Attributes: Difference between revisions
Jump to navigation
Jump to search
Content deleted Content added
imported>Mentin123 No edit summary |
imported>Vessel Of Infinite Destruction No edit summary |
||
| (32 intermediate revisions by 12 users not shown) | |||
| Line 1: | Line 1: | ||
{{Stub}} |
|||
<div class="align-center"><span class="mainheader align-center">'''Attributes'''</span> |
<div class="align-center"><span class="mainheader align-center">'''Attributes'''</span> |
||
---- |
---- |
||
'''Attributes''' are special modifiers granted to certain enemies. These can make them immune to something, make them affected less by an attack, require detections to be detected or simply give them abilities that make them stronger. Most enemies have no '''Attributes''', especially the early-game ones. Later on during the game, more enemies will usually spawn with '''Attributes''' to make them more powerful |
'''Attributes''' are special modifiers or statistics granted to certain enemies and, in rare cases, units and towers. These can make them immune to something, make them affected less by an attack, require detections to be detected or simply give them abilities that make them stronger. Most enemies have no '''Attributes''', especially the early-game ones. Later on during the game, more enemies will usually spawn with '''Attributes''' to make them more powerful. |
||
</div> |
</div> |
||
<div class="mainheader align-center" style="margin:0 auto;">{{ |
<div class="mainheader align-center" style="margin:0 auto;">{{Color|FFF|Enemy Types}}</div> |
||
{| class=" |
{| class="empty-table pad-5 align-center image-shadow-light" style="width:400px; margin:0 auto" |
||
| style=" |
| style="width: 20%;" |[[File:HiddenDetection.png|32px|link=Hidden (Attribute)]] |
||
| style=" |
| style="width: 20%;" |[[File:LeadIcon.png|32px|link=Lead (Attribute)]] |
||
| style=" |
| style="width: 20%;" |[[File:Fly.png|32px|link=Flying]] |
||
| style=" |
| style="width: 20%;" |[[File:GhostImmunity.png|32px|link=Ghost (Attribute)]] |
||
| style=" |
| style="width: 20%;" |[[File:BossIcon.png|32px|link=Boss]] |
||
|- |
|- |
||
| style=" |
| style="width: 20%;" |[[Hidden (Attribute)|Hidden]] |
||
| style=" |
| style="width: 20%;" |[[Lead (Attribute)|Lead]] |
||
| style=" |
| style="width: 20%;" |[[Flying]] |
||
| style=" |
| style="width: 20%;" |[[Ghost (Attribute)|Ghost]] |
||
| style=" |
| style="width: 20%;" |[[Boss]] |
||
|} |
|} |
||
<div class="mainheader align-center">{{ |
<div class="mainheader align-center">{{Color|FFF|Immunities}}</div> |
||
{| class=" |
{| class="empty-table pad-5 align-center" style="width:400px; margin:0 auto" |
||
| ⚫ | |||
| ⚫ | |||
| style=" |
| style="width: 20%;" |[[File:Fire.png|32px|link=Burn Immunity]] |
||
| style=" |
| style="width: 20%;" |[[File:Explosion.png|32px|link=Splash Damage Immunity]] |
||
| style=" |
| style="width: 20%;" |[[File:Energy.png|32px|link=Stun Immunity]] |
||
| style=" |
| style="width: 20%;" |[[File:FullImmunity.png|32px|link=Full Immunity]] |
||
| style="padding: 5px;" |[[File:FireworkModIcon.png|32px|link=Oops all slimes!]] |
|||
|- |
|- |
||
| style="width: 20%;" |[[Freeze Immunity|Freeze]] |
|||
| style=" |
| style="width: 20%;" |[[Burn Immunity|Burn]] |
||
| style=" |
| style="width: 20%;" |[[Splash Damage Immunity|Splash Damage]] |
||
| style=" |
| style="width: 20%;" |[[Stun Immunity|Stun]] |
||
| style=" |
| style="width: 20%;" |[[Full Immunity|Full]] |
||
| ⚫ | |||
| ⚫ | |||
! style="padding: 5px;" |Affects |
|||
| style="padding: 5px;" |Cash<br/>Enemy Stats<br/>Wave Structure |
|||
| style="padding: 5px;" |Towers<br/>Wave Structure |
|||
| style="padding: 5px;" |Tower Loadout<br>Cash<br>Enemy Stats<br>Wave Structure |
|||
| style="padding: 5px;" |Cash<br/>Enemy Stats<br/>Wave Structure |
|||
| style="padding: 5px;" |Cash<br/>Enemy Stats<br/>Wave Structure |
|||
|} |
|} |
||
<div class="mainheader align-center">{{ |
<div class="mainheader align-center">{{Color|FFF|Status Effects}}</div> |
||
{| class=" |
{| class="empty-table pad-5 align-center" style="width:400px; margin:0 auto" |
||
| style="width: 20%;" |[[File:Bloated.png|32px|link=Scale]] |
|||
| style=" |
| style="width: 20%;" |[[File:Bloated.png|32px|link=Bloated]] |
||
| style=" |
| style="width: 20%;" |[[File:Nimble.png|32px|link=Nimble]] |
||
| style=" |
| style="width: 20%;" |[[File:SlimeStatus.png|32px|link=Slime (Attribute)]] |
||
| style=" |
| style="width: 20%;" |[[File:HealthRegenStatus.png|32px|link=Health Regen]] |
||
| ⚫ | |||
| ⚫ | |||
|- |
|- |
||
| style="width: 20%;" |[[Scale]] |
|||
| style=" |
| style="width: 20%;" |[[Bloated]] |
||
| style=" |
| style="width: 20%;" |[[Nimble]] |
||
| style=" |
| style="width: 20%;" |[[Slime (Attribute)|Slime]] |
||
| style=" |
| style="width: 20%;" |[[Health Regen]] |
||
| ⚫ | |||
|- |
|- |
||
| style="width: 20%;" |[[File:Transparent.png|32px|link=Exposed]] |
|||
| style=" |
| style="width: 20%;" |[[File:TankStatus.png|32px|link=Tank (Attribute)]] |
||
| class="image-shadow-light" style="width: 20%;" |[[File:AggroIcon.png|32px|link=Aggro]] |
|||
| style="padding: 5px;" |Enemy Appearance |
|||
| class="image-shadow-light" style="width: 20%;" |[[File:CorpseAttribute.png|32px|link=Corpse (Attribute)]] |
|||
| style="padding: 5px;" |Enemy Appearance |
|||
| style=" |
| style="width: 20%;" |[[File:NoTargetIcon.png|32px|link=No Target]] |
||
| style="padding: 5px;" |Enemy Appearance |
|||
|- |
|- |
||
| style="width: 20%;" |[[Exposed]] |
|||
| style=" |
| style="width: 20%;" |[[Tank (Attribute)|Tank]] |
||
| ⚫ | |||
| style="width: 20%;" |[[Corpse (Attribute)|Corpse]] |
|||
| ⚫ | |||
|- |
|- |
||
| class="image-shadow-light" style="width: 20%;" |[[File:NeuralyzedIcon.png|32px|link=Neuralyzed]] |
|||
! style="padding: 5px;" |Modifier |
|||
| style=" |
| class="image-shadow-light" style="width: 20%;" |[[File:BlessedIcon.png|32px|link=Blessed]] |
||
| class="image-shadow-light" style="width: 20%;" |[[File:SlowedIcon.png|32px|link=Slowed]] |
|||
|- |
|- |
||
| style="width: 20%;" |[[Neuralyzed]] |
|||
| style=" |
| style="width: 20%;" |[[Blessed]] |
||
| ⚫ | |||
|} |
|} |
||
<div class="mainheader align-center">{{ |
<div class="mainheader align-center">{{Color|FFF|Other}}</div> |
||
{| class=" |
{| class="empty-table pad-5 align-center" style="width:200px; margin:0 auto" |
||
| style="width: 20%;" |[[File:ShieldHealth.png|32px|link=Shield Health]] |
|||
! style="padding: 5px;" | |
|||
| style=" |
| class="image-shadow-light" style="width: 20%;" |[[File:Defense.png|32px|link=Defense]] |
||
| ⚫ | |||
| ⚫ | |||
|- |
|- |
||
| style="width: 20%;" |[[Shield Health]] |
|||
| style=" |
| style="width: 20%;" |[[Defense]] |
||
|} |
|||
| style="padding: 5px;" |[[VIP Boost]] |
|||
| style="padding: 5px;" |[[VIP+ Boost]] |
|||
<div class="mainheader align-center">{{Color|FFF|Removed}}</div> |
|||
{| class="empty-table pad-5 align-center" style="width:400px; margin:0 auto" |
|||
| style="width: 20%;" |[[File:Energy.png|32px|link=Energy Immunity]] |
|||
| style="width: 20%;" |[[File:VehicleSpawn.png|32px|link=Collision Immunity]] |
|||
| ⚫ | |||
| ⚫ | |||
|- |
|- |
||
| style="width: 20%;" |[[Energy Immunity|Energy]] |
|||
| style=" |
| style="width: 20%;" |[[Collision Immunity|Collision]] |
||
| style=" |
| style="width: 20%;" |[[Partial Electric Immunity|Partial Electric]] |
||
| style=" |
| style="width: 20%;" |[[Shield]] |
||
|} |
|} |
||
{{BrowseNavBox}} |
|||
[[Category:Browse]] |
[[Category:Browse]] |
||
Latest revision as of 04:21, 25 July 2026
Attributes
Attributes are special modifiers or statistics granted to certain enemies and, in rare cases, units and towers. These can make them immune to something, make them affected less by an attack, require detections to be detected or simply give them abilities that make them stronger. Most enemies have no Attributes, especially the early-game ones. Later on during the game, more enemies will usually spawn with Attributes to make them more powerful.
Enemy Types
| File:HiddenDetection.png | File:LeadIcon.png | File:Fly.png | File:GhostImmunity.png | File:BossIcon.png |
| Hidden | Lead | Flying | Ghost | Boss |
Immunities
| File:Freeze.png | File:Fire.png | File:Explosion.png | File:Energy.png | File:FullImmunity.png |
| Freeze | Burn | Splash Damage | Stun | Full |
Status Effects
Other
| File:ShieldHealth.png | File:Defense.png |
| Shield Health | Defense |
Removed
| File:Energy.png | File:VehicleSpawn.png | File:Energy.png | File:ShieldAttrIcon.png |
| Energy | Collision | Partial Electric | Shield |