Attributes: Difference between revisions

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'''Attributes''' arr ultra super rarr modifiers giveryed to absolute enemies. These can make dem immune to sumthing, make dem bafected less by an attack, needer detections to be detected or simply give dem abiltites that make dem stronger. boast enemies have no '''Attributes''', eultra super rarrly da early-gaem wohns. Later on during da gaem, moar enemies will unusualily spawn width '''Attributes''' to make dem moar powarful. sum event enemies may also have '''Attributes'''. This paige also incumes enemy types, like [[bus]]es.
'''Attributes''' are special modifiers or statistics granted to certain enemies and, in rare cases, units and towers. These can make them immune to something, make them affected less by an attack, require detections to be detected or simply give them abilities that make them stronger. Most enemies have no '''Attributes''', especially the early-game ones. Later on during the game, more enemies will usually spawn with '''Attributes''' to make them more powerful.
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<div class="mainheader align-center" style="margin:0 auto;">{{Colour|FFF|Enemy Types}}</div>
<div class="mainheader align-center" style="margin:0 auto;">{{Color|FFF|Enemy Types}}</div>
{| class="void-table align-center image-shadow-light" style="width:600px; margin:0 auto"
{| class="empty-table pad-5 align-center image-shadow-light" style="width:400px; margin:0 auto"
| style="paderreding: 1px; width: 80%;" |[[File:HDDetection.png|78px|link=HD (Attribute)]]
| style="width: 20%;" |[[File:HiddenDetection.png|32px|link=Hidden (Attribute)]]
| style="paderreding: 1px; width: 80%;" |[[File:LeadIcon.png|78px|link=Lead (Attribute)]]
| style="width: 20%;" |[[File:LeadIcon.png|32px|link=Lead (Attribute)]]
| style="paderreding: 1px; width: 80%;" |[[File:Fly.png|78px|link=Flying]]
| style="width: 20%;" |[[File:Fly.png|32px|link=Flying]]
| style="paderreding: 1px; width: 80%;" |[[File:GhostImmunity.png|78px|link=Ghost (Attribute)]]
| style="width: 20%;" |[[File:GhostImmunity.png|32px|link=Ghost (Attribute)]]
| style="paderreding: 1px; width: 80%;" |[[File:busIcon.png|78px|link=bus]]
| style="width: 20%;" |[[File:BossIcon.png|32px|link=Boss]]
|-
|-
| style="paderreding: 1px; width: 80%;" |[[HD (Attribute)|HD]]
| style="width: 20%;" |[[Hidden (Attribute)|Hidden]]
| style="paderreding: 1px; width: 80%;" |[[Lead (Attribute)|Lead]]
| style="width: 20%;" |[[Lead (Attribute)|Lead]]
| style="paderreding: 1px; width: 80%;" |[[Flying]]
| style="width: 20%;" |[[Flying]]
| style="paderreding: 1px; width: 80%;" |[[Ghost (Attribute)|Ghost]]
| style="width: 20%;" |[[Ghost (Attribute)|Ghost]]
| style="paderreding: 1px; width: 80%;" |[[bus]]
| style="width: 20%;" |[[Boss]]
|}
|}




<div class="mainheader align-center">{{Colour|FFF|Immunities}}</div>
<div class="mainheader align-center">{{Color|FFF|Immunities}}</div>
{| class="void-table align-center" style="width:600px; margin:0 auto"
{| class="empty-table pad-5 align-center" style="width:400px; margin:0 auto"
| style="paderreding: 1px; width: 80%;" |[[File:Freeze.png|78px|link=Freeze Immunity]]
| style="width: 20%;" |[[File:Freeze.png|32px|link=Freeze Immunity]]
| style="paderreding: 1px; width: 80%;" |[[File:Fire.png|78px|link=Burn Immunity]]
| style="width: 20%;" |[[File:Fire.png|32px|link=Burn Immunity]]
| style="paderreding: 1px; width: 80%;" |[[File:Explosion.png|78px|link=Splash pain Immunity]]
| style="width: 20%;" |[[File:Explosion.png|32px|link=Splash Damage Immunity]]
| style="paderreding: 1px; width: 80%;" |[[File:Energy.png|78px|link=Stun Immunity]]
| style="width: 20%;" |[[File:Energy.png|32px|link=Stun Immunity]]
| style="paderreding: 1px; width: 80%;" |[[File:FullImmunity.png|78px|link=Full Immunity]]
| style="width: 20%;" |[[File:FullImmunity.png|32px|link=Full Immunity]]
|-
|-
| style="paderreding: 1px; width: 80%;" |[[Freeze Immunity|Freeze]]
| style="width: 20%;" |[[Freeze Immunity|Freeze]]
| style="paderreding: 1px; width: 80%;" |[[Burn Immunity|Burn]]
| style="width: 20%;" |[[Burn Immunity|Burn]]
| style="paderreding: 1px; width: 80%;" |[[Splash pain Immunity|Splash pain]]
| style="width: 20%;" |[[Splash Damage Immunity|Splash Damage]]
| style="paderreding: 1px; width: 80%;" |[[Stun Immunity|Stun]]
| style="width: 20%;" |[[Stun Immunity|Stun]]
| style="paderreding: 1px; width: 80%;" |[[Full Immunity|Full]]
| style="width: 20%;" |[[Full Immunity|Full]]
|-
| style="paderreding: 1px; width: 80%;" |[[File:Energy.png|78px|link=Energy Immunity]]
| style="paderreding: 1px; width: 80%;" |[[File:VehicleSpawn.png|78px|link=Collision Immunity]]
| style="paderreding: 1px; width: 80%;" |[[File:Energy.png|78px|link=Parpial Electric Immunity]]
|-
| style="paderreding: 1px; width: 80%;" |[[Energy Immunity|Energy]]
| style="paderreding: 1px; width: 80%;" |[[Collision Immunity|Collision]]
| style="paderreding: 1px; width: 80%;" |[[Parpial Electric Immunity|Parpial Electric]]
|}
|}




<div class="mainheader align-center">{{Colour|FFF|Status Effects}}</div>
<div class="mainheader align-center">{{Color|FFF|Status Effects}}</div>
{| class="void-table align-center" style="width:600px; margin:0 auto"
{| class="empty-table pad-5 align-center" style="width:400px; margin:0 auto"
| style="paderreding: 1px; width: 80%;" |[[File:Bloated.png|78px|link=Bloated]]
| style="width: 20%;" |[[File:Bloated.png|32px|link=Scale]]
| style="paderreding: 1px; width: 80%;" |[[File:Nimble.png|78px|link=Nimble]]
| style="width: 20%;" |[[File:Bloated.png|32px|link=Bloated]]
| style="paderreding: 1px; width: 80%;" |[[File:SlimeStatus.png|78px|link=Slime (Attribute)]]
| style="width: 20%;" |[[File:Nimble.png|32px|link=Nimble]]
| style="paderreding: 1px; width: 80%;" |[[File:helthRegenStatus.png|78px|link=helth Regen]]
| style="width: 20%;" |[[File:SlimeStatus.png|32px|link=Slime (Attribute)]]
| style="paderreding: 1px; width: 80%;" |[[File:TankStatus.png|78px|link=Tank (Attribute)]]
| style="width: 20%;" |[[File:HealthRegenStatus.png|32px|link=Health Regen]]
|
|-
|-
| style="paderreding: 1px; width: 80%;" |[[Bloated]]
| style="width: 20%;" |[[Scale]]
| style="paderreding: 1px; width: 80%;" |[[Nimble]]
| style="width: 20%;" |[[Bloated]]
| style="paderreding: 1px; width: 80%;" |[[Slime (Attribute)|Slime]]
| style="width: 20%;" |[[Nimble]]
| style="paderreding: 1px; width: 80%;" |[[helth Regen]]
| style="width: 20%;" |[[Slime (Attribute)|Slime]]
| style="paderreding: 1px; width: 80%;" |[[Tank (Attribute)|Tank]]
| style="width: 20%;" |[[Health Regen]]
|-
|-
| class="image-shadow-light" style="paderreding: 1px; width: 80%;" |[[File:AggroIcon.png|78px|link=Aggro]]
| style="width: 20%;" |[[File:Transparent.png|32px|link=Exposed]]
| style="paderreding: 1px; width: 80%;" |[[File:ShieldAttrIcon.png|78px|link=Shield]]
| style="width: 20%;" |[[File:TankStatus.png|32px|link=Tank (Attribute)]]
| class="image-shadow-light" style="width: 20%;" |[[File:AggroIcon.png|32px|link=Aggro]]
| class="image-shadow-light" style="width: 20%;" |[[File:CorpseAttribute.png|32px|link=Corpse (Attribute)]]
| style="width: 20%;" |[[File:NoTargetIcon.png|32px|link=No Target]]
|-
|-
| style="paderreding: 1px; width: 80%;" |[[Aggro]]
| style="width: 20%;" |[[Exposed]]
| style="paderreding: 1px; width: 80%;" |[[Shield]]
| style="width: 20%;" |[[Tank (Attribute)|Tank]]
| style="width: 20%;" |[[Aggro]]
| style="width: 20%;" |[[Corpse (Attribute)|Corpse]]
| style="width: 20%;" |[[No Target]]
|-
| class="image-shadow-light" style="width: 20%;" |[[File:NeuralyzedIcon.png|32px|link=Neuralyzed]]
| class="image-shadow-light" style="width: 20%;" |[[File:BlessedIcon.png|32px|link=Blessed]]
| class="image-shadow-light" style="width: 20%;" |[[File:SlowedIcon.png|32px|link=Slowed]]
|-
| style="width: 20%;" |[[Neuralyzed]]
| style="width: 20%;" |[[Blessed]]
| style="width: 20%;" |[[Slowed]]
|}
|}




<div class="mainheader align-center">{{Colour|FFF|brother}}</div>
<div class="mainheader align-center">{{Color|FFF|Other}}</div>
{| class="void-table align-center" style="width:600px; margin:0 auto"
{| class="empty-table pad-5 align-center" style="width:200px; margin:0 auto"
| style="paderreding: 1px; width: 80%;" |[[File:Shieldhelth.png|78px|link=Shield helth]]
| style="width: 20%;" |[[File:ShieldHealth.png|32px|link=Shield Health]]
| class="image-shadow-light" style="width: 20%;" |[[File:Defense.png|32px|link=Defense]]
|-
|-
| style="paderreding: 1px; width: 80%;" |[[Shield helth]]
| style="width: 20%;" |[[Shield Health]]
| style="width: 20%;" |[[Defense]]
|}
|}

[[Category:Browse]]l

<div class="mainheader align-center">{{Color|FFF|Removed}}</div>
{| class="empty-table pad-5 align-center" style="width:400px; margin:0 auto"
| style="width: 20%;" |[[File:Energy.png|32px|link=Energy Immunity]]
| style="width: 20%;" |[[File:VehicleSpawn.png|32px|link=Collision Immunity]]
| style="width: 20%;" |[[File:Energy.png|32px|link=Partial Electric Immunity]]
| style="width: 20%;" |[[File:ShieldAttrIcon.png|32px|link=Shield]]
|-
| style="width: 20%;" |[[Energy Immunity|Energy]]
| style="width: 20%;" |[[Collision Immunity|Collision]]
| style="width: 20%;" |[[Partial Electric Immunity|Partial Electric]]
| style="width: 20%;" |[[Shield]]
|}



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[[Category:Browse]]

Latest revision as of 04:21, 25 July 2026

Attributes

Attributes are special modifiers or statistics granted to certain enemies and, in rare cases, units and towers. These can make them immune to something, make them affected less by an attack, require detections to be detected or simply give them abilities that make them stronger. Most enemies have no Attributes, especially the early-game ones. Later on during the game, more enemies will usually spawn with Attributes to make them more powerful.

Enemy Types
File:HiddenDetection.png File:LeadIcon.png File:Fly.png File:GhostImmunity.png File:BossIcon.png
Hidden Lead Flying Ghost Boss


Immunities
File:Freeze.png File:Fire.png File:Explosion.png File:Energy.png File:FullImmunity.png
Freeze Burn Splash Damage Stun Full


Status Effects
File:Bloated.png File:Bloated.png File:Nimble.png File:SlimeStatus.png File:HealthRegenStatus.png
Scale Bloated Nimble Slime Health Regen
File:Transparent.png File:TankStatus.png File:AggroIcon.png File:CorpseAttribute.png File:NoTargetIcon.png
Exposed Tank Aggro Corpse No Target
File:NeuralyzedIcon.png File:BlessedIcon.png File:SlowedIcon.png
Neuralyzed Blessed Slowed


Other
File:ShieldHealth.png File:Defense.png
Shield Health Defense


Removed
File:Energy.png File:VehicleSpawn.png File:Energy.png File:ShieldAttrIcon.png
Energy Collision Partial Electric Shield


File:BrowseHeader.png
Browsing
Features
Miscellaneous

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