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==Changes & Bugfixes== *[[War Machine]] buffed. **Statistical changes: ***'''Base''' ****Damage increased from 1 to 2. ***'''Level 3''' ****Damage increased from +2 to +5. ***'''Level 4''' ****Damage decreased from +6 to +4. ****Missile damage increased from 25 to 40. ***'''Level 5''' ****Cost decreased from {{Money|75,000}} to {{Money|50,000}}. ****Damage increased from +8 to +28. ****Missile damage increased from 25 to 40. ****Missile reload time increased from 3 to 4. ****Hidden detection added. ****Flying detection added. ****Lead detection added. ****Name changed from ''To The Void and Back'' to ''TO THE VOID AND BACK''. *[[Hidden]] changed. **Health increased from 10 to 25 in [[Molten Mode|Molten]] mode. **Cash given is now based on the mode. ***Now gives {{Money|5}} on death in the [[Tutorial]]. ***Now gives {{Money|15}} on death in the [[Easy Mode|Easy]] mode. ***Now gives {{Money|20}} on death in the [[Casual Mode|Casual]] and [[Intermediate Mode|Intermediate]] modes. ***Now gives {{Money|25}} on death in the [[Molten Mode|Molten]] mode. *[[Breaker2]] health increased from 50 to 60 in [[Molten Mode|Molten]] mode. *[[Breaker]] health increased from 15 to 30 in [[Molten Mode|Molten]] mode. *[[Molten]] buffed. **Apperance changed, now has two animations it can spawn with. **Health increased from 100 to 160. **Speed slightly increased (3 to 3.25). **Defense of 80% added. *[[Hazmat]] appearance changed. *[[Hidden Boss]] buffed. **Health increased from 600 to 700 in [[Intermediate Mode|Intermediate]] mode. **Health increased from 450 to 700 in [[Molten Mode|Molten]] mode. *[[Boomer]]'s firerate debuff now uses [[Fatigue Debuff]] instead of the [[Firerate Debuff]]. Because of this, effectiveness of the debuff has been reduced. *[[Enraged]] health increased from 65 to 75. *[[Patient Zero]] changed. **Now gives {{Money|2,000}} every 2.5% health in [[Casual Mode|Casual]] mode. **Increased ''Flask'' heal from 5 to 10. *[[Molten Mode|Molten]] mode reworked. **Wave structure changed. **{{Coins|Coins}} and {{Exp|}} rewards formulas changed. **Wave bonus formula changed. **Changed triumph rewards. ***[[Grenade]], [[Flash Bang]], [[Molotov]] and [[AirStrike]] removed from the reward pool. ***{{Color|Common}} chance increased from 50% to 55%. ***{{Color|Uncommon}} chance increased from 30% to 35%. ***{{Color|Rare}} chance decreased from 20% to 10%. ***{{TimeScaleTicket|Time Scale Ticket}} rarity changed from {{Color|Uncommon}} to {{Color|Common}}. ***{{TimeScaleTicket|Time Scale Ticket}} rarity changed from {{Color|Uncommon}} to {{Color|Common}}. ***{{TimeScaleTicket|Time Scale Tickets}} increased from 1 to 2-4. ***{{ReviveTicket|Revive Ticket}} rarity changed from {{Color|Uncommon}} to {{Color|Common}}. ***{{ReviveTicket|Revive Tickets}} increased from 1 to 2-3. ***{{SpinTicket|Spin Ticket}} rarity changed from {{Color|Rare}} to {{Color|Common}}. ***{{SpinTicket|Spin Tickets}} increased from 1 to 2-3. ***[[Low Grade Crate]] rarity changed from {{Color|Rare}} to {{Color|Common}}. ***[[Barricade]] rarity changed from {{Color|Rare}} to {{Color|Common}}. ***[[Barricade]]s increased from 1 to 2-4. ***[[Supply Drop]] rarity changed from {{Color|Rare}} to {{Color|Common}}. ***[[Supply Drop]]s increased from 1 to 2-4. ***[[Cooldown Flag]] added as an {{Color|Uncommon}} reward. Given out 2-4 times. ***[[Range Flag]] added as an {{Color|Uncommon}} reward. Given out 2-4 times. ***[[Damage Flag]] added as an {{Color|Uncommon}} reward. Given out 2-4 times. ***[[Mid Grade Crate]] added as an {{Color|Uncommon}} reward. Given out 1 time. ***[[Turkey Leg]] added as an {{Color|Uncommon}} reward. Given out 1-3 times. ***[[Pumpkin Bomb]] added as an {{Color|Uncommon}} reward. Given out 1-2 times. **Now uses the new income system. ***[[Napalm Strike]] added as an {{Color|Rare}} reward. Given out 2-3 times. ***[[Blizzard Bomb]] added as an {{Color|Rare}} reward. Given out 2-3 times. ***[[High Grade Crate]] added as an {{Color|Rare}} reward. Given out 1 time. ***[[Sugar Rush (Consumable)|Sugar Rush]] added as an {{Color|Rare}} reward. Given out 1-2 times. **Starting cash is now {{Money|500}} regardless of player count. **Updated mode icon. **Description chagned. **Ambient music added. **Level requirement increased from {{Level|0}} to {{Level|15}}. *[[Fallen Mode|Fallen]] mode wave structure updated. *[[Intermediate Mode|Intermediate]] mode updated. **Updaded description. **Updated icon. **Changed Wave 24 and 28 dialogue. *[[Easy Mode|Easy]] mode updated. **Updated icon. **Updated dialogue. *[[Imposter]] no longer gives a badge when killed, due to it being disabled. *''Suspicious...'' and ''Defeat Legacy Fallen King'' rewards can no longer be claimed in [[Rewards]], due to their badges being disabled. *Fixed [[War Machine]] not granting [[Damage Buff]]s to towers in its range. *Fixed [[Abyssal Trench]] and [[Construction Crazy]] not appearing in regular intermission lobby map selection. *Fixed [[Unknown Garden]] not appearing in [[Hardcore Mode|Hardcore]] intermission lobby map selection. *Fixed difficulty select music not playing during gamemode vote. *Fixed [[Speedy Boss]] giving {{Money|5}} on death instead of {{Money|800}}. *Fixed [[Patient Zero]] kills not counting for its kill [[Quests|Quest]]. *Fixed ''PLAY SURVIVAL'' button sending players to the legacy [[Molten Mode|Molten]] mode. :In '''v1.45.1''': *Fixed a softlock regarding the [[Corpse (Attribute)|Corpse]] modifier, as the [[Corpse (Enemy)|Molten Corpse]] from it was sometimes impossible to kill. :In '''v1.45.1a''': *[[Commando]] is now available through a gamepass for {{Robux|799}}. *[[Pursuit]] gamepass cost decreased from {{Robux|1,500}} to {{Robux|1,200}}. :In '''v1.45.1b''': *[[Pursuit]] gamepass cost increased from {{Robux|1,200}} to {{Robux|1,500}}. :In '''v1.45.1c''': *[[Commando]] gamepass taken offsale. :In '''v1.45.1d''': *Admin Mode is now on sale for {{Robux|323,232,323}}. :In '''v1.45.1e''': *Admin Mode gamepass taken offsale.
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