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4 September 2026
- diffhist Frost Mode 14:11 −163 imported>Mentin123 (game not loading anything in has been a bug since like what, 2020? And I've seen it happen to story mode, sandbox, easy/molten/fallen (back then there was only elevators so all three are included in one spot), probably more things I can't remember clearly. Nothing described here makes it sound like a frost mode thing)
- diffhist Outpost 32 (Operation I.C.E) 13:27 +72 imported>Frost Catgang (→Gallery)
- diffhist Frost Mode 13:16 +1 imported>Nuclear Sniper (→Update History)
- diffhist Frost Mode 13:09 +162 imported>Nuclear Sniper (added a bug I found to the update history)
- diffhist Stained Temple 11:19 −109 imported>Mentin123 (the game itself classifies trials as survival, so this is basically saying "this map is a Normal survival map but also a map for a survival mode")
- diffhist Stained Temple 03:33 +109 imported>Bkind000 Games
3 September 2026
- diffhist Fallen Mode 17:18 +320 imported>Mentin123
- diffhist Frost Mode 13:44 −7 imported>Mentin123
- diffhist Frost Mode 12:18 +11 imported>Mentin123
- diffhist Frost Mode 11:05 −1 imported>Leadfoot2121 (→Enemies)
- diffhist Frost Mode 11:05 −11 imported>Leadfoot2121 (→Enemies)
- diffhist Frost Mode 11:05 −1 imported>Leadfoot2121 (→Enemies)
- diffhist Frost Mode 11:05 −9 imported>Leadfoot2121 (→Enemies)
- diffhist Frost Mode 11:05 −9 imported>Leadfoot2121 (→Enemies)
- diffhist Frost Mode 11:04 −15 imported>Leadfoot2121 (→Enemies)
- diffhist Frost Mode 11:04 −8 imported>Leadfoot2121 (→Enemies)
- diffhist Frost Mode 11:04 −10 imported>Leadfoot2121 (→Enemies)
- diffhist Frost Mode 11:03 −8 imported>Leadfoot2121 (→Enemies)
- diffhist Frost Mode 11:03 −6 imported>Leadfoot2121 (→Enemies)
- diffhist Frost Mode 11:03 −6 imported>Leadfoot2121 (→Enemies)
- diffhist Frost Mode 11:03 −2 imported>Leadfoot2121 (→Enemies)
- diffhist Frost Mode 11:03 −1 imported>Leadfoot2121 (→Enemies)
- diffhist Frost Mode 11:03 −5 imported>Leadfoot2121 (→Enemies)
- diffhist Frost Mode 11:02 −2 imported>Leadfoot2121 (→Enemies)
- diffhist Frost Mode 11:02 −22 imported>Leadfoot2121 (→Enemies)
- diffhist Frost Mode 11:01 −1 imported>Leadfoot2121 (→Enemies)
- diffhist Frost Mode 11:01 −11 imported>Leadfoot2121 (→Enemies)
- diffhist Frost Mode 11:01 −3 imported>Leadfoot2121 (→Enemies)
- diffhist Frost Mode 11:01 −9 imported>Leadfoot2121 (→Enemies)
- diffhist Frost Mode 11:01 −15 imported>Leadfoot2121 (→Enemies)
- diffhist Frost Mode 11:00 −8 imported>Leadfoot2121 (→Enemies)
- diffhist Frost Mode 11:00 −3 imported>Leadfoot2121 (→Enemies)
- diffhist Frost Mode 11:00 −9 imported>Leadfoot2121 (→Enemies)
- diffhist Frost Mode 11:00 −16 imported>Leadfoot2121 (→Enemies)
- diffhist Frost Mode 11:00 −11 imported>Leadfoot2121 (→Enemies)
- diffhist Frost Mode 11:00 −8 imported>Leadfoot2121 (→Enemies)
- diffhist Frost Mode 11:00 −22 imported>Leadfoot2121 (→Enemies)
2 September 2026
- diffhist Frost Mode 23:05 0 imported>Tdsgamer229 (fixed minor spelling mistake)
1 September 2026
- diffhist Deserted Village 22:58 +201 imported>3nt4rna1Wastaken
- diffhist Northern Lights 22:27 +2 imported>3nt4rna1Wastaken
- diffhist Northern Lights 22:26 +112 imported>3nt4rna1Wastaken
- diffhist Northern Lights 22:20 +122 imported>3nt4rna1Wastaken
- diffhist Mount Amillion 18:23 +6 imported>Breathix ([IPE-NEXT] Quick edit)
- diffhist Frost Mode 16:51 −7 imported>Mentin123
- diffhist Mount Amillion 15:00 +136 imported>Breathix
- diffhist Mount Amillion 14:55 +5 imported>Breathix
- diffhist Mount Amillion 14:55 +43 imported>Breathix
- diffhist Sandbox Mode 14:00 −112 imported>Mentin123 (Undo revision 633283 by OvergrownTadpole123 (talk) this is wrong in many ways, that is not the infinite cash, that is the starting cash which isn't even the value listed but actually 10b, the one you listed is due to skills. Infinite cash has literally 0 effect on it and previously it wasn't even 10b, it was 600, do you think this would work like that with 600 as the "infinite cash"?)
- diffhist Frost Mode 12:59 +11 imported>Mentin123
- diffhist Frost Mode 12:34 +1,217 imported>Mentin123