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{{SameName|Charge|[[Charge|Enemy]] β’ [[Charge (Item)|Interactable]]}} {{RemovedSandboxOnly|date=29th of October 2020}} {{For|[[Bolt]]|[[Shock]]}} {{Zombie |title1 = Charge |image1 = ChargeIcon.png |mode_appearance = [[Sandbox Mode|Sandbox]] via:<br/>[[Golden Mode|{{Color|GoldenMode}}]] |first_wave_appearance = 26 |base_hp = [[File:HealthIcon.png|20px|Health]]160 |speed = [[File:SpeedIcon.png|20px|Speed]]Very Fast (8) |cash = {{Money|5}} on death |spawned_by = *[[Mystery]] (Golden, wave 27 onwards) *[[Uber Mystery]] (Formerly) |hidden = No |fly = No |ghost = No |lead = No |immunity = {{Attr|Stun}} }} {{QuoteContainer|{{QuoteBox|New fast enemy incoming!|Beginning of Wave 26 ([[Golden Mode|Golden]])}}}} __TOC__ ==Description== The '''Charge''' is a very fast [[Enemies|enemy]] that appeared in [[Golden Mode|Golden]] mode, which is only accessible through [[Sandbox Mode|Sandbox]] mode. It is noticeably faster than most enemies in the game. However, it has low health compared to other enemies that spawn around the same time in [[Golden Mode|Golden]] mode. It has the [[Stun Immunity]], meaning it only gets slowed down by stuns instead of being stunned and it cannot be knocked back. The '''Charge''' could be spawned from the [[Mystery]] upon its death in [[Golden Mode|Golden]] mode, from wave 27 onwards. ==Appearance== {{Tabber |Current |The '''Charge''' has a red granite torso and legs, with 67% of its head and left arm being neon blue. It is slightly smaller than an average enemy. The rest of its head and right arm is neon red. On its torso was a neon light blue lightning bolt. It wears white snow goggles as well as two metal armbands around its arms, one higher on the blue arm and the other lower on the red arm. Blue sparks are emitted from its torso. It is faceless. |Version 1 |The '''Charge''' had a red granite torso and legs, with 67% of its head and left arm being neon blue. It was slightly smaller than an average enemy. The rest of its head and right arm was neon red. On its torso was a neon light blue lightning bolt. It wore white snow goggles as well as two metal armbands around its arms, one higher on the blue arm and the other lower on the red arm. Blue sparks were emitted from its torso. }} ==Strategy== *Using towers that can slow down the '''Charge''', such as the [[Electroshocker]], [[Frost Blaster]], [[Pyromancer]] and [[Freezer]], are highly recommended. **Be aware that stunning towers like the [[Electroshocker]] will only slow the '''Charge''' down instead of stunning it. *'''Charges''' mostly spawn in groups, so splash damage towers such as the [[Rocketeer]] and [[Mortar]] are recommended. You may also want other towers with high range, such as the [[Turret]] or [[Ranger]], to assist with any '''Charges''' that survive. **Placement is crucial. Even with a tower's high range, the '''Charge''' can still pass through if the tower does not have enough map coverage. **Using the [[Commander]] to boost firerate will help. *The [[Military Base]]'s [[Tank (Unit)|Tanks]] and [[Railgun Tank]]s can absorb damage from damaged '''Charges''' quite easily while also being able to damage them. ==Gallery== {{Gallery| {{GalleryHeader|Other Variants}} <gallery> Charge.png|Unused '''Charge''' appearance (added 29 October 2020) ChargePreOverhaul.png|First version (13 October 2019 β 29 October 2020) </gallery> {{GalleryHeader|Corpse Variants}} <gallery> ChargeCorpseV2.png|Second [[Corpse (Enemy)|Corpse]] variant, current version (12 March 2025 β Present) </gallery> {{GalleryHeader|Trailers}} <gallery> Tower Defense Simulator Trailer|'''Charge''' in the game trailer. </gallery> {{GalleryHeader|Miscellaneous}} <gallery> ChargeIconIG.png|'''Charge''' on its [[Index]] icon. </gallery> }} ==Trivia== *It was hinted that the '''Charge''' may be a fusion between the [[Bolt]] and [[Glitch]], judging by its asymmetrical looks. **The '''Charge''' originally had a more stable running animation compared to the [[Bolt]]. *When the [[Uber Mystery]] was in the game, it had a chance to spawn the '''Charge''' on [[Fallen Mode|Fallen]] mode when it died, despite the '''Charge''' only naturally spawning on [[Golden Mode|Golden]] mode. *The '''Charge's''' goggles are a re-textured version of the {{RLinkC|833772989|Laser Spec Special Forces Goggles}} accessory from the Roblox catalog. ==Update History== *'''13 October 2019''' - [[Release v1.0|Release v1.0.0]] **'''Charge''' added. *'''14 February 2020''' - [[Release v1.7|Release v1.7.1]] **[[Partial Electric Immunity]] added. *'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0]] **'''Charge''' removed. **'''NOTE''': While the '''Charge''' was removed in the [[Overhaul v1.0|Overhaul Update]], multiple changes were made to it, though they could never be seen in-game due to its removal. These are: ***Animation changed. ***[[Partial Electric Immunity]] replaced with [[Energy Immunity]]. *'''17 December 2024''' - [[v1.46.0|v1.46.4]] **'''Charge''' now appears in [[Golden Mode|Golden]] mode, if activated through [[Sandbox Mode|Sandbox]] mode. ***Because of changes made with updates, its appearance has been updated and its [[Partial Electric Immunity]] has been replaced with the [[Stun Immunity]]. *'''17 December 2024''' - [[v1.46.0|v1.46.5]] **'''Charge''' no longer appears in [[Golden Mode|Golden]] mode, as it has been removed. *'''12 February 2025''' - [[v1.53.0|v1.53.3a]] **'''Charge''' now appears in [[Golden Mode|Golden]] mode, if activated through [[Sandbox Mode|Sandbox]] mode. {{Golden|[[Shadow Boss]]|Wave 24|Charge|Wave 26|[[Mystery Boss]]|Wave 29}} {{ZombieNavBox}}
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