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==Statistics== {{Neow|<nowiki> <var> $DPS$ = $DPSGUN$ + $DPSPOISON$ $DPSGUN$ = (Damage * Burst Count) / (Cooldown + (Firerate * Burst Count)) $DPSPOISON$ = (Poison Damage / Tick) $DPS2$ = $DPS2GUN$ + $DPS2POISON$ $DPS2GUN$ = Damage / Firerate $DPS2POISON$ = Poison Damage / Tick $CE$ = Total Cost / DPS $TED$ = Poison Damage * (Poison Time / Tick) $TP$ = $FNC-TOTAL-COST$ $COST$ = 675; 200; 750; 3000; 9250 $FSE-DETECTION$ = ; 0; $FSE-UPGRADE$ = Faster Reloading; Poisonous Bullets; Sinister Gear; Going Nuclear! $FSE-UPGRADEICON$ = File:Soldier_Upgrade_1_New.png; File:Soldier_Upgrade_2_New.png; File:Soldier_Upgrade_4_New.png; File:Soldier_Upgrade_5_New.png $FNC-ROFBUG$ = Firerate $CREF$ = <ref name="fr">Firerate only applies to the burst and is not the time between bursts.</ref> $TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Poison Damage Γ (Poison Time Γ· Tick)</ref> $DREF$ = <ref name="DPS">DPS is calculated as (Damage Γ Burst Count) Γ· (Cooldown + (Firerate Γ Burst Count)) + (Poison Damage Γ· Tick).<br/>When the '''Toxic Gunner''' stops firing in bursts, it is calculated as Damage Γ· Firerate + Poison Damage Γ· Tick<br/>DPS assumes all shots poison the same enemy.</ref> $DPSREF$ = <ref>$DPSGUN$ Gun DPS + $DPSPOISON$ Poison DPS</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Poison Damage !! Burst Count !! Firerate$CREF$ !! Tick !! Cooldown !! Range !! Poison Time !! Defense Melting !! Max Defense Melting !! Total Elapsed Damage$TREF$ !! Slowdown !! DPS$DREF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || N/A || 6 || 0.12 || N/A || 1 || 10 || N/A || N/A || N/A || N/A || N/A || $DPSGUN$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 1 || N/A || 6 || 0.12 || N/A || 0.5 || 10 || N/A || N/A || N/A || N/A || N/A || $DPSGUN$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 1 || 2 || 6 || 0.12 || 0.5 || 0.5 || 12 || 6 || 1% || 50% || $TED$ || 10% || $DPS$$DPSREF$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 2 || 3 || 10 || 0.1 || 0.5 || 0.5 || 14 || 6 || 1% || 50% || $TED$ || 10% || $DPS$$DPSREF$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 4 || 5 || 10 || 0.1 || 0.5 || 0 || 18 || 10 || 1% || 50% || $TED$ || 10% || $DPS2$<ref>$DPS2GUN$ Gun DPS + $DPSPOISON$ Poison DPS</ref> || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Lunar Overture Update (28 October 2023) β 24 November 2023'''</div> <div class="ContainerColumn mw-collapsible-content"> <center>
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