User blog:Yanboblox22/G Cow with 2 paths wow
Upgrades
editHeadshot Practice
Level 1 • Cost: $225
Gold Shot
Level 2 • Cost: $900
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.
| Level | Total Price | Damage | Firerate | Spin Time | Cash Shot | Income | Range | DPS[1] | Cost Efficiency | Income Per Second[2] | Income Efficiency[3] |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | $450 | 2 | 0.350.375 | 1.75 | 6 | $25 | 15 | 3.433.31 | $131.2 $135.95 | $7.14 $6.9 | $3.08 |
| 1 | $600 | 2 | 0.30.325 | 1.25 | 6 | $25 | 17 | 4.364.17 | $137.61 $143.88 | $9.09 $8.7 | $3.08 |
| 2 | $1,450 | 4 | 0.30.325 | 1.25 | 6 | $50 | 17 | 8.738.35 | $166.09 $173.65 | $18.18 $17.39 | $3.08 |
| Top Path Stats | ||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Damage | Firerate | Spin Time | Cash Shot | Income | Range | DPS[1] | Cost Efficiency | Income Per Second[2] | Income Efficiency[3] | |||||||
| 3 | $6,450 | 20 | 0.20.225 | 3 | 6 | $350 | 23 | 3029.09 | $215 $221.73 | $87.5 $84.85 | $3.92 | |||||||
| 4 | $20,450 | 45 | 0.20.225 | 3 | 6 | $835 | 27 | 67.565.45 | $302.96 $312.45 | $208.75 $202.42 | $4.09 | |||||||
| 5 | $60,450 | 100 | 0.250.275 | 2.35 | 6 | $2,500 | 32 | 166.67161.07 | $362.69 $375.3 | $694.44 $671.14 | $5.17 | |||||||
| Bottom Path Stats | ||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Damage | Firerate | Spin Time | Cash Shot | Income | Range | DPS[1] | Cost Efficiency | Income Per Second[2] | Income Efficiency[3] | |||||||
| 3 | $5,450 | 30 | 0.60.625 | 0.75 | 6 | $150 | 17.5 | 4846.45 | $113.54 $117.33 | $40 $38.71 | $1.83 | |||||||
| 4 | $15,450 | 90 | 0.550.575 | 0.6 | 12 | $250 | 17.5 | 162.41155.96 | $95.13 $99.06 | $37.59 $36.1 | $1.23 | |||||||
| 5 | $40,450 | 160 | 0.50.525 | 0.3 | 18 | $500 | 22 | 327.27312.2 | $123.6 $129.56 | $56.82 $54.2 | $1.17 | |||||||
- ↑ 1.0 1.1 1.2 DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).
- ↑ 2.0 2.1 2.2 This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).
- ↑ 3.0 3.1 3.2 Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).