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{{EnemyTabs}} {{Zombie |image1 = LivingExperiment.png |mode_appearance = [[Intermediate Mode|{{Color|IntermediateMode}}]]<br/>[[Challenge Trials|{{Color|TrialMode}}]]<br/>[[PVP|{{Color|MoltenArena}}]]<br/>{{InfoboxContainer|Challenges|*[[Boss Rush]]}}{{InfoboxContainer|Events|*[[Sk8 P4rk|The Takeover (Pro)]]}} ---- Originally:<br>[[PVP Test|{{Color|PVP|PVP Test}}]] |first_wave_appearance = 18 (Intermediate)<br/>15 (Challenge Trials) ---- Originally:<br>16 (Mid Rank PVP Test)<br>11 (The Takeover Pro) |base_hp = [[File:HealthIcon.png|20px|Health]]2,400 (Intermediate)<br/>[[File:HealthIcon.png|20px|Health]]3,000 (Challenge Trials & Molten Arena PVP)<br/>[[File:HealthIcon.png|20px|Health]]1,800 (Sandbox) |defense = {{Defense}}30% |speed = [[File:SpeedIcon.png|20px|Speed]]Below Average (2.5) |cash = {{Money|850}} every 25% health (Intermediate)<br/>{{Money|300}} every 25% health (Challenge Trials)<br/>{{Money|1}} every 25% health (Default) ---- Originally:<br>{{Money|625}} every 25% health (Mid Rank PVP Test) |spawned_by = [[Patient Zero]] |hidden = No |fly = No |ghost = No |lead = No |immunity = {{Attr|Stun}} (Variable)<br/>{{Attr|Freeze}} (Variable)<br/>{{Attr|Health Regen}} (Variable)<br/>{{Attr|Bloated}} (Variable)<br/>{{Attr|Aggro}} (Variable)<br/>{{BossList|Default|Ref = <ref>Only the '''Living Experiment''' on Wave 18 in [[Intermediate Mode|Intermediate]] mode and Wave 15 in [[Challenge Trials]] is a boss.</ref>}} }} {{QuoteContainer|<tabber> |-|Current = {{QuoteBox|I see a Living Experiment up ahead!|audio=IntermediateWave18-1.ogg|[[Commander (Narrator)|Commander]] dialogue on Wave 18 ([[Intermediate Mode|Intermediate]])}} {{QuoteBox|Is that a Living Experiment?<br/>What is Patient Zero's creature doing here? I have to report this ASAP.|[[Commander (Narrator)|Commander]] dialogue on Wave 15 ([[Challenge Trials]])}} |-|The Takeover Event = {{QuoteBox|It's a Living Experiment! I knew they were coming for me!<br/>I will take more than this!|audio = Sk8P4rkProWave11.ogg|[[Commander (Narrator)|Commander]] dialogue on Wave 11 ([[The Takeover Event]], Pro)}} |-|Version 1= {{QuoteBox|Is that a living experiement{{sic}}?! I didn't think they were real!<br/>Take them out before they heal the enemies around them!|[[Commander (Narrator)|Commander]] dialogue on Wave 16 (Formerly, [[Intermediate Mode|Intermediate]])}} </tabber>}} ==Description== The '''Living Experiment''' is an enemy that appears in [[Intermediate Mode|Intermediate]], [[Challenge Trials]] and Molten Arena [[PVP]] modes. It also appears in [[The Takeover Event]]. It has a high amount of health, a below average speed and a decent amount of defense. Additionally, when it first spawns, it is a boss enemy, making it fully or partially immune to multiple forms of stalling. On some waves, it also spawns with various immunities, making it harder to kill. Due to a bug, '''Living Experiments''' with the [[Slime (Attribute)|Slime]] attribute do not spawn the [[Slime]] upon death. ==Appearance== The '''Living Experiment''' is a large humanoid with a waist, lower arms and lower legs in its rig. It has a light green skin color, and wears a tattered light blue hospital gown with a stitched seam going down the back, white bandages wrapped across its torso and metal plating with a glowing green piston on its back. It has a thin right arm with an armband with chains on it, as well as a large bionic arm with multiple glowing green pistons and a green glass container. It also has a large metal neck-guard with glowing green parts, as well as glowing green eyes, patches of black hair and a metal device with green lights and light brown stitch lines surrounding it on its head. It has a death animation, where it falls forward, with its bionic arm completely detaching in the process. The death animation is also accompanied by a sound, consisting of it grunting and metal thumping noises. ==Strategy== *Towers with decent DPS, like the [[Minigunner]], [[Militant]] or [[Cowboy]] are recommended against this. *On its debut wave, the '''Living Experiment''' is surrounded by a hordes of [[Armored]] and [[Slow]]s, which can be incredibly problematic. **Area of effect towers like the [[Pyromancer]], [[Rocketeer]], or [[Mortar]] can excel at clearing out the hordes, allowing DPS towers to focus on the '''Living Experiment''' itself. ***Some of them like the [[Rocketeer]] and [[Mortar]] also have sufficient DPS to deal with the '''Living Experiment''' itself on their own. *As the '''Living Experiment''' has [[Defense]], you can use [[Defense]] bypassing towers like the [[Trapper]] or [[Military Base]] to deal with this. **As these towers also have AOE attacks, they can be also used to deal with the hordes of enemies it usually spawns with. *Defense dropping towers, like the [[Pyromancer]] or [[Freezer]] can be used to reduce its defense, allowing your towers to deal more damage to it. *While the '''Living Experiment''' does not have any immunities to crowd control by default, it is a large enemy, making certain forms of stalling like freeze or knockback less effective on it. ==Sounds== {{Sounds|{{pe| {| class{{=}}"article-table align-center" style{{=}}"width:750px; margin:0 auto;" |- ! style{{=}}"width:30%;" |Sound ! style{{=}}"width:70%;" |Description |- ! colspan{{=}}"2" |Death |- |[[File:LivingExperimentDeath.ogg]] |When the '''Living Experiment''' dies |} }}}} ==Gallery== {{Gallery| {{GalleryHeader|Animations}} <gallery> LivingExDeath.gif |Current death animation (3 May 2024 β Present) </gallery> {{GalleryHeader|Converted Variants}} <gallery> DefHacker1LivingEx.png|Green variant, current version (11 June 2025 β Present) DefHacker2LivingEx.png|Overclock variant, current version (11 June 2025 β Present) </gallery> {{GalleryHeader|Corpse Variants}} <gallery> CorpseExperiment.png|Second [[Corpse (Enemy)|Corpse]] variant, current version (12 March 2025 β Present) </gallery> {{GalleryHeader|Thumbnails}} <gallery> NEWGAMEMODETHUMBNAIL.png|'''Living Experiment''' on the game thumbnail. </gallery> {{GalleryHeader|Promotional Images}} <gallery> IntermediateThumbailParadoxumPI.png|'''Living Experiment''' on a promotional image. </gallery> {{GalleryHeader|Promotional Videos}} <gallery> Patient Zero Trailer (OUT NOW!) Tower Defense Simulator|'''Living Experiment''' on a promotional video. Game Master Ultimate Skin - Tower Defense Simulator|'''Living Experiment''' on a promotional video. Tower Defense Simulator - "Prepare Your Defenses" Trailer|'''Living Experiment''' on a promotional video. Tesla Tower Trailer - Tower Defense Simulator|'''Living Experiment''' on a promotional video. St Patricks Crate - Tower Defense Simulator|'''Living Experiment''' on a promotional video. Operator Tower Trailer - Tower Defense Simulator |'''Living Experiment''' on a promotional video. Enforcer Trailer - Tower Defense Simulator|'''Living Experiment''' on a promotional video. </gallery> {{GalleryHeader|Trailers}} <gallery> Skill Tree Trailer - Tower Defense Simulator|'''Living Experiment''' in the game trailer. Summer Battlepass - Tower Defense Simulator|'''Living Experiment''' in the game trailer. Spring Battlepass 2026 - Tower Defense Simulator|'''Living Experiment''' in the game trailer. </gallery> {{GalleryHeader|Renders}} <gallery> IntermediateThumbnailClean.png|'''Living Experiment''' on a render. </gallery> {{GalleryHeader|Miscellaneous}} <gallery> IntermediateUpdateLog3.png|'''Living Experiment''' featured in the [[v1.20.0]] update log. IndexLivingExperiment.png|'''Living Experiment''' on its [[Index]] icon. </gallery> }} ==Trivia== *Despite the [[Commander (Narrator)|Commander]] stating that the '''Living Experiment''' can heal enemies around it, it has no such ability. ==Update History== {{scroll|text = *'''3 May 2024''' - [[v1.20.0]] **'''Living Experiment''' added. **{{Bug}} Poison and electric defense dropping does not reduce '''Living Experiment's''' defense. **{{Bug}} '''Living Experiments''' with the [[Slime (Attribute)|Slime]] attribute do not spawn the [[Slime]] upon death. *'''10 May 2024''' - [[v1.21.0]] **'''Living Experiment''' is now immune to the fallout damage from the [[Nuke]] while it is a boss enemy. *'''18 May 2024''' - [[v1.22.0]] **'''Living Experiment''' is now immune to knockback while it is a boss enemy. *'''28 August 2024''' - [[v1.29.0]] **{{Bug}} Can be slowed down by the [[DJ Booth]] while a boss. *'''31 August 2024''' - [[v1.29.0|v1.29.7]] **{{Bugfix}} No longer can be slowed down by the [[DJ Booth]] while a boss. *'''6 November 2024''' - [[v1.40.0]] **'''Living Experiment''' can no longer have its defense dropped while a [[Boss]] enemy. **{{Bugfix}} Poison and electric defense dropping towers now can drop its defense, though the [[Jester]] still cannot drop it. *'''16 December 2024''' - [[v1.46.0]] **{{Bug}} '''Living Experiment's''' has no animations in its [[Index]] entry. *'''9 April 2025''' - [[v1.60.0]] **Now appears in Mid Rank [[PVP Test]], where it has 3,000 health. *'''23 April 2025''' - [[v1.62.0]] **No longer appears in the [[PVP Test]] as it has been removed. *'''23 July 2025''' - [[v1.71.0]] **Now appears in Molten Arena [[PVP]], carrying over all of its [[PVP Test]] statistics. *'''12 September 2025''' - [[v1.74.0|v1.74.3a]] **Now appears in [[Sk8 P4rk]] Pro difficulty as part of [[The Takeover Event]]. ***Has 3,250 health in [[Sk8 P4rk]]. **Cash given is now mode dependent. ***Majority of modes now give {{Money|625}} every 25% health lost. ***[[The Takeover Event]] Pro difficulty gives {{Money|750}} every 25% health lost. ***Default value is {{Money|1}} every 25% health lost. *'''22 September 2025''' - [[v1.74.0|v1.74.3g]] **No longer appears in [[Sk8 P4rk]], as it has been removed. *'''24 September 2025''' - [[v1.75.0]] **Now appears in [[Challenge Trials]]. ***Has 3,000 health in [[Challenge Trials]]. ***Gives {{Money|300}} every 25% health lost. *'''28 January 2026''' - [[v1.84.0]] **First wave appearance changed from 16 to 18 in [[Intermediate Mode|Intermediate]] mode. **Health increased from 1,800 to 2,400. **Cash given increased from {{Money|625}} to {{Money|850}} every 25% health lost. }} ==Notes== <references/> {{Intermediate|[[Boomer]]|Wave 17|[[Hazmat]] & Living Experiment|Wave 18|[[Speedy Boss]]|Wave 20}} {{ChallengeTrials|[[Bolt]]|Wave 13|Living Experiment|Wave 15|[[Elite Hazmat]]|Wave 17}} {{MidRank|[[Reaver]] & [[Necromancer (Modern Enemy)|Necromancer]]|Wave 14|Living Experiment|Wave 16|[[Hazmat]]|Wave 17}} {{TakeoverPro|[[Reaver]] & [[Necromancer (Modern Enemy)|Necromancer]]|Wave 9|Living Experiment & [[Hazmat]]|Wave 11|[[Failed Experiment]]|Wave 13}} {{ZombieNavBox}} [[Category:Mid-Game]]
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