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Unstable Ice
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{{EnemyTabs}} {{SameName|Unstable Ice|[[Unstable Ice (Frost Invasion)|Frost Invasion]] β’ [[Unstable Ice|Modern]]}} {{For|other uses of [[Ice (Disambiguation)|Ice]]}} {{Zombie |title1 = Unstable Ice |image1 = UnstableIce24.png |mode_appearance = [[Frost Mode|{{Color|FrostMode}}]] ---- Originally:<br/>[[Operation I.C.E Event|Operation I.C.E (Easy)]]<br/>[[Operation I.C.E Event|Operation I.C.E (Hard)]] |first_wave_appearance = 19 (Frost)<br/>17 (Operation I.C.E Easy)<br/>20 (Operation I.C.E Hard) |base_hp = [[File:HealthIcon.png|20px|Health]]750 (Frost)<br/>[[File:HealthIcon.png|20px|Health]]800 (Sandbox) |speed = 7.25 |cash = {{Money|560}} on death |spawned_by = [[Frost Champion]] |hidden = {{Attr|Hidden|Yes}} |fly = No |ghost = No |lead = No |immunity = {{Attr|Bloated}} (Variable)<br/>{{Attr|Aggro}} (Variable) |ability1 = '''{{WikiAb|Avalanche}}''' - After losing all of its health, the '''Unstable Ice''' will jump at a nearby tower or unit, exploding upon impact. This applies a 20% [[Scared Debuff]] to towers for 5 seconds and deals 50 damage to units. Has a range of 40 and a minimal range of 10. |event_base_hp = [[File:HealthIcon.png|20px|Health]]400 (Easy)<br/>[[File:HealthIcon.png|20px|Health]]800 (Hard) |event_speed = [[File:SpeedIcon.png|20px|Speed]]Slightly Fast (5.5) |event_cash = {{Money|500}} on death (Easy)<br/>{{Money|1,000}} on death (Hard) |event_hidden = No |event_fly = No |event_ghost = No |event_lead = No |event_immunity = {{Attr|Freeze}} |event_ability1 = '''{{WikiAb|Avalanche}}''' - After losing all of its health, the '''Unstable Ice''' will jump at a nearby tower or unit, exploding upon impact. This freezes any tower or unit caught in a range of 5 for 3 seconds. }} {{QuoteContainer| {{QuoteBox|Hey, uh... I see something crawling out of the frost.|audio = FrostWave24-1.ogg|[[Professor V]] on Wave 19 ([[Frost Mode|Frost]])}} }} ==Description== The '''Unstable Ice''' is a [[Hidden (Attribute)|Hidden]] enemy that appears in the [[Frost Mode|Frost]] mode. Like most of that mode's enemies, it first appeared in the [[Operation I.C.E Event]]. It has a decent amount of health and moves at a fast speed. After dying, it will use its ''Avalanche'' ability, which makes it jump upon at a tower or unit in its range and explodes, which applies a 20% [[Scared Debuff]] to towers for 5 seconds and deals 50 admage to units. If there are no towers or units in range or only towers that cannot be targeted, it dies normally. ==Logbook Description== "''After a massive avalanche, the sudden compaction of energized snow sparks new life as an Unstable Ice. Lopsided with thick shards protruding from its body, the Unstable Ice can often be found roaming the lower mountain side. The energy from the avalanche is stored within their body and explodes out after death, freezing towers and units.''" ==Appearance== The '''Unstable Ice''' is an entity with white skin covered in a thick layer of blue ice. It has one white eye on its head. While it has a large torso and waist, its legs and arms are thin. It has additional layers of snow on its shoulders and torso, which have blue spikes protruding from them. Inside its body, it contains energy from a massive avalanche which is released upon its death. ==Strategy== *Towers with decent DPS, like the [[Golden Scout]], [[Rocketeer]], [[Accelerator]] or [[Ranger]] can be used to take this down. *Although it will apply debuffs to towers, it will actually not target any tower with the [[Stun Immunity]], making it either target another tower or if there are no towers without [[Stun Immunity]] in its range, it will simply disappear. **Do note however that this does not make them immune to the debuff, as they will still receive it if there is a tower next to them without [[Stun Immunity]] that gets targeted. This means the only way to benefit from this is having towers with it separated from towers without it, which often is not the optimal way to play. **As the [[Medic]] gives towers [[Stun Immunity]] with its ''Ubercharge'', it can be used to protect them from being targeted by the '''Unstable Ice'''. ==Gallery== {{Gallery| {{GalleryHeader|Converted Variants}} <gallery> DefHacker1UnstableIce.png|Green variant, current version (11 June 2025 β Present) </gallery> {{GalleryHeader|Corpse Variants}} <gallery> CorpseUnstableIce.png|Second Corpse variant, current version (12 March 2025 β Present) </gallery> {{GalleryHeader|Thumbnails}} <gallery> FrostModeReworkBanner.png|'''Unstable Ice''' on the game thumbnail. </gallery> {{GalleryHeader|Concept Art}} <gallery> UnstableIceCA.jpg|'''Unstable Ice''' on concept art. </gallery> {{GalleryHeader|Miscellaneous}} <gallery> UnstableIceIconIG.png|'''Unstable Ice''' on its [[Index]] icon. </gallery> }} ==Trivia== *The '''Unstable Ice''' is unaffected by enemy appearance [[modifiers]], such as [[Talk Like a Pirate Day]]. == Update History == *'''16 December 2024''' - [[v1.46.0]] **'''Unstable Ice''' added. *'''15 January 2025''' - [[v1.49.0]] **'''Unstable Ice''' removed from the main game, now appears exclusively in [[Sandbox Mode|Sandbox]] mode. *'''3 December 2025''' - [[v1.82.0]] **'''Unstable Ice''' re-added to the main game, now appears in [[Frost Mode|Frost]] mode. ***Has 600 health in [[Frost Mode|Frost]] mode. ***Now gives {{Money|1,250}} on death in [[Frost Mode|Frost]] mode. **Health increased from 100 to 600 in [[Sandbox Mode|Sandbox]] mode. **''Avalanche'' ability changed. ***Now stuns towers instead of freezing them. ***Explosion range increased from 5 to 6. ***Freeze time decreased from 3 to 2. **{{Bug}} Explosion visuals no longer appear. *'''28 January 2026''' - [[v1.84.0]] **Health increased from 600 to 800. **Cash given decreased from {{Money|1,250}} to {{Money|1,000}} **''Avalanche'' freeze time increased from 2 to 3.5. *'''5 June 2026''' - [[v2.0.0]] **[[Freeze Immunity]] removed. **{{Bug}} Ability no longer works properly with towers either not getting stunned or having delayed effects or for units, them not being frozen at all. *'''28 August 2026''' - [[v2.8.0]] **Health decreased from 800 to 750 in [[Frost Mode|Frost]] mode. **Speed increased from 6.5 to 7.25. **Cash given decreased from {{Money|1,000}} to {{Money|560}}. **Now is a [[Hidden (Attribute)|Hidden]] enemy. **''Avalanche'' changed. ***Now applies a 20% [[Scared Debuff]] to towers instead of stunning them and deals 50 damage to units instead of freezing them. ***Explosion range increased from 6 to 8. ***Minimal range increased from 5 to 10. **Size increased. {{FrostMode|[[Packed Ice]]|Wave 17|Unstable Ice|Wave 19|[[Frost Invader]]|Wave 20}} {{OperationICE|[[Crying Angel]]|Wave 16 (Easy)|hardt1 = [[Frost Hunter]]|hardw1 = Wave 18 (Hard)|Unstable Ice|Wave 17 (Easy)|hardt2 = Unstable Ice|hardw2 = Wave 20 (Hard)|[[Frost Mystery]]|Wave 18 (Easy)|hardt3 = [[Crying Angel]]|hardw3 = Wave 21 (Hard)}} {{ZombieNavBox}} [[Category:Mid-Game]]
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