User blog:TrulyPhenomenal/Stats for Extreme Mode Exclusive Enemies

From Tower Defense Simulator Wiki
Jump to navigation Jump to search

To see the list of all the enemies that spawn in Extreme Mode, click here.

These are the stats for Extreme Mode exclusive zombies.


Extreme Mode Enemies stats

[edit]

Colored names are for major bosses.

Enemy First Wave Debut HP Defense Speed Can be spawned by Perks Immunities Abilities
Supernormal 1 8 None Above Average Mystery None None None
Sprinter 5 5 None Very Fast Mystery None None None
Armored 8 10
15 (Shield Health)
25% Below Average Mystery
Fallen Necromancer
None None None
Illusion 11 25 None Fast Mystery
Fallen Necromancer
Hidden None None
Jetpacker 15 25 20% Average Mystery Flying None None
Supernormal Boss 16 220 30% Average Mystery
Mystery Boss
None None 1: Stomp - Supernormal Boss stomps, creating a shockwave that stuns towers hit and deals 30 damage to caught units.
Mystery (Extreme Mode) 17 25 None Above Average None None None 1: RNG Spawn - Upon death, turns into one of the following enemies:

Supernormal

Sprinter

Armored

Illusion

Jetpacker

Supernormal Boss (Wave 18 onwards)

Elite Zombie (Wave 23 onwards)

Charger (Wave 27 onwards)

Virus (Wave 39 onwards)

Lava (Wave 40 onwards)

Circuit (Wave 43 onwards)

Soul (Wave 49 onwards)

Fallen Necromancer 19 580 None Average Mystery Boss
Awakened Grave Digger
None Freeze 1: Summon - Raises its staff and spawns 2 Illusions and 3 Armoreds.
Shielder 21 850

1,250 Shield Health

25% (With Shield Only) Slightly Slow

Below Average (Without Shield)

Mystery Boss
Awakened Grave Digger
Overlord Titan
None Energy None
Elite Zombie 22 200 20% Slightly Fast Mystery
Elite Titan
Awakened Fallen King
None Energy None
Illusion Boss 24 900 None Fast Mystery Boss
Hidden King
Hidden Energy None
Charger 26 250 None Extremely Swift Mystery None Energy None
Sprinter Boss 31 5,000 None Fast Overlord Titan None Energy, Freeze None
Elite Boss 32 5,000 25% Average Mystery Boss
Elite Titan
Overlord Titan
None Energy, Freeze 1: Laser Gun - Elite Boss will shoot 2 towers with its laser gun, stunning them.

2: Stomp - Elite Boss will punch the ground, releasing a shockwave that stuns towers in the radius and deals 50 damage to units.

3: Death Explosion - Upon dying, Elite Boss will let out an explosion that stuns towers in the radius and deals 75 damage to units.

Mystery Boss (Extreme Mode) 34 230 None Average Awakened Grave Digger
Fallen Necromancer Boss
None None 1: RNG Spawn - Turns into one of the following zombies upon death:

Supernormal Boss

Fallen Necromancer

Illusion Boss

Shielder

Giant Boss

Jetpacker Boss (Wave 39 onwards)

Lava Titan (Wave 41 onwards)

Slow King (Wave 41 onwards)

Elite Boss (Wave 44 onwards)

Elite Hero (Wave 47 onwards)

Soul Boss (Wave 50 onwards)

Template:Colour 35 50,000 None Very Slow None None Energy, Freeze, Poison 1: Grave Digging - Digs at the ground, spawning random enemies. It can spawn the Shielder, Giant Boss, Fallen Necromancer and the Mystery Boss.

2: Stomp - Roars and stomps on the ground, creating a shockwave stunning nearby towers and damaging units by 200.

Jetpacker Boss 36 3,000 20% Average Mystery Boss
Overlord Titan
Flying None None
Virus 38 500

700 (Shield Health)

None Swift Mystery None None None
Lava Titan 40 4,500 30% Slightly Slow Mystery Boss, Awakened Molten Boss None Energy, Burn, Freeze None
Lava Guardian 43 11,000 30% Average Awakened Molten Boss None Energy, Burn, Freeze 1: Molten Slash - Slashes its fire sword on towers, setting them on fire for 3 seconds.
Template:Colour 43 100,000 None Very Slow
Below Average (Molten Rage)
None None Energy, Burn, Freeze, Poison 1: Stomp - Roars and stomps creating a shockwave, stunning all towers hit and dealing 350 damage to units.

2: Scythe Slam - Takes out its scythe and slams the ground, summoning 6 enemies. which can be Moltens, Lavas and Lava Titans.
3: Fireball - Throws an explosive fireball at a tower. This sets the tower targeted and all towers around it on fire, stunning them for a period of time. Has long range.
4: Molten Rage - Upon reaching 50% of its HP, Molten Boss will roar and create a shockwave, stunning all towers hit and deals 400 damage to units. After that, its speed gets increased, and summons 2 Molten Guardians and 6 Lava Titans on the entrance.

Fallen Templar 45 20,000

10,000 (Shield Health)

40% Below Average None None Energy, Freeze 1: Minigun - The Fallen Templar will stop and fire its laser minigun at nearby towers, stunning all towers hit for a period of time. Does 4 damage per tick to units.
Hidden King 45 6,000 None Above Average None Hidden, Ghost None 1: Summon - The Hidden King will raise its arm and spawn 2 Illusion Bosses.
U.F.O 46 1,000 25% Slightly Fast Hijacked U.F.O Flying None None
Elite Hero 46 7,500 50% Above Average Awakened Fallen King None Energy, Freeze None
Fallen Necromancer Boss 47 50,000 20% Average None None Energy, Freeze 1: Summon - The Fallen Necromancer Boss will raise its staff and spawn 4 Mystery Bosses and 2 Mysteries.
Template:Colour 48 45,000 25% Below Average None Flying None 1: Missiles - Shoots down 2 missiles on towers, stunning every tower caught in the explosion radius.

2: U.F.O Deploy - Hijakced U.F.O will stop moving for a few seconds and spawn 3 U.F.Os

Corruption 49 10,000 25% Average Corruption Titan None Energy, Freeze 1: Punch - Corruption will punch a tower, stunning it for 3 seconds.
Corrupted Guardian 50 15,000 50% Average None None Energy, Freeze 1: Corrupted Slash - Corrupted Guardian will hit its axe on a group of towers (3-4 towers), giving them a glitched effect that makes them temporarily unable to attack.
Template:Colour 50 225,000 None Slow
Below Average (Corruption Rage)
None None Energy, Freeze, Poison 1: Punch - Corruption Titan will punch a group of towers (3-5 towers), giving them a glitched effect that makes them temporarily unable to attack.

2: Stomp - Corruption Titan will stomp, creating a shockwave that stuns all towers hit and deals 550 damage to units.
3: Summon - Corruption Titan raises its hand, spawning 1 Corruption.
4: Corruption Rage - Upon reaching 50% of its HP, Corruption Titan will stop moving and pant, becoming immune to all sorts of damage and make units pass through it. After that, Corruption Titan will be faster and it's stomps will now deal 630 damage to units.

Soul Stealer X 51 22,500 30% Average None None Energy, Freeze 1: Soul Steal - Attacks one tower with its axe, spawning one Soul from the attacked tower and increasing its firerate by 150%.
Fallen Health Cultist 51 17,500 20% Average None None Energy, Freeze 1: Heal - Raises its arms, creating an incantation circle which restores the health of enemies in its radius and itself by 2.5% of their maximum health every 0.2 seconds, and walks at a slower speed.
Elite Titan 53 30,000 25% Below Average Overlord Titan None Energy, Freeze 1: Laser Gun - Elite Titan will shoot 3 towers with its laser gun, stunning them.

2: Stomp - Elite Titan will punch the ground, releasing a shockwave that stuns towers in the radius and deals 100 damage to units.
3: Death Explosion - Elite Titan will let out an explosion after dying that stuns towers in the radius and deals 125 damage to units.
4: Summon - Elite Titan raises its arm, spawning 2 Elite Bosses and 3 Elite Zombies.

Awakened Fallen Guardian 56 20,000 75% Average Awakened Fallen King None Energy, Burn, Freeze 1: Spear Thrust - The Awakened Fallen Guardian thrusts its spear at a tower which may stun multiple towers, if they are close to the target. The stun lasts for 3-4 seconds.
Template:Colour 58 350,000 None Slow
Below Average (Fallen Rage)
None None Energy, Freeze, Burn, Poison 1: Summon - The Awakened Fallen King will raise its arm and summon eight enemies (5 Elite Zombies, 3 Elite Heroes)

2: Stomp - The Awakened Fallen King stomps, creating a shockwave, stunning all ground towers hit within a huge radius. This will deal 800 damage to units.
3: Spin Slash - The Awakened Fallen King pulls out its sword and spins around, with its sword out, stunning all nearby towers. This will deal 800 damage to units.
4: Thunderstorm - The Awakened Fallen King pulls its sword in front of it, creating a thunderstorm which stuns towers that are hit.
5: Block - The Awakened Fallen King will pull out its shield, decreasing its speed but giving it defense.
6: Fallen Rage - Activates at 50% HP, The Awakened Fallen King will point its sword forward and it will gain glowing purple eyes. It spawns 3 Fallen Guardians and 8 Fallen Titans on the entrance. It is briefly immune to all forms of damage. Attack frequency and walkspeed is increased. The Fallen King also gains 25,000 shield health. After the Awakened Fallen King gains it shield health, It will use its Spin Slash ability. Stomp and Spin Slash's damage to units will increase to 900.

Juggernaut Guardian 59 75,000 50% Below Average Overlord Titan None Energy, Freeze 1: Axe Slam - Juggernaut Guardian slams its axe on the ground and stuns a group of towers.
Template:Colour 60 1,650,000 10% Extremely Slow
Below Average (Rage Mode)
None None Energy, Freeze, Burn, Poison 1: Summon - Overlord Titan will raise its arm to the air and spawn ten enemies (4 Shielders, 2 Elite Bosses, 2 Jetpacker Bosses, 2 Sprinter Bosses)

2: Sword Impale - Overlord Titan impales the ground with its sword, letting out a shockwave with a massive radius that stuns all towers hit and deals 5,000 damage to units,
3: Strike - Overlord Titan slams its sword on the ground, stunning 5-9 towers hit with its sword. If a unit is hit, it will be dealt 3,000 damage.
4: Thunderstorm - Overlord Titan will pulls its sword in front of it, creating a thunderstorm which stuns towers that are hit.
5: Heal - Can only use when under 50% health, Overlord Titan will stop moving for a few seconds and heal back 3% of its HP. Can only do this twice
6: Void Rage - At 50% HP, Overlord Titan will pant, and becomes immune to all sorts of damage and make units pass through it for a few seconds. After that, Overlord Titan will stomp, increase its attack frequency and speed, and spawns 1 Juggernaut Guardian and 2 Elite Titans on the entrance.