User blog:Yanboblox22/OK

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Upgrades

[edit]
Steady Hand
Level 1 • Cost: Cash$150

0.575 > 0.475 Firerate Firerate

1.5 > 1.25 Spin Time Spin Time


Sell Price changes to Cash$200

Lucky Shot
Level 2 • Cost: Cash$850

+2 Damage Damage

+2 Range Range

+Hidden Detection Hidden Detection

Cash$20 > Cash$40 Income Income


Sell Price changes to Cash$483

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Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Damage Firerate Spin Time Cash Shot Income Range DPS[1] Cost Efficiency Income Per Second[2] Income Efficiency[3]
0 Cash$450 2 0.550.575 1.5 6 Cash$20 15 2.822.74 Cash$159.57Cash$164.23 Cash$4.71Cash$4.57 Cash$2.67
1 Cash$600 2 0.450.475 1.25 6 Cash$20 15 3.433.31 Cash$174.93Cash$181.27 Cash$5.71Cash$5.52 Cash$2.67
2 Cash$1,450 4 0.450.475 1.25 6 Cash$40 17 6.866.62 Cash$211.37Cash$219.03 Cash$11.43Cash$11.03 Cash$2.67
Top Path Stats
Level Total Price Damage Firerate Spin Time Cash Shot Income Range DPS[1] Cost Efficiency Income Per Second[2] Income Efficiency[3]
3 Cash$4,950 10 0.50.525 1 6 Cash$125 20 17.1416.55 Cash$288.8Cash$299.09 Cash$35.71Cash$34.48 Cash$3.08
4 Cash$12,950 20 0.350.375 1 6 Cash$440 24 43.6441.74 Cash$296.75Cash$310.25 Cash$160Cash$153.04 Cash$4.67
5 Cash$37,950 30 0.250.275 2 6 Cash$900 27 55.3853.33 Cash$685.27Cash$711.61 Cash$276.92Cash$266.67 Cash$6
Bottom Path Stats
Level Total Price Damage Firerate Spin Time Cash Shot Income Range DPS[1] Cost Efficiency Income Per Second[2] Income Efficiency[3]
3 Cash$3,950 20 0.650.675 1 6 Cash$40 17 28.2427.43 Cash$139.87Cash$144 Cash$9.41Cash$9.14 Cash$1.33
4 Cash$10,450 40 0.40.425 0.5 12 Cash$75 17 97.9692.75 Cash$106.68Cash$112.67 Cash$15.31Cash$14.49 Cash$1.16
5 Cash$22,950 80 0.40.425 0.5 12 Cash$125 20 195.92185.51 Cash$117.14Cash$123.71 Cash$25.51Cash$24.15 Cash$1.13
  1. 1.0 1.1 1.2 DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).
  2. 2.0 2.1 2.2 This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).
  3. 3.0 3.1 3.2 Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).