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<div class="align-center"><span class="mainheader align-center">'''Attributes'''</span> |
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{{Stub}} |
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<center> |
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'''Attributes''' are special modifiers granted to certain enemies. These can make them immune to something, make them affected less by an attack, require detections to be detected or simply give them abilities that make them stronger. Most enemies have no '''Attributes''', especially the early-game ones. Later on during the game, more enemies will usually spawn with '''Attributes''' to make them more powerful. Some event enemies may also have '''Attributes'''. This page also includes enemy types, like bosses. |
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</center> |
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__TOC__ |
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<center> |
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<big class="mainheader">'''Modifiers'''</big> |
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</center> |
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---- |
---- |
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'''Attributes''' are special modifiers or statistics granted to certain enemies and, in rare cases, units and towers. These can make them immune to something, make them affected less by an attack, require detections to be detected or simply give them abilities that make them stronger. Most enemies have no '''Attributes''', especially the early-game ones. Later on during the game, more enemies will usually spawn with '''Attributes''' to make them more powerful. |
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<center> |
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</div> |
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'''Modifiers''' are special attributes applied to matches that can affect gameplay. Some of them make the match harder, while others are purely cosmetic. Selected '''Modifiers''' appear on the bottom left side of the screen during the match. All '''Modifiers''' are automatically chosen for each match, based on multiple factors, such as map, mode, time or purchase gamepasses. All '''Modifiers''' cannot be turned off. |
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</center> |
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<div class="mainheader align-center">{{ |
<div class="mainheader align-center" style="margin:0 auto;">{{Color|FFF|Enemy Types}}</div> |
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{| class=" |
{| class="empty-table pad-5 align-center image-shadow-light" style="width:400px; margin:0 auto" |
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| style="width: 20%;" |[[File:HiddenDetection.png|32px|link=Hidden (Attribute)]] |
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! style="padding: 5px;" | |
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| style=" |
| style="width: 20%;" |[[File:LeadIcon.png|32px|link=Lead (Attribute)]] |
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| style=" |
| style="width: 20%;" |[[File:Fly.png|32px|link=Flying]] |
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| style=" |
| style="width: 20%;" |[[File:GhostImmunity.png|32px|link=Ghost (Attribute)]] |
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| style=" |
| style="width: 20%;" |[[File:BossIcon.png|32px|link=Boss]] |
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| style="padding: 5px;" |[[File:LostSoulsModIcon.png|64px|link=Lost Souls]] |
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|- |
|- |
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| style="width: 20%;" |[[Hidden (Attribute)|Hidden]] |
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| style=" |
| style="width: 20%;" |[[Lead (Attribute)|Lead]] |
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| style=" |
| style="width: 20%;" |[[Flying]] |
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| style=" |
| style="width: 20%;" |[[Ghost (Attribute)|Ghost]] |
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| style=" |
| style="width: 20%;" |[[Boss]] |
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| style="padding: 5px;" |[[Lost Souls]] |
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|- |
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! style="padding: 5px;" |Affects |
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| style="padding: 5px;" |Enemy Appearance<br/>Wave Layout<br/>Enemy Stats |
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| style="padding: 5px;" |Wave Layout<br/>Enemy Stats |
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| style="padding: 5px;" |Wave Layout<br/>Enemy Stats |
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| style="padding: 5px;" |Wave Layout<br>Enemy Appearance<br/>Enemy Stats |
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| style="padding: 5px;" |Wave Layout<br>Enemy Stats<br>Map Appearance |
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|- |
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! style="padding: 5px;" | |
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| style="padding: 5px;" |[[File:AllPathsModIcon.png|64px|link=All Paths]] |
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| style="padding: 5px;" |[[File:MutationModIcon.png|64px|link=Mutation]] |
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| style="padding: 5px;" |[[File:HPLockedModIcon.png|64px|link=HP Locked]] |
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| style="padding: 5px;" |[[File:CowboyModIcon.png|64px|link=Cowboy (Modifier)]] |
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| style="padding: 5px;" |[[File:SpaceSuitModIcon.png|64px|link=Space Suit]] |
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|- |
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! style="padding: 5px;" |Modifier |
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| style="padding: 5px;" |[[All Paths]] |
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| style="padding: 5px;" |[[Mutation]] |
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| style="padding: 5px;" |[[HP Locked]] |
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| style="padding: 5px;" |[[Cowboy (Modifier)|Cowboy]] |
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| style="padding: 5px;" |[[Space Suit]] |
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|- |
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! style="padding: 5px;" |Affects |
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| style="padding: 5px;" |Enemy Appearance |
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| style="padding: 5px;" |Enemy Stats |
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| style="padding: 5px;" |Wave Layout |
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| style="padding: 5px;" |Enemy Stats |
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| style="padding: 5px;" |Enemy Appearance |
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|- |
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! style="padding: 5px;" | |
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| style="padding: 5px;" |[[File:ScubaGearModIcon.png|64px|link=Scuba Gear]] |
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| style="padding: 5px;" |[[File:BloodModIcon.png|64px|link=Blood]] |
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| style="padding: 5px;" |[[File:CowboyModIcon.png|64px|link=Talk Like a Pirate Day]] |
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|- |
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! style="padding: 5px;" |Modifier |
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| style="padding: 5px;" |[[Scuba Gear]] |
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| style="padding: 5px;" |[[Blood]] |
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| style="padding: 5px;" |[[Talk Like a Pirate Day]] |
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|- |
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! style="padding: 5px;" |Affects |
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| style="padding: 5px;" |Enemy Appearance |
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| style="padding: 5px;" |Enemy Appearance |
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| style="padding: 5px;" |Enemy Appearance |
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|} |
|} |
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<div class="mainheader align-center">{{ |
<div class="mainheader align-center">{{Color|FFF|Immunities}}</div> |
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{| class=" |
{| class="empty-table pad-5 align-center" style="width:400px; margin:0 auto" |
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| style="width: 20%;" |[[File:Freeze.png|32px|link=Freeze Immunity]] |
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! style="padding: 5px;" | |
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| style=" |
| style="width: 20%;" |[[File:Fire.png|32px|link=Burn Immunity]] |
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| style=" |
| style="width: 20%;" |[[File:Explosion.png|32px|link=Splash Damage Immunity]] |
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| style=" |
| style="width: 20%;" |[[File:Energy.png|32px|link=Stun Immunity]] |
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| style=" |
| style="width: 20%;" |[[File:FullImmunity.png|32px|link=Full Immunity]] |
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| style="padding: 5px;" |[[File:FireworkModIcon.png|64px|link=Oops all slimes!]] |
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|- |
|- |
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| style="width: 20%;" |[[Freeze Immunity|Freeze]] |
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| style=" |
| style="width: 20%;" |[[Burn Immunity|Burn]] |
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| style=" |
| style="width: 20%;" |[[Splash Damage Immunity|Splash Damage]] |
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| style=" |
| style="width: 20%;" |[[Stun Immunity|Stun]] |
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| style=" |
| style="width: 20%;" |[[Full Immunity|Full]] |
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| style="padding: 5px;" |[[Oops all slimes!]] |
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|- |
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! style="padding: 5px;" |Affects |
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| style="padding: 5px;" |Cash<br/>Enemy Stats<br/>Wave Structure |
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| style="padding: 5px;" |Towers<br/>Wave Structure |
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| style="padding: 5px;" |Tower Loadout<br>Cash<br>Enemy Stats<br>Wave Structure |
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| style="padding: 5px;" |Cash<br/>Enemy Stats<br/>Wave Structure |
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| style="padding: 5px;" |Cash<br/>Enemy Stats<br/>Wave Structure |
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|} |
|} |
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<div class="mainheader align-center">{{ |
<div class="mainheader align-center">{{Color|FFF|Status Effects}}</div> |
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{| class=" |
{| class="empty-table pad-5 align-center" style="width:400px; margin:0 auto" |
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| style="width: 20%;" |[[File:Bloated.png|32px|link=Scale]] |
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| style=" |
| style="width: 20%;" |[[File:Bloated.png|32px|link=Bloated]] |
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| style=" |
| style="width: 20%;" |[[File:Nimble.png|32px|link=Nimble]] |
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| style=" |
| style="width: 20%;" |[[File:SlimeStatus.png|32px|link=Slime (Attribute)]] |
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| style=" |
| style="width: 20%;" |[[File:HealthRegenStatus.png|32px|link=Health Regen]] |
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| |
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| style="padding: 5px;" |[[File:FireworkModIcon.png|64px|link=Birthday]] |
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|- |
|- |
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| style="width: 20%;" |[[Scale]] |
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| style=" |
| style="width: 20%;" |[[Bloated]] |
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| style=" |
| style="width: 20%;" |[[Nimble]] |
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| style=" |
| style="width: 20%;" |[[Slime (Attribute)|Slime]] |
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| style=" |
| style="width: 20%;" |[[Health Regen]] |
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| style="padding: 5px;" |[[Birthday]] |
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|- |
|- |
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| style="width: 20%;" |[[File:Transparent.png|32px|link=Exposed]] |
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| style=" |
| style="width: 20%;" |[[File:TankStatus.png|32px|link=Tank (Attribute)]] |
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| class="image-shadow-light" style="width: 20%;" |[[File:AggroIcon.png|32px|link=Aggro]] |
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| style="padding: 5px;" |Enemy Appearance |
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| class="image-shadow-light" style="width: 20%;" |[[File:CorpseAttribute.png|32px|link=Corpse (Attribute)]] |
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| style="padding: 5px;" |Enemy Appearance |
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| style=" |
| style="width: 20%;" |[[File:NoTargetIcon.png|32px|link=No Target]] |
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| style="padding: 5px;" |Enemy Appearance |
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|- |
|- |
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| style="width: 20%;" |[[Exposed]] |
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| style=" |
| style="width: 20%;" |[[Tank (Attribute)|Tank]] |
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| style="width: 20%;" |[[Aggro]] |
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| style="width: 20%;" |[[Corpse (Attribute)|Corpse]] |
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| style="width: 20%;" |[[No Target]] |
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|- |
|- |
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| class="image-shadow-light" style="width: 20%;" |[[File:NeuralyzedIcon.png|32px|link=Neuralyzed]] |
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! style="padding: 5px;" |Modifier |
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| style=" |
| class="image-shadow-light" style="width: 20%;" |[[File:BlessedIcon.png|32px|link=Blessed]] |
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| class="image-shadow-light" style="width: 20%;" |[[File:SlowedIcon.png|32px|link=Slowed]] |
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|- |
|- |
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| style="width: 20%;" |[[Neuralyzed]] |
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| style=" |
| style="width: 20%;" |[[Blessed]] |
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| style="width: 20%;" |[[Slowed]] |
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|} |
|} |
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<div class="mainheader align-center">{{ |
<div class="mainheader align-center">{{Color|FFF|Other}}</div> |
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{| class=" |
{| class="empty-table pad-5 align-center" style="width:200px; margin:0 auto" |
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| style="width: 20%;" |[[File:ShieldHealth.png|32px|link=Shield Health]] |
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! style="padding: 5px;" | |
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| style=" |
| class="image-shadow-light" style="width: 20%;" |[[File:Defense.png|32px|link=Defense]] |
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| style="padding: 5px;" |[[File:NametagsIcon.png|64px|link=VIP Boost]] |
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| style="padding: 5px;" |[[File:VIP+Gamepass.webp|64px|link=VIP+ Boost]] |
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|- |
|- |
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| style="width: 20%;" |[[Shield Health]] |
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| style=" |
| style="width: 20%;" |[[Defense]] |
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|} |
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| style="padding: 5px;" |[[VIP Boost]] |
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| style="padding: 5px;" |[[VIP+ Boost]] |
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<div class="mainheader align-center">{{Color|FFF|Removed}}</div> |
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{| class="empty-table pad-5 align-center" style="width:400px; margin:0 auto" |
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| style="width: 20%;" |[[File:Energy.png|32px|link=Energy Immunity]] |
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| style="width: 20%;" |[[File:VehicleSpawn.png|32px|link=Collision Immunity]] |
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| style="width: 20%;" |[[File:Energy.png|32px|link=Partial Electric Immunity]] |
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| style="width: 20%;" |[[File:ShieldAttrIcon.png|32px|link=Shield]] |
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|- |
|- |
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| style="width: 20%;" |[[Energy Immunity|Energy]] |
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| style=" |
| style="width: 20%;" |[[Collision Immunity|Collision]] |
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| style=" |
| style="width: 20%;" |[[Partial Electric Immunity|Partial Electric]] |
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| style=" |
| style="width: 20%;" |[[Shield]] |
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|} |
|} |
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<div class="mainheader align-center">{{Colour|FFF|Removed}}</div> |
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{{BrowseNavBox}} |
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{| class="light-table align-center" style="width:800px; text-align:center; margin:0 auto" |
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! style="padding: 5px;" | |
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| style="padding: 5px;" |[[File:BrainRotModifier.png|64px|link=Brain Rot]] |
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| style="padding: 5px;" |[[File:Classic oof-retro death.png|64px|link=Retro Death]] |
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| style="padding: 5px;" |[[File:FireworkModIcon.png|64px|link=Classic Roblox]] |
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| style="padding: 5px;" |[[File:Classic oof-retro death.png|64px|link=Classic Oof]] |
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|- |
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! style="padding: 5px;" |Modifier |
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| style="padding: 5px;" |[[Brain Rot]] |
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| style="padding: 5px;" |[[Retro Death]] |
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| style="padding: 5px;" |[[Classic Roblox]] |
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| style="padding: 5px;" |[[Classic Oof]] |
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|- |
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! style="padding: 5px;" |Affects |
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| style="padding: 5px;" |Wave Layout<br/>Enemy Stats |
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| style="padding: 5px;" |Enemy Appearance |
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| style="padding: 5px;" |Enemy Appearance |
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| style="padding: 5px;" |Enemy Appearance |
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[[Category:Browse]] |
[[Category:Browse]] |
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Latest revision as of 04:21, 25 July 2026
Attributes
Attributes are special modifiers or statistics granted to certain enemies and, in rare cases, units and towers. These can make them immune to something, make them affected less by an attack, require detections to be detected or simply give them abilities that make them stronger. Most enemies have no Attributes, especially the early-game ones. Later on during the game, more enemies will usually spawn with Attributes to make them more powerful.
Enemy Types
| File:HiddenDetection.png | File:LeadIcon.png | File:Fly.png | File:GhostImmunity.png | File:BossIcon.png |
| Hidden | Lead | Flying | Ghost | Boss |
Immunities
| File:Freeze.png | File:Fire.png | File:Explosion.png | File:Energy.png | File:FullImmunity.png |
| Freeze | Burn | Splash Damage | Stun | Full |
Status Effects
Other
| File:ShieldHealth.png | File:Defense.png |
| Shield Health | Defense |
Removed
| File:Energy.png | File:VehicleSpawn.png | File:Energy.png | File:ShieldAttrIcon.png |
| Energy | Collision | Partial Electric | Shield |