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{{Tabs|History}} <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Hardcore Rework Update (5 June 2026) – Present'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:BiologistIcon.png|100px]] |Map Unlock = [[Bathroom Approach]] Hard |Category = Exclusive |Role = Support |Cost = {{Money|650}} |Footprint = 1.5 |Sell Price = {{Money|250}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]0 (Tower)<br/>[[File:Damage Icon.png|20px|Damage]]6 ([[Sunflower]]) |Damage Type = Single ([[Sunflower]] & [[Nightshade (Unit)|Nightshade]])<br/>Splash ([[Ivy]])<br/>Poison ([[Ivy]]) |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1 (Tower)<br/>[[File:Cooldown Icon.png|20px|Firerate]]1.1 ([[Sunflower]]) |Hidden = {{Attr|Hidden|Level 2+}} ([[Sunflower]] only) |Range = [[File:Range Icon.png|20px|Range]]4 (Tower)<br/>[[File:Range Icon.png|20px|Range]]15 ([[Sunflower]])<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]1.5 (Deadzone Range) |Lead = {{Attr|Lead|Level 1+}} ([[Ivy]] only) |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8 |Fly = {{Attr|Fly|Level 3+}} ([[Nightshade (Unit)|Nightshade]] only) }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Bio Chemistry|Cost = {{Money|600}}|Image = [[File:BiologistUpgradeIcon1.png|100px]]|Information = {{CollapsibleUpgrade|Title = Upgraded Sunflower|Description = +4 Damage [[File:Damage Icon.png|20px|Damage]] +50 Health [[File:HealthIcon.png|20px|Health]]}} {{CollapsibleUpgrade|Title = Unlocks Ivy|Description = •8 Damage [[File:Damage Icon.png|20px|Damage]] •14 Range [[File:Range Icon.png|20px|Range]] •2 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •100 Health [[File:HealthIcon.png|20px|Health]] •20 Spawnrate [[File:Cooldown Icon.png|20px|Spawnrate]] •20 Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] •1 Poison Damage [[File:ToxicGunnerImmune.png|20px|Poison Damage]] •0.75s Poison Tick [[File:Cooldown Icon.png|20px|Poison Tick]] •4.5s Poison Time [[File:Cooldown Icon.png|20px|Poison Time]] •5% Slowdown [[File:Slowness.png|20px|Slowdown]] •20 Projectile Speed •Lead Detection {{Lead|Lead Detection}}}} Sell Price changes to {{Money|450}}}} {{Upgrade|Level = Level 2|Upgrade Title = Scientific Breakthrough|Cost = {{Money|1,850}}|Image = [[File:BiologistUpgradeIcon2.png|100px]]|Information = +1 Unit Queue {{CollapsibleUpgrade|Title = Upgraded Sunflower|Description = +2 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] +100 Health [[File:HealthIcon.png|20px|Health]] +Hidden Detection {{Hidden|Hidden Detection}}}} {{CollapsibleUpgrade|Title = Upgraded Ivy|Description = +4 Damage [[File:Damage Icon.png|20px|Damage]] +1.5 Range [[File:Range Icon.png|20px|Range]] 2 > 1.8 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +100 Health [[File:HealthIcon.png|20px|Health]] 3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] +1 Poison Damage [[File:ToxicGunnerImmune.png|20px|Poison Damage]] 5% > 7.5% Slowdown [[File:Slowness.png|20px|Slowdown]]}} Sell Price changes to {{Money|1,066}}}} {{Upgrade|Level = Level 3|Upgrade Title = Flower Power|Cost = {{Money|4,500}}|Image = [[File:BiologistUpgradeIcon3.png|100px]]|Information = {{CollapsibleUpgrade|Title = Upgraded Sunflower|Description = +16 Damage [[File:Damage Icon.png|20px|Damage]] +2.5 Range [[File:Range Icon.png|20px|Range]] •1.1 > 1 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +200 Health [[File:HealthIcon.png|20px|Health]]}} {{CollapsibleUpgrade|Title = Upgraded Ivy|Description = +13 Damage [[File:Damage Icon.png|20px|Damage]] +1.5 Range [[File:Range Icon.png|20px|Range]] +200 Health [[File:HealthIcon.png|20px|Health]] 4 > 4.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] +2 Poison Damage [[File:ToxicGunnerImmune.png|20px|Poison Damage]] 0.75 > 0.6 Poison Tick [[File:Cooldown Icon.png|20px|Poison Tick]]}} {{CollapsibleUpgrade|Title = Unlocks Nightshade|Description = •50 Damage [[File:Damage Icon.png|20px|Damage]] •30 Range [[File:Range Icon.png|20px|Range]] •3 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •20 Spawnrate [[File:Cooldown Icon.png|20px|Spawnrate]] •20 Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •400 Health [[File:HealthIcon.png|20px|Health]] •1 Confusion Time [[File:Slowness.png|20px|Confusion Time]] •4 Confusion Cooldown [[File:Slowness.png|20px|Confusion Cooldown]] •Flying Detection {{Flying|Flying Detection}}}} Sell Price changes to {{Money|2,566}}}} {{Upgrade|Level = Level 4|Upgrade Title = Botanical Berserker!|Cost = {{Money|20,000}}|Image = [[File:BiologistUpgradeIcon4.png|100px]]|Information = +1 Unit Queue {{CollapsibleUpgrade|Title = Upgraded Sunflower|Description = +27 Damage [[File:Damage Icon.png|20px|Damage]] +3 Range [[File:Range Icon.png|20px|Range]] 1 > 0.8 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +400 Health [[File:HealthIcon.png|20px|Health]]}} {{CollapsibleUpgrade|Title = Upgraded Ivy|Description = +20 Damage [[File:Damage Icon.png|20px|Damage]] +1.5 Range [[File:Range Icon.png|20px|Range]] 1.8 > 1.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +400 Health [[File:HealthIcon.png|20px|Health]] +1 Poison Damage [[File:ToxicGunnerImmune.png|20px|Poison Damage]] 0.6 > 0.65 Poison Tick [[File:Cooldown Icon.png|20px|Poison Tick]] 4.5 > 5.2 Poison Time [[File:Cooldown Icon.png|20px|Poison Time]] 7.5% > 12.5% Slowdown [[File:Slowness.png|20px|Slowdown]]}} {{CollapsibleUpgrade|Title = Upgraded Nightshade|Description = +85 Damage [[File:Damage Icon.png|20px|Damage]] +5 Range [[File:Range Icon.png|20px|Range]] 3 > 2.75 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +400 Health [[File:HealthIcon.png|20px|Health]] 1 > 1.25 Confusion Time [[File:Slowness.png|20px|Confusion Time]]}} Sell Price changes to {{Money|9,233}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $PDPS$ = Poison Damage / Poison Tick $CDPS$ = $DPS$ + $PDPS$ $MDPS$ = $DPS$ * Biologist Stats.Unit Queue $MPDPS$ = $PDPS$ * Biologist Stats.Unit Queue $MCDPS$ = ($DPS$ + $PDPS$) * Biologist Stats.Unit Queue $TED$ = Poison Damage * (Poison Time / Poison Tick) $CE$ = $TP$ / DPS $MCE$ = $TP$ / Max DPS $COST$ = 750; 600; 1850; 4500; 20000 $TP$ = $FNC-TOTAL-COST$ $BREF$ = <ref name="nobuff">Not affected by any buffs or debuffs.</ref> $MREF$ = <ref name="max">DPS is multiplied by the '''Biologist's''' unit queues.</ref> $IREF$ = <ref name="ivydps">DPS is multiplied by the '''Biologist's''' unit queues. As poison can only be applied to an enemy once, poison DPS will only be accounted for once.</ref> $TREF$ = <ref>Total Elapsed Damage is calculated as Poison Damage × (Poison Time ÷ Poison Tick).</ref> $FSE-UPGRADE$ = Bio Chemistry; Scientific Breakthrough; Flower Power; Botanical Berserker! $FSE-UPGRADEICON$ = 95317340543936; 91087216328467; 101480107243808; 121014188542772 $FSE-DETECTION$ = 2; 1; 3 $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="8" |Biologist Stats |- ! Level !! Cost !! Total Cost !! Firerate !! Range !! Deadzone Range !! Unit Queue !! Projectile Speed |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 4 || 1.5 || 1 || 5 |- | 1 || $R$ || $R$ || 1 || 4 || 1.5 || 1 || 5 |- | 2 || $R$ || $R$ || 1 || 4 || 1.5 || 2 || 5 |- | 3 || $R$ || $R$ || 1 || 4 || 1.5 || 2 || 5 |- | 4 || $R$ || $R$ || 1 || 4 || 1.5 || 3 || 5 |} </div> <tabber> |-|Sunflower = <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="12" |[[Sunflower]] Stats$BREF$ |- ! Level !! Health !! Damage !! Spawnrate !! Firerate !! Lifespan !! Range !! Detections !! DPS !! Max DPS$MREF$ !! Min Cost Efficiency !! Max Cost Efficiency$MREF$ |- | 0 || 50 || 6 || 20 || 1.1 || 20 || 15 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 1 || 100 || 10 || 20 || 1.1 || 20 || 15 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 2 || 200 || 12 || 20 || 1.1 || 20 || 17 || Hidden || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 3 || 400 || 28 || 20 || 1 || 20 || 19.5 || Hidden || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 4 || 800 || 55 || 20 || 0.8 || 20 || 22.5 || Hidden || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |} </div> |-|Ivy = <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="18" |[[Ivy]] Stats$BREF$ |- !Level !! Health !! Damage !! Poison Damage !! Spawnrate !! Firerate !! Poison Tick !! Lifespan !! Range !! Explosion Range !! Poison Time !! Slowdown !! Detections !! Total Elapsed Damage$TREF$ !! DPS !! Max DPS$IREF$ !! Min Cost Efficiency !! Max Cost Efficiency$IREF$ |- | 1 || 100 || 8 || 1 || 20 || 2 || 0.75 || 20 || 14 || 3 || 4.5 || 5% || Lead || $TED$ || $CDPS$<ref>$DPS$ Normal DPS + $PDPS$ Poison DPS</ref> || $MCDPS$<ref>$MDPS$ Normal DPS + $MPDPS$ Poison DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |- | 2 || 200 || 12 || 2 || 20 || 1.8 || 0.75 || 20 || 15.5 || 4 || 4.5 || 7.5% || Lead || $TED$ || $CDPS$<ref>$DPS$ Normal DPS + $PDPS$ Poison DPS</ref> || $MCDPS$<ref>$MDPS$ Normal DPS + $MPDPS$ Poison DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |- | 3 || 400 || 25 || 4 || 20 || 1.8 || 0.6 || 20 || 17 || 4.5 || 4.5 || 7.5% || Lead || $TED$ || $CDPS$<ref>$DPS$ Normal DPS + $PDPS$ Poison DPS</ref> || $MCDPS$<ref>$MDPS$ Normal DPS + $MPDPS$ Poison DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |- | 4 || 800 || 45 || 5 || 20 || 1.5 || 0.65 || 20 || 18.5 || 4.5 || 5.2 || 12.5% || Lead || $TED$ || $CDPS$<ref>$DPS$ Normal DPS + $PDPS$ Poison DPS</ref> || $MCDPS$<ref>$MDPS$ Normal DPS + $MPDPS$ Poison DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |} </div> |-|Nightshade = <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="14" |[[Nightshade (Unit)|Nightshade]] Stats$BREF$ |- ! Level !! Health !! Damage !! Spawnrate !! Firerate !! Lifespan !! Range !! Confusion Time !! Confusion Cooldown !! Detections !! DPS !! Max DPS$MREF$ !! Min Cost Efficiency !! Max Cost Efficiency$MREF$ |- | 3 || 400 || 50 || 20 || 3 || 20 || 30 || 1 || 4 || Flying || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 4 || 800 || 135 || 20 || 2.75 || 20 || 35 || 1.25 || 4 || Flying || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |} </div> </tabber> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Ducky Revenge Update (16 April 2025) – Hardcore Rework Update (5 June 2026)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:BiologistIcon.png|100px]] |Map Unlock = [[Bathroom Approach]] Hard |Category = Exclusive |Role = Support |Cost = {{Money|650}} |Footprint = 1.5 |Sell Price = {{Money|250}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]0 (Tower)<br/>[[File:Damage Icon.png|20px|Damage]]6 ([[Sunflower]]) |Damage Type = Single ([[Sunflower]] & [[Nightshade (Unit)|Nightshade]])<br/>Splash ([[Ivy]])<br/>Poison ([[Ivy]]) |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1 (Tower)<br/>[[File:Cooldown Icon.png|20px|Firerate]]1.125 ([[Sunflower]]) |Hidden = {{Attr|Hidden|Level 2+}} ([[Sunflower]] only) |Range = [[File:Range Icon.png|20px|Range]]4 (Tower)<br/>[[File:Range Icon.png|20px|Range]]15 ([[Sunflower]])<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]1.5 (Deadzone Range) |Lead = {{Attr|Lead|Level 1+}} ([[Ivy]] only) |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8 |Fly = {{Attr|Fly|Level 3+}} ([[Nightshade (Unit)|Nightshade]] only) }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Bio Chemistry|Cost = {{Money|600}}|Image = [[File:BiologistUpgradeIcon1.png|100px]]|Information = {{CollapsibleUpgrade|Title = Upgraded Sunflower|Description = +4 Damage [[File:Damage Icon.png|20px|Damage]] +50 Health [[File:HealthIcon.png|20px|Health]]}} {{CollapsibleUpgrade|Title = Unlocks Ivy|Description = •8 Damage [[File:Damage Icon.png|20px|Damage]] •14 Range [[File:Range Icon.png|20px|Range]] •2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •100 Health [[File:HealthIcon.png|20px|Health]] •20 Spawnrate [[File:Cooldown Icon.png|20px|Spawnrate]] •20 Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] •1 Poison Damage [[File:ToxicGunnerImmune.png|20px|Poison Damage]] •0.75s Poison Tick [[File:Cooldown Icon.png|20px|Poison Tick]] •4.5s Poison Time [[File:Cooldown Icon.png|20px|Poison Time]] •5% Slowdown [[File:Slowness.png|20px|Slowdown]] •20 Projectile Speed •Lead Detection {{Lead|Lead Detection}}}} Sell Price changes to {{Money|450}}}} {{Upgrade|Level = Level 2|Upgrade Title = Scientific Breakthrough|Cost = {{Money|1,850}}|Image = [[File:BiologistUpgradeIcon2.png|100px]]|Information = +1 Unit Queue {{CollapsibleUpgrade|Title = Upgraded Sunflower|Description = +2 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] +100 Health [[File:HealthIcon.png|20px|Health]] +Hidden Detection {{Hidden|Hidden Detection}}}} {{CollapsibleUpgrade|Title = Upgraded Ivy|Description = +4 Damage [[File:Damage Icon.png|20px|Damage]] +1.5 Range [[File:Range Icon.png|20px|Range]] 2.025 > 1.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +100 Health [[File:HealthIcon.png|20px|Health]] 3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] +1 Poison Damage [[File:ToxicGunnerImmune.png|20px|Poison Damage]] 5% > 7.5% Slowdown [[File:Slowness.png|20px|Slowdown]]}} Sell Price changes to {{Money|1,066}}}} {{Upgrade|Level = Level 3|Upgrade Title = Flower Power|Cost = {{Money|4,500}}|Image = [[File:BiologistUpgradeIcon3.png|100px]]|Information = {{CollapsibleUpgrade|Title = Upgraded Sunflower|Description = +16 Damage [[File:Damage Icon.png|20px|Damage]] +2.5 Range [[File:Range Icon.png|20px|Range]] •1.125 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +200 Health [[File:HealthIcon.png|20px|Health]]}} {{CollapsibleUpgrade|Title = Upgraded Ivy|Description = +13 Damage [[File:Damage Icon.png|20px|Damage]] +1.5 Range [[File:Range Icon.png|20px|Range]] +200 Health [[File:HealthIcon.png|20px|Health]] 4 > 4.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] +2 Poison Damage [[File:ToxicGunnerImmune.png|20px|Poison Damage]] 0.75 > 0.6 Poison Tick [[File:Cooldown Icon.png|20px|Poison Tick]]}} {{CollapsibleUpgrade|Title = Unlocks Nightshade|Description = •50 Damage [[File:Damage Icon.png|20px|Damage]] •30 Range [[File:Range Icon.png|20px|Range]] •3.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •20 Spawnrate [[File:Cooldown Icon.png|20px|Spawnrate]] •20 Lifespan [[File:Cooldown Icon.png|20px|Lifespan]] •400 Health [[File:HealthIcon.png|20px|Health]] •1 Confusion Time [[File:Slowness.png|20px|Confusion Time]] •4 Confusion Cooldown [[File:Slowness.png|20px|Confusion Cooldown]] •Flying Detection {{Flying|Flying Detection}}}} Sell Price changes to {{Money|2,566}}}} {{Upgrade|Level = Level 4|Upgrade Title = Botanical Berserker!|Cost = {{Money|20,000}}|Image = [[File:BiologistUpgradeIcon4.png|100px]]|Information = +1 Unit Queue {{CollapsibleUpgrade|Title = Upgraded Sunflower|Description = +27 Damage [[File:Damage Icon.png|20px|Damage]] +3 Range [[File:Range Icon.png|20px|Range]] 1.025 > 0.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +400 Health [[File:HealthIcon.png|20px|Health]]}} {{CollapsibleUpgrade|Title = Upgraded Ivy|Description = +20 Damage [[File:Damage Icon.png|20px|Damage]] +1.5 Range [[File:Range Icon.png|20px|Range]] 1.825 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +400 Health [[File:HealthIcon.png|20px|Health]] +1 Poison Damage [[File:ToxicGunnerImmune.png|20px|Poison Damage]] 0.6 > 0.65 Poison Tick [[File:Cooldown Icon.png|20px|Poison Tick]] 4.5 > 5.2 Poison Time [[File:Cooldown Icon.png|20px|Poison Time]] 7.5% > 12.5% Slowdown [[File:Slowness.png|20px|Slowdown]]}} {{CollapsibleUpgrade|Title = Upgraded Nightshade|Description = +85 Damage [[File:Damage Icon.png|20px|Damage]] +5 Range [[File:Range Icon.png|20px|Range]] 3.025 > 2.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +400 Health [[File:HealthIcon.png|20px|Health]] 1 > 1.25 Confusion Time [[File:Slowness.png|20px|Confusion Time]]}} Sell Price changes to {{Money|9,233}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $PDPS$ = Poison Damage / Poison Tick $CDPS$ = $DPS$ + $PDPS$ $MDPS$ = $DPS$ * Biologist Stats.Unit Queue $MPDPS$ = $PDPS$ * Biologist Stats.Unit Queue $MCDPS$ = ($DPS$ + $PDPS$) * Biologist Stats.Unit Queue $TED$ = Poison Damage * (Poison Time / Poison Tick) $CE$ = $TP$ / DPS $MCE$ = $TP$ / Max DPS $COST$ = 750; 600; 1850; 4500; 20000 $TP$ = $FNC-TOTAL-COST$ $FNC-ROFBUG$ = Firerate $BREF$ = <ref name="nobuff">Not affected by any buffs or debuffs.</ref> $MREF$ = <ref name="max">DPS is multiplied by the '''Biologist's''' unit queues.</ref> $IREF$ = <ref name="ivydps">DPS is multiplied by the '''Biologist's''' unit queues. As poison can only be applied to an enemy once, poison DPS will only be accounted for once.</ref> $TREF$ = <ref>Total Elapsed Damage is calculated as Poison Damage × (Poison Time ÷ Poison Tick).</ref> $FSE-UPGRADE$ = Bio Chemistry; Scientific Breakthrough; Flower Power; Botanical Berserker! $FSE-UPGRADEICON$ = 95317340543936; 91087216328467; 101480107243808; 121014188542772 $FSE-DETECTION$ = 2; 1; 3 $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="8" |Biologist Stats |- ! Level !! Cost !! Total Cost !! Firerate !! Range !! Deadzone Range !! Unit Queue !! Projectile Speed |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 4 || 1.5 || 1 || 5 |- | 1 || $R$ || $R$ || 1 || 4 || 1.5 || 1 || 5 |- | 2 || $R$ || $R$ || 1 || 4 || 1.5 || 2 || 5 |- | 3 || $R$ || $R$ || 1 || 4 || 1.5 || 2 || 5 |- | 4 || $R$ || $R$ || 1 || 4 || 1.5 || 3 || 5 |} </div> <tabber> |-|Sunflower = <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="12" |[[Sunflower]] Stats$BREF$ |- ! Level !! Health !! Damage !! Spawnrate !! Firerate !! Lifespan !! Range !! Detections !! DPS !! Max DPS$MREF$ !! Min Cost Efficiency !! Max Cost Efficiency$MREF$ |- | 0 || 50 || 6 || 20 || 1.1 || 20 || 15 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 1 || 100 || 10 || 20 || 1.1 || 20 || 15 || N/A || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 2 || 200 || 12 || 20 || 1.1 || 20 || 17 || Hidden || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 3 || 400 || 28 || 20 || 1 || 20 || 19.5 || Hidden || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 4 || 800 || 55 || 20 || 0.8 || 20 || 22.5 || Hidden || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |} </div> |-|Ivy = <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="18" |[[Ivy]] Stats$BREF$ |- !Level !! Health !! Damage !! Poison Damage !! Spawnrate !! Firerate !! Poison Tick !! Lifespan !! Range !! Explosion Range !! Poison Time !! Slowdown !! Detections !! Total Elapsed Damage$TREF$ !! DPS !! Max DPS$IREF$ !! Min Cost Efficiency !! Max Cost Efficiency$IREF$ |- | 1 || 100 || 8 || 1 || 20 || 2 || 0.75 || 20 || 14 || 3 || 4.5 || 5% || Lead || $TED$ || $CDPS$<ref>$DPS$ Normal DPS + $PDPS$ Poison DPS</ref> || $MCDPS$<ref>$MDPS$ Normal DPS + $MPDPS$ Poison DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |- | 2 || 200 || 12 || 2 || 20 || 1.8 || 0.75 || 20 || 15.5 || 4 || 4.5 || 7.5% || Lead || $TED$ || $CDPS$<ref>$DPS$ Normal DPS + $PDPS$ Poison DPS</ref> || $MCDPS$<ref>$MDPS$ Normal DPS + $MPDPS$ Poison DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |- | 3 || 400 || 25 || 4 || 20 || 1.8 || 0.6 || 20 || 17 || 4.5 || 4.5 || 7.5% || Lead || $TED$ || $CDPS$<ref>$DPS$ Normal DPS + $PDPS$ Poison DPS</ref> || $MCDPS$<ref>$MDPS$ Normal DPS + $MPDPS$ Poison DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |- | 4 || 800 || 45 || 5 || 20 || 1.5 || 0.65 || 20 || 18.5 || 4.5 || 5.2 || 12.5% || Lead || $TED$ || $CDPS$<ref>$DPS$ Normal DPS + $PDPS$ Poison DPS</ref> || $MCDPS$<ref>$MDPS$ Normal DPS + $MPDPS$ Poison DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}} |} </div> |-|Nightshade = <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="14" |[[Nightshade (Unit)|Nightshade]] Stats$BREF$ |- ! Level !! Health !! Damage !! Spawnrate !! Firerate !! Lifespan !! Range !! Confusion Time !! Confusion Cooldown !! Detections !! DPS !! Max DPS$MREF$ !! Min Cost Efficiency !! Max Cost Efficiency$MREF$ |- | 3 || 400 || 50 || 20 || 3 || 20 || 30 || 1 || 4 || Flying || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 4 || 800 || 135 || 20 || 2.75 || 20 || 35 || 1.25 || 4 || Flying || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |} </div> </tabber> </nowiki>}} </center> </div> </div> ==Notes== <references/> __NOTOC__ {{TowerNavBox}}
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