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Soul Boss
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{{RemovedSandboxOnly|date=5th of June 2026}} {{For|other uses of [[Soul (Disambiguation)|Soul]]}} {{Zombie |image1 = SoulBoss.png |mode_appearance = [[Sandbox Mode|Sandbox]] ---- Originally:<br/>[[Hardcore Mode|{{Color|HardcoreMode}}]] |first_wave_appearance = 46 |base_hp = [[File:HealthIcon.png|20px|Health]]4,000 |speed = [[File:SpeedIcon.png|20px|Speed]]Average (3) |spawned_by = [[Mystery Boss]] (Legacy Hardcore, wave 47 onwards) |hidden = {{Attr|Hidden|Yes}} |fly = No |ghost = {{Attr|Ghost|Yes}} |lead = No |immunity = None }} __TOC__ ==Description== The '''Soul Boss''' was an [[Enemies|enemy]] that cannot be attacked by towers without hidden detection. It only appeared in [[Hardcore Mode|Hardcore]] mode. Currently, it can only be spawned in [[Sandbox Mode|Sandbox]] mode if the player has the Sandbox Plus+ [[Gamepasses|gamepass]]. It has mediocre health for its debut and has average speed, about the same speed as the [[Mystery Boss]]. Additionally, it is a [[Ghost (Attribute)|Ghost]] enemy, meaning that [[units]] cannot collide with it. Anything that deals unit collision damage also cannot deal damage to it. The [[Mystery Boss]] can spawn the '''Soul Boss''' upon its death in [[Hardcore Mode|Hardcore]] mode, wave 47 onwards. ==Appearance== The '''Soul Boss''' is a white translucent [[Enemies|enemy]] with white wings and a yellow halo. It emits light and is faceless. Due to its transparency, the [[Hidden (Attribute)|Hidden]] attribute applied to it makes it fade completely then fades back into view at regular intervals. ==Strategy== This strategy refers to the state of the game while the '''Invisible''' still appeared in the [[Hardcore Mode|Hardcore]] mode. *Towers with high DPS and hidden detection generally fare well against the '''Soul Boss'''. Such towers include the [[Minigunner]], [[Turret]] and [[Accelerator]]. **Do be aware that when using the [[Accelerator]], it may lock onto other enemies, allowing the '''Soul Boss''' to slip past. *At Level 4+, the [[Ace Pilot]] is able to give towers in its range permanent hidden detection, allowing towers without hidden detection to be able to attack the '''Soul Boss'''. **This is most useful for the [[Ranger]], because it deals high damage and has high range. *The [[Mortar]] cannot detect the '''Soul Boss''', but their splash damage can indirectly damage it. **Another detectable enemy must be near the '''Soul Boss''' for these towers to hit it. *The [[Electroshocker]] can indirectly slowdown the '''Soul Boss''' as it is average-sized and does not have an energy immunity though another detectable enemy must be nearby. **The [[Frost Blaster]], [[Freezer]] and [[Jester]] can also be used to slow down the '''Soul Boss''', but the [[Toxic Gunner]], [[Cryomancer]] and [[Sledger]] cannot as they do not have hidden detection. ***However, the [[Sledger]] and [[Cryomancer]] can indirectly freeze it if another detectable enemy is near the '''Soul Boss''', although this should not to be relied on, as it may appear on its own. *All units that only deal collision damage such as the [[Humvee]] and [[Elf]] are completely useless against this enemy. **As the [[Trapper]]'s spikes and bear traps deal unit collision damage, they do not deal any damage to the '''Soul Boss'''. If used to kill the '''Soul Boss''', the [[Trapper]] should be set to place down landmines, as these deal explosion and burn damage. ==Gallery== {{Gallery| {{GalleryHeader|Corpse Variants}} <gallery> CorpseSoulBoss.png|Second [[Corpse (Enemy)|Corpse]] variant, current version (12 March 2025 β Present) </gallery> {{GalleryHeader|Miscellaneous}} <gallery> IndexSoulBoss.png|'''Soul Boss''' on its [[Index]] icon. </gallery> }} ==Update History== *'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]] **'''Soul Boss''' added. *'''5 June 2026''' - [[v2.0.0]] **'''Soul Boss''' removed from the main game, as it has been replaced by [[Elite Soul]]. Now appears exclusively in [[Sandbox Mode|Sandbox]] mode. **No longer appears in the [[Index]]. {{Hardcore|[[Warden (Legacy Enemy)|Warden]], [[Health Cultist]], [[Soul]], [[Fallen Hero (Legacy)|Fallen Hero]] & [[Soul Stealer (Legacy)|Soul Stealer]]|Wave 45|Soul Boss, [[Fallen]] & [[Necromancer Boss]]|Wave 46|[[Fallen Swordmaster]]|Wave 47|category = hide}} {{ZombieNavBox}}
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