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{{Tabs}} {{SameName|Necromancer|[[Necromancer|Tower]] • [[Necromancer (Modern Enemy)|Modern Enemy]] • [[Necromancer (Legacy Enemy)|Legacy Enemy]]}} {{For|other uses of [[Necromancer (Disambiguation)|Necromancer]]}} {{TowerInfobox |image-static = NecromancerTowerIcon.png |image-dynamic = NecromancerDynamic.png |unlockcost = {{Gem|2,250}} |levelrequirement = {{Level|50}} |role = Defense |placement = Ground |placement_limit = [[File:PlacementLimit.png|20px|Placement Limit]]3 |basecost = {{Money|4,200}} |basesellingprice = {{Money|1,400}} |basedamage = [[File:Damage Icon.png|20px|Damage]]15 |damagetype = Single<br/>Multi-target (Level 4)<br/>[[Splash Damage|Splash]] (Level 4) |basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]1.2 |baserange = [[File:Range Icon.png|20px|Range]]23<br/>[[File:BuildRange.png|20px|Gravestone Range]]6.5 (Gravestone Range) |hidden_detection = {{Attr|Hidden|Level 2+}}<ref name="hd">At Level 0, the projectile fired by the '''Necromancer''' can indirectly hit a hidden enemy. Additionally, the [[Skeleton (Unit)|Skeletons]] it spawns can collide with hidden enemies.</ref> |lead_detection = {{Attr|Lead|Level 4}} (Tower and collision only) |flying_detection = {{Attr|Flying|Level 0+}} (Tower & [[Executioner Skeleton]] only) |immune = Partial Debuff<ref name="pd">Due to bugs, it cannot have [[Scared Debuff]]s applied from [[Wox the Fox]], [[Nuclear Monster]] and [[Gunslinger]], [[Fatigue Debuff]]s from the [[Soul Stealer (Legacy)|Soul Stealer]] and legacy [[Fallen Soul (Legacy)|Fallen Soul]], and it cannot have a [[Soul]] spawn from it by the [[Soul Stealer (Legacy)|Soul Stealer]].</ref> ({{Color|DuckyRevenge|Duck}} only)<br/>Stun<ref name="stun">Due to bugs.</ref> |footprint = 1.5 |pvp_basecost = {{Money|1,500}} |pvp_basesellingprice = {{Money|500}} |pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]10 |pvp_damagetype = Single (Level 0)<br/>Pierce (Level 1-3)<br/>Multi-target (Level 4)<br/>[[Splash Damage|Splash]] (Level 4) |pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]1.5 |pvp_baserange = [[File:Range Icon.png|20px|Range]]21<br/>[[File:BuildRange.png|20px|Gravestone Range]]6.5 (Gravestone Range) |pvp_hidden_detection = {{Attr|Hidden|Level 2+}}<ref name="hd"/> |pvp_lead_detection = {{Attr|Lead|Level 0+}} (Collision & Splash only) |pvp_flying_detection = {{Attr|Flying|Level 0+}} (Tower & [[Executioner Skeleton]] only) |pvp_immune = Partial Debuff<ref name="pd"/> ({{Color|DuckyRevenge|Duck}} only)<br/>Stun<ref name="stun"/> |pvp_footprint = 1.5 |tooltip-1 = A mid-late game tower that fires piercing magical projectiles. Dealing damage creates tombstones which can then be triggered to summon a variety of different skeletal minions. |tooltip-2 = Capable of targeting [[flying]] and [[Hidden (Attribute)|hidden]] enemies. }} {{QuoteContainer|<tabber> |-|Current = {{QuoteBox|Deal damage to collect souls! Collected souls generate gravestones that can be used to resurrect the dead.|Store Description}} |-|Version 2 = {{QuoteBox|Deal damage to collect souls! Souls get used to summon gravestones.|Former Store Description}} |-|Version 1 = {{QuoteBox|...|Former Store Description}} </tabber>}} __TOC__ ==Description== The '''Necromancer''' is a hardcore spawner [[Towers|tower]] that can be unlocked in the store for {{Gem|2,250}} and has a level requirement of {{Level|50}}. It could have also been obtained through a gamepass for {{Robux|1,500}}. The '''Necromancer''' fires magic bolts at enemies. At Level 4, these are replaced by beams fired from its book, which are not projectiles. This makes it now lock on enemies, meaning it will not change what enemy it is targeting until the current enemy moves out of range or is killed. These beams deal damage based on the number of enemies targeted. For example, if it only targets one enemy, it will deal 30 damage, 45 damage when targeting two enemies, and 90 damage when targeting three enemies. The '''Necromancer''' also has a soul meter of 105, which it fills up by damaging enemies. When the soul meter is full, the '''Necromancer''' will summon gravestones. The '''Necromancer''' can destroy these gravestones using its ''Raise the Dead'' ability. The '''Necromancer''' will summon gravestones until it reaches the limit at that level. At Level 3, the '''Necromancer''' can now upgrade gravestones. After dealing enough damage it will upgrade the gravestones, regardless of whether they are currently placed down or not. Upgraded gravestones summon stronger units. At Level 4, these gravestones can also deal damage when destroyed. The units spawned depend on the Level of the tower and the gravestone. At Level 0, Level 1 gravestones can only spawn [[Skeleton (Unit)|Skeletons]], at Level 1, Level 1 gravestones gain the ability to summon [[Sword Skeleton]]s. At Level 2, Level 1 gravestones gain the ability to summon [[Giant Skeleton (Unit)|Giant Skeletons]]. At Level 3, gravestones can be upgraded to Level 2, where they spawn [[Skeleton (Unit)|Skeletons]], [[Skeleton Knight]]s, [[Hallow Guard (Unit)|Hallow Guards]] and [[Giant Skeleton (Unit)|Giant Skeletons]]. At Level 4, gravestones can be upgraded to Level 3, where they spawn [[Skeleton Knight]]s, [[Hallow Guard (Unit)|Hallow Guards]] and [[Executioner Skeleton]]s. The units that spawn from gravestones are random, with each unit having a chance of being summoned, though once the gravestones are at their final Level and they are all placed down, the summoned units will always be the same, based on the limits set for them at a specific '''Necromancer''' level. The '''Necromancer''' has a placement limit of three per player. ==Upgrades== {{PVPTabber |{{Upgrade|Level = Level 1|Upgrade Title = Soul Forge|Cost = {{Money|3,950}}|Image = [[File:NecromancerLevel1.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]] 1.2 > 1.1 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +20 Soul Meter 1.5 > 1 Build Time [[File:Cooldown Icon.png|20px|Build Time]] {{CollapsibleUpgrade|Title = Spawns Sword Skeleton|Description = Replaces [[Skeleton (Unit)|Skeleton]] •24 Damage [[File:OffensiveModifier.png|20px|Damage]] •0.7 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •6 Range [[File:Range Icon.png|20px|Range]] •120 Health [[File:HealthIcon.png|20px|Health]] •3.3 Speed [[File:SpeedIcon.png|20px|Speed]] •Hidden Detection {{Hidden|Hidden Detection}}}} Sell Price changes to {{Money|2,716}}}} {{Upgrade|Level = Level 2|Upgrade Title = Skull Centrifuge|Cost = {{Money|11,320}}|Image = [[File:NecromancerLevel2.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] +10 Damage [[File:Damage Icon.png|20px|Damage]] +3 Max Gravestone +55 Soul Meter +2 [[Sword Skeleton]] Limit +Hidden Detection {{Hidden|Hidden Detection}} {{CollapsibleUpgrade|Title = Spawns Giant Skeleton|Description = •2 Range [[File:Range Icon.png|20px|Range]] •1,200 Health [[File:HealthIcon.png|20px|Health]] •3.5 Speed [[File:SpeedIcon.png|20px|Speed]] •Hidden Detection {{Hidden|Hidden Detection}}}} Sell Price changes to {{Money|6,490}}}} {{Upgrade|Level = Level 3|Upgrade Title = Graveward|Cost = {{Money|26,650}}|Image = [[File:NecromancerLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] 1.1 > 0.8 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +15 Damage [[File:Damage Icon.png|20px|Damage]] 1 > 2 Max Gravestone Level •[[Giant Skeleton (Unit)|Giant Skeleton]] - 2 Limit, 15.38% Chance •[[Sword Skeleton]] - 2 Limit, 38.46% Chance •[[Skeleton Knight]] - 1 Limit, 23.08% Chance •[[Hallow Guard (Unit)|Hallow Guard]] - 1 Limit, 23.08% Chance +225 Soul Meter 1 > 0.8 Build Time [[File:Cooldown Icon.png|20px|Build Time]] 75 > 60 Projectile Speed [[File:SpeedIcon.png|20px|Projectile Speed]] {{CollapsibleUpgrade|Title = Spawns Skeleton Knight|Description = •87 Damage [[File:OffensiveModifier.png|20px|Damage]] •0.7 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •15% Defense {{Defense}} •6 Range [[File:Range Icon.png|20px|Range]] •235 Health [[File:HealthIcon.png|20px|Health]] •3.3 Speed [[File:SpeedIcon.png|20px|Speed]] •Hidden Detection {{Hidden|Hidden Detection}}}} {{CollapsibleUpgrade|Title = Spawns Hallow Guard|Description = •2 Range [[File:Range Icon.png|20px|Range]] •2,000 Health [[File:HealthIcon.png|20px|Health]] •15% Defense {{Defense}} •3.5 Speed [[File:SpeedIcon.png|20px|Speed]]}} Sell Price changes to {{Money|15,373}}}} {{Upgrade|Level = Level 4|Upgrade Title = Apostle Of Hades|Cost = {{Money|65,000}}|Image = [[File:NecromancerLevel4.png|100px]]|Information = 0.8 > 0.4 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +Lead Detection {{Lead|Lead Detection}} +8 Range [[File:Range Icon.png|20px|Range]] -17 Damage [[File:Damage Icon.png|20px|Damage]] +2 Max Hits +3 Max Gravestone Pierce attack replaced with beam attack, which can stack on one enemy if not enough enemies are in range. +500 Gravestone Explosion Damage [[File:SplashDamage.png|20px|Splash Damage]] •5 Gravestone Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] 2 > 3 Max Gravestone Level •[[Hallow Guard (Unit)|Hallow Guard]] - 3 Limit, 40% Chance •[[Executioner Skeleton]] - 1 Limit, 20% Chance •[[Skeleton Knight]] - 5 Limit, 40% Chance +1,215 Soul Meter {{CollapsibleUpgrade|Title = Spawns Executioner Skeleton|Description = •75 Damage [[File:Damage Icon.png|20px|Damage]] •25% Defense {{Defense}} •6 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •0.1 Tick [[File:Cooldown Icon.png|20px|Firerate]] •32 Range [[File:Range Icon.png|20px|Range]] •3,000 Health [[File:HealthIcon.png|20px|Health]] •2 Speed [[File:SpeedIcon.png|20px|Speed]] •Hidden Detection {{Hidden|Hidden Detection}} •Flying Detection {{Flying|Flying Detection}} •Lead Detection {{Lead|Lead Detection}}}} Sell Price changes to {{Money|37,040}}}} |{{Upgrade|Level = Level 1|Upgrade Title = Spirit Tuning|Cost = {{Money|1,000}}|Image = [[File:NecromancerLevel1.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] 1.5 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +1 Max Hits +2 Max Gravestone +10 Soul Meter 1.5 > 1 Build Time [[File:Cooldown Icon.png|20px|Build Time]] Sell Price changes to {{Money|833}}}} {{Upgrade|Level = Level 2|Upgrade Title = Soul Forge|Cost = {{Money|3,500}}|Image = [[File:NecromancerLevel2.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] +1 Gravestone Spawn Count +2 Max Gravestone +36 Soul Meter +Hidden Detection {{Hidden|Hidden Detection}} {{CollapsibleUpgrade|Title = Spawns Sword Skeleton|Description = •20 Damage [[File:OffensiveModifier.png|20px|Damage]] •0.8 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •6 Range [[File:Range Icon.png|20px|Range]] •90 Health [[File:HealthIcon.png|20px|Health]] •3.5 Speed [[File:SpeedIcon.png|20px|Speed]] •Hidden Detection {{Hidden|Hidden Detection}} •3 Limit per Summon •30% Chance}} Sell Price changes to {{Money|2,000}}}} {{Upgrade|Level = Level 3|Upgrade Title = Skull Centrifuge|Cost = {{Money|10,000}}|Image = [[File:NecromancerLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] 1.2 > 0.8 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +18 Damage [[File:Damage Icon.png|20px|Damage]] 1 > 2 Max Gravestone Level •[[Giant Skeleton (Unit)|Giant Skeleton]] - 1 Limit, 20% Chance •[[Sword Skeleton]] - 4 Limit, 50% Chance •[[Skeleton Knight]] - 1 Limit, 30% Chance +224 Soul Meter 1 > 0.8 Build Time [[File:Cooldown Icon.png|20px|Build Time]] {{CollapsibleUpgrade|Title = Spawns Giant Skeleton|Description = •2 Range [[File:Range Icon.png|20px|Range]] •1,200 Health [[File:HealthIcon.png|20px|Health]] •3.5 Speed [[File:SpeedIcon.png|20px|Speed]] •Hidden Detection {{Hidden|Hidden Detection}}}} {{CollapsibleUpgrade|Title = Spawns Skeleton Knight|Description = •90 Damage [[File:OffensiveModifier.png|20px|Damage]] •0.65 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •6 Range [[File:Range Icon.png|20px|Range]] •250 Health [[File:HealthIcon.png|20px|Health]] •3.5 Speed [[File:SpeedIcon.png|20px|Speed]] •Hidden Detection {{Hidden|Hidden Detection}}}} Sell Price changes to {{Money|5,333}}}} {{Upgrade|Level = Level 4|Upgrade Title = Apostle Of Hades|Cost = {{Money|40,000}}|Image = [[File:NecromancerLevel4.png|100px]]|Information = 0.8 > 0.4 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +6 Range [[File:Range Icon.png|20px|Range]] -10 Damage [[File:Damage Icon.png|20px|Damage]] +1 Max Hits +3 Max Gravestone Pierce attack replaced with beam attack, which can stack on one enemy if not enough enemies are in range. +500 Gravestone Explosion Damage [[File:SplashDamage.png|20px|Splash Damage]] •4 Gravestone Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] 2 > 3 Max Gravestone Level •[[Hallow Guard (Unit)|Hallow Guard]] - 2 Limit, 40% Chance •[[Executioner Skeleton]] - 1 Limit, 20% Chance •[[Skeleton Knight]] - 6 Limit, 40% Chance +990 Soul Meter {{CollapsibleUpgrade|Title = Spawns Executioner Skeleton|Description = •75 Damage [[File:Damage Icon.png|20px|Damage]] •6 Firerate [[File:Cooldown Icon.png|20px|Firerate]] •0.1 Tick [[File:Cooldown Icon.png|20px|Firerate]] •32 Range [[File:Range Icon.png|20px|Range]] •3,000 Health [[File:HealthIcon.png|20px|Health]] •25% [[Defense]] {{Defense}} •2 Speed [[File:SpeedIcon.png|20px|Speed]] •Hidden Detection {{Hidden|Hidden Detection}} •Flying Detection {{Flying|Flying Detection}} •Lead Detection {{Lead|Lead Detection}}}} {{CollapsibleUpgrade|Title = Spawns Hallow Guard|Description = •2 Range [[File:Range Icon.png|20px|Range]] •2,000 Health [[File:HealthIcon.png|20px|Health]] •15% Defense {{Defense}} •3.5 Speed [[File:SpeedIcon.png|20px|Speed]]}} Sell Price changes to {{Money|18,666}}}} }} ==Ability== {{Ability|Level Unlock = Level 0+|Cooldown Time= 5s Cooldown|Ability Title = Raise the Dead|Image = [[File:RaisetheDeadAbility.png|100px]]|Information = Destroys all its graves, summoning units based on the gravestone level. }} ==Statistics== ''To see all the previous statistics of this tower, see the [[Necromancer/History|history]] page, while for the statistics without the [[Firerate Bug]].'' {{neow|<nowiki> <var> $TP$ = $FNC-TOTAL-COST$ $COST$ = 4200; 3950; 11320; 26650; 65000 $PVP-COST$ = 1500; 1000; 3500; 10000; 40000 $FSE-DETECTION$ = 2; 4; 0 $FSE-PVP-DETECTION$ = 2; 0; 0 $FSE-UPGRADE$ = Soul Forge; Skull Centrifuge; Graveward; Apostle Of Hades $FSE-UPGRADEICON$ = 15332519996; 15332520691; 15332520335; 15332519505 $FSE-META$ = Hardcore; File:NecromancerTowerIcon.png $DPS$ = Damage / Firerate $Nec4DPS$ = (Damage * Max Hits) / Firerate $ExecDPS$ = (Damage / Tick) / Firerate $CE$ = Total Cost / DPS $DREF$ = <ref name="dps">DPS assumes only one enemy is hit and does not include unit DPS.<br/>For Level 4, DPS assumes all beams hit the same enemy and does not include unit DPS.</ref> $UDREF$ = <ref name="unitdps">DPS does not include collision damage and assumes only one enemy is hit by a unit.<br/>For the [[Executioner Skeleton]], DPS is calculated as (Damage ÷ Tick) ÷ Firerate.</ref> $MUREF$ = <ref name="maxunit">Units when gravestones are fully placed down and upgraded.</ref> $CUREF$ = <ref name="cth">Health for units with defense is calculated as Health × Defense.</ref> $CCUREF$ = <ref name="cdps">DPS does not include collision damage and assumes only one enemy is hit by a unit.<br>For the [[Executioner Skeleton]], DPS is calculated as (Damage ÷ Tick) ÷ Firerate.</ref> $SSREF$ = <ref name="unitstats">Skeletons are not affected by any buffs or debuffs.</ref> $R$ = $FNC-RECURSION$ </var> <div class="mobile-tabber"><tabber> |-|Regular = <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="17" |Necromancer Stats |- ! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Explosion Range !! Max Hits !! Projectile Speed !! Soul Meter !! Build Time !! Max Gravestones !! Gravestone Spawn Count !! Max Gravestone Level !! DPS$DREF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 15 || N/A || 1.2 || 23 || N/A || 1 || 75 || 105 || 1.5 || 3 || 3 || 1 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 20 || N/A || 1.1 || 23 || N/A || 1 || 75 || 125 || 1 || 3 || 3 || 1 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 30 || N/A || 1.1 || 26 || N/A || 1 || 75 || 180 || 1 || 6 || 3 || 1 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 45 || N/A || 0.8 || 28 || N/A || 1 || 60 || 405 || 0.8 || 6 || 3 || 2 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 28 || 500 || 0.4 || 36 || 5 || 3 || N/A || 1620 || 0.8 || 9 || 3 || 3 || $Nec4DPS$ || {{Money|$CE$}} |} {| class="wikitable stats-table" ! colspan="11" |Skeleton Stats$SSREF$ |- ! Gravestone Level !! Unit !! Health !! Defense !! Speed !! Damage !! Firerate !! Tick !! Range !! Detections !! DPS$UDREF$ |- | 1 || [[Skeleton (Unit)|Skeleton]] || 90 || N/A || 4 || N/A || N/A || N/A || 2 || N/A || N/A |- | 1–2 || [[Sword Skeleton]] || 120 || N/A || 3.3 || 24 || 0.7 || N/A || 6 || Hidden || $DPS$ |- | 1–2 || [[Giant Skeleton (Unit)|Giant Skeleton]] || 1,200 || N/A || 3.5 || N/A || N/A || N/A || 2 || Hidden || N/A |- | 2–3 || [[Skeleton Knight]] || 235 || 15% || 3.3 || 87 || 0.7 || N/A || 6 || Hidden || $DPS$ |- | 2–3 || [[Hallow Guard (Unit)|Hallow Guard]] || 2,000 || 15% || 3.5 || N/A || N/A || N/A || 2 || N/A || N/A |- | 3 || [[Executioner Skeleton]] || 3,000 || 25% || 2 || 75 || 6 || 0.1 || 32 || Flying, Hidden || $ExecDPS$ |} {| class="wikitable stats-table" ! colspan="7" |Raise the Dead Stats |- ! Level !! Cost !! Total Cost !! Max Units$MUREF$ !! Combined Total Health$CUREF$ !! Combined DPS |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3x [[Skeleton]] || 270 || N/A |- | 1 || $R$ || $R$ || 3x [[Sword Skeleton]] || 360 || 102.87 |- | 2 || $R$ || $R$ || 1x [[Giant Skeleton (Unit)|Giant Skeleton]]<br/>5x [[Sword Skeleton]] || 1,800 || 171.45 |- | 3 || $R$ || $R$ || 2x [[Giant Skeleton (Unit)|Giant Skeleton]]<br/>2x [[Sword Skeleton]]<br/>1x [[Skeleton Knight]]<br/>1x [[Hallow Guard (Unit)|Hallow Guard]] || 5,210 || 192.87 |- | 4 || $R$ || $R$ || 1x [[Executioner Skeleton]]<br/>5x [[Skeleton Knight]]<br/>3x [[Hallow Guard (Unit)|Hallow Guard]] || 12,001 || 746.45 |} </div> |-|PVP = <div class="overflow-box"> {| class="wikitable stats-table" ! colspan="17" |Necromancer Stats |- ! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Explosion Range !! Max Hits !! Projectile Speed !! Soul Meter !! Build Time !! Max Gravestones !! Gravestone Spawn Count !! Max Gravestone Level !! DPS<ref name="dps"/> !! Cost Efficiency |- | 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || N/A || 1.5 || 21 || N/A || 1 || 50 || 50 || 1.5 || 2 || 2 || 1 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 12 || N/A || 1.2 || 21 || N/A || 2 || 50 || 60 || 1 || 4 || 2 || 1 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 12 || N/A || 1.2 || 24 || N/A || 2 || 50 || 96 || 1 || 6 || 3 || 1 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 30 || N/A || 0.8 || 26 || N/A || 2 || 50 || 450 || 0.8 || 6 || 3 || 2 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 20 || 500 || 0.4 || 32 || 4 || 3 || N/A || 1,440 || 0.8 || 9 || 3 || 3 || $Nec4DPS$ || {{Money|$CE$}} |} {| class="wikitable stats-table" ! colspan="11" |Skeleton Stats$SSREF$ |- ! Gravestone Level !! Unit !! Health !! Defense !! Speed !! Damage !! Firerate !! Tick !! Range !! Detections !! DPS<ref name="unitdps"/> |- | 1 || [[Skeleton (Unit)|Skeleton]] || 90 || N/A || 4 || N/A || N/A || N/A || 2 || N/A || N/A |- | 1-2 || [[Sword Skeleton]] || 90 || N/A || 3.5 || 20 || 0.8 || N/A || 6 || Hidden || $DPS$ |- | 2 || [[Giant Skeleton (Unit)|Giant Skeleton]] || 1200 || N/A || 3.5 || N/A || N/A || N/A || 2 || Hidden || N/A |- | 2-3 || [[Skeleton Knight]] || 250 || N/A || 3.5 || 90 || 0.65 || N/A || 6 || Hidden || $DPS$ |- | 3 || [[Hallow Guard (Unit)|Hallow Guard]] || 2,000 || 15% || 3.5 || N/A || N/A || N/A || 2 || N/A || N/A |- | 3 || [[Executioner Skeleton]] || 3,000 || 25% || 2 || 75 || 6 || 0.1 || 32 || Flying, Hidden || $ExecDPS$ |} {| class="wikitable stats-table" ! colspan="7" |Raise the Dead Stats |- ! Level !! Cost !! Total Cost !! Max Units<ref name="maxunit"/> !! Combined Total Health<ref name="cth"/> !! Combined DPS |- | 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 2x [[Skeleton]] || 180 || N/A |- | 1 || $R$ || $R$ || 4x [[Skeleton]] || 360 || N/A |- | 2 || $R$ || $R$ || 3x [[Skeleton]]<br/>3x [[Sword Skeleton]] || 540 || 75 |- | 3 || $R$ || $R$ || 1x [[Giant Skeleton (Unit)|Giant Skeleton]]<br/>4x [[Sword Skeleton]]<br/>1x [[Skeleton Knight]] || 1,810 || 238.46 |- | 4 || $R$ || $R$ || 1x [[Executioner Skeleton]]<br/>6x [[Skeleton Knight]]<br/>2x [[Hallow Guard (Unit)|Hallow Guard]] || 9,850 || 955.76 |} </div> </tabber></div> </nowiki>}} ==Skins== ''To see all the upgrades of a skin, see the [[/Gallery#Skin Upgrades|gallery]] page.'' {| class="light-table pad-5 align-center" style="width:300px; margin:0 auto" ! |[[File:Magenecromancer.png|175px]] |[[File:FallenNecromancerIconIG.png|175px]] |[[File:DuckNecromancerIconIG.png|175px]] |[[File:CreepySantaNecromancerIconIG.png|175px]] |- !Skin |{{Color|Deluxe|Mage}} |{{Color|FallenMission|Fallen}} |{{Color|DuckyRevenge|Duck}} |{{Color|FinalAct|Creepy Santa}} |- !Rarity |{{Color|Legendary}} |{{Color|Legendary}} |{{Color|Legendary}} |{{Color|Rare}} |- !Daily Store Cost |{{Robux|560}} |N/A |N/A |N/A |- !Obtained From |[[Deluxe Crate]] |''Forbidden Magic'' [[Mission Quests|Mission Quest]] |[[Ducky Revenge Event#Ducky Revenge Battle Pass|Ducky Revenge Premium Battle Pass]] |[[The Final Act Event#The Final Act Battle Pass|The Final Act Regular Battle Pass]] |} ==Strategy== *Placement is important for the '''Necromancer''', because of the way it spawns gravestones. **The '''Necromancer''' needs to be placed next to the path so that it can summon gravestones, so you might not be able to utilize the most of its range. ***It is best to bring the '''Necromancer''' on maps with long paths, as it can often cover the entire map while placed at the back. This allows the '''Necromancer''' to stack its units more easily and fill its '''Soul Meter''' more quickly, as it will be continuously attacking at all times with full map range. Maps like [[Honey Valley]], [[Polluted Wasteland II]], and more, allow the '''Necromancer''' to fully utilize the potential DPS of its units, and itself. *The '''Necromancer''' stops attacking while summoning gravestones, making it unable to attack for a while. **This does not happen when the '''Necromancer''' upgrades gravestones. **This makes it unable to defend by itself, as hordes of fast enemies like the [[Bolt]] or [[Fallen]] could get out of its range fairly easily. Thus, bringing in reliable towers like the [[Minigunner]] will help avoid this issue. *The '''Necromancer's''' ''Raise the Dead'' ability can be used to summon various skeletons, which get quite powerful at later levels. **It is recommended to wait until gravestones are at their higher level so that it spawns its strongest units. **The units that spawn have determined limits, meaning that once the maximum amount of gravestones are upgraded to their final level, the summoned units will be the same every single time. If the gravestones are not fully upgraded, the summons will still be random. **At Level 4, the Level 3 gravestones explode when you activate the ability, which can make them useful as traps to take down groups of weaker enemies and chip the health down of stronger ones. *Units spawned by the '''Necromancer''', especially at higher levels, have high health, making them useful against crowds of enemies. **The [[Executioner Skeleton]]'s axe also deals piercing damage, rapidly dealing damage to any enemy caught by it, though its high firerate and the far distance that its axe travels make it quite inconsistent. *The '''Necromancer''' has flying detection at Level 0, which can make it fairly useful against flying enemies, and while it does not have hidden detection until Level 2, some of its units can detect [[Hidden (Attribute)|Hidden]] enemies and all of them can deal damage to them, making it still useful against [[Hidden (Attribute)|Hidden]] enemies before being upgraded to Level 2. **At Level 4, it also gets lead detection, making it useable against [[Lead (Attribute)|Lead]] enemies. **You should not solely rely on the '''Necromancer''' for these two traits alone, however; there are better and cheaper alternatives such as [[Ace Pilot]], [[Militant]], and [[Golden Crook Boss]]. **That being said, the '''Necromancer's''' pierce and high damage makes it great against hordes of [[Hidden]]s and [[Balloon]]s, only slightly compounded by its slow firerate. At Level 4, it can do quite well against groups of [[Hidden Boss]]es along with supplementary damage with its ability. *The '''Necromancer''' is quite expensive to upgrade. Because of this, towers like the [[Farm]] or [[Cowboy]] are recommended to afford them more easily. **The [[DJ Booth]] can also be helpful at reducing its upgrade costs. *As its units provide it with a huge increase in DPS, having support towers that make upgrading gravestones faster is recommended with this tower. *The '''Necromancer''' can pair up well with the [[Mercenary Base]], because its [[Field Medic]]s can heal multiple skeletons. This is particularly useful for the [[Executioner Skeleton]] as its primary attack is ranged. **Additionally, its [[Damage Buff]] can be useful at boosting the '''Necromancer's''' damage, increasing its DPS and making it build graves faster. *Try stacking [[Executioner Skeleton]]s on the map. To do this, wait for the '''Necromancer''' to place down its gravestones, and check if most of them have reached their max level. Once most of the gravestones are at max level, use the ''Raise the Dead'' ability. Repeat this process continuously. **Certain maps, like [[Honey Valley]], are better for stacking, as the [[Executioner Skeleton]]s can be both summoned far away from the entrance while also having enemies in range for most of the time, delaying them from reaching the entrance as much as possible. **This allows the '''Necromancer''' to reach its full potential DPS by stacking the various units from its gravestones. The units can also deal a lot of damage by ramming into enemies, such as the [[Hallow Guard (Unit)|Hallow Guard]] and [[Executioner Skeleton]]. *Paired with [[Firework Technician]], '''Necromancer''' is able to trigger multiple fireworks across multiple enemies. **Unfortunately, fireworks damage and burn damage do not contribute to the '''Soul Meter'''. ==Trivia== *A '''Necromancer''' tower was originally planned to be added for the [[Halloween 2020 Event]], however, it was replaced with the [[Toxic Gunner]] to avoid potential drama due to the tower being similar to the [[w:c:roblox-tower-battles:Graveyard (Tower)|Graveyard]] tower from ''Tower Battles''. *The '''Necromancer''' was the first non-hardcore tower to be obtainable for {{Gem|Gems}}. *Originally, the '''Necromancer''' was planned to be only available every Halloween, though during the [[Lunar Overture Event]], it was on sale until 2nd of December 2023. **However, due to a bug, it returned on 21st of December 2023 and was present in the store since. An update on the 15th of January 2025 made the '''Necromancer''' a hardcore tower, now officially making it permanent rather than a bug. **Because of this, the '''Necromancer''' was considered an event tower and put in the {{Color|Exclusive}} category. *The '''Necromancer's''' beam attack at Level 4 shares a visual resemblance to the [[w:c:roblox-tower-battles:Plasma Trooper|Plasma Trooper]]'s attack from ''Tower Battles.'' *The original '''Necromancer''' Level 4 upgrade name is a reference to the [[w:c:marvel:Darkhold|Darkhold]] from the ''Marvel Comics''. *The '''Necromancer''' was planned to be the final reward for the [[Lunar Overture Event#Lunar Overture Season Pass|Lunar Overture Season Pass]], but was later changed to only be obtainable via purchasing with gems on the shop, as BelowNatural stated it would have been "''too easy''" to obtain it from the Season Pass. *The '''Necromancer''' was originally meant to deal splash damage, but this was changed to pierce for unknown reasons. ==Update History== ''For previous cosmetic variations, see the [[/Gallery|gallery]] page.'' {{scroll| text = *'''31 October 2023''' - [[v1.9.0]]g **'''Necromancer''' added. **{{Bug}} '''Necromancer''' units can walk towards the exit. **{{Bug}} '''Necromancer''' can attack enemies while stunned at Level 4. **{{Bug}} '''Necromancer''' uses the [[Accelerator]] icon. **{{Bug}} '''Necromancer''''s gravestones can collide with players. **{{Bug}} [[Sword Skeleton]] and [[Skeleton Knight]] sometimes get stuck in the ground for a short amount of time after spawning. **{{Bug}} [[Executioner Skeleton]] deals full damage to enemies with defense. **{{Bug}} When there is no path in range to build gravestones and '''Necromancer''' attempts to build them, it will stop attacking enemies. *'''31 October 2023''' - [[v1.9.0]]h **{{Bugfix}} Units no longer walk towards the exit. *'''12 November 2023''' - [[v1.9.0]]l **{{Bug}} '''Necromancer''' units start going backwards after reaching the entrance, disappearing after reaching the exit. *'''24 November 2023''' - [[v1.9.4]] **Gamepass price decreased from {{Robux|1,500}} to {{Robux|900}}. *'''29 November 2023''' - [[v1.9.4]]a **Gamepass price increased from {{Robux|900}} to {{Robux|1,500}}. *'''1 December 2023''' - [[v1.9.4]]b **{{Bugfix}} '''Necromancer''' units no longer move backwards after reaching the entrance, they now disappear there instead. *'''2 December 2023''' - [[v1.9.4]]c **'''Necromancer''' taken offsale. *'''21 December 2023''' - [[v1.11.0]] **{{Bug}} '''Necromancer''' is in the store again. **{{Bug}} '''Necromancer''' projectiles are now invisible. *'''28 January 2024''' - [[v1.12.0]] **{{Bug}} Gravestones are now invisible. *'''10 February 2024''' - [[v1.13.0]] **Statistical changes: ***'''Base''' ****[[Skeleton (Unit)|Skeleton]] hidden detection added. ***'''Level 2''' ****[[Sword Skeleton]] hidden detection added. ***'''Level 3''' ****[[Giant Skeleton (Unit)|Giant Skeleton]] hidden detection added. ****[[Skeleton Knight]] hidden detection added. ***'''Level 4''' ****[[Hallow Guard (Unit)|Hallow Guard]] hidden detection added. ****[[Executioner Skeleton]] hidden detection added. **{{Bugfix}} Projectiles are now visible. **{{Bugfix}} Gravestones are now visible. *'''24 February 2024''' - [[v1.14.0]] **Statistical changes: ***'''Base''' ****Cost decreased from {{Money|2,250}} to {{Money|1,650}}. ****Damage increased from 8 to 15. ****Firerate increased from 1.525 to 2.025. ****Hidden detection removed, moved to Level 2. ****Max gravestones decreased from 6 to 4. ****[[Skeleton (Unit)|Skeleton]] health increased from 20 to 30. ****[[Skeleton (Unit)|Skeleton]] hidden detection removed. ***'''Level 1''' ****Cost decreased from {{Money|750}} to {{Money|650}}. ****Max hits decreased from +2 to +1. ****Max gravestones increased from +0 to +2. ***'''Level 2''' ****Cost decreased from {{Money|2,000}} to {{Money|1,750}}. ****Firerate changed from {{Tooltip|1.525 > 1.025|-0.5}} to {{Tooltip|2.025 > 1.525|-0.5}}. ****Max hits increased from +0 to +1 ****Hidden detection added, moved from Level 0. ****[[Sword Skeleton]] health increased from 20 to 30. ***'''Level 3''' ****Cost decreased from {{Money|10,000}} to {{Money|9,500}}. ****Damage increased from +15 to +22. ****Max hits increased from +0 to +2. ****Max gravestones increased from +0 to +1. ****[[Skeleton Knight]] damage increased from 25 to 35. ****[[Skeleton Knight]] range increased from 6 to 7. ****[[Skeleton Knight]] health increased from 65 to 100. ***'''Level 4''' ****Renamed from ''The Darkhold'' to ''Into Oblivion''. ****Damage decreased from -10 to -20. ****Firerate changed from {{Tooltip|1.025 > 0.325|-0.7}} to {{Tooltip|1.525 > 0.325|-1.2}}. ****Range increased from +0 to +2. ****Gravestone explosion damage increased from 75 to 300. ****Max hits increased from +1 to +2. ****Gravestone spawn count increased from +0 to +1. ****[[Hallow Guard (Unit)|Hallow Guard]] health increased from 750 to 1,250. ****[[Hallow Guard (Unit)|Hallow Guard]] hidden detection removed. ****[[Executioner Skeleton]] health increased from 3,000 to 3,500. ****[[Executioner Skeleton]] range increased from 24 to 30. *'''29 March 2024''' - [[v1.17.0]] **New skin: {{Color|Deluxe|Mage}} *'''31 May 2024''' - [[v1.23.0|v1.23.5]] **{{Bug}} Level 4 '''Necromancer''' can only destroy one gravestone instead of multiple. *'''5 June 2024''' - [[v1.23.0|v1.23.8]] **{{Bugfix}} Level 4 '''Necromancer''' now destroys all of its gravestones. *'''7 June 2024''' - [[v1.24.0]] **{{Bugfix}} '''Necromancer''' no longer stops attacking enemies after attempting to build gravestones while having no path in range. *'''21 June 2024''' - [[v1.25.0]] **{{Bug}} Regular damage is no longer boosted by [[Damage Buff]]s. *'''19 July 2024''' - [[v1.26.0]] **{{Bug}} [[Executioner Skeleton]] has no damage indicators. *'''2 August 2024''' - [[v1.27.0]] **{{Bug}} Can keep targeting the [[Possessed Armor]] even after it becomes a [[Hidden (Attribute)|Hidden]] enemy. **{{Bugfix}} Regular damage is now boosted by [[Damage Buff]]s. *'''21 August 2024''' - [[v1.28.0]] **New skin: {{Color|FallenMission|Fallen}} **{{Bugfix}} Unknown '''Necromancer''' errors no longer happen. *'''18 September 2024''' - [[v1.32.0]] **{{Bug}} Currency icon for its cost uses the {{Coins|Coins}} icon instead of {{Gem|Gems}}. *'''15 January 2025''' - [[v1.49.0]] **Category changed from Exclusive to Hardcore. **Unlock cost increased from {{Gem|1,800}} to {{Gem|2,250}}. **''Raise the Dead'' ability no longer kills all units present on the path from the '''Necromancer''' that activated the ability. **Units now have limits on how many can spawn, completely getting rid of random summons when gravestones are fully upgraded. **Beams at Level 4 now deal damage based on how many enemies they are targeting, if they are attacking less than the max amount of enemies it can hit, the damage will scale for each enemy that is not being attacked, increasing damage dealt. **Statistical changes: ***'''Base''' ****Firerate decreased from 2.025 to 1.525. ****Damage decreased from 15 to 10. ****Range increased from 16 to 21. ****Soul Meter increased from 30 to 50. ****Book Aim decreased from 0.8 to 0.4 ****Summon Delay decreased from 1.33 to 0.4. ****Summon Debounce decreased from 3 to 0.1 ****Build Delay decreased from 0.85 to 0.4. ****Max gravestones decreased from 4 to 2. ****[[Skeleton (Unit)|Skeleton]] health increased from 30 to 60. ***'''Level 1''' ****Cost increased from {{Money|650}} to {{Money|1,150}}. ****Firerate changed from 2.025 to {{Tooltip|1.525 > 1.225|-0.3}}. ****Damage decreased from +3 to +2. ****Soul Meter changed from +0 to +10. ****Build Time changed from 1.5 to {{Tooltip|1.5 > 1|-0.5}}. ****Name changed from ''Dark Magic'' to ''Spirit Tuning''. ***'''Level 2''' ****Cost increased from {{Money|1,750}} to {{Money|3,950}}. ****Firerate changed from {{Tooltip|2.025 > 1.525|-0.5}} to 1.225. ****Range increased from +0 to +3. ****Max hits decreased from +1 to +0. ****Soul Meter changed from +0 to +36. ****Max gravestones increased from +1 to +2 ****[[Sword Skeleton]] health increased from 30 to 90. ****[[Sword Skeleton]] speed decreased from 4 to 3.5. ****[[Sword Skeleton]] range increased from 6 to 7.5. ****Name changed from ''Armed Skeletons'' to ''Soul Forge''. ***'''Level 3''' ****Cost increased from {{Money|9,500}} to {{Money|11,320}}. ****Firerate changed from 1.525 to {{Tooltip|1.225 > 0.825|-0.4}}. ****Damage decreased from +22 to +8. ****Max hits decreased from +2 to +0. ****Soul Meter changed from +0 to +224. ****Max gravestones decreased from +1 to +0. ****Build Time changed from 1.5 to {{Tooltip|1 > 0.8|-0.2}}. ****[[Skeleton (Unit)|Skeleton]] from the Level 2 gravestones replaced with the [[Sword Skeleton]]. ****[[Giant Skeleton]] health increased from 250 to 600. ****[[Giant Skeleton]] speed increased from 1.8 to 2.4. ****[[Skeleton Knight]] health increased from 100 to 250. ****[[Skeleton Knight]] damage increased from 35 to 90. ****[[Skeleton Knight]] range increased from 7 to 7.5. ****Name changed ''Corpse Manipulation'' from to ''Skull Centrifuge''. ***'''Level 4''' ****Cost increased from {{Money|30,000}} to {{Money|48,000}}. ****Firerate changed from {{Tooltip|1.525 > 0.325|-1.2}} to {{Tooltip|0.825 > 0.425|-0.4}}. ****Base damage increased from -20 to -5. ****Range increased from +2 to +6. ****Max hits decreased from +2 to +1. ****Soul Meter changed from +0 to +1,120. ****Gravestone explosion damage increased from 300 to 500. ****Max gravestones increased from +1 to +3. ****[[Hallow Guard (Unit)|Hallow Guard]] health increased from 1,250 to 1,500. ****[[Hallow Guard (Unit)|Hallow Guard]] speed increased from 1.2 to 2.4. ****[[Hallow Guard (Unit)|Hallow Guard]] now has 20% defense. ****[[Executioner Skeleton]] firerate decreased from 4.025 to 3.025. ****[[Executioner Skeleton]] now has Flying Detection. ****Name changed from ''Into Oblivion'' to ''Apostle Of Hades''. **{{Bugfix}} [[Executioner Skeleton]] now has [[Damage Indicators]]. **{{Bugfix}} [[Executioner Skeleton]] no longer bypasses defense. *'''22 January 2025''' - [[v1.50.0]] **Statistical changes: ***'''Level 2''' ****[[Sword Skeleton]] damage increased from 15 to 20. ***'''Level 3''' ****Damage increased from +8 to +18. ****Soul Meter changed from +224 to +354. ***'''Level 4''' ****Cost decreased from {{Money|48,000}} to {{Money|44,000}}. ****Base damage decreased from -5 to -10. ****Soul Meter changed from +1,120 to +990. *'''9 April 2025''' - [[v1.60.0]] **Defense role added. *'''16 April 2025''' - [[v1.61.0]] **New skin: {{Color|DuckyRevenge|Duck}} **{{Bug}} {{Color|DuckyRevenge|Duck}} skin at Level 4 will break if placed in range of a [[Firework Technician]] after it generates a firework, it will stop dealing damage and once the targeted enemies get out of its range, it will stop attacking enemies entirely. **{{Bug}} {{Color|DuckyRevenge|Duck}} skin is not affected by certain debuffs. **{{Bug}} {{Color|DuckyRevenge|Duck}} skin is unaffected by stuns from legacy enemy if they are fired like a minigun or beam, examples include the [[Gunslinger]], [[Warden (Legacy Enemy)|Warden]] and [[Minigunner (Pizza Party)|Minigunner]] enemies. **{{Bug}} {{Color|DuckyRevenge|Duck}} skin can attack enemies when frozen by freeze from legacy enemies. **{{Bug}} When the {{Color|DuckyRevenge|Duck}} skin is in range of a [[Medic]], it will be able to affect less towers with its ''Cleansing'' ability. Stacks with each {{Color|DuckyRevenge|Duck}} skin or other similarly bugged tower/skin in range. **{{Bug}} '''Necromancer''' continues to attack enemies when stunned on any Level. *'''28 May 2025''' - [[v1.65.0]] **{{Bugfix}} {{Color|DuckyRevenge|Duck}} skin no longer breaks the [[Medic]]'s ''Cleansing'' ability. *'''11 June 2025''' - [[v1.67.0]] **{{Bug}} '''Necromancer's''' attack remains locked onto [[Hacker]]'s cloned enemies. **{{Bug}} '''Necromancer's''' beams no longer multiply their damage based on how many enemies it is targeting. **{{Bug}} '''Necromancer''' does not target enemies properly until its targeting is changed. **{{Bug}} '''Necromancer''' will visually continue to target enemies that have been killed if they have a death animation. *'''18 June 2025''' - [[v1.67.0|v1.67.6]] **{{Bugfix}} When the {{Color|DuckyRevenge|Duck}} skin generates a firework at Level 4, it will no longer break completely. *'''23 July 2025''' - [[v1.71.0]] **Statistical changes ([[PVP]]): ***'''Base''' ****Cost decreased from {{Money|1,650}} to {{Money|1,100}}. ***'''Level 1''' ****Cost decreased from {{Money|1,150}} to {{Money|750}}. ***'''Level 2''' ****Cost decreased from {{Money|3,950}} to {{Money|1,750}}. ****[[Sword Skeleton]] range increased from 7.5 to 8. ***'''Level 3''' ****Cost decreased from {{Money|11,320}} to {{Money|7,500}}. ****[[Skeleton Knight]] range increased from 7.5 to 8. ***'''Level 4''' ****Cost decreased from {{Money|44,000}} to {{Money|30,000}}. *'''6 August 2025''' - [[v1.72.0]] **Statistical changes ([[PVP]]): ***'''Base''' ****Cost increased from {{Money|1,100}} to {{Money|1,500}}. ***'''Level 1''' ****Cost increased from {{Money|750}} to {{Money|1,000}}. ***'''Level 2''' ****Cost increased from {{Money|1,750}} to {{Money|3,500}}. ****[[Sword Skeleton]] range decreased from 8 to 6. ***'''Level 3''' ****Cost increased from {{Money|7,500}} to {{Money|10,000}}. ****[[Skeleton Knight]] range decreased from 8 to 6. ***'''Level 4''' ****Cost increased from {{Money|30,000}} to {{Money|40,000}}. *'''3 September 2025''' - [[v1.74.0]] **{{Bug}} ''Strongest'' and ''Weakest'' will occasionally not target as many enemies as it can. **{{Bugfix}} Damage now changes based on number of enemies targeted. **{{Bugfix}} No longer has issues with it not targeting every enemy it can with its beams at Level 4. *'''20 December 2025''' - [[v1.83.0]]a **New skin: {{Color|FinalAct|Creepy Santa}} *'''28 January 2026''' - [[v1.84.0]] **Statistical changes (Regular): ***'''Base''' ****Cost increased from {{Money|1,650}} to {{Money|4,200}}. ****Damage increased from 10 to 15. ****Firerate decreased from 1.525 to 1.225. ****Range increased from 21 to 23. ****Gravestone range decreased from 8 to 6.5. ****Projectile speed increased from 50 to 75. ****Soul meter increased from 50 to 105. ****Max gravestones increased from 2 to 3. ****Gravestone count increased from 2 to 3. ****Summon delay decreased from 1.33 to 0.5. ****Build delay decreased from 0.85 to 0.5. ****[[Skeleton (Unit)|Skeleton]] health increased from 60 to 120. ***'''Level 1''' ****Cost increased from {{Money|1,150}} to {{Money|3,950}}. ****Damage increased from +2 to +5. ****Firerate changed from {{Tooltip|1.525 > 1.225|-0.3}} to {{Tooltip|1.225 > 1.125|-0.1}}. ****Max hits decreased from +1 to +0. ****Soul meter increased from +10 to +20. ****Now summons [[Sword Skeleton]]s, replacing the [[Skeleton (Unit)|Skeleton]]s. ****[[Sword Skeleton]] damage increased from 20 to 25. ****[[Sword Skeleton]] firerate decreased from 0.825 to 0.725. ****[[Sword Skeleton]] range decreased from 7.5 to 6. ****[[Sword Skeleton]] health increased from 90 to 150. ****[[Sword Skeleton]] speed decreased from Above Average (3.5) to Average (3.3). ****Name changed from ''Spirit Tuning'' to ''Soul Forge''. ***'''Level 2''' ****Cost increased from {{Money|3,950}} to {{Money|11,320}}. ****Damage increased from +0 to +10. ****Max gravestones increased from +2 to +3. ****Soul meter increased from +36 to +55. ****[[Sword Skeleton]] limit increased from +0 to +2. ****Now spawns the [[Giant Skeleton (Unit)|Giant Skeleton]]. ****[[Giant Skeleton (Unit)|Giant Skeleton]] health increased from 600 to 1,500. ****[[Giant Skeleton (Unit)|Giant Skeleton]] speed increased from Slightly Slow (2.4) to Above Average (3.5). ****Name changed from ''Soul Forge'' to ''Skull Centrifuge''. ***'''Level 3''' ****Cost increased from {{Money|11,320}} to {{Money|26,250}}. ****Firerate changed from {{Tooltip|1.225 > 0.825|-0.4}} to {{Tooltip|1.125 > 0.825|-0.3}}. ****Damage decreased from +18 to +15. ****Soul meter increased from +224 to +340. ****Projectile changed from 50 to 75 > 60. ****[[Giant Skeleton (Unit)|Giant Skeleton]] limit from Level 2 gravestones increased from 1 to 2. ****[[Giant Skeleton (Unit)|Giant Skeleton]] chance from Level 2 gravestones decreased from 20% to 15.38%. ****[[Sword Skeleton]] limit from Level 2 gravestones increased from 4 to 2. ****[[Sword Skeleton]] chance from Level 2 gravestones increased from 50% to 38.46%. ****[[Skeleton Knight]] chance from Level 2 gravestones increased from 30% to 23.25%. ****[[Skeleton Knight]] damage increased from 90 to 100. ****[[Skeleton Knight]] firerate decreased from 0.675 to 0.625. ****[[Skeleton Knight]] [[Defense]] of 15% added. ****[[Skeleton Knight]] range decreased from 7.5 to 6. ****[[Skeleton Knight]] health increased from 250 to 335. ****[[Skeleton Knight]] speed decreased from Above Average (3.5) to Average (3.3). ****Now summons the [[Hallow Guard (Unit)|Hallow Guard]] with a limit of 1 and 23.25% spawn chance. ****[[Hallow Guard (Unit)|Hallow Guard]] health increased from 1,500 to 2,500. ****[[Hallow Guard (Unit)|Hallow Guard]] [[Defense]] decreased from 20% to 15%. ****[[Hallow Guard (Unit)|Hallow Guard]] speed increased from Slightly Slow (2.4) to Above Average (3.5). ****Name changed from ''Skull Centrifuge'' to ''Graveward''. ***'''Level 4''' ****Cost increased from {{Money|44,000}} to {{Money|65,000}}. ****Damage decreased from -10 to -15. ****Range increased from +6 to +8. ****Max hits increased from +1 to +2. ****Gravestone explosion range increased from 4 to 5. ****Soul meter increased from +990 to +1,480. ****Lead detection added. ****[[Hallow Guard (Unit)|Hallow Guard]] limit from Level 3 gravestones increased from 2 to 3. ****[[Skeleton Knight]] limit from Level 3 gravestones decreased from 6 to 5. ****[[Executioner Skeleton]] damage increased from 50 to 100. ****[[Executioner Skeleton]] [[Defense]] of 25% added. ****[[Executioner Skeleton]] firerate increased from 3.025 to 6.025. ****[[Executioner Skeleton]] range increaased from 30 to 32. ****[[Executioner Skeleton]] speed increased from Very Slow (1.2) to Slightly Slow (2). **Statistical changes ([[PVP]]): ***'''Base''' ****[[Skeleton (Unit)|Skeleton]] health increased from 60 to 120. ***'''Level 3''' ****[[Giant Skeleton (Unit)|Giant Skeleton]] health increased from 600 to 1,500. ****[[Giant Skeleton (Unit)|Giant Skeleton]] speed increased from Slightly Slow (2.4) to Above Average (3.5). ***'''Level 4''' ****[[Hallow Guard (Unit)|Hallow Guard]] health increased from 1,500 to 2,500. ****[[Hallow Guard (Unit)|Hallow Guard]] [[Defense]] decreased from 20% to 15%. ****[[Hallow Guard (Unit)|Hallow Guard]] speed increased from Slightly Slow (2.4) to Above Average (3.5). ****[[Executioner Skeleton]] damage increased from 50 to 100. ****[[Executioner Skeleton]] [[Defense]] of 25% added. ****[[Executioner Skeleton]] firerate increased from 3.025 to 6.025. ****[[Executioner Skeleton]] range increaased from 30 to 32. ****[[Executioner Skeleton]] speed increased from Very Slow (1.2) to Slightly Slow (2). *'''11 February 2026''' - [[v1.85.0]] **Statistical changes (Regular): ***'''Base''' ****[[Skeleton (Unit)|Skeleton]] health decreased from 120 to 90. ***'''Level 1''' ****[[Sword Skeleton]] health decreased from 150 to 120. ***'''Level 2''' ****[[Giant Skeleton (Unit)|Giant Skeleton]] health decreased from 1,500 to 1,200. ***'''Level 3''' ****Soul meter decreased from +360 to +225. ****[[Skeleton Knight]] damage decreased from 100 to 90. ****[[Skeleton Knight]] firerate increased from 0.625 to 0.725. ****[[Skeleton Knight]] health decreased from 335 to 235. ****[[Hallow Guard (Unit)|Hallow Guard]] health decreased from 2,500 to 2,000. ***'''Level 4''' ****Soul meter decreased from +1,480 to +1,215. ****[[Executioner Skeleton]] damage decreased from 100 to 75. ****[[Executioner Skeleton]] health decreased from 3,500 to 3,000. **Statistical changes ([[PVP]]): ***'''Base''' ****[[Skeleton (Unit)|Skeleton]] health decreased from 120 to 90. ***'''Level 2''' ****[[Giant Skeleton (Unit)|Giant Skeleton]] health decreased from 1,500 to 1,200. ***'''Level 3''' ****[[Hallow Guard (Unit)|Hallow Guard]] health decreased from 2,500 to 2,000. ***'''Level 4''' ****[[Executioner Skeleton]] damage decreased from 100 to 75. ****[[Executioner Skeleton]] health decreased from 3,500 to 3,000. *'''5 June 2026''' - [[v2.0.0]] **Statistical changes (Regular): ***'''Base''' ****Firerate decreased from 1.225 to 1.2. ***'''Level 1''' ****Firerate changed from {{Tooltip|1.225 > 1.125|-0.1}} to {{Tooltip|1.2 > 1.1|-0.1}}. ****[[Sword Skeleton]] damage decreased from 25 to 24. ****[[Sword Skeleton]] firerate decreased from 0.725 to 0.7. ***'''Level 3''' ****Firerate changed from {{Tooltip|1.125 > 0.825|-0.3}} to {{Tooltip|1.1 > 0.8|-0.3}}. ****[[Skeleton Knight]] damage decreased from 90 to 87. ****[[Skeleton Knight]] firerate decreased from 0.725 to 0.7. ***'''Level 4''' ****Damage decreased from -15 to -17. ****Firerate changed from {{Tooltip|0.825 > 0.425|-0.4}} to {{Tooltip|0.8 > 0.4|-0.4}}. ****[[Executioner Skeleton]] firerate decreased from 6.025 to 6. **Statistical changes ([[PVP]]): ***'''Base''' ****Firerate decreased from 1.525 to 1.5. ***'''Level 1''' ****Firerate changed from {{Tooltip|1.525 > 1.225|-0.3}} to {{Tooltip|1.5 > 1.2|-0.3}}. ***'''Level 2''' ****[[Sword Skeleton]] firerate decreased from 0.825 to 0.8. ***'''Level 3''' ****Firerate changed from {{Tooltip|1.225 > 0.825|-0.4}} to {{Tooltip|1.2 > 0.8|-0.3}}. ****[[Skeleton Knight]] firerate decreased from 0.675 to 0.65. ***'''Level 4''' ****Firerate changed from {{Tooltip|0.825 > 0.425|-0.4}} to {{Tooltip|0.8 > 0.4|-0.4}}. ****[[Executioner Skeleton]] firerate decreased from 6.025 to 6. **{{Bug}} '''Necromancer's''' level 2 upgrade will not subtract cash from a player that buys the upgrade. **{{Bug}} If a '''Necromancer''' that is level 2 or above is cloned by a [[Hacker]], the cloned tower will be level 2 and will act like a normal tower, being able to be upgraded and sold. The clone will not disappear. **{{Bug}} When a [[Revive]] is used with a level 3-4 '''Necromancer''' placed down, the tower will be reverted back to level 2 and the player will not be refunded. *'''8 June 2026''' - [[v2.0.0|v2.0.5]] **{{Bugfix}} '''Necromancer's''' level 2 upgrade now correctly subtracts cash from the player that buys it. **{{Bugfix}} [[Hacker]] now clones the '''Necromancer''' properly. **{{Bugfix}} [[Revive|Revives]] now work properly with '''Necromancer'''. *'''19 June 2026''' - [[v2.1.0]] **{{Bug}} Level 4's primary attack no longer works and deals no damage to enemies. *'''19 June 2026''' - [[v2.1.0|v2.1.3]] **{{Bugfix}} Level 4 now deals damage again. }} ==Notes== <references/> {{TowerNavBox}} [[Category:Ground]] [[Category:Ability]]
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