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{{MapInfobox |image1 = <tabber> |-|Icon = [[File:CyberCityIconV5.png]] |-|View = [[File:CyberCityViewV5.png]] |-|Top Down = [[File:CyberCityTopDownV5.png]] </tabber> |developer = ''4α΅Κ° β Current'' - Your_Adversary<br/>''1Λ’α΅ β 3Κ³α΅'' - Vulg_r & SirCorpo<ref>Credited as inperfectkiller12</ref> |difficulty = Normal |length_measurement = 01:05.18 |wave_structure = Normal<br/>[[:Category:Event Maps|Event]] ([[Metaverse Champions Event|Metaverse Event]]) |music-1 = '''[[Metaverse Champions Event]] Ambience''' [[File:Tower Defense Simulator OST - Metaverse (Giga AJ)|250px]] |rewards = {{RewardsList|Normal|Hardcore = Hide|Voidcore = Hide}} }} __TOC__ ==Description== '''Cyber City''' is a futuristic-themed [[Maps|map]], playable in regular survival modes and [[Hardcore Mode|Hardcore]] mode. It has multiple neon buildings, towers and other decorations to give the idea and look of a futuristic city. '''Cyber City''' was an event map for the [[Metaverse Champions Event]]. During the event, the first 10 waves of [[Easy Mode|Normal]] mode were played, except with [[Giga AJ]] as the narrator and the last enemy being [[Fey Yoshida]]. During the event, players started off with {{Money|700}} (or {{Money|800}} if players were in the community group). Additionally, the base health was set to 200, regardless of a player's level. Upon triumphing, you were awarded with {{Coins|90}}, {{Exp|10}} and AJ Striker's Crate Drop #4. You could not choose your own towers and were only supplied with the [[Scout]], [[Sniper]], [[Rocketeer]] and [[Minigunner]] (tower skins, including {{Color|Golden}} skins, would still be applied). ==Design & Path== {{Tabber |Current |Current version of '''Cyber City''' takes place in the middle of a futuristic city. The city contains multiple tall buildings, which have neon windows, beams coming out of their roofs, text moving on them and video panels with neon screens. The city has multiple roads and pathways for cars and civilians. The roads are black with either yellow or red lines going through them. The yellow lines are lines that enemies follow, with red lines being paths cut off from the enemies. These roads also have multiple pedestrian crossing. On the pathways, there are multiple video panels and potted plants, alongside a few red blockades preventing access to the main playable area. The path starts at the danger tunnel and ends at the escape tunnel. It takes multiple turns, avoiding multiple of the buildings present on this map. |Version 4 |In the fourth version of '''Cyber City''', there were a lot of futuristic buildings and skyscrapers around the map, as well as some grass pots that could have cliff towers placed on them. It was heavily urbanized, with various neon blue lampposts and benches also being dotted around the map. The map was surrounded by water on one side and mountainous terrain on the other side. The path was a street, with some pedestrian crossings, that began and ended at two caves in the mountain. The path twisted and turned a fair bit around skyscrapers, which made it suitable to place ground towers just about anywhere along the path. |Version 3 |The third version of '''Cyber City''' was exactly identical to the second version, except with terrain water surrounding the island. |Version 2 |The second version of '''Cyber City''' had futuristic buildings and a skyscraper, as well as some grassy mounds to place cliff towers on. The map was on an island, completely surrounded by water. It was not too heavily urbanized, as the grass of the island was visible throughout the island. The black stone path began at a cave and ended at the entrance of a museum-like building. The path twisted and turned a fair bit around buildings. |Version 1 |The original version of '''Cyber City''' had futuristic office buildings which reinforced the idea of the future. It also had grassy mounds to place cliff towers on. The map was an island completely surrounded by water. It was not too heavily urbanized, as the grass of the island was visible throughout the island. The black stone path began at a cave and ended at the entrance of a museum-like building. The path twisted and turned a fair bit around buildings. }} ==Interactive Map== {{Tabber |Current |{{Map:Cyber CityV5}} |Version 4 |{{Map:Cyber City}} }} ==Rewards== The game calculates how many {{Coins|Coins}}, {{Gem|Gems}} and {{Exp|}} you receive based on how many waves you survived and if you won a match. During periods of 100% more {{Exp|}} (Friday β Sunday), any {{Exp|}} earned is multiplied by 2x through the [[XP Boost]] modifier. The VIP [[Gamepasses|gamepass]] also multiplies any {{Exp|}} earned by 1.25x through the [[VIP Boost]] modifier. These two boosts are additive. Regular {{Exp|}} boosts are multiplicative with other modifiers present on this map. Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal. {{Rewards|Normal|Hardcore = Hide|Voidcore = Hide}} ==Event Rewards== The game calculated how much {{Coins|Coins}} and {{Exp|}} you received based on how many waves you survived and if you won a match. During periods of 50% more {{Exp|}} (08:00 UTC Friday β 08:00 UTC Sunday), any {{Exp|}} earned was multiplied by 1.5x. The VIP [[Gamepasses|gamepass]] also multiplied any {{Exp|}} earned by 1.25x. Any rewards that end in a decimal point was rounded down, no matter the first figure of the leading decimal. Rewards were calculated as: {| class="tds-table pad-10" style="text-align: center; margin:0 auto;" !Coins Reward !EXP Reward |- |{{Coins|90}} Γ (Waves/10)^1.75 |Waves 1-9: Waves Completed Γ {{Exp|0.5}}<br/>Waves 10: Waves Completed Γ {{Exp|1}} |} ===Badges=== There is also one [[badges|badge]] which you could obtain when playing this map during the [[Metaverse Champions Event]], which had additional rewards alongside the [[Badges|badge]]. It was: {{Badge |title = AJ Striker - Week 4 |description = Help AJ Striker defend Cyber City against a horde of enemies! |rewards = {{RLinkC|6678178769|AJβs Drone Swarm}}<ref>Originally was the {{RLinkC|6678178769|AJβs Crate Drop #4}} accessory before being replaced</ref> |image = ???3&Knuckles.png |obtainable = No }} ==Event Wave Structure== In '''Cyber City''' during the [[Metaverse Champions Event]], the formula for calculating wave bonus on each wave is: :<big>{{Money|180}} + ({{Money|100}} Γ Waves Completed)</big> The waves in '''Cyber City''' during the [[Metaverse Champions Event]] followed these timings: {| class="wikitable pad-10 align-center" style="margin:0 auto; width:50%" !Waves !Wave Timer !Skip Time<ref>How long you have to wait before you can skip.</ref> |- |1-9 |1:00 |0:20<ref>Skip at 0:39.</ref> |- |10 |12:57 |N/A |} '''Bolded''' names indicates an enemy type's debut. ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Wave Structure'''</div> <div class="ContainerColumn mw-collapsible-content"> {| class="wikitable pad-10" style="margin:0 auto; width:100%; text-align:center;" ! style="width:50px;" |Wave ! colspan="2" |[[Giga AJ]] Dialogue !Enemy Type & Amount |- | rowspan="3" |1 | style="width:75px;" |[[File:AJDialogue.png|75px]] |The enemies are approaching! | rowspan="3" |4x '''[[Normal]]''' |- | style="width:75px;" |[[File:AJConcern.png|75px]] |Place down some towers on the sidewalk. It'll hold em' off for a bit! |- | style="width:75px;" |[[File:AJConcern.png|75px]] |Towers like Sniper can only be placed on high surfaces. |- |2 | colspan="2" | - |7x [[Normal]] |- | rowspan="3" |3 | style="width:75px;" |[[File:AJDialogue.png|75px]] |Speedy enemys{{sic}} are approaching! | rowspan="3" |4x '''[[Speedy]]''' |- | style="width:75px;" |[[File:AJDialogue.png|75px]] |They may be fast, but they're weaker. |- | style="width:75px;" |[[File:AJConcern.png|75px]] |Quick bursts of damage on these enemies and we'll do just fine! |- |4 | colspan="2" | - |4x [[Normal]], 3x [[Speedy]] |- | rowspan="2" |5 | style="width:75px;" |[[File:AJDialogue.png|75px]] |Tankier zombies are starting to seep in! | rowspan="2" |6x '''[[Slow]]''' |- | style="width:75px;" |[[File:AJAngry.png|75px]] |They may be slow, but they are harder to bring down! Stay vigilant!. |- |6 | colspan="2" | - |8x [[Slow]], 4x [[Normal]], 4x [[Speedy]] |- |7 | style="width:75px;" |[[File:AJConcern.png|75px]] |A super strong enemy is approaching! |8x [[Normal]], 1x '''[[Normal Boss]]''' |- |8 | colspan="2" | - |4x [[Normal]], 4x [[Slow]], 1x [[Normal Boss]] |- | rowspan="2" |9 | style="width:75px;" |[[File:AJConcern.png|75px]] |I just spotted some Hidden zombies coming in! | rowspan="2" |8x '''[[Hidden]]''' |- | style="width:75px;" |[[File:AJDialogue.png|75px]] |Upgrade your units to detect these tricky enemies! |- | rowspan="4" |10 | style="width:75px;" |[[File:AJDialogue.png|75px]] |I found out who was behind this terrible zombie attack! | rowspan="4" |5x [[Slow]], 2x [[Normal Boss]], 1x '''[[Fey Yoshida]]''' |- | style="width:75px;" |[[File:AJConcern.png|75px]] |It was... MY ARCH NEMESIS! |- | style="width:75px;" |[[File:AJAngry.png|75px]] |FEY YOSHIDAAAAAA!!!!!!!! |- | style="width:75px;" |[[File:AJAngry.png|75px]] |We must defeat Fey Yoshida in order to save Cyber City! |} </div> </div> ==Strategy== *Almost all of the buildings can hold cliff towers, making this a very easy map as you can place lots of ground and cliff towers in optimal places. **This also aides with the [[Commander]] and [[DJ Booth]] being able to boost cliff towers. *This map is generally friendly towards ground towers, but there may be limited space if you plan to use lots of towers, especially around buildings. ==Gallery== {{Gallery |Open=No |{{GalleryHeader|Map Icons}} <gallery> CyberCity.png|First version (1 July 2019 β 13 October 2019) Cyber City New.png|Second and third version (13 October 2019 β 8 May 2021) CC logo.png|Fourth version (8 May 2021 β 25 September 2024) </gallery> {{GalleryHeader|View}} <gallery> Cyber.png|First version (1 July 2019 β 13 October 2019) CCView.png|Second version (13 October 2019 β 29 October 2020) CCV.png|Third version (29 October 2020 β 8 May 2021) CC prev.png|Fourth version (8 May 2021 β 25 September 2024) </gallery> {{GalleryHeader|Top Down}} <gallery> CyberCityTopDown.png|Fourth version (8 May 2021 β 25 September 2024) </gallery> {{GalleryHeader|Thumbnails}} <gallery> Hackerthumbnail.png|Current version on the game thumbnail. </gallery> {{GalleryHeader|Icons}} <gallery> StoryModeCountdown12Hour.png|Current version on the game icon. StoryModeCountdown6Hour.png|Current version on the game icon. StoryModeCountdown5Hour.png|Current version on the game icon. StoryModeCountdown4Hour.png|Current version on the game icon. StoryModeCountdown3Hour.png|Current version on the game icon. StoryModeCountdown2Hour.png|Current version on the game icon. StoryModeCountdown1Hour.png|Current version on the game icon. StoryModeCountdown30Min.png|Current version on the game icon. StoryModeCountdown15Min.png|Current version on the game icon. StoryModeCountdownNow.png|Current version on the game icon. StoryModeUpdateIcon.png|Current version on the game icon. </gallery> {{GalleryHeader|Promotional Images}} <gallery> HackerTeaser.png|Current version on a promotional image StoryModePI.png|Current version on a promotional image </gallery> {{GalleryHeader|Promotional Videos}} <gallery> Executioner - Tower Defense Simulator|Fourth version on a promotional video. Mercenary Base Trailer - Tower Defense Simulator|Fourth version on a promotional video. Hacker Tower Cinematic Trailer - Tower Defense Simulator|Current version on a promotional video. Tower Defense Simulator Roblox Trailer|Current version on a promotional video. </gallery> {{GalleryHeader|Trailers}} <gallery> Tower Defense Simulator Frost Invasion Trailer|Fourth version in the game trailer. Military Base Re-Work - Tower Defense Simulator|Fourth version in the game trailer. Skibidi Tower Defense Simulator Episode 1 (TOILETS)|Fourth version in the game trailer. Medic & Turret Update Trailer - Tower Defense Simulator|Current version in the game trailer. TDS Story Mode - Chapter One Trailer|Current version in the game trailer. </gallery> {{GalleryHeader|Cutscene}} <gallery> Aftermath (Chapter 1- Cutscene 4)|Current version in [[Aftermath]]. </gallery> {{GalleryHeader|Development Images}} <gallery> Crook Boss Development Video - Tower Defense Simulator|First version on a development video. CyberCityDI.png|Fourth version on a development image. CyberCityDI2.jpg|Current version on a development image. CyberCityDI3.jpg|Current version on a development image. CyberCityDI4.jpg|Current version on a development image. CyberCityDI5.jpg|Current version on a development image. </gallery> {{GalleryHeader|Renders}} <gallery> CyberCityUpdateLog.png|Render seen on the update log. </gallery> {{GalleryHeader|Miscellaneous}} <gallery> CyberCityAd1.png|Ad shown in current version of '''Cyber City'''. CyberCityAd1Color.png|Ad shown in current version of '''Cyber City''' with color added. CyberCityAd2.png|Ad shown in current version of '''Cyber City'''. CyberCityAd2Color.png|Ad shown in current version of '''Cyber City''' with color added. CyberCityAd3.png|Ad shown in current version of '''Cyber City'''. CyberCityAd3Color.png|Ad shown in current version of '''Cyber City''' with color added. CyberCityAd4.png|Ad shown in current version of '''Cyber City'''. CyberCityAd4Color.png|Ad shown in current version of '''Cyber City''' with color added. CyberCityDanger.png|Entrance text shown in current version of '''Cyber City'''. CyberCityDangerColor.png|Entrance text shown in current version of '''Cyber City''' with color added. CyberCityEscape.png|Entrance text shown in current version of '''Cyber City'''. CyberCityJoy.png|Building text shown in current version of '''Cyber City'''. CyberCityJoyColor.png|Entrance text shown in current version of '''Cyber City''' with color added. CyberCityLordExo.png|Building text shown in current version of '''Cyber City'''. CyberCityLordExoColor.png|Entrance text shown in current version of '''Cyber City''' with color added. </gallery> }} ==Trivia== *In the [[Release v1.0|MEGA Update]], this map was remade so that it was less blocky, giving it a more mid-poly look. The grass was also made darker. **This map was further updated in the [[Overhaul v1.3|Frost Invasion Update]] so that the map was more in line with the artistic style of the game. *One of the buildings in the map has the text "''VULCORP''" on it, which is a reference to the creators of the previous versions of this map. **Originally, this building was called "''Vulperfect Inc.''". *A translucent blue humanoid can be seen sitting on top of the VULCORP building, likely being a hologram. **A similar humanoid could be found on the fourth version of this map, except it was sitting on a bench. *Multiple texts can be seen in the sky of this map. **Multiple of them are just the text "''CYBER CITY''" on a colorful background. **On one of the buildings, the text "''[[Lord Exo|LORD EXO]] DEAL WITH HIM''" can be seen in purple. **On one of the buildings, the text "''JOY || HAPPINESS || YOU CAN BUY IT''" can be seen in red. **On the entrance, "''|DANGER|''" can be seen in red. **On the exit, "''ESCAPE HERE''" can be seen in white. *Two giant moving eyeballs can be seen in the sky above the center part of the map, watching it. *On the fourth version of this map, the tallest building on this map (a spire) had icons for the [[Sniper]], [[Scout]], [[Soldier]] and [[Shotgunner]]. **As this map dates back to the [[Overhaul v1.3|Frost Invasion Update]] and all of those towers have since received redesigns, all the icons were outdated. *The [[Refund Center]] used the fourth version of this map for the exterior, though it is modified as the [[Refund Center]] itself does not exist on the actual map. **It is specifically located at the last clearing, though to make room for it, the trees and walls located there were removed. **While the fourth version did not have a building in that location, the current version of the map actually does. *The {{Color|Vigilante|Vigilante}} skins are the vigilantes of '''Cyber City''', based on the description of the [[Vigilante Crate]]. *'''Cyber City''' can be seen from [[Outpost 16]]. ==Update History== {{scroll|text = *'''1 July 2019''' - [[BETA v1.3|BETA v1.3.2]] **'''Cyber City''' added. *'''5 August 2019''' - [[BETA v1.8|BETA v1.8.0]] **{{Color|OldNormal}} difficulty removed. *'''13 October 2019''' - [[Release v1.0|Release v1.0.0]] **'''Cyber City''' remade. *'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]] **{{Color|Easy}} difficulty added. **Baseplate water replaced with terrain water. **No longer gives a badge upon first triumph. *'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]] **'''Cyber City''' remade. **'''Cyber City''' is now part of the [[Metaverse Champions Event]]. **Difficulty changed from {{Color|Easy}} to {{Color|Normal}}. *'''16 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.1]] **[[Metaverse Champions Event]] ended, '''Cyber City''' is no longer part of that event. *'''22 March 2024''' - [[v1.16.0]]e **Made playable in [[Hardcore Mode|Hardcore]] mode. *'''25 September 2024''' - [[v1.33.0]] **'''Cyber City''' remade. *'''5 June 2026''' - [[v2.0.0]] **No longer playable in [[Hardcore Mode|Hardcore]] mode. }} ==Notes== <references/> {{MapNavBox}} [[Category:Event Maps]]
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