1 || 3 || 0.15 || 0.5 || 0.5 || 12 || 2 || $TED$ || 10% || $DPS$$DPSREF$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 2 || 1 || 6 || 0.1 || 0.5 || 0.5 || 14 || 2 || $TED$ || 10% || $DPS$$DPSREF$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 4 || 1 || 10 || 0.1 || 0.5 || 0.5 || 18 || 5 || $TED$ || 10% || $DPS$$DPSREF$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''14 March 2023 – Lunar Overture Update (28 October 2023)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:ToxicGIcon.png|100px]] |Map Unlock = [[Trick or Threat Town]] |Category = Exclusive |Cost = {{Money|400}} |Footprint = 1.5 |Sell Price = {{Money|133}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]1 |Damage Type = Burst<br/>Poison (Level 2+) |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.175 |Hidden = N/A|Range = [[File:Range Icon.png|20px|Range]]10 |Lead = {{Lead|Lead Detection}}Level 0+ |Placement = N/A |Fly = N/A |Title1 = Burst Count |Stat1 = [[File:Damage Icon.png|20px|Burst]]3 |Title2 = Cooldown |Stat2 = [[File:Cooldown Icon.png|20px|Cooldown]]1 }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|150}}|Image = [[File:Soldier Upgrade 1 New.png|100px]]|Information = 1 > 0.5 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]] Sell Price changes to {{Money|183}}}} {{Upgrade|Level = Level 2|Upgrade Title = Poisonous Bullets|Cost = {{Money|400}}|Image = [[File:Soldier Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +Damage over time •1 Poison Damage [[File:ToxicGunnerImmune.png|20px|Poison Damage]] •2 Poison Time [[File:Cooldown Icon.png|20px|Poison Time]] •0.5 Tick [[File:Cooldown Icon.png|20px|Tick]] •10% Slowdown [[File:Slowness.png|20px|Slowdown]] Sell Price changes to {{Money|316}}}} {{Upgrade|Level = Level 3|Upgrade Title = Hazardous Gear|Cost = {{Money|1,600}}|Image = [[File:Soldier Upgrade 4 New.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] 0.175 > 0.125 Firerate [[File:Cooldown Icon.png|20px|Firerate]] 3 > 6 Burst [[File:Damage Icon.png|20px|Burst]] Sell Price changes to {{Money|850}}}} {{Upgrade|Level = Level 4|Upgrade Title = Nuclear Overload|Cost = {{Money|6,000}}|Image = [[File:Soldier Upgrade 5 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] +4 Range [[File:Range Icon.png|20px|Range]] 6 > 10 Burst [[File:Damage Icon.png|20px|Burst]] 2 > 5 Poison Time [[File:Cooldown Icon.png|20px|Poison Time]] Sell Price changes to {{Money|2,850}}}} ==Statistics== {{Neow|<nowiki> <var> $DPS$ = $DPSGUN$ + $DPSPOISON$ $DPSGUN$ = (Damage * Burst Count) / (Cooldown + (Firerate * Burst Count)) $DPSPOISON$ = (Poison Damage / Poison Time) $DPS2POISON$ = Poison Damage / Poison Time $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 400; 150; 400; 1600; 6000 $FSE-DETECTION$ = ; 0; $FSE-UPGRADE$ = Faster Reloading; Poisonous Bullets; Hazardous Gear; Nuclear Overload $FSE-UPGRADEICON$ = File:Soldier_Upgrade_1_New.png; File:Soldier_Upgrade_2_New.png; File:Soldier_Upgrade_4_New.png; File:Soldier_Upgrade_5_New.png $FNC-ROFBUG$ = Firerate $CREF$ = <ref name="fr">Firerate only applies to the burst and is not the time between bursts.</ref> $DREF$ = <ref name="dps">DPS is calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)) + (1 ÷ Poison Time), as due to bugs, poison damage was only dealt once.<br/>DPS assumes all shots poison the same enemy.</ref> $DPSREF$ = <ref>$DPSGUN$ Gun DPS + $DPSPOISON$ Poison DPS</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Poison Damage !! Burst Count !! Firerate$CREF$ !! Tick !! Cooldown !! Range !! Poison Time !! Slowdown !! DPS$DREF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || N/A || 3 || 0.15 || N/A || 1 || 10 || N/A || N/A || $DPSGUN$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 1 || N/A || 3 || 0.15 || N/A || 0.5 || 10 || N/A || N/A || $DPSGUN$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 1 || 1 || 3 || 0.15 || 0.5 || 0.5 || 12 || 2 || 10% || $DPS$$DPSREF$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 2 || 1 || 6 || 0.1 || 0.5 || 0.5 || 14 || 2 || 10% || $DPS$$DPSREF$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 4 || 1 || 10 || 0.1 || 0.5 || 0.5 || 18 || 5 || 10% || $DPS$$DPSREF$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Entity System Update (12 March 2022) – 14 March 2023'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:ToxicGIcon.png|100px]] |Map Unlock = [[Trick or Threat Town]] |Category = Exclusive |Cost = {{Money|400}} |Footprint = Average |Sell Price = {{Money|133}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]1<br/>[[File:ToxicGunnerImmune.png|20px|Poison Damage]]1 (Poison) |Damage Type = Burst<br/>Poison |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.175 |Hidden = N/A |Range = [[File:Range Icon.png|20px|Range]]10 |Lead = {{Lead|Lead Detection}}Level 0+ |Placement = N/A |Fly = N/A |Title1 = Slowdown |Stat1 = [[File:Slowness.png|20px|Slowdown]]10% |Title2 = Slowdown Time |Stat2 = [[File:Cooldown Icon.png|20px|Slowdown Time]]∞ |Title3 = Burst Count |Stat3 = [[File:Damage Icon.png|20px|Burst]]3 |Title4 = Cooldown |Stat4 = [[File:Cooldown Icon.png|20px|Cooldown]]1 }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|150}}|Image = [[File:Soldier Upgrade 1 New.png|100px]]|Information = 1 > 0.5 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]] Sell Price changes to {{Money|183}}}} {{Upgrade|Level = Level 2|Upgrade Title = Poisonous Bullets|Cost = {{Money|400}}|Image = [[File:Soldier Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|316}}}} {{Upgrade|Level = Level 3|Upgrade Title = Hazardous Gear|Cost = {{Money|1,600}}|Image = [[File:Soldier Upgrade 4 New.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] 0.175 > 0.125 Firerate [[File:Cooldown Icon.png|20px|Firerate]] 3 > 6 Burst [[File:Damage Icon.png|20px|Burst]] Sell Price changes to {{Money|850}}}} {{Upgrade|Level = Level 4|Upgrade Title = Nuclear Overload|Cost = {{Money|6,000}}|Image = [[File:Soldier Upgrade 5 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] +4 Range [[File:Range Icon.png|20px|Range]] 6 > 10 Burst [[File:Damage Icon.png|20px|Burst]] 2 > 5 Poison Time [[File:Cooldown Icon.png|20px|Poison Time]] Sell Price changes to {{Money|2,850}}}} ==Statistics== {{Neow|<nowiki> <var> $DPS$ = $DPSGUN$ + $DPSPOISON$ $DPSGUN$ = (Damage * Burst Count) / (Cooldown + (Firerate * Burst Count)) $DPSPOISON$ = (Poison Damage / Poison Time) $DPS2POISON$ = Poison Damage / Poison Time $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 400; 150; 400; 1600; 6000 $FSE-DETECTION$ = ; 0; $FSE-UPGRADE$ = Faster Reloading; Poisonous Bullets; Hazardous Gear; Nuclear Overload $FSE-UPGRADEICON$ = File:Soldier_Upgrade_1_New.png; File:Soldier_Upgrade_2_New.png; File:Soldier_Upgrade_4_New.png; File:Soldier_Upgrade_5_New.png $FNC-ROFBUG$ = Firerate $CREF$ = <ref name="fr">Firerate only applies to the burst and is not the time between bursts.</ref> $DREF$ = <ref name="dps">DPS is calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)) + (1 ÷ Poison Time), as due to bugs, poison damage was only dealt once.<br/>DPS assumes all shots poison the same enemy.</ref> $DPSREF$ = <ref>$DPSGUN$ Gun DPS + $DPSPOISON$ Poison DPS</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Poison Damage !! Burst Count !! Firerate$CREF$ !! Tick !! Cooldown !! Range !! Poison Time !! Slowdown !! Slowdown Time !! DPS$DREF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 3 || 0.15 || 0.5 || 1 || 10 || 2 || 10% || ∞ || $DPS$$DPSREF$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 1 || 1 || 3 || 0.15 || 0.5 || 0.5 || 10 || 2 || 10% || ∞ || $DPS$$DPSREF$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 1 || 1 || 3 || 0.15 || 0.5 || 0.5 || 12 || 2 || 10% || ∞ || $DPS$$DPSREF$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 2 || 1 || 6 || 0.1 || 0.5 || 0.5 || 14 || 2 || 10% || ∞ || $DPS$$DPSREF$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 4 || 1 || 10 || 0.1 || 0.5 || 0.5 || 18 || 5 || 10% || ∞ || $DPS$$DPSREF$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Frost Invasion Update (8 May 2021) – Entity System Update (12 March 2022)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:ToxicGunnerIcon.png|100px]] |Map Unlock = [[Trick or Threat Town]] |Cost = {{Money|400}} |Footprint = Average |Sell Price = {{Money|133}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]1 |Damage Type = Burst<br/>Poison |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.18 |Hidden = N/A |Range = [[File:Range Icon.png|20px|Range]]10 |Lead = {{Lead|Lead Detection}}Level 0+ |Placement = N/A |Fly = N/A |Title1 = Slowdown per Shot |Stat1 = [[File:Slowness.png|20px|Slowdown]]10% |Title2 = Slowdown Time |Stat2 = [[File:Cooldown Icon.png|20px|Slowdown Time]]∞ |Title3 = Burst Count |Stat3 = [[File:Damage Icon.png|20px|Burst]]3 |Title4 = Cooldown |Stat4 = [[File:Cooldown Icon.png|20px|Cooldown]]1 }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|150}}|Image = [[File:Soldier Upgrade 1 New.png|100px]]|Information = 1 > 0.5 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]] Sell Price changes to {{Money|183}}}} {{Upgrade|Level = Level 2|Upgrade Title = Poisonous Bullets|Cost = {{Money|400}}|Image = [[File:Soldier Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +Damage over time •1 Poison Damage [[File:ToxicGunnerImmune.png|20px|Poison Damage]] •2 Poison Time [[File:Cooldown Icon.png|20px|Poison Time]] •0.5 Tick [[File:Cooldown Icon.png|20px|Tick]] Sell Price changes to {{Money|316}}}} {{Upgrade|Level = Level 3|Upgrade Title = Hazardous Gear|Cost = {{Money|1,600}}|Image = [[File:Soldier Upgrade 4 New.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] 0.18 > 0.13 Firerate [[File:Cooldown Icon.png|20px|Firerate]] 3 > 6 Burst [[File:Damage Icon.png|20px|Burst]] Sell Price changes to {{Money|850}}}} {{Upgrade|Level = Level 4|Upgrade Title = Nuclear Overload|Cost = {{Money|6,000}}|Image = [[File:Soldier Upgrade 5 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] +4 Range [[File:Range Icon.png|20px|Range]] 6 > 10 Burst [[File:Damage Icon.png|20px|Burst]] 2 > 5 Poison Time [[File:Cooldown Icon.png|20px|Poison Time]] Sell Price changes to {{Money|2,850}}}} ==Statistics== {{Neow|<nowiki> <var> $DPS$ = $DPSGUN$ + $DPSPOISON$ $DPSGUN$ = (Damage * Burst Count) / (Cooldown + (Firerate * Burst Count)) $DPSPOISON$ = (Poison Damage / Poison Time) $DPS2POISON$ = Poison Damage / Poison Time $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 400; 150; 400; 1600; 6000 $FSE-DETECTION$ = ; 0; $FSE-UPGRADE$ = Faster Reloading; Poisonous Bullets; Hazardous Gear; Nuclear Overload $FSE-UPGRADEICON$ = File:Soldier_Upgrade_1_New.png; File:Soldier_Upgrade_2_New.png; File:Soldier_Upgrade_4_New.png; File:Soldier_Upgrade_5_New.png $CREF$ = <ref name="fr">Firerate only applies to the burst and is not the time between bursts.</ref> $DREF$ = <ref name="dps">DPS is calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)) + (1 ÷ Poison Time), as due to bugs, poison damage was only dealt once.<br/>DPS assumes all shots poison the same enemy.</ref> $FNC-ROFBUG-2020$ = Firerate $DPSREF$ = <ref>$DPSGUN$ Gun DPS + $DPSPOISON$ Poison DPS</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Poison Damage !! Burst Count !! Firerate$CREF$ !! Tick !! Cooldown !! Range !! Poison Time !! Slowdown per Shot !! Max Slowdown !! Slowdown Time !! DPS$DREF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || N/A || 3 || 0.15 || N/A || 1 || 10 || N/A || 10% || 50% || ∞ || $DPSGUN$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 1 || N/A || 3 || 0.15 || N/A || 0.5 || 10 || N/A || 10% || 50% || ∞ || $DPSGUN$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 1 || 1 || 3 || 0.15 || 0.5 || 0.5 || 12 || 2 || 10% || 50% || ∞ || $DPS$$DPSREF$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 2 || 1 || 6 || 0.1 || 0.5 || 0.5 || 14 || 2 || 10% || 50% || ∞ || $DPS$$DPSREF$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 4 || 1 || 10 || 0.1 || 0.5 || 0.5 || 18 || 5 || 10% || 50% || ∞ || $DPS$$DPSREF$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ==Notes== <references/> {{TowerNavBox}} __NOTOC__
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