Editing War Machine
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$RCDPS$ = Cannon [[Splash Damage]] / Cannon Firerate |
$RCDPS$ = Cannon [[Splash Damage]] / Cannon Firerate |
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$RTDPS$ = $RDPS$ + $RCDPS$ |
$RTDPS$ = $RDPS$ + $RCDPS$ |
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$CE$ = Total |
$CE$ = Total Price / DPS |
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$TP$ = $FNC- |
$TP$ = $FNC-TOTALPRICE$ |
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$COST$ = 6750; 1500; 5000; 20000; 50000; 125000; |
$FNC-COST$ = 6750; 1500; 5000; 20000; 50000; 125000; |
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$FSE-DETECTION$ = 4; 0; 5 |
$FSE-DETECTION$ = 4; 0; 5 |
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$FSE-UPGRADE$ = Improved Handling; Stark Missile; Epic Armor Plating; Ultra Charged Body Armor; To The Void and Back |
$FSE-UPGRADE$ = Improved Handling; Stark Missile; Epic Armor Plating; Ultra Charged Body Armor; To The Void and Back |
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$SREF$ = <ref>Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref> |
$SREF$ = <ref>Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref> |
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$DREF$ = <ref>Total DPS is calculated as Normal DPS + Missile DPS.<br/>Missile DPS assumes only one enemy is hit with all missiles and it receives full splash damage.</ref> |
$DREF$ = <ref>Total DPS is calculated as Normal DPS + Missile DPS.<br/>Missile DPS assumes only one enemy is hit with all missiles and it receives full splash damage.</ref> |
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$R$ = $FNC-RECURSION$ |
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</var> |
</var> |
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<div class="overflow-box"> |
<div class="overflow-box"> |
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{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
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! colspan=" |
! colspan="16" |War Machine Stats |
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! Level |
! Level !! Total Price !! Damage !! Rocket Damage$SREF$ !! Rocket Valley Count !! Firerate !! Rev-Up Time !! Rocket Cooldown !! Range !! Explosion Range !! [[Range Buff]] !! [[Firerate Buff]] !! [[Damage Buff]] !! [[Railgun Tank]] Spawn Count !! DPS$DREF$ !! Cost Efficiency |
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|- |
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| 0 |
| 0 || {{Money|$TP$}} || 10 || N/A || N/A || 0.175 || 0 || N/A || 13 || N/A || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 1 || |
| 1 || {{Money|$TP$}} || 10 || N/A || N/A || 0.15 || 0 || N/A || 18 || N/A || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 2 || |
| 2 || {{Money|$TP$}} || 12 || 40 || 1 || 0.15 || 0 || 2 || 18 || 4.5 || 10% || N/A || N/A || N/A || $TDPS$<ref>$DPS$ Normal DPS + $MDPS$ Missile DPS</ref> || {{Money|$CE$}} |
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|- |
|- |
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| 3 || |
| 3 || {{Money|$TP$}} || 20 || 40 || 2 || 0.09 || 3 || 2 || 18 || 4.5 || 10% || 10% || N/A || N/A || $TDPS$<ref>$DPS$ Normal DPS + $MDPS$ Missile DPS</ref> || {{Money|$CE$}} |
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|- |
|- |
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| 4 || |
| 4 || {{Money|$TP$}} || 45 || 60 || 3 || 0.09 || 3 || 2 || 24 || 6 || 10% || 10% || 10% || 2 || $TDPS$<ref>$DPS$ Normal DPS + $MDPS$ Missile DPS</ref> || {{Money|$CE$}} |
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|- |
|- |
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| 5 || |
| 5 || {{Money|$TP$}} || 70 || 75 || 4 || 0.09 || 2.5 || 1.75 || 26 || 7 || 15% || 15% || 15% || 3 || $TDPS$<ref>$DPS$ Normal DPS + $MDPS$ Missile DPS</ref> || {{Money|$CE$}} |
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|} |
|} |
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</div> |
</div> |
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