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{{Tabs}} {{For|the [[Turret]]|one of the multiple [[Sentry (Disambiguation)|Sentries]]|the [[Gatling Gun Banned]] modifier}} {{TowerInfobox |image-static = GatlingGunIcon.png |image-dynamic = GatlingGunDynamic.png |unlockcost = {{Coins|35,000}} or {{Robux|1,949}} |levelrequirement = {{Level|175}} |role = Offense |placement = Ground<br/>Cliff |placement_limit = [[File:PlacementLimit.png|20px|Placement Limit]]1 |basecost = {{Money|5,250}} |basesellingprice = {{Money|1,750}} |basedamage = [[File:Damage Icon.png|20px|Damage]]5 |damagetype = Single (Tower)<br/>Pierce (Controlled) |basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.17 |baserange = [[File:Range Icon.png|20px|Range]]25 |hidden_detection = {{Attr|Hidden|Level 3+}} (Tower)<br/>{{Attr|Hidden|Level 0+}} (Controlled) |lead_detection = N/A |flying_detection = {{Attr|Fly|Level 0+}} |immune = Stun<br/>Partial Debuff |footprint = 2 |pvp_basecost = {{Money|4,500}} |pvp_basesellingprice = {{Money|1,500}} |pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]4 |pvp_damagetype = Single (Tower)<br/>Pierce (Controlled) |pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.15 |pvp_baserange = [[File:Range Icon.png|20px|Range]]25 |pvp_hidden_detection = {{Attr|Hidden|Level 3+}} (Tower)<br/>{{Attr|Hidden|Level 0+}} (Controlled) |pvp_lead_detection = N/A |pvp_flying_detection = {{Attr|Fly|Level 0+}} |pvp_immune = Stun<br/>Partial Debuff |pvp_footprint = 2 |tooltip-1 = An expensiveone of a kind tower that fires within a cone range. Comes with high damage, range, and the ability to pierce multiple targets. |tooltip-2 = Players can also take personal control to fire the '''gatling gun''' in first person mode. |tooltip-3 = Capable of detecting [[flying]] and [[Hidden (Attribute)|hidden]] enemies. }} {{QuoteContainer| {{QuoteBox|A cliff tower that you take personal control of. Time to take matters into your own hands|Store Description}} }} __TOC__ ==Description== The '''Gatling Gun''' is an advanced [[Towers|tower]] that is able to be placed on both ground and cliffs, which can be controlled by the player using its ability. It can be bought for {{Coins|35,000}} when the player has reached {{Level|175}} or bought for {{Robux|1,949}}. The '''Gatling Gun''' will fire at any enemy in its range based on its targeting, hitting only one enemy. However, unlike most other towers, its range is actually a circular sector, which gets a larger angle with upgrades. When an enemy gets out of its range, it will not follow it, even if it could technically reach it if it moved. The '''Gatling Gun''' also has a limited amount of ammo. Every shot loses one ammo; it will not reload until it runs out of ammo; after that, it will take a few seconds for it to reload. Its ''FPS'' (''<u>f</u>irst-<u>p</u>erson <u>s</u>hooter'') ability allows the player to control the '''Gatling Gun''', which changes how the tower is used drastically. Most noticeably, the tower itself will no longer automatically shoot at enemies, and will only do so when the player shoots. The player can also reload at any point while the tower itself only does so when it runs out of ammo. The player does not have to manually reload when the tower runs out of ammo, as that still happens automatically. When firing, the bullets now pierce through enemies. The first two enemies receive full damage, while the third receives halved damage. If the damage is not a whole number, it is rounded up. Additionally, the player is not affected by any range statistics; the player can fire anywhere on the map, even if the '''Gatling Gun''' could not do it on its own. However, unlike the non-controlled '''Gatling Gun''', the player cannot shoot through some obstacles, such as cliffs. Additionally, the player itself is affected by spread and recoil. The '''Gatling Gun''' itself has flying detection from Level 0 and hidden detection from Level 3. When controlled by the player, it has both of these detections. The '''Gatling Gun''' also cannot be stunned, regardless if it is being controlled or not. It also cannot have debuffs applied to it if the enemy that applies it was added before the [[v1.9.0]] update. Due to the '''Gatling Gun's''' high base cost, extremely expensive upgrades, and high DPS, it is considered a mid-late game tower due to the placement limit of one. There is a limit of one '''Gatling Gun''' per player. ==Upgrades== {{PVPTabber |{{Upgrade|Level = Level 1|Upgrade Title = Heavier Bullets|Cost = {{Money|3,000}}|Image = [[File:GatlingGunLevel1.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]] +5 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|2,750}}}} {{Upgrade|Level = Level 2|Upgrade Title = Bigger Magazine|Cost = {{Money|7,500}}|Image = [[File:GatlingGunLevel2.png|100px]]|Information = +4 Damage [[File:Damage Icon.png|20px|Damage]] 2.5 > 2 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]] +5 Angle -1 Spread +50 Ammo [[File:Damage Icon.png|20px|Ammo]] Sell Price changes to {{Money|5,250}}}} {{Upgrade|Level = Level 3|Upgrade Title = Extra Barrel|Cost = {{Money|15,000}}|Image = [[File:GatlingGunLevel3.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]] +5 Range [[File:Range Icon.png|20px|Range]] 0.17 > 0.12 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +10 Angle -1.5 Spread +100 Ammo [[File:Damage Icon.png|20px|Ammo]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|10,250}}}} {{Upgrade|Level = Level 4|Upgrade Title = Minigun Barrel|Cost = {{Money|32,500}}|Image = [[File:GatlingGunLevel4.png|100px]]|Information = +7 Damage [[File:Damage Icon.png|20px|Damage]] +10 Range [[File:Range Icon.png|20px|Range]] 0.12 > 0.09 Firerate [[File:Cooldown Icon.png|20px|Firerate]] -1 Spread -0.02 Recoil Sell Price changes to {{Money|21,083}}}} {{Upgrade|Level = Level 5|Upgrade Title = Impenetrable Fortress|Cost = {{Money|50,000}}|Image = [[File:GatlingGunLevel5.png|100px]]|Information = +16 Damage [[File:Damage Icon.png|20px|Damage]] +5 Range [[File:Range Icon.png|20px|Range]] 2 > 6 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]] +10 Angle -0.03 Recoil +200 Ammo [[File:Damage Icon.png|20px|Ammo]] Sell Price changes to {{Money|37,750}}}} {{Upgrade|Level = Level 6|Upgrade Title = Destruction-Oriented Output Machine|Cost = {{Money|100,000}}|Image = [[File:GatlingGunLevel6.png|100px]]|Information = +31 Damage [[File:Damage Icon.png|20px|Damage]] +5 Angle +200 Ammo [[File:Damage Icon.png|20px|Ammo]] Sell Price changes to {{Money|71,083}}}} |{{Upgrade|Level = Level 1|Upgrade Title = Heavier Bullets|Cost = {{Money|2,500}}|Image = [[File:GatlingGunLevel1.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]] +5 Range [[File:Range Icon.png|20px|Range]] Sell Price changes to {{Money|2,333}}}} {{Upgrade|Level = Level 2|Upgrade Title = Bigger Magazine|Cost = {{Money|7,500}}|Image = [[File:GatlingGunLevel2.png|100px]]|Information = +6 Damage [[File:Damage Icon.png|20px|Damage]] 2.5 > 2 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]] +5 Angle -1 Spread +50 Ammo [[File:Damage Icon.png|20px|Ammo]] Sell Price changes to {{Money|4,833}}}} {{Upgrade|Level = Level 3|Upgrade Title = Extra Barrel|Cost = {{Money|15,000}}|Image = [[File:GatlingGunLevel3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] +5 Range [[File:Range Icon.png|20px|Range]] 0.15 > 0.12 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +10 Angle -1.5 Spread +100 Ammo [[File:Damage Icon.png|20px|Ammo]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|9,833}}}} {{Upgrade|Level = Level 4|Upgrade Title = Minigun Barrel|Cost = {{Money|32,500}}|Image = [[File:GatlingGunLevel4.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]] +10 Range [[File:Range Icon.png|20px|Range]] 0.12 > 0.09 Firerate [[File:Cooldown Icon.png|20px|Firerate]] -1 Spread -0.02 Recoil Sell Price changes to {{Money|20,666}}}} {{Upgrade|Level = Level 5|Upgrade Title = Impenetrable Fortress|Cost = {{Money|42,000}}|Image = [[File:GatlingGunLevel5.png|100px]]|Information = +16 Damage [[File:Damage Icon.png|20px|Damage]] +5 Range [[File:Range Icon.png|20px|Range]] 2 > 6 Reload Time [[File:Cooldown Icon.png|20px|Reload Time]] +10 Angle -0.03 Recoil +200 Ammo [[File:Damage Icon.png|20px|Ammo]] Sell Price changes to {{Money|34,666}}}} {{Upgrade|Level = Level 6|Upgrade Title = Destruction-Oriented Output Machine|Cost = {{Money|100,000}}|Image = [[File:GatlingGunLevel6.png|100px]]|Information = +40 Damage [[File:Damage Icon.png|20px|Damage]] +5 Angle +200 Ammo [[File:Damage Icon.png|20px|Ammo]] Sell Price changes to {{Money|68,000}}}} }} ==Ability== {{Ability|Level Unlock = Level 0+|Cooldown Time= 0.5s Cooldown|Ability Title = FPS|Image = [[File:FPSAbilityIcon.png|100px]]|Information = Upon use, player gains control of the tower. Tower now needs to be fired by the player, though it gains the ability to pierce through enemies, hidden detection (if not at Level 3), no longer affected by range and is now affected by spread, recoil and obstacles on the map. Using the ability while the player is in control will remove control from the player. }} ==Statistics== ''To see all the previous statistics of this tower, see the [[/History|history]] page.'' {{neow|<nowiki> <var> $DPS$ = (Damage * Ammo) / (Reload Time + (Firerate * Ammo)) $MDPS$ = (Damage * Ammo) / (Reload Time + (Firerate * Ammo)) * 2 + ((Damage/2) * Ammo) / (Reload Time + (Firerate * Ammo)) $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 5250; 3000; 7500; 15000; 32500; 50000; 100000 $PVP-COST$ = 4500; 2500; 7500; 15000; 32500; 42000; 100000 $FSE-DETECTION$ = 3; ; 0 $FSE-UPGRADE$ = Heavier Bullets; Bigger Magazine; Extra Barrel; Minigun Barrel; Impenetrable Fortress; Destruction-Oriented-Output-Machine $FSE-UPGRADEICON$ = 70569444235865; 104227180979769; 71764582498505; 128136625170591; 125372339735512 $FSE-META$ = Advanced; File:GatlingGunIcon.png $DREF$ = <ref name=dps>Calculated as (Damage Γ Ammo) Γ· (Reload Time + (Firerate Γ Ammo)). Assumes bullets only hit one enemy.</ref> $CREF$ = <ref name=ce>Uses normal DPS.</ref> $R$ = $FNC-RECURSION$ </var> <div class="mobile-tabber"><tabber> |-|Regular = <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Ammo !! Firerate !! Reload Time !! Range !! Angle !! Spread !! Recoil !! Max Hits !! DPS$DREF$ !! Max DPS !! Cost Efficiency$CREF$ |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || 50 || 0.17 || 2.5 || 25 || 40 || 10 || 0.08 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 8 || 50 || 0.17 || 2.5 || 30 || 40 || 10 || 0.08 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 12 || 100 || 0.17 || 2 || 30 || 45 || 9 || 0.08 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 13 || 200 || 0.12 || 2 || 35 || 55 || 7.5 || 0.08 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 20 || 200 || 0.09 || 2 || 45 || 55 || 6.5 || 0.06 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 36 || 400 || 0.09 || 6 || 50 || 65 || 6.5 || 0.03 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} |- | 6 || $R$ || $R$ || 67 || 600 || 0.09 || 6 || 50 || 70 || 6.5 || 0.03 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} |} </div> |-|PVP = <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Ammo !! Firerate !! Reload Time !! Range !! Angle !! Spread !! Recoil !! Max Hits !! DPS$DREF$ !! Max DPS !! Cost Efficiency$CREF$ |- | 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 50 || 0.15 || 2.5 || 25 || 40 || 10 || 0.08 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 7 || 50 || 0.15 || 2.5 || 30 || 40 || 10 || 0.08 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 13 || 100 || 0.15 || 2 || 30 || 45 || 9 || 0.08 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 16 || 200 || 0.12 || 2 || 35 || 55 || 7.5 || 0.08 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 24 || 200 || 0.09 || 2 || 45 || 55 || 6.5 || 0.06 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 40 || 400 || 0.09 || 6 || 50 || 65 || 6.5 || 0.03 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} |- | 6 || $R$ || $R$ || 80 || 600 || 0.09 || 6 || 50 || 70 || 6.5 || 0.03 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} |} </div> </tabber></div> </nowiki>}} ==Skins== {| class="light-table align-center pad-5" style="width:300px; margin:0 auto" ! |[[File:EasterGatlingGunnerIconIG.png|175x175px]] |- !Skin |{{Color|DuckyRevenge|Easter}} |- !Rarity |{{Color|Uncommon}} |- !Daily Store Cost |N/A |- !Obtained From |[[Ducky Revenge Event#Ducky Revenge Battle Pass|Ducky Revenge Premium Battle Pass]] |} ==Strategy== *The '''Gatling Gun''' is one of the most expensive towers to place down and upgrade, making it impractical for early-game. ** Other, cheaper towers or consumables are recommended for early-game. **Using income sources like the [[Cowboy]], [[DJ Booth]], [[Supply Drop]] or [[Farm]] is heavily recommended to be able to afford the '''Gatling Gun''' and its upgrades. *The '''Gatling Gun''' has a high DPS, making it great against high health targets. **When controlled using its ''FPS'' ability, it is even better, as it can pierce through enemies, making it great against hordes of high health enemies. *While its range is quite high, being the second highest in the game at Level 5-6, its range is in the shape of a circular sector, meaning its effectiveness is significantly reduced. **This can be fixed by controlling it through its ''FPS'' ability, as you can attack enemies from any point of the map. However, it means you only have control of the tower and cannot do anything else. ***You can still use abilities that do not require you to choose a spot, such as the [[Commander]]'s ''Call to Arms'' or the [[DJ Booth]]'s ''Drop the Beat''. ****However, abilities that require you to choose a spot such as [[Brawler]]'s ''Reposition'' or the [[Military Base]]'s ''Airstrike'' are disabled for the player during ''FPS'' ability. **Taking control of the '''Gatling Gun''', turning to face a desired spot, then releasing control allows for the player to influence where the '''Gatling Gun''' is aimed at. **The '''Gatling Gun''' should be positioned so that will face a straight path, allowing for it to shoot for as long as possible if not controlled by a player. This additionally makes it easier to hit multiple enemies at once while controlling the '''Gatling Gun'''. *While controlling the '''Gatling Gun''' after using the ''FPS'' ability, it is not affected by the selected targeting. This makes it great against [[Aggro]] enemies, as you can target the enemy that you want to be targeted instead of being forced to target the [[Aggro]] enemy. **It is recommended to target problematic enemies such as summoners like the [[Fallen Summoner]] or enemies that can buff other enemies like the [[Fallen Jester]]. **This is also why the '''Gatling Gun''' is a good choice on multiplayer matches as it can handle some difficult enemies with ease. *The '''Gatling Gun''' can be placed on both cliff and ground spots, meaning it can be placed anywhere on the map. Both spots have their own benefits while using its ability. **If placed on the ground, it is much easier to make use of its piercing, as you will be firing in a straight line. **If placed on a cliff, it is less likely that you will be obstructed by objects on the map due to you being above them. Do note, however, that not all objects actually prevent the '''Gatling Gun''' from shooting at enemies, though they can obstruct the view. *Do note that while the tower itself can fire through objects of the map, you cannot fire through all of them. Consider if the spot you are placing the '''Gatling Gun''' in is obstructed by anything in any impactful way while placing it down. **Some elements on the map may be able to be fired through, but will still obstruct the player's vision. Skilled users of the '''Gatling Gun''' can fire at enemies behind said cover even when they are not able to be directly seen. What can or cannot be fired through is not always intuitive, so knowledge is required to make the most of this quirk. *While the tower normally only reloads when it runs out of ammo, it can be reloaded manually at any time while controlled. It is recommended to reload manually whenever no enemies are spawning, which is usually the period of time between current wave ending and new wave starting. **Manual reloads can also be performed if enemies are currently being blocked by map elements. **Do be aware that the Level 5β6 '''Gatling Gun''' have a very long reload time, longer than even the period of time between waves. **You can start a manual reload, then release control of the '''Gatling Gun''' to focus on other enemies. This is useful for multitasking. *The '''Gatling Gun''' has flying detection from Level 0, hidden detection from Level 3 if not controlled by player and from Level 0 if controlled by a player, making it great against such enemies that appear in the mid and late-game. *The '''Gatling Gun''' has a larger placement footprint than other towers, so be aware of the space that it takes up. This should not matter too much, as each player can only have one placed down. *The '''Gatling Gun''' can be very useful in [[Jailed Towers (Challenge)|Jailed Towers]], as when it gets jailed while a player is using its ''FPS'' ability, the player will still be able to attack enemies with it. **However, trying to use the ''FPS'' ability after it got jailed will result in it not working. The gun will visually fire, but no damage will be dealt and no ammo will be lost. Other controls like reloading are also unusable. *In ''FPS'' mode, the '''Gatling Gun''' has recoil, which means it is possible for some bullets to offshoot and not hit an enemy, something more glaring from Level 4+. A simple way to avoid this is to fire in bursts which will avoid too much recoil. ==Trivia== *The '''Gatling Gun''' is the first tower that can be placed both on ground and cliff spots. **Despite this, the description of the '''Gatling Gun''' suggests that it can only be placed on cliffs, calling it a 'cliff tower'. **It is also the first ever tower that can be controlled by a player. *The abbreviation of the Level 6 upgrade name spells the word "DOOM" (<u>'''D'''</u>estruction-<u>'''O'''</u>riented <u>'''O'''</u>utput <u>'''M'''</u>achine). *The '''Gatling Gun''' is the fourth most expensive public tower to place down, being beaten by the [[Juggernaut]] by {{Money|4750}}, [[Turret]] by {{Money|2,500}} and the [[Accelerator]] by {{Money|2,250}}. *The '''Gatling Gun''' currently has the second highest total price of any public tower at a total cost of {{Money|213,250}}, being beaten by the [[Juggernaut]]. **The '''Gatling Gun''' also has the fourth highest upgrade cost, with its Level 6 upgrade costing {{Money|100,000}}. **Moreover, the '''Gatling Gun''' has the most expensive Level 1 upgrade cost of {{Money|3,000}}. *The '''Gatling Gun''' has the second highest DPS ever of any public tower with 670 DPS at Level 6. **If counting its [[PVP]] stats, the '''Gatling Gun''' breaks this record with over 787 DPS at Level 6. **The [[Juggernaut]] exceeds the [[Gatling Gun]]'s DPS on both of its upgrades paths. *The Level 5 and 6 '''Gatling Gun''' currently has the second longest range of any publicly available tower in the game, beaten by the [[Ranger]] with 70 range at all levels. **If using FPS mode, the '''Gatling Gun''' technically has infinite range. **It is also the first tower to have a conical range. *Despite the name, the '''Gatling Gun''' does not resemble an actual [[wp:Gatling gun|Gatling Gun]] at earlier levels, with it only getting a weapon resembling one at Level 4. == Update History== ''For previous cosmetic variations, see the [[/Gallery|gallery]] page.'' {{scroll|text = *'''18 September 2024''' - [[v1.32.0]] **'''Gatling Gun''' added. **{{Bug}} If a player is wearing an item accessory that emits particles, players using the ''FPS'' ability will still see the player's particles despite their avatar being invisible. **{{Bug}} Players using the ''FPS'' ability will able to see the player's avatar when they reset or rejoin. **{{Bug}} Players can soft-lock the tower when they upgrade it too quickly while the operator's avatar is still loading. **{{Bug}} Using the ''FPS'' ability while the '''Gatling Gun''' is made to shoot slower, such as through [[Time Scale]] will break the '''Gatling Gun''', preventing it from shooting. **{{Bug}} Using the ''FPS'' ability while the '''Gatling Gun's''' firerate is altered, such as through [[Time Scale]], [[Commander]] or [[Necrotic Skeleton]]'s ability, will make the '''Gatling Gun''' shoot much slower than intended. **{{Bug}} Firerate and reload time is affected by player's FPS device during its ''FPS'' ability, either becoming faster or slower. **{{Bug}} Reviving while using ''FPS'' ability can cause the ability to break completely, making the player's avatar invisible while the camera is moved to where the player's character would be. **{{Bug}} It is possible to fire from multiple '''Gatling Guns''' at once with ''FPS'' through using ''FPS'' on specific '''Gatling Guns''' and not stopping to fire. *'''12 October 2024''' - [[v1.35.0|v1.35.2]] **{{Bugfix}} [[Time Scale]] no longer breaks the '''Gatling Gun''' during its ''FPS'' ability. *'''16 October 2024''' - [[v1.36.0]] **Level 3 renamed from ''Double Trouble'' to ''Extra Barrel''. **{{Bugfix}} '''Gatling Gun''' no longer soft-locks when upgraded quickly. *'''25 October 2024''' - [[v1.38.0]] **{{Bug}} Using the '''Gatling Gun's''' ''FPS'' ability does not deal damage to [[Hex Corpse|Lower Body]]. *'''30 October 2024''' - [[v1.39.0]] **{{Bugfix}} Using the '''Gatling Gun's''' ''FPS'' ability now deals damage to [[Hex Corpse|Lower Body]]. *'''4 November 2024''' - [[v1.39.0|v1.39.7]] **{{Bugfix}} Using the ''FPS'' ability while the '''Gatling Gun's''' firerate is altered no longer makes it shoot slower than intended. *'''19 November 2024''' - [[v1.41.0|v1.41.6a]] **Cost reduced from {{Robux|2,599}} to {{Robux|1,950}}. *'''27 November 2024''' - [[v1.43.0]] **Gamepass price increased from {{Robux|1,950}} to {{Robux|2,079}}. **Statistical changes: ***'''Base''' ****Damage decreased from 6 to 5. ****Angle decreased from 45 to 30. ****Cost increased from {{Money|5,000}} to {{Money|5,750}}. ***'''Level 1''' ****Damage increased from +2 to +3. ***'''Level 2''' ****Damage decreased from +4 to +2. ****Angle increased from +0 to +5. ****Cost decreased from {{Money|8,250}} to {{Money|7,250}}. ***'''Level 3''' ****Damage decreased from +6 to +4. ****Without [[Firerate Bug]], firerate changed from {{Tooltip|0.15 > 0.12|-0.03}} to {{Tooltip|0.15 > 0.13|-0.02}}, however, because of the bug the firerate is effectively the same without [[Firerate Buff]]s. ****Angle decreased from +15 to +5. ***'''Level 4''' ****Damage decreased from +10 to +6. ****Without [[Firerate Bug]], firerate changed from {{Tooltip|0.12 > 0.09|-0.03}} to {{Tooltip|0.13 > 0.09|-0.04}}, however, because of the bug the firerate is effectively the same without [[Firerate Buff]]s. ****Angle increased from +0 to +5. ***'''Level 5''' ****Damage decreased from +27 to +18. ****Angle decreased from +15 to +5. ***'''Level 6''' ****Damage decreased from +45 to +27. ****Angle increased from +0 to +10. ****Cost increased from {{Money|100,000}} to {{Money|115,000}}. *'''3 December 2024''' - [[v1.43.0|v1.43.3]] **Gamepass price increased from {{Robux|2,079}} to {{Robux|2,599}}. *'''4 December 2024''' - [[v1.44.0]] **Statistical changes. ***'''Base''' ****Angle increased from 30 to 40. ***'''Level 3''' ****Damage increased from +4 to +5. ****Without [[Firerate Bug]], firerate changed from {{Tooltip|0.15 > 0.13|-0.02}} to {{Tooltip|0.15 > 0.12|-0.03}}, however, because of the bug the firerate is effectively the same without [[Firerate Buff]]s. ****Angle increased from +5 to +10. ***'''Level 4''' ****Damage increased from +6 to +10. ****Without [[Firerate Bug]], firerate changed from {{Tooltip|0.13 > 0.09|-0.04}} to {{Tooltip|0.12 > 0.09|-0.03}}, however, because of the bug the firerate is effectively the same without [[Firerate Buff]]s. ****Angle decreased from +5 to +0. ***'''Level 5''' ****Damage increased from +18 to +20. ****Angle increased from +5 to +10. ***'''Level 6''' ****Damage increased from +27 to +30. ****Angle decreased from +10 to +5. ****Cost decreased from {{Money|115,000}} to {{Money|100,000}}. *'''25 December 2024''' - [[v1.47.0|v1.47.4]] **Gamepass price decreased from {{Robux|2,599}} to {{Robux|1,819}}. *'''28 December 2024''' - [[v1.47.0|v1.47.5b]] **Gamepass cost increased from {{Robux|1,819}} to {{Robux|2,599}}. *'''9 April 2025''' - [[v1.60.0]] **Offense role added. *'''16 April 2025''' - [[v1.61.0]] **New skin: {{Color|DuckyRevenge|Easter}} **{{Bug}} '''Gatling Gun''' cannot damage any enemy from the [[Ducky Revenge Event]] when using ''FPS''. *'''14 May 2025''' - [[v1.64.0]] **{{Bugfix}} '''Gatling Gun''' can now damage enemies from the [[Ducky Revenge Event]] when using ''FPS''. *'''26 May 2025''' - [[v1.64.0]]a **Robux cost decreased from {{Robux|2,599}} to {{Robux|1,819}}. *'''28 May 2025''' - [[v1.65.0]] **Robux cost increased from {{Robux|1,819}} to {{Robux|2,599}}. *'''11 June 2025''' - [[v1.67.0]] **Statistical changes: ***'''Base''' ****Cost decreased from {{Money|5,750}} to {{Money|5,250}}. ***'''Level 2''' ****Damage increased from +2 to +4. ****Cost increased from {{Money|7,250}} to {{Money|7,500}}. ***'''Level 3''' ****Damage decreased from +10 to +9. ****Cost decreased from {{Money|17,500}} to {{Money|15,000}}. ***'''Level 4''' ****Cost decreased from {{Money|35,500}} to {{Money|32,500}}. ***'''Level 5''' ****Cost decreased from {{Money|60,000}} to {{Money|50,000}}. ***'''Level 6''' ****Damage increased from +30 to +40. **{{Bug}} Cloned '''Gatling Guns''' stop firing when activating their ability then leaving. *'''9 July 2025''' - [[v1.70.0]] **{{Bug}} '''Gatling Gun''' no longer visually turns for players other than the tower owner. *'''23 July 2025''' - [[v1.71.0]] **Statistical changes ([[PVP]]): ***'''Base''' ****Cost decreased from {{Money|5,250}} to {{Money|4,500}}. ****Wind down time increased from 2 to 3.2. ***'''Level 1''' ****Cost decreased from {{Money|3,000}} to {{Money|2,500}}. ***'''Level 2''' ****Damage increased from +4 to +7. ***'''Level 3''' ****Damage increased from +4 to +5. ***'''Level 4''' ****Damage increased from +9 to +10. ***'''Level 5''' ****Cost decreased from {{Money|50,000}} to {{Money|42,000}}. ***'''Level 6''' ****Damage increased from +40 to +50. *'''31 October 2025''' - [[v1.79.0]] **{{Bug}} When affected by [[Damage Debuff]]s while also dealing 1 damage, it will start dealing nan damage. *'''26 November 2025''' - [[v1.81.0]] **Gamepass cost decreased from {{Robux|2,599}} to {{Robux|1,689}}. **{{Bugfix}} Can still deal nan damage to enemies and make them have nan health, however, any damage counters will no longer change to nan when attacking or creating such enemies. *'''2 December 2025''' - [[v1.81.0|v1.81.4b]] **Gamepass cost increased from {{Robux|1,689}} to {{Robux|2,599}}. *'''23 December 2025''' - [[v1.83.0|v1.83.5]] **Gamepass cost decreased from {{Robux|2,599}} to {{Robux|1,819}}. *'''2 January 2026''' - [[v1.83.0|v1.83.9b]] **Gamepass cost increased from {{Robux|1,819}} to {{Robux|2,599}}. *'''22 May 2026''' - [[v1.91.0]] **Gamepass price decreased from {{Robux|2,599}} to {{Robux|1,689}}. ***{{Bug}} Gifting was not discounted. *'''27 May 2026''' - [[v1.91.0|v1.91.4a]] **Gamepass price increased from {{Robux|1,689}} to {{Robux|2,599}}. *'''5 June 2026''' - [[v2.0.0]] **Firerate decreased due to the [[Firerate Bug]] being fixed. **Statistical changes (Regular): ***'''Base''' ****Firerate decreased from 0.175 to 0.17. ***'''Level 3''' ****Damage decreased from +4 to +1. ****Firerate changed from {{Tooltip|0.175 > 0.15|-0.025}} to {{Tooltip|0.17 > 0.12|-0.05}}. ***'''Level 4''' ****Damage decreased from +9 to +7. ****Firerate changed from {{Tooltip|0.15 > 0.117|-0.033}} to {{Tooltip|0.12 > 0.09|-0.03}}. ***'''Level 5''' ****Damage decreased from +20 to +16. ***'''Level 6''' ****Damage decreased from +40 to +31. **Statistical changes ([[PVP]]): ***'''Base''' ****Damage decreased from 5 to 4. ****Firerate decreased from 0.175 to 0.15. ***'''Level 2''' ****Damage decreased from +7 to +6. ***'''Level 3''' ****Damage decreased fro +5 to +2. ****Firerate changed from {{Tooltip|0.175 > 0.15|-0.025}} to {{Tooltip|0.15 > 0.12|-0.03}}. ***'''Level 4''' ****Damage decreaesd from +10 to +8. ****Firerate changed from {{Tooltip|0.15 > 0.117|-0.033}} to {{Tooltip|0.12 > 0.09|-0.03}}. ***'''Level 5''' ****Damage decreased from +20 to +16. ***'''Level 6''' ****Damage decreased from +50 to +40. *'''19 June 2026''' - [[v2.1.0]] **{{Bug}} Range is no longer visible. *'''2 August 2026''' - [[v2.4.0|v2.4.2a]] **Gamepass price decreased from {{Robux|2,599}} to {{Robux|1,949}}. ***{{Bug}} Gift price has not changed. }} ==Notes== <references/> {{TowerNavBox}} [[Category:Ground]] [[Category:Cliff]] [[Category:Ability]]
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