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{{Tabs|History}} ''To see the statistics of this tower without the [[Firerate Bug]], visit the [[Firerate Bug/Commando|Firerate Bug]] page.'' <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Hardcore Rework Update (5 June 2026) β Present'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:NewCommandoIcon.png|100px]] |Map Unlock = [[Area 51 Event]] Normal+ |Category = Exclusive |Role = Offense |Cost = {{Money|2,150}} |Footprint = 1.5 |Sell Price = {{Money|716}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]5 |Damage Type = Pierce<br/>Splash (Level 3+) |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.225 |Hidden = {{Hidden|Hidden Detection}}Level 2+<ref name="hd">From Level 3, its missiles may hit [[Hidden|Hidden]] enemies if they are caught in their explosions. Starting from Level 0, the '''Commando's''' piercing can also hit enemies indirectly, if there is another detectable enemy nearby.</ref> |Range = [[File:Range Icon.png|20px|Range]]16 |Lead = {{Lead|Lead Detection}}Level 3+ ([[Splash Damage]] only) |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8 |Fly = {{Flying|Flying Detection}}Level 0+ }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Recon Mission|Cost = {{Money|935}}|Image = [[File:CommandoLevel1.png|100px]]|Information = 0.225 > 0.17 Firerate [[File:Cooldown Icon.png|20px|Firerate]] {{CollapsibleUpgrade|Title = Upgraded Ammo|Description = 2.25 > 2 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]}} Sell Price changes to {{Money|1,028}}}} {{Upgrade|Level = Level 2|Upgrade Title = Titanium Rounds|Cost = {{Money|2,850}}|Image = [[File:CommandoLevel2.png|100px]]|Information = +Hidden Detection {{Hidden|Hidden Detection}} +1.5 Range [[File:Range Icon.png|20px|Range]] +2 Damage [[File:Damage Icon.png|20px|Damage]] 0.17 > 0.14 Firerate [[File:Cooldown Icon.png|20px|Firerate]] {{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +15 Ammo [[File:Damage Icon.png|20px|Ammo]]}} Sell Price changes to {{Money|1,978}}}} {{Upgrade|Level = Level 3|Upgrade Title = Jericho Missiles|Cost = {{Money|8,115}}|Image = [[File:CommandoLevel3.png|100px]]|Information = +7 Damage [[File:Damage Icon.png|20px|Damage]] {{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +15 Ammo [[File:Damage Icon.png|20px|Ammo]] 2 > 1.5 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]}} {{CollapsibleUpgrade|Title = Concussive Missiles|Description = β’275 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]] β’2 Missile Count β’0.5 Stun Time [[File:Slowness.png|20px|Stun Time]] β’35 Missile Range [[File:Range Icon.png|20px|Missile Range]] β’1.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] β’80 Missile Lifespan [[File:Cooldown Icon.png|20px|Missile Lifespan]] β’20 Ability Cooldown [[File:Cooldown Icon.png|20px|Ability Cooldown]]}} Sell Price changes to {{Money|4,683}}}} {{Upgrade|Level = Level 4|Upgrade Title = Death & Taxes|Cost = {{Money|25,000}}|Image = [[File:CommandoLevel4.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]] +9 Damage [[File:Damage Icon.png|20px|Damage]] 0.14 > 0.1 Firerate [[File:Cooldown Icon.png|20px|Firerate]] {{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +20 Ammo [[File:Damage Icon.png|20px|Ammo]] 1.5 > 1.25 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]}} {{CollapsibleUpgrade|Title = Upgraded Missile|Description = +50 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]] +2 Missile Count 0.5 > 1 Stun Time [[File:Slowness.png|20px|Stun Time]] +5 Missile Range [[File:Range Icon.png|20px|Missile Range]] 20 > 10 Ability Cooldown [[File:Cooldown Icon.png|20px|Ability Cooldown]]}} {{CollapsibleUpgrade|Title = Really Cool Armor|Description = May or may not be stolen from [[Area 51]].}} Sell Price changes to {{Money|12,988}}}} ==Ability== {{Ability|Level Unlock = Level 3+|Cooldown Time= 20s Cooldown (Level 3) β’ 10s Cooldown (Level 4)|Ability Title = Missile|Image = [[File:MissileAbility.png|100px]]|Information = Fires out two and at Level 4 four missiles at selected area. Missile range is double of regular range. Reloads one missile per cooldown. }} ==Statistics== {{neow|<nowiki> <var> $DPS$ = (Ammo * Damage) / (Ammo * Firerate + Reload Time) $SDPS$ = [[Splash Damage]] / Ability Cooldown $CDPS$ = DPS + Missile Stats.DPS $MRNG$ = Tower Stats.Range * 2 $CE$ = Total Cost / Combined DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 2150; 935; 2850; 8115; 25000 $FSE-DETECTION$ = 2; ; 0 $FSE-UPGRADE$ = Recon Mission; Titanium Rounds; Jericho Missiles; Death & Taxes $FSE-UPGRADEICON$ = 119448063654848; 72540829223100; 111526844050563; 113494545335861 $DREF$ = <ref>DPS is calculated as (Ammo x Damage) Γ· (Ammo x Firerate + Reload Time).</ref> $DREF2$ = <ref>DPS is calculated as Splash Damage Γ· Ability Cooldown.</ref> $CREF$ = <ref>Includes both the DPS from the guns and the missiles</ref> $CEREF$ = <ref>Cost efficiency uses combined DPS.</ref> $SREF$ = <ref>Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="12" | Tower Stats |- ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Reload Time !! Ammo !! Max Hits !! Range !! DPS$DREF$ !! Combined DPS$CREF$ !! Cost Efficiency$CEREF$ |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || 0.225 || 2.25 || 30 || 2 || 16 || $DPS$ || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 5 || 0.17 || 2 || 30 || 2 || 16 || $DPS$ || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 7 || 0.14 || 2 || 45 || 2 || 17.5 || $DPS$ || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 14 || 0.14 || 1.5 || 60 || 2 || 17.5 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 23 || 0.1 || 1.25 || 80 || 2 || 20 || $DPS$ || $CDPS$ || {{Money|$CE$}} |} </div> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="9" | Missile Stats |- ! Level !! [[Splash Damage]]$SREF$ !! Ability Cooldown !! Missile Count !! Stun Time !! Missile Lifespan !! Missile Range !! Explosion Range !! DPS$DREF2$ |- | 3 || 275 || 20 || 2 || 0.5 || 80 || $MRNG$ || 1.5 || $SDPS$ |- | 4 || 325 || 10 || 4 || 1 || 80 || $MRNG$ || 1.5 ||$SDPS$ |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Saboteur Update (22 April 2026) β Hardcore Rework Update (5 June 2026)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:NewCommandoIcon.png|100px]] |Map Unlock = [[Area 51 Event]] Normal+ |Category = Exclusive |Role = Offense |Cost = {{Money|2,150}} |Footprint = 1.5 |Sell Price = {{Money|716}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]5 |Damage Type = Pierce<br/>Splash (Level 3+) |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.225 |Hidden = {{Hidden|Hidden Detection}}Level 2+<ref name="hd">From Level 3, its missiles may hit [[Hidden|Hidden]] enemies if they are caught in their explosions. Starting from Level 0, the '''Commando's''' piercing can also hit enemies indirectly, if there is another detectable enemy nearby.</ref> |Range = [[File:Range Icon.png|20px|Range]]16 |Lead = {{Lead|Lead Detection}}Level 3+ ([[Splash Damage]] only) |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8 |Fly = {{Flying|Flying Detection}}Level 0+ }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Recon Mission|Cost = {{Money|935}}|Image = [[File:CommandoLevel1.png|100px]]|Information = 0.225 > 0.167 Firerate [[File:Cooldown Icon.png|20px|Firerate]] {{CollapsibleUpgrade|Title = Upgraded Ammo|Description = 2.25 > 2 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]}} Sell Price changes to {{Money|1,028}}}} {{Upgrade|Level = Level 2|Upgrade Title = Titanium Rounds|Cost = {{Money|2,850}}|Image = [[File:CommandoLevel2.png|100px]]|Information = +Hidden Detection {{Hidden|Hidden Detection}} +1.5 Range [[File:Range Icon.png|20px|Range]] +3 Damage [[File:Damage Icon.png|20px|Damage]] {{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +15 Ammo [[File:Damage Icon.png|20px|Ammo]]}} Sell Price changes to {{Money|1,978}}}} {{Upgrade|Level = Level 3|Upgrade Title = Jericho Missiles|Cost = {{Money|8,115}}|Image = [[File:CommandoLevel3.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]] {{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +15 Ammo [[File:Damage Icon.png|20px|Ammo]] 2 > 1.5 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]}} {{CollapsibleUpgrade|Title = Concussive Missiles|Description = β’275 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]] β’2 Missile Count β’0.5 Stun Time [[File:Slowness.png|20px|Stun Time]] β’35 Missile Range [[File:Range Icon.png|20px|Missile Range]] β’1.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] β’80 Missile Lifespan [[File:Cooldown Icon.png|20px|Missile Lifespan]] β’20 Ability Cooldown [[File:Cooldown Icon.png|20px|Ability Cooldown]]}} Sell Price changes to {{Money|4,683}}}} {{Upgrade|Level = Level 4|Upgrade Title = Death & Taxes|Cost = {{Money|25,000}}|Image = [[File:CommandoLevel4.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]] +12 Damage [[File:Damage Icon.png|20px|Damage]] 0.167 > 0.125 Firerate [[File:Cooldown Icon.png|20px|Firerate]] {{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +20 Ammo [[File:Damage Icon.png|20px|Ammo]] 1.5 > 1.25 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]}} {{CollapsibleUpgrade|Title = Upgraded Missile|Description = +50 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]] +2 Missile Count 0.5 > 1 Stun Time [[File:Slowness.png|20px|Stun Time]] +5 Missile Range [[File:Range Icon.png|20px|Missile Range]] 20 > 10 Ability Cooldown [[File:Cooldown Icon.png|20px|Ability Cooldown]]}} {{CollapsibleUpgrade|Title = Really Cool Armor|Description = May or may not be stolen from [[Area 51]].}} Sell Price changes to {{Money|12,988}}}} ==Ability== {{Ability|Level Unlock = Level 3+|Cooldown Time= 20s Cooldown (Level 3) β’ 10s Cooldown (Level 4)|Ability Title = Missile|Image = [[File:MissileAbility.png|100px]]|Information = Fires out two and at Level 4 four missiles at selected area. Missile range is double of regular range. Reloads one missile per cooldown. }} ==Statistics== {{neow|<nowiki> <var> $DPS$ = (Ammo * Damage) / (Ammo * Firerate + Reload Time) $SDPS$ = [[Splash Damage]] / Ability Cooldown $CDPS$ = DPS + Missile Stats.DPS $MRNG$ = Tower Stats.Range * 2 $CE$ = Total Cost / Combined DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 2150; 935; 2850; 8115; 25000 $FSE-DETECTION$ = 2; ; 0 $FSE-UPGRADE$ = Recon Mission; Titanium Rounds; Jericho Missiles; Death & Taxes $FSE-UPGRADEICON$ = 119448063654848; 72540829223100; 111526844050563; 113494545335861 $FNC-ROFBUG$ = Firerate $DREF$ = <ref name="DPS3">DPS is calculated as (Ammo x Damage) Γ· (Ammo x Firerate + Reload Time).</ref> $DREF2$ = <ref name="MDPS">DPS is calculated as Splash Damage Γ· Ability Cooldown.</ref> $CREF$ = <ref name="CDPS">Includes both the DPS from the guns and the missiles</ref> $CEREF$ = <ref name="CE">Cost efficiency uses combined DPS.</ref> $SREF$ = <ref name="Splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="12" | Tower Stats |- ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Reload Time !! Ammo !! Max Hits !! Range !! DPS$DREF$ !! Combined DPS$CREF$ !! Cost Efficiency$CEREF$ |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || 0.2 || 2.25 || 30 || 2 || 16 || $DPS$ || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 5 || 0.14 || 2 || 30 || 2 || 16 || $DPS$ || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 8 || 0.14 || 2 || 45 || 2 || 17.5 || $DPS$ || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 16 || 0.14 || 1.5 || 60 || 2 || 17.5 || $DPS$ || $CDPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 28 || 0.1 || 1.25 || 80 || 2 || 20 || $DPS$ || $CDPS$ || {{Money|$CE$}} |} </div> <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="9" | Missile Stats |- ! Level !! [[Splash Damage]]$SREF$ !! Ability Cooldown !! Missile Count !! Stun Time !! Missile Lifespan !! Missile Range !! Explosion Range !! DPS$DREF2$ |- | 3 || 275 || 20 || 2 || 0.5 || 80 || $MRNG$ || 1.5 || $SDPS$ |- | 4 || 325 || 10 || 4 || 1 || 80 || $MRNG$ || 1.5 ||$SDPS$ |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''3 September 2025 β Saboteur Update (22 April 2026)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:NewCommandoIcon.png|100px]] |Map Unlock = [[Area 51 Event]] Normal+ |Category = Exclusive |Role = Offense |Cost = {{Money|2,350}} |Footprint = 1.5 |Sell Price = {{Money|783}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]5 |Damage Type = Pierce<br/>Splash (Level 3+) |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.225 |Hidden = {{Hidden|Hidden Detection}}Level 2+<ref name="hd">From Level 3, its missiles may hit [[Hidden|Hidden]] enemies if they are caught in their explosions. Starting from Level 0, the '''Commando's''' piercing can also hit enemies indirectly, if there is another detectable enemy nearby.</ref> |Range = [[File:Range Icon.png|20px|Range]]13 |Lead = {{Lead|Lead Detection}}Level 3+ ([[Splash Damage]] only) |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8 |Fly = {{Flying|Flying Detection}}Level 0+ }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Recon Mission|Cost = {{Money|935}}|Image = [[File:CommandoLevel1.png|100px]]|Information = 0.225 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]] {{CollapsibleUpgrade|Title = Upgraded Ammo|Description = 3 > 2 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]}} Sell Price changes to {{Money|1,095}}}} {{Upgrade|Level = Level 2|Upgrade Title = Titanium Rounds|Cost = {{Money|3,250}}|Image = [[File:CommandoLevel2.png|100px]]|Information = +Hidden Detection {{Hidden|Hidden Detection}} +1.5 Range [[File:Range Icon.png|20px|Range]] +3 Damage [[File:Damage Icon.png|20px|Damage]] {{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +15 Ammo [[File:Damage Icon.png|20px|Ammo]]}} Sell Price changes to {{Money|2,178}}}} {{Upgrade|Level = Level 3|Upgrade Title = Jericho Missiles|Cost = {{Money|8,500}}|Image = [[File:CommandoLevel3.png|100px]]|Information = 0.175 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +1.5 Range [[File:Range Icon.png|20px|Range]] +7 Damage [[File:Damage Icon.png|20px|Damage]] {{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +15 Ammo [[File:Damage Icon.png|20px|Ammo]] 2 > 1.5 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]}} {{CollapsibleUpgrade|Title = Concussive Missiles|Description = β’100 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]] β’2 Missile Count β’0.5 Stun Time [[File:Slowness.png|20px|Stun Time]] β’32 Missile Range [[File:Range Icon.png|20px|Missile Range]] β’4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] β’360 Missile Lifespan [[File:Cooldown Icon.png|20px|Missile Lifespan]] β’20 Ability Cooldown [[File:Cooldown Icon.png|20px|Ability Cooldown]]}} Sell Price changes to {{Money|5,011}}}} {{Upgrade|Level = Level 4|Upgrade Title = Death & Taxes|Cost = {{Money|18,000}}|Image = [[File:CommandoLevel4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] +9 Damage [[File:Damage Icon.png|20px|Damage]] {{CollapsibleUpgrade|Title = Upgraded Ammo|Description = +20 Ammo [[File:Damage Icon.png|20px|Ammo]] 1.5 > 1.25 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]}} {{CollapsibleUpgrade|Title = Upgraded Missile|Description = +25 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]] +2 Missile Count 0.5 > 1 Stun Time [[File:Slowness.png|20px|Stun Time]] +2 Missile Range [[File:Range Icon.png|20px|Missile Range]] 4 > 6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] 20 > 10 Ability Cooldown [[File:Cooldown Icon.png|20px|Ability Cooldown]]}} {{CollapsibleUpgrade|Title = Really Cool Armor|Description = May or may not be stolen from [[Area 51]].}} Sell Price changes to {{Money|11,011}}}} ==Ability== {{Ability|Level Unlock = Level 3+|Cooldown Time= 20s Cooldown (Level 3) β’ 10s Cooldown (Level 4)|Ability Title = Missile|Image = [[File:MissileAbility.png|100px]]|Information = Fires out two and at Level 4 four missiles at selected area. Missile range is double of regular range. Reloads one missile per cooldown. }} ==Statistics== <div class="overflow-box"> {| class="wikitable stats-table" !Level !Total Price !Damage !Firerate !Reload Time !Ammo !Max Hits !Range !DPS<ref name="DPS3"/> !Cost Efficiency<ref name="CE">Cost efficiency uses combined DPS.</ref> |- |0 |{{Money|2,350}} |5 |0.225 |3 |30 |2 |13 |15.38 |15.38 |{{Money|152.75}} |- |1 |{{Money|3,285}} |5 |0.175 |2 |30 |2 |13 |20.69 |20.69 |{{Money|158.78}} |- |2 |{{Money|6,535}} |8 |0.175 |2 |45 |2 |14.5 |36.46 |36.46 |{{Money|179.26}} |- |3 |{{Money|15,035}} |15 |0.15 |1.5 |60 |2 |16 |85.71 |90.71 |{{Money|154.97}} |- |4 |{{Money|33,035}} |24 |0.15 |1.25 |80 |2 |17 |144.91 |157.41 |{{Money|195.8}} |} </div> <div class="overflow-box"> {| class="wikitable stats-table" !Level ![[Splash Damage]]<ref name="Splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref> !Ability Cooldown !Missile Count !Stun Time !Missile Lifespan !Missile Range !Explosion Range !DPS<ref name="MDPS">DPS is calculated as Splash Damage Γ· Ability Cooldown.</ref> |- |3 |100 |20 |2 |0.5 |360 |32 |4 |5 |- |4 |125 |10 |4 |1 |360 |34 |6 |12.5 |} </div> </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''27 November 2024 β 3 September 2025'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:NewCommandoIcon.png|100px]] |Map Unlock = [[Area 51 Event]] Normal+ |Category = Exclusive |Role = Offense |Cost = {{Money|2,250}} |Footprint = 1.5 |Sell Price = {{Money|750}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]6 |Damage Type = Burst<br/>Splash (Level 3+) |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.225 |Hidden = {{Hidden|Hidden Detection}}Level 2+<ref name="hd"/> |Range = [[File:Range Icon.png|20px|Range]]12 |Lead = {{Lead|Lead Detection}}Level 3+ ([[Splash Damage]] only) |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8 |Fly = N/A |Title1 = Burst Cooldown |Stat1 = [[File:Cooldown Icon.png|20px|Burst Cooldown]]0.525<ref>In-game, firerate is displayed as the burst cooldown.</ref> }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Recon Mission|Cost = {{Money|935}}|Image = [[File:CommandoLevel1.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] Sell Price changes to {{Money|1061}}}} {{Upgrade|Level = Level 2|Upgrade Title = Titanium Rounds|Cost = {{Money|3,250}}|Image = [[File:CommandoLevel2.png|100px]]|Information = +Hidden Detection {{Hidden|Hidden Detection}} +1.5 Range [[File:Range Icon.png|20px|Range]] +4 Damage [[File:Damage Icon.png|20px|Damage]] {{CollapsibleUpgrade|Title = Upgraded Burst|Description = 3 > 5 Burst Size [[File:Damage Icon.png|20px|Burst Size]] +15 Ammo [[File:Damage Icon.png|20px|Ammo]] 2.5 > 2 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]}} Sell Price changes to {{Money|2,145}}}} {{Upgrade|Level = Level 3|Upgrade Title = Jericho Missiles|Cost = {{Money|8,500}}|Image = [[File:CommandoLevel3.png|100px]]|Information = 0.225 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +1.5 Range [[File:Range Icon.png|20px|Range]] +3 Damage [[File:Damage Icon.png|20px|Damage]] {{CollapsibleUpgrade|Title = Upgraded Burst|Description = 5 > 6 Burst Size [[File:Damage Icon.png|20px|Burst Size]] +15 Ammo [[File:Damage Icon.png|20px|Ammo]] +1 Max Hits 0.525 > 0.375 Burst Cooldown [[File:Cooldown Icon.png|20px|Burst Cooldown]] 2 > 1.5 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]}} {{CollapsibleUpgrade|Title = Concussive Missiles|Description = β’150 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]] β’2 Missile Count β’1.5 Stun Time [[File:Slowness.png|20px|Stun Time]] β’30 Missile Range [[File:Range Icon.png|20px|Missile Range]] β’4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] β’60 Missile Lifespan [[File:Cooldown Icon.png|20px|Missile Lifespan]] β’20 Ability Cooldown [[File:Cooldown Icon.png|20px|Ability Cooldown]]}} Sell Price changes to {{Money|4,978}}}} {{Upgrade|Level = Level 4|Upgrade Title = Death & Taxes|Cost = {{Money|20,000}}|Image = [[File:CommandoLevel4.png|100px]]|Information = 0.175 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +2 Range [[File:Range Icon.png|20px|Range]] +5 Damage [[File:Damage Icon.png|20px|Damage]] {{CollapsibleUpgrade|Title = Upgraded Burst|Description = 6 > 10 Burst Size [[File:Damage Icon.png|20px|Burst Size]] +20 Ammo [[File:Damage Icon.png|20px|Ammo]] 0.375 > 0.325 Burst Cooldown [[File:Cooldown Icon.png|20px|Burst Cooldown]] 1.5 > 1.25 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]}} {{CollapsibleUpgrade|Title = Upgraded Missile|Description = +50 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]] +2 Missile Count 1.5 > 2 Stun Time [[File:Slowness.png|20px|Stun Time]] +4 Missile Range [[File:Range Icon.png|20px|Missile Range]] 4 > 6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] 20 > 10 Ability Cooldown [[File:Cooldown Icon.png|20px|Ability Cooldown]]}} {{CollapsibleUpgrade|Title = Really Cool Armor|Description = May or may not be stolen from [[Area 51]].}} Sell Price changes to {{Money|11,645}}}} ==Ability== {{Ability|Level Unlock = Level 3+|Cooldown Time= 20s Cooldown (Level 3) β’ 10s Cooldown (Level 4)|Ability Title = Missile|Image = [[File:MissileAbility.png|100px]]|Information = Fires out two and at Level 4 four missiles at selected area. Missile range is double of regular range. Reloads one missile per cooldown. }} ==Statistics== <div class="overflow-box"> {| class="wikitable stats-table" !Level !Total Price !Damage !Firerate !Burst Cooldown !Reload Time !Burst Size !Ammo !Max Hits !Range !DPS<ref name="DPS2">DPS is calculated as (Ammo x Damage) Γ· (Ammo x Firerate + (Ammo Γ· Burst Size - 1) x Burst Cooldown + Reload Time).</ref> !Combined DPS<ref name="CDPS"/> !Cost Efficiency<ref name="CE"/> |- |0 |{{Money|2,250}} |6 |0.225 |0.525 |2.5 |3 |30 |2 |12 |12.88 |12.88 |{{Money|174.69}} |- |1 |{{Money|3,185}} |8 |0.225 |0.525 |2.5 |3 |30 |2 |12 |17.17 |17.17 |{{Money|185.5}} |- |2 |{{Money|6,435}} |12 |0.225 |0.525 |2 |5 |45 |2 |13.5 |33.08 |33.08 |{{Money|194.53}} |- |3 |{{Money|14,935}} |15 |0.175 |0.375 |1.5 |6 |60 |3 |15 |58.54 |65.54 |{{Money|227.88}} |- |4 |{{Money|34,935}} |20 |0.15 |0.325 |1.25 |10 |80 |3 |17 |103.06 |133.06 |{{Money|262.55}} |} </div> <div class="overflow-box"> {| class="wikitable stats-table" !Level ![[Splash Damage]]<ref name="Splash"/> !Ability Cooldown !Missile Count !Stun Time !Missile Lifespan !Missile Range !Explosion Range !DPS<ref name="MDPS"/> |- |3 |150 |20 |2 |1.5 |60 |30 |4 |7.5 |- |4 |200 |10 |4 |2 |60 |34 |6 |20 |- |} </div> </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''20 November 2024 β 27 November 2024'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:NewCommandoIcon.png|100px]] |Map Unlock = [[Area 51 Event]] Normal+ |Category = Exclusive |Role = Offense |Cost = {{Money|2,250}} |Footprint = 1.5 |Sell Price = {{Money|750}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]6 |Damage Type = Burst<br/>Splash (Level 3+) |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.225<br>[[File:Cooldown Icon.png|20px|Firerate]]0.508 (Burst Cooldown<ref>In-game, firerate is displayed as the burst cooldown.</ref>) |Hidden = N/A |Range = [[File:Range Icon.png|20px|Range]]12 |Lead = {{Lead|Lead Detection}}Level 3+ ([[Splash Damage]] only) |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8 |Fly = N/A |Title1 = Burst Cooldown |Stat1 = [[File:Cooldown Icon.png|20px|Burst Cooldown]]0.525<ref>In-game, firerate is displayed as the burst cooldown.</ref> }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Recon Mission|Cost = {{Money|935}}|Image = [[File:CommandoLevel1.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] {{CollapsibleUpgrade|Title = Upgraded Burst|Description = +1 Max Hits}} Sell Price changes to {{Money|1061}}}} {{Upgrade|Level = Level 2|Upgrade Title = Titanium Rounds|Cost = {{Money|3,250}}|Image = [[File:CommandoLevel2.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] +2 Damage [[File:Damage Icon.png|20px|Damage]] {{CollapsibleUpgrade|Title = Upgraded Burst|Description = 3 > 5 Burst Size [[File:Damage Icon.png|20px|Burst Size]] +15 Ammo [[File:Damage Icon.png|20px|Ammo]] 2.5 > 2 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]}} Sell Price changes to {{Money|2,145}}}} {{Upgrade|Level = Level 3|Upgrade Title = Jericho Missiles|Cost = {{Money|8,500}}|Image = [[File:CommandoLevel3.png|100px]]|Information = 0.225 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +1.5 Range [[File:Range Icon.png|20px|Range]] +5 Damage [[File:Damage Icon.png|20px|Damage]] {{CollapsibleUpgrade|Title = Upgraded Burst|Description = 5 > 6 Burst Size [[File:Damage Icon.png|20px|Burst Size]] +15 Ammo [[File:Damage Icon.png|20px|Ammo]] +1 Max Hits 0.525 > 0.375 Burst Cooldown [[File:Cooldown Icon.png|20px|Burst Cooldown]] 2 > 1.5 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]}} {{CollapsibleUpgrade|Title = Concussive Missiles|Description = β’125 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]] β’2 Missile Count β’1.25 Stun Time [[File:Slowness.png|20px|Stun Time]] β’30 Missile Range [[File:Range Icon.png|20px|Missile Range]] β’4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] β’60 Missile Lifespan [[File:Cooldown Icon.png|20px|Missile Lifespan]] β’20 Ability Cooldown [[File:Cooldown Icon.png|20px|Ability Cooldown]]}} Sell Price changes to {{Money|4,978}}}} {{Upgrade|Level = Level 4|Upgrade Title = Death & Taxes|Cost = {{Money|20,000}}|Image = [[File:CommandoLevel4.png|100px]]|Information = 0.75 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +2 Range [[File:Range Icon.png|20px|Range]] +1 Damage [[File:Damage Icon.png|20px|Damage]] {{CollapsibleUpgrade|Title = Upgraded Burst|Description = 6 > 10 Burst Size [[File:Damage Icon.png|20px|Burst Size]] +20 Ammo [[File:Damage Icon.png|20px|Ammo]] 0.358 > 0.308 Burst Cooldown [[File:Cooldown Icon.png|20px|Burst Cooldown]] 1.5 > 1.25 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]]}} {{CollapsibleUpgrade|Title = Upgraded Missile|Description = +50 Splash Damage [[File:SplashDamage.png|20px|Splash Damage]] +2 Missile Count 1.25 > 1.75 Stun Time [[File:Slowness.png|20px|Stun Time]] +4 Missile Range [[File:Range Icon.png|20px|Missile Range]] 4 > 6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] 20 > 10 Ability Cooldown [[File:Cooldown Icon.png|20px|Ability Cooldown]]}} {{CollapsibleUpgrade|Title = Really Cool Armor|Description = May or may not be stolen from [[Area 51]].}} Sell Price changes to {{Money|11,645}}}} ==Ability== {{Ability|Level Unlock = Level 3+|Cooldown Time= 20s Cooldown (Level 3) β’ 10s Cooldown (Level 4)|Ability Title = Missile|Image = [[File:MissileAbility.png|100px]]|Information = Fires out two and at Level 4 four missiles at selected area. Missile range is double of regular range. Reloads one missile per cooldown. }} ==Statistics== <div class="overflow-box"> {| class="wikitable stats-table" !Level !Total Price !Damage !Firerate !Burst Cooldown !Reload Time !Burst Size !Ammo !Max Hits !Range !DPS<ref name="DPS2"/> !Combined DPS<ref name="CDPS"/> !Cost Efficiency<ref name="CE"/> |- |0 |{{Money|2,250}} |6 |0.225 |0.525 |2.5 |3 |30 |2 |12 |12.88 |12.88 |{{Money|174.69}} |- |1 |{{Money|3,185}} |8 |0.225 |0.525 |2.5 |3 |30 |3 |12 |17.17 |17.17 |{{Money|185.5}} |- |2 |{{Money|6,435}} |10 |0.225 |0.525 |2 |5 |45 |3 |13.5 |27.57 |27.57 |{{Money|233.41}} |- |3 |{{Money|14,935}} |15 |0.175 |0.375 |1.5 |6 |60 |4 |15 |58.54 |64.79 |{{Money|230.51}} |- |4 |{{Money|34,935}} |16 |0.15 |0.325 |1.25 |10 |80 |4 |17 |82.45 |99.95 |{{Money|349.52}} |} </div> <div class="overflow-box"> {| class="wikitable stats-table" !Level ![[Splash Damage]]<ref name="Splash"/> !Ability Cooldown !Missile Count !Stun Time !Missile Lifespan !Missile Range !Explosion Range !DPS<ref name="MDPS"/> |- |3 |125 |20 |2 |1.25 |60 |30 |4 |6.25 |- |4 |175 |10 |4 |1.75 |60 |34 |6 |17.5 |- |} </div> </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Entity System Update (12 March 2022) β 20 November 2024'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:CommandoIcon2.png|100px]] |Map Unlock = [[Area 51 Event]] Normal+ |Category = Exclusive |Role = Offense |Cost = {{Money|1,600}} |Footprint = 1.5 |Sell Price = {{Money|533}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]2 |Damage Type = Single<br/>Splash (Level 2+) |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.525 |Hidden = N/A |Range = [[File:Range Icon.png|20px|Range]]12 |Lead = {{Lead|Lead Detection}}Level 2+ ([[Splash Damage]] only) |Placement = N/A |Fly = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Radar Pack|Cost = {{Money|350}}|Image = [[File:Commando1.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|650}}}} {{Upgrade|Level = Level 2|Upgrade Title = Disposable Missile|Cost = {{Money|700}}|Image = [[File:Commando2.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +Rocket Launcher β’1 Damage [[File:SplashDamage.png|20px|Splash Damage]] β’6 Second Reload [[File:Cooldown Icon.png|20px|Missile Firerate]] β’4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] Sell Price changes to {{Money|883}}}} {{Upgrade|Level = Level 3|Upgrade Title = Recon Armor|Cost = {{Money|2,000}}|Image = [[File:Commando3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] +2 Damage [[File:Damage Icon.png|20px|Damage]] Rocket Launcher β’2 Damage [[File:SplashDamage.png|20px|Splash Damage]] β’6 Second Reload [[File:Cooldown Icon.png|20px|Missile Firerate]] Sell Price changes to {{Money|1,550}}}} {{Upgrade|Level = Level 4|Upgrade Title = Quad Launcher|Cost = {{Money|7,500}}|Image = [[File:Commando4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +6 Damage [[File:Damage Icon.png|20px|Damage]] +Quad Launcher β’5x4 Damage [[File:SplashDamage.png|20px|Splash Damage]] β’6 Second Reload [[File:Cooldown Icon.png|20px|Missile Firerate]] Sell Price changes to {{Money|4,050}}}} {{Upgrade|Level = Level 5|Upgrade Title = Flex Armor|Cost = {{Money|10,000}}|Image = [[File:Commando5.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] +12 Damage [[File:Damage Icon.png|20px|Damage]] Quad Launcher β’11x4 Damage [[File:SplashDamage.png|20px|Splash Damage]] β’6 Second Reload [[File:Cooldown Icon.png|20px|Missile Firerate]] Sell Price changes to {{Money|7,383}}}} ==Statistics== <div class="overflow-box"> {| class="wikitable stats-table" !Level !Total Price !Normal Damage ![[Splash Damage]] !Firerate !Rocket Firerate !Range !Explosion Range !DPS<ref name="dps">Total DPS is calculated as Pistol DPS + Rocket DPS.<br/>Rocket DPS assumes only one enemy is hit with all rockets and it receives full splash damage.</ref> !Cost Efficiency |- |0 |{{Money|1,600}} |2 |N/A |0.525 |N/A |12 |N/A |3.81 |{{Money|419.95}} |- |1 |{{Money|1,950}} |2 |N/A |0.525 |N/A |14 |N/A |3.81 |{{Money|511.81}} |- |2 |{{Money|2,650}} |2 |1 |0.525 |6 |16 |4 |3.98<ref>3.81 Pistol DPS + 0.17 Rocket DPS</ref> |{{Money|665.83}} |- |3 |{{Money|4,650}} |4 |2 |0.525 |6 |17 |4 |7.95<ref>7.62 Pistol DPS + 0.33 Rocket DPS</ref> |{{Money|567.07}} |- |4 |{{Money|12,150}} |10 |5x4 |0.525 |6 |19 |4 |22.38<ref>19.05 Pistol DPS + 3.33 Rocket DPS</ref> |{{Money|542.9}} |- |5 |{{Money|22,150}} |22 |11x4 |0.525 |6 |22 |4 |49.23<ref>41.9 Pistol DPS + 7.33 Rocket DPS</ref> |{{Money|449.93}} |} </div> </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Overhaul Update (29 October 2020) β Entity System Update (12 March 2022)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:CommandoIcon.png|100px]] |Map Unlock = [[Area 51 Event]] Normal+ |Cost = {{Money|1,600}} |Footprint = Average |Sell Price = {{Money|533}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]2 |Damage Type = Single<br/>Splash (Level 2+) |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.53 |Hidden = N/A |Range = [[File:Range Icon.png|20px|Range]]12 |Lead = {{Lead|Lead Detection}}Level 2+ ([[Splash Damage]] only) |Placement = N/A |Fly = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Radar Pack|Cost = {{Money|350}}|Image = [[File:Commando1.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|650}}}} {{Upgrade|Level = Level 2|Upgrade Title = Disposable Missile|Cost = {{Money|700}}|Image = [[File:Commando2.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +Rocket Launcher β’1 Damage [[File:SplashDamage.png|20px|Splash Damage]] β’6 Second Reload [[File:Cooldown Icon.png|20px|Missile Firerate]] β’4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] Sell Price changes to {{Money|883}}}} {{Upgrade|Level = Level 3|Upgrade Title = Recon Armor|Cost = {{Money|2,000}}|Image = [[File:Commando3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] +2 Damage [[File:Damage Icon.png|20px|Damage]] Rocket Launcher β’2 Damage [[File:SplashDamage.png|20px|Splash Damage]] β’6 Second Reload [[File:Cooldown Icon.png|20px|Missile Firerate]] Sell Price changes to {{Money|1,550}}}} {{Upgrade|Level = Level 4|Upgrade Title = Quad Launcher|Cost = {{Money|7,500}}|Image = [[File:Commando4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +6 Damage [[File:Damage Icon.png|20px|Damage]] +Quad Launcher β’5x4 Damage [[File:SplashDamage.png|20px|Splash Damage]] β’6 Second Reload [[File:Cooldown Icon.png|20px|Missile Firerate]] Sell Price changes to {{Money|4,050}}}} {{Upgrade|Level = Level 5|Upgrade Title = Flex Armor|Cost = {{Money|10,000}}|Image = [[File:Commando5.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] +12 Damage [[File:Damage Icon.png|20px|Damage]] Quad Launcher β’11x4 Damage [[File:SplashDamage.png|20px|Splash Damage]] β’6 Second Reload [[File:Cooldown Icon.png|20px|Missile Firerate]] Sell Price changes to {{Money|7,383}}}} ==Statistics== <div class="overflow-box"> {| class="wikitable stats-table" !Level !Total Price !Normal Damage ![[Splash Damage]] !Firerate !Rocket Firerate !Range !Explosion Range !DPS<ref name="dps"/> !Cost Efficiency |- |0 |{{Money|1,600}} |2 |N/A |0.53 |N/A |12 |N/A |3.77 |{{Money|424.4}} |- |1 |{{Money|1,950}} |2 |N/A |0.53 |N/A |14 |N/A |3.77 |{{Money|517.24}} |- |2 |{{Money|2,650}} |2 |1 |0.53 |6 |16 |4 |3.94<ref>3.77 Pistol DPS + 0.17 Rocket DPS</ref> |{{Money|672.59}} |- |3 |{{Money|4,650}} |4 |2 |0.53 |6 |17 |4 |7.55<ref>7.55 Pistol DPS + 0.33 Rocket DPS</ref> |{{Money|615.89}} |- |4 |{{Money|12,150}} |10 |5x4 |0.53 |6 |19 |4 |22.2<ref>18.87 Pistol DPS + 3.33 Rocket DPS</ref> |{{Money|547.3}} |- |5 |{{Money|22,150}} |22 |11x4 |0.53 |6 |22 |4 |48.84<ref>41.51 Pistol DPS + 7.33 Rocket DPS</ref> |{{Money|453.52}} |} </div> </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''18 March 2020 β Overhaul Update (29 October 2020)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:Commando0.png|100px]] |Map Unlock = [[Area 51 Event]] Normal+ |Cost = {{Money|1,600}} |Footprint = Average |Sell Price = {{Money|533}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]2 |Damage Type = Single<br/>Splash (Level 2+) |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.55 |Hidden = N/A |Range = [[File:Range Icon.png|20px|Range]]12 |Placement = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Radar Pack|Cost = {{Money|350}}|Image = [[File:Commando1.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|650}}}} {{Upgrade|Level = Level 2|Upgrade Title = Disposable Missile|Cost = {{Money|700}}|Image = [[File:Commando2.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +Rocket Launcher β’1 Damage [[File:SplashDamage.png|20px|Splash Damage]] β’6 Second Reload [[File:Cooldown Icon.png|20px|Missile Firerate]] β’6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] Sell Price changes to {{Money|883}}}} {{Upgrade|Level = Level 3|Upgrade Title = Recon Armor|Cost = {{Money|2,000}}|Image = [[File:Commando3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] +2 Damage [[File:Damage Icon.png|20px|Damage]] Rocket Launcher β’2 Damage [[File:SplashDamage.png|20px|Splash Damage]] β’6 Second Reload [[File:Cooldown Icon.png|20px|Missile Firerate]] Sell Price changes to {{Money|1,550}}}} {{Upgrade|Level = Level 4|Upgrade Title = Quad Launcher|Cost = {{Money|7,500}}|Image = [[File:Commando4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +6 Damage [[File:Damage Icon.png|20px|Damage]] +Quad Launcher β’5x4 Damage [[File:SplashDamage.png|20px|Splash Damage]] β’6 Second Reload [[File:Cooldown Icon.png|20px|Missile Firerate]] Sell Price changes to {{Money|4,050}}}} {{Upgrade|Level = Level 5|Upgrade Title = Flex Armor|Cost = {{Money|10,000}}|Image = [[File:Commando5.png|100px]]|Information = +4 Range [[File:Range Icon.png|20px|Range]] +12 Damage [[File:Damage Icon.png|20px|Damage]] Quad Launcher β’11x4 Damage [[File:SplashDamage.png|20px|Splash Damage]] β’6 Second Reload [[File:Cooldown Icon.png|20px|Missile Firerate]] Sell Price changes to {{Money|7,383}}}} ==Statistics== <div class="overflow-box"> {| class="wikitable stats-table" !Level !Total Price !Normal Damage ![[Splash Damage]] !Firerate !Rocket Firerate !Range !Explosion Range !DPS<ref name="dps"/> !Cost Efficiency |- |0 |{{Money|1,600}} |2 |N/A |0.55 |N/A |12 |N/A |3.64 |{{Money|439.56}} |- |1 |{{Money|1,950}} |2 |N/A |0.55 |N/A |14 |N/A |3.64 |{{Money|535.71}} |- |2 |{{Money|2,650}} |2 |1 |0.55 |6 |16 |6 |3.81<ref name="dps2">3.64 Pistol DPS + 0.17 Rocket DPS</ref> |{{Money|695.54}} |- |3 |{{Money|4,650}} |4 |2 |0.55 |6 |17 |6 |7.6<ref name="dps3">7.27 Pistol DPS + 0.33 Rocket DPS</ref> |{{Money|611.84}} |- |4 |{{Money|12,150}} |10 |5x4 |0.55 |6 |19 |6 |21.51<ref name="dps4">18.18 Pistol DPS + 3.33 Rocket DPS</ref> |{{Money|564.85}} |- |5 |{{Money|22,150}} |22 |11x4 |0.55 |6 |23 |6 |47.33<ref name="dps5">40 Pistol DPS + 7.33 Rocket DPS</ref> |{{Money|467.99}} |} </div> </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''MEGA Update (13 October 2019) β 18 March 2020'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:Commando0.png|100px]] |Map Unlock = [[Area 51 Event]] Normal+ |Cost = {{Money|1,800}} |Footprint = Average |Sell Price = {{Money|600}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]2 |Damage Type = Single<br/>Splash (Level 2+) |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.55 |Hidden = N/A |Range = [[File:Range Icon.png|20px|Range]]8 |Placement = N/A }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Radar Pack|Cost = {{Money|350}}|Image = [[File:Commando1.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|716}}}} {{Upgrade|Level = Level 2|Upgrade Title = Disposable Missile|Cost = {{Money|700}}|Image = [[File:Commando2.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +Rocket Launcher β’1 Damage [[File:SplashDamage.png|20px|Splash Damage]] β’6 Second Reload [[File:Cooldown Icon.png|20px|Missile Firerate]] β’6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] Sell Price changes to {{Money|950}}}} {{Upgrade|Level = Level 3|Upgrade Title = Recon Armor|Cost = {{Money|2,000}}|Image = [[File:Commando3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] +2 Damage [[File:Damage Icon.png|20px|Damage]] Rocket Launcher β’2 Damage [[File:SplashDamage.png|20px|Splash Damage]] β’6 Second Reload [[File:Cooldown Icon.png|20px|Missile Firerate]] Sell Price changes to {{Money|1,616}}}} {{Upgrade|Level = Level 4|Upgrade Title = Quad Launcher|Cost = {{Money|7,500}}|Image = [[File:Commando4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +6 Damage [[File:Damage Icon.png|20px|Damage]] +Quad Launcher β’5x4 Damage [[File:SplashDamage.png|20px|Splash Damage]] β’6 Second Reload [[File:Cooldown Icon.png|20px|Missile Firerate]] Sell Price changes to {{Money|4,116}}}} {{Upgrade|Level = Level 5|Upgrade Title = Flex Armor|Cost = {{Money|20,000}}|Image = [[File:Commando5.png|100px]]|Information = +4 Range [[File:Range Icon.png|20px|Range]] +12 Damage [[File:Damage Icon.png|20px|Damage]] Quad Launcher β’11x4 Damage [[File:SplashDamage.png|20px|Splash Damage]] β’6 Second Reload [[File:Cooldown Icon.png|20px|Missile Firerate]] Sell Price changes to {{Money|10,783}}}} ==Statistics== <div class="overflow-box"> {| class="wikitable stats-table" !Level !Total Price !Normal Damage ![[Splash Damage]] !Firerate !Rocket Firerate !Range !Explosion Range !DPS<ref name="dps"/> !Cost Efficiency |- |0 |{{Money|1,800}} |2 |N/A |0.55 |N/A |8 |N/A |3.64 |{{Money|494.51}} |- |1 |{{Money|2,150}} |2 |N/A |0.55 |N/A |10 |N/A |3.64 |{{Money|590.66}} |- |2 |{{Money|2,850}} |2 |1 |0.55 |6 |12 |6 |3.81<ref name="dps2"/> |{{Money|748.03}} |- |3 |{{Money|4,850}} |4 |2 |0.55 |6 |13 |6 |7.6<ref name="dps3"/> |{{Money|638.16}} |- |4 |{{Money|12,350}} |10 |5x4 |0.55 |6 |15 |6 |21.51<ref name="dps4"/> |{{Money|574.15}} |- |5 |{{Money|32,350}} |22 |11x4 |0.55 |6 |19 |6 |47.33<ref name="dps5"/> |{{Money|683.5}} |} </div> </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''9 August 2019 β MEGA Update (13 October 2019)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:Commando.png|100px]] |Map Unlock = [[Area 51 Event]] Normal+ |Cost = {{Money|1,800}} |Footprint = Average |Sell Price = {{Money|400}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]2 |Damage Type = Single<br/>Splash (Level 2+) |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.55 |Hidden = N/A |Range = [[File:Range Icon.png|20px|Range]]8 |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5 }} ==Upgrades== {{Upgrade|Level = Level 1|Cost = {{Money|350}}|Image = [[File:Commando1.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|537}}}} {{Upgrade|Level = Level 2|Cost = {{Money|700}}|Image = [[File:Commando2.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +Rocket Launcher β’3 Damage [[File:SplashDamage.png|20px|Splash Damage]] β’6 Second Reload [[File:Cooldown Icon.png|20px|Missile Firerate]] β’6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] Sell Price changes to {{Money|712}}}} {{Upgrade|Level = Level 3|Cost = {{Money|2,000}}|Image = [[File:Commando3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] +4 Damage [[File:Damage Icon.png|20px|Damage]] Rocket Launcher β’7 Damage [[File:SplashDamage.png|20px|Splash Damage]] β’6 Second Reload [[File:Cooldown Icon.png|20px|Missile Firerate]] Sell Price changes to {{Money|1,212}}}} {{Upgrade|Level = Level 4|Cost = {{Money|7,500}}|Image = [[File:Commando4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +8 Damage [[File:Damage Icon.png|20px|Damage]] +Quad Launcher β’15x4 Damage [[File:SplashDamage.png|20px|Splash Damage]] β’6 Second Reload [[File:Cooldown Icon.png|20px|Missile Firerate]] Sell Price changes to {{Money|3,087}}}} {{Upgrade|Level = Level 5|Cost = {{Money|20,000}}|Image = [[File:Commando5.png|100px]]|Information = +4 Range [[File:Range Icon.png|20px|Range]] +35 Damage [[File:Damage Icon.png|20px|Damage]] Quad Launcher β’50x4 Damage [[File:SplashDamage.png|20px|Splash Damage]] β’6 Second Reload [[File:Cooldown Icon.png|20px|Missile Firerate]] Sell Price changes to {{Money|8,087}}}} ==Statistics== <div class="overflow-box"> {| class="wikitable stats-table" !Level !Total Price !Normal Damage ![[Splash Damage]] !Firerate !Rocket Firerate !Range !Explosion Range !DPS<ref name="dps"/> !Cost Efficiency |- |0 |{{Money|1,800}} |2 |N/A |0.55 |N/A |8 |N/A |3.64 |{{Money|494.51}} |- |1 |{{Money|2,150}} |3 |N/A |0.55 |N/A |10 |N/A |5.45 |{{Money|394.5}} |- |2 |{{Money|2,850}} |3 |3 |0.55 |6 |12 |6 |5.95<ref>5.45 Pistol DPS + 0.5 Rocket DPS</ref> |{{Money|478.99}} |- |3 |{{Money|4,850}} |7 |7 |0.55 |6 |13 |6 |13.9<ref>12.73 Pistol DPS + 1.17 Rocket DPS</ref> |{{Money|348.92}} |- |4 |{{Money|12,350}} |15 |15x4 |0.55 |6 |15 |6 |37.27<ref>27.27 Pistol DPS + 10 Rocket DPS</ref> |{{Money|331.37}} |- |5 |{{Money|32,350}} |50 |50x4 |0.55 |6 |19 |6 |124.24<ref>90.91 Pistol DPS + 33.33 Rocket DPS</ref> |{{Money|260.38}} |} </div> </center> </div> </div> ==Notes== <references/> __NOTOC__ {{TowerNavBox}}
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