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User blog:MrMosquito/Hardcore Mode Rework Revamp
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{{SameName|Hardcore Mode Rework|[[Hardcore Mode|Original Mode]] • [[User_blog:MrMosquito/Hardcore_Mode_Rework|Older Version]]}} {{ModeInfobox |title1 = {{Colour|HardcoreMode}} |image1 = Void Reaver (Legacy)0.png |waves = 60 |level_requirement = {{Level|100}} |starting_cash = {{Money|900}}<br/>{{Money|1,000}} (Group Bonus) |shared_cash = Quad (4 players) - '''25%''' shared cash.<br>Squad (5 players) - '''20%''' shared cash.<br>Mega (6 players)- '''16.65%''' shared cash. |rewards = {{Gem|750}} & {{Exp|540}} |modifiers = [[HP Locked]], [[All Paths]], [[Mutation]], [[Enemies Beta]] |music-1 = '''Wave 50-60''' [[File:Tower Defense Simulator OST - Hardcore Wave 45|center|250px|thumb]] |music-2 = '''Final Wave (Version 1 & 3)''' [[File:Tower Defense Simulator OST - Raze The Void|center|250px|thumb]] }} __TOC__ ==Description== '''Hardcore''' mode is one of the regular modes, being the ''hardest mode'' in the game. It can only be played by using the hardcore elevators or through matchmaking. This mode rewards {{Gem|Gems}} instead of {{Coins|Coins}}, unlike the other modes. '''Hardcore''' mode has 60 waves. It is not named after its final boss, the [[Void Reaver (Legacy)]]. You need to be at least {{Level|100}} to play this mode. The number of players is increased, from 3 to 6. Because of this change, the squad size '''Solo, Duo, and Trio''' are not available to play by normal means. *To access the squad size '''Solo, Duo, Trio''', you must triumph '''Hardcore''' mode. Cash is only gained if an enemy is killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained is a set amount of cash, which is not always equal to the enemy's health. It uses a slightly different method of distributing cash between players, as enemies split their cash between players, regardless of how much damage the player dealt to it. *Cash is split equally between the amount of players: **Quad (4 players) - '''25%''' shared cash. **Squad of 5 - '''20%''' shared cash. **Squad of 6 - '''16.65%''' shared cash. *Global Limit changes depending on the amount of players: **Squad of 5 - '''18 towers''' per player. **Squad of 6 - '''16 towers''' per player. This mode has the following modifiers, namely, [[HP Locked]], [[All Paths]], [[Mutation]], [[Enemies Beta]]. Which increases all currency rewards by '''50%'''. [[Consumables]], [[Skills]] and [[User_blog:MrMosquito/Ornaments|Ornaments]] are prohibited while playing '''Hardcore Mode'''. ==Map Transitions== '''Hardcore''' mode introduces '''Map Transition''' mechanic. It operates similar to what [[The Haunted Past]] and [[Krampus Frosthold]] does in their respective maps. The map transitions to the next map when the previous boss dies. It also randomly picks set maps that are harder based on the difficulty. It only gives you '''a minute''' to prepare your defenses. *During the transition, you will be refunded by the total amount sell costs of the towers you have placed, '''NOT''' the total cost of the towers. **The refund equates to sell cost of the towers you have placed, which is 1/3 of the total price. ===Map Roster=== These are the only maps that are in the roster or available on the lobby. {|class="light-table align-center" style="width:300px; margin:0 auto;" ! style="padding: 5px;" | | style="padding: 5px;" |[[File:HarborIcon.png|150px|link=Harbor]] | style="padding: 5px;" |[[File:Forest Camp Remake.png|150px|link=Forest Camp]] | style="padding: 5px;" |[[File:Crossroad Revamped.png|150px|link=Crossroads]] | style="padding: 5px;" |[[File:NecropolisIcon.png|150px|link=Necropolis]] | style="padding: 5px;" |[[File:FungiIslandIcon.png|150px|link=Fungi Island]] | style="padding: 5px;" |[[File:Highlands.png|150px|link=Highlands]] |- ! style="padding: 5px;" |Map | style="padding: 5px;" |[[Harbor]] | style="padding: 5px;" |[[Forest Camp]] | style="padding: 5px;" |[[Crossroads]] | style="padding: 5px;" |[[Necropolis]] | style="padding: 5px;" |[[Fungi Island]] | style="padding: 5px;" |[[Highlands]] |- ! style="padding: 5px;" |Difficulty | style="padding: 5px;" |{{Colour|Easy}} | style="padding: 5px;" |{{Colour|Easy}} | style="padding: 5px;" |{{Colour|Easy}} | style="padding: 5px;" |{{Colour|Easy}} | style="padding: 5px;" |{{Colour|Easy}} | style="padding: 5px;" |{{Colour|Easy}} |- |} ===Map Transitions=== These maps will be used for transitions after '''Wave 10'''. {|class="light-table align-center" style="width:300px; margin:0 auto;" ! style="padding: 5px;" | | style="padding: 5px;" |[[File:FourSeasonsIconV4.png|150px|link=Four Seasons]] | style="padding: 5px;" |[[File:Area52.png|150px|link=Area 52]] | style="padding: 5px;" |[[File:Meltdown.png|150px|link=Meltdown]] | style="padding: 5px;" |[[File:Wrecked Battlefield Remade.png|150px|link=Wrecked Battlefield]] |- ! style="padding: 5px;" |Map | style="padding: 5px;" |[[Four Seasons]] | style="padding: 5px;" |[[Area 52]] | style="padding: 5px;" |[[Meltdown]] | style="padding: 5px;" |[[Wrecked Battlefield]] |- ! style="padding: 5px;" |Difficulty | style="padding: 5px;" |{{Colour|Normal}} | style="padding: 5px;" |{{Colour|Normal}} | style="padding: 5px;" |{{Colour|Normal}} | style="padding: 5px;" |{{Colour|Normal}} |- |} ---- These maps will be used for transitions after '''Wave 20'''. {|class="light-table align-center" style="width:300px; margin:0 auto;" ! style="padding: 5px;" | | style="padding: 5px;" |[[File:Gilded Path.png|175px|link=Gilded Path]] | style="padding: 5px;" |[[File:Cataclysm new.png|175px|link=Cataclysm]] |- ! style="padding: 5px;" |Map | style="padding: 5px;" |[[Gilded Path]] | style="padding: 5px;" |[[Cataclysm]] |- ! style="padding: 5px;" |Difficulty | style="padding: 5px;" |{{Colour|Hard}} | style="padding: 5px;" |{{Colour|Hard}} |- |} ---- These maps will be used for transitions after '''Wave 30'''. {|class="light-table align-center" style="width:300px; margin:0 auto;" ! style="padding: 5px;" | | style="padding: 5px;" |[[File:InfernalAbyssIcon.png|175px|link=Infernal Abyss]] | style="padding: 5px;" |[[File:SC logo.png|175px|link=Space City]] |- ! style="padding: 5px;" |Map | style="padding: 5px;" |[[Infernal Abyss]] | style="padding: 5px;" |[[Space City]] |- ! style="padding: 5px;" |Difficulty | style="padding: 5px;" |{{Colour|Insane}} | style="padding: 5px;" |{{Colour|Insane}} |- |} ---- Then the last one after '''Wave 40'''. {|class="light-table align-center" style="width:300px; margin:0 auto;" ! style="padding: 5px;" | | style="padding: 5px;" |[[File:UnknownGardenIcon.png|200px|link=Unknown Garden]] |- ! style="padding: 5px;" |Map | style="padding: 5px;" |[[Unknown Garden]] |- ! style="padding: 5px;" |Difficulty | style="padding: 5px;" |{{Colour|Insane}} |- |} ==Rewards== The game calculates how many {{Gem|Gems}} and {{Exp|}} you receive based on how many waves you survived and if you won a match. During periods of 100% more {{Exp|}} (Friday – Sunday), any {{Exp|}} earned is multiplied by 2x through the [[XP Boost]] modifier. The VIP [[Gamepasses|gamepass]] also multiplies any {{Exp|}} earned by 1.25x through the [[VIP Boost]] modifier. These two boosts are additive. These {{Exp|}} bonuses multiply {{Exp|}} after it has been multiplied by modifiers. Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal. Currently, rewards are calculated as: {| class="tds-table" style="text-align: center; margin:0 auto" |- ! style="padding: 10px;" |Gem Reward ! style="padding: 10px;" |EXP Reward |- | style="padding: 10px;" |({{Gem|200}} × (Waves/40) + {{Gem|200}} (Triumph Only)) × 1.5 | style="padding: 10px;" |Wave 1-20: (Waves Completed × {{Exp|2}}) × 1.5<br/> Wave 21-40: (Waves Completed × {{Exp|3.5}}) × 1.5<br/> Wave 41-60: (Waves Completed × {{Exp|6}}) × 1.5<br/> |} <br> Before the Hardcore Rework Revamp Update, rewards were calculated as: {| class="tds-table" style="text-align: center; margin:0 auto" |- ! style="padding: 10px;" |Gem Reward ! style="padding: 10px;" |EXP Reward |- | style="padding: 10px;" |({{Gem|150}} × (Waves/50)^1.75 + {{Gem|200}} (Triumph Only)) × 1.25 | style="padding: 10px;" |Wave 1-19: (Waves Completed × {{Exp|1.5}}) × 1.2<br/>Wave 20-44: (Waves Completed × {{Exp|2}}) × 1.2<br/>Wave 45-50: (Waves Completed × {{Exp|4}}) × 1.2 |} <br> Before the Hardcore Rework Update, rewards were calculated as: {|| class="tds-table" style="text-align: center; margin:0 auto" |- ! style="padding: 10px;" |Gem Reward ! style="padding: 10px;" |EXP Reward |- | style="padding: 10px;" |({{Gem|100}} × (Waves/50)^1.75 + {{Gem|150}} (Triumph Only)) × 1.2 | style="padding: 10px;" |Wave 1-9: (Waves Completed × {{Exp|1.5}}) × 1.2<br/>Wave 10-50: (Waves Completed × {{Exp|3}}) × 1.2 |} <br> Before the [[v1.3.0|Polluted Wasteland II Update]], rewards were calculated as: {| class="tds-table" style="text-align: center; margin:0 auto" |- ! style="padding: 10px;" |Gem Reward ! style="padding: 10px;" |EXP Reward |- | style="padding: 10px;" |{{Gem|100}} × (Waves/50)^1.75 + {{Gem|150}} (Triumph Only) | style="padding: 10px;" |Wave 1-9: Waves Completed × {{Exp|1.5}}<br/>Wave 10-50: Waves Completed × {{Exp|3}} |} <br> Before the [[v1.2.1|v1.2.1 Update]] , rewards calculated as: {| class="tds-table" style="text-align: center; margin:0 auto" |- ! style="padding: 10px;" |Gem Reward ! style="padding: 10px;" |EXP Reward |- | style="padding: 10px;" |{{Gem|100}} × (Waves/50)^1.75 + {{Gem|50}} (Triumph Only) | style="padding: 10px;" |Wave 1-9: Waves Completed × {{Exp|1.5}}<br/>Wave 10-50: Waves Completed × {{Exp|3}} |} <br> Triumphing '''Hardcore Mode''' can give out an additional reward, which can be a crate, consumable or ticket. These items are: *{{Colour|Common}} (45%) **{{TimeScaleTicket|Time Scale Ticket}} (4-6) **{{ReviveTicket|Revive Ticket}} (3-5) **[[Low Grade Crate]] (2-5) *{{Colour|Uncommon}} (30%) **{{SpinTicket|Spin Ticket}} (4-7) **[[Cooldown Flag]] (2-6) **[[Range Flag]] (3-6) **[[Damage Flag]] (3-6) **[[Mid Grade Crate]] (2-4) *{{Colour|Rare}} (18%) **[[High Grade Crate]] (2-3) **[[Napalm Strike]] (3-5) **[[Blizzard Bomb]] (3-5) *{{Colour|Legendary}} (6.45%) **[[Nuke]] (1-2) **[[Molten Monster (Consumable)|Molten Monster]] (2-3) *{{Colour|Lunar|Custom}} (0.55%) **[[Deluxe Crate]] **[[Phantom Crate]] ==Enemies== ===Main Enemies=== {| class="empty-table align-center" style="width:80%; margin:0 auto" | style="padding: 5px;" |[[File:AbnormalFallen.png|center|150px|link=Abnormal]] | style="padding: 5px;" |[[File:QuickFallen.png|center|150px|link=Quick]] | style="padding: 5px;" |[[File:Hefty2.png|center|150px|link=Hefty]] | style="padding: 5px;" |[[File:Lead.png|center|150px|link=Lead]] |- | style="padding: 5px;" |[[Abnormal]]<br/>Wave 1<br/>96+ Total<ref name="mystery">Number is natural spawns. Number can be exceeded if spawned by the [[Mystery]].</ref> | style="padding: 5px;" |[[Quick]]<br/>Wave 2<br/>120+ Total<ref name="mystery">Number is natural spawns. Number can be exceeded if spawned by the [[Mystery]].</ref> | style="padding: 5px;" |[[Hefty]]<br/>Wave 3<br/>87+ Total<ref name="mystery">Number is natural spawns. Number can be exceeded if spawned by the [[Mystery]].</ref> | style="padding: 5px;" |[[Lead]]<br/>Wave 4 |- | style="padding: 5px;" |[[File:LeadBoss.png|center|150px|link=Lead Boss]] | style="padding: 5px;" |[[File:FallenSoulRework.png|center|150px|link=Fallen Soul]] | style="padding: 5px;" |[[File:Balloon0.png|center|150px|link=Balloon]] | style="padding: 5px;" |[[File:Breaker2.png|center|150px|link=Breaker2]] |- | style="padding: 5px;" |[[Lead Boss]]<br/>{{Colour|Lunar|Wave 5}} | style="padding: 5px;" |[[Fallen Soul]]<br/>Wave 6 | style="padding: 5px;" |[[Balloon]]<br/>Wave 7 | style="padding: 5px;" |[[Breaker2]]<br/>Wave 8 |- | style="padding: 5px;" |[[File:FallenReaper2.png|center|150px|link=Fallen Reaper]] | style="padding: 5px;" |[[File:Dummy Boss.png|center|150px|link=Brute]] | style="padding: 5px;" |[[File:FallenAnim2.png|center|130px|link=Fallen]] | style="padding: 5px;" |[[File:Unknown.png|center|150px|link=Unknown]] |- | style="padding: 5px;" |[[Fallen Reaper]]<br/>Wave 9 | style="padding: 5px;" |[[Brute]]<br/>{{Colour|ViolentNight|Wave 10}} | style="padding: 5px;" |[[Fallen]]<br/>Wave 11 | style="padding: 5px;" |[[Unknown]]<br/>{{Colour|Lunar|Wave 15}} |- | style="padding: 5px;" |[[File:Breaker4Fallen.png|center|150px|link=Breaker4]] | style="padding: 5px;" |[[File:Circuwwt.png|center|150px|link=Circuit (Polluted Wasteland II)]] | style="padding: 5px;" |[[File:Rusher2.png|center|150px|link=Rusher]] | style="padding: 5px;" |[[File:FallenTitan.png|center|150px|link=Fallen Titan]] |- | style="padding: 5px;" |[[Breaker4]]<br/>Wave 16 | style="padding: 5px;" |[[Circuit (Polluted Wasteland II)|Circuit]]<br/>Wave 17 | style="padding: 5px;" |[[Rusher]]<br/>Wave 18 | style="padding: 5px;" |[[Fallen Titan]]<br/>{{Colour|Lunar|Wave 18}} |- | style="padding: 5px;" |[[File:LeadBalloon.png|center|150px|link=Lead Balloon]] | style="padding: 5px;" |[[File:EliteBoomer.png|center|150px|link=Elite Boomer]] | style="padding: 5px;" |[[File:Conjurer.png|center|150px|link=Conjurer]] | style="padding: 5px;" |[[File:GraveDiggerRework.png|center|150px|link=Grave Digger]] |- | style="padding: 5px;" |[[Lead Balloon]]<br/>Wave 19 | style="padding: 5px;" |[[Elite Boomer]]<br/>Wave 19 | style="padding: 5px;" |[[Conjurer]]<br/>Wave 20 | style="padding: 5px;" |[[Grave Digger]]<br/>{{Colour|ViolentNight|Wave 20}} |- | style="padding: 5px;" |[[File:HealthCultist.png|center|150px|link=Health Cultist]] | style="padding: 5px;" |[[File:Amalgamation2.png|center|150px|link=Amalgamation]] | style="padding: 5px;" |[[File:Tanker.png|center|150px|link=Tanker]] | style="padding: 5px;" |[[File:PatientZero.png|center|150px|link=Patient Zero]] |- | style="padding: 5px;" |[[Health Cultist]]<br/>Wave 22 | style="padding: 5px;" |[[Amalgamation]]<br/>Wave 25 | style="padding: 5px;" |[[Tanker]]<br/>Wave 28 | style="padding: 5px;" |[[Patient Zero]]<br/>{{Colour|ViolentNight|Wave 30}} |- | style="padding: 5px;" |[[File:Lava0.png|center|150px|link=Lava]] | style="padding: 5px;" |[[File:NewMoltenTitan2.png|center|150px|link=Molten Titan]] | style="padding: 5px;" |[[File:MoltenExecutioner.png|center|150px|link=Molten Executioner]] | style="padding: 5px;" |[[File:MoltenSummoner.png|center|150px|link=Molten Summoner]] |- | style="padding: 5px;" |[[Lava]]<br/>Wave 31 | style="padding: 5px;" |[[Molten Titan]]<br/>Wave 32 | style="padding: 5px;" |[[Molten Executioner]]<br/>{{Colour|Lunar|Wave 35}} | style="padding: 5px;" |[[Molten Summoner]]<br/>{{Colour|Lunar|Wave 35}} |- | style="padding: 5px;" |[[File:Hex'sMaw.png|center|150px|link=Hex's Maw]] | style="padding: 5px;" |[[File:Abomination.png|center|150px|link=Abomination]] | style="padding: 5px;" |[[File:HexWeaver.png|center|150px|link=Mutagenic Blight]] | style="padding: 5px;" |[[File:MoltenWarlord.png|center|150px|link=Molten Warlord]] |- | style="padding: 5px;" |[[Hex's Maw|Mutagenic Mandible]]<br/>Wave 36 | style="padding: 5px;" |[[Abomination]]<br/>Wave 37 | style="padding: 5px;" |[[Mutagenic Blight]]<br/>Wave 38 | style="padding: 5px;" |[[Molten Warlord]]<br/>{{Colour|ViolentNight|Wave 40}} |- | style="padding: 5px;" |[[File:Fallen giant.png|center|150px|link=Fallen Giant]] | style="padding: 5px;" |[[File:FallenHeroRework.png|center|150px|link=Fallen Hero]] | style="padding: 5px;" |[[File:FallenSeraph.png|center|150px|link=Fallen Seraph]] | style="padding: 5px;" |[[File:FallenTank.png|center|150px|link=Fallen Tank]] |- | style="padding: 5px;" |[[Fallen Giant]]<br/>Wave 41 | style="padding: 5px;" |[[Fallen Hero]]<br/>Wave 42 | style="padding: 5px;" |[[Fallen Seraph]]<br/>Wave 43 | style="padding: 5px;" |[[Fallen Tank]]<br/>Wave 43 |- | style="padding: 5px;" |[[File:FallenSummoner.png|center|150px|link=Fallen Summoner]] | style="padding: 5px;" |[[File:Fallen rusher.png|center|150px|link=Fallen Rusher]] | style="padding: 5px;" |[[File:FallenAngel.png|center|150px|link=Fallen Angel]] | style="padding: 5px;" |[[File:ModernTemplar.png|center|150px|link=Templar]] |- | style="padding: 5px;" |[[Fallen Summoner]]<br/>{{Colour|Lunar|Wave 45}} | style="padding: 5px;" |[[Fallen Rusher]]<br/>Wave 46 | style="padding: 5px;" |[[Fallen Angel]]<br/>Wave 46 | style="padding: 5px;" |[[Templar]]<br/>Wave 46 |- | style="padding: 5px;" |[[File:ModernFallenGuardian.png|center|150px|link=Fallen Guardian]] | style="padding: 5px;" |[[File:FallenSwordmaster.png|center|150px|link=Fallen Swordmaster]] | style="padding: 5px;" |[[File:FallenHonorGuard.png|center|150px|link=Fallen Honor Guard]] | style="padding: 5px;" |[[File:FallenKingRework.png|center|150px|link=Fallen King]] |- | style="padding: 5px;" |[[Fallen Guardian]]<br/>Wave 47 | style="padding: 5px;" |[[Fallen Swordmaster]]<br/>{{Colour|ViolentNight|Wave 47}} | style="padding: 5px;" |[[Fallen Honor Guard]]<br/>{{Colour|Lunar|Wave 48}} | style="padding: 5px;" |[[Fallen King]]<br/>{{Colour|ViolentNight|Wave 50}} |- | style="padding: 5px;" |[[File:SlowKing2.png|center|150px|link=Slow King]] | style="padding: 5px;" |[[File:SpeedyKing2.png|center|150px|link=Speedy King]] | style="padding: 5px;" |[[File:SoulBoss.png|center|150px|link=Soul Boss|class=image-shadow-light]] | style="padding: 5px;" |[[File:Soul Stealer (Legacy).png|center|150px|link=Soul Stealer (Legacy)]] |- | style="padding: 5px;" |[[Slow King]]<br/>Wave 52 | style="padding: 5px;" |[[Speedy King]]<br/>Wave 53 | style="padding: 5px;" |[[Soul Boss]]<br/>Wave 54 | style="padding: 5px;" |[[Soul Stealer (Legacy)]]<br/>{{Colour|Lunar|Wave 55}} |- | style="padding: 5px;" |[[File:UnknownBoss.png|center|150px|link=Unknown Boss]] | style="padding: 5px;" |[[File:NecromancerKing.png|center|150px|link=Necromancer King]] | style="padding: 5px;" |[[File:Vindicator (Legacy)0.png|center|150px|link=Vindicator (Legacy)]] | style="padding: 5px;" |[[File:Void Reaver (Legacy)0.png|center|150px|link=Void Reaver (Legacy)]] |- | style="padding: 5px;" |[[Unknown Boss]]<br/>{{Colour|Lunar|Wave 56}} | style="padding: 5px;" |[[Necromancer King]]<br/>{{Colour|Lunar|Wave 57}} | style="padding: 5px;" |[[Vindicator (Legacy)]]<br/>{{Colour|Lunar|Wave 58}} | style="padding: 5px;" |[[Void Reaver (Legacy)]]<br/>{{Colour|ViolentNight|Wave 60}} |} <br> ===Summoned Enemies=== {| class="empty-table align-center" style="width:150px; margin:0 auto" ! style="padding: 5px;" | | style="padding: 5px;" |[[File:Breaker.png|center|150px|link=Breaker]] | style="padding: 5px;" |[[File:Breaker3.png|center|150px|link=Breaker3]] | style="padding: 5px;" |[[File:Fleshling.png|center|150px|link=Fleshling]] | style="padding: 5px;" |[[File:EliteMolten.png|center|150px|link=Elite Molten]] |- ! style="padding: 5px;" |Enemy | style="padding: 5px;" |[[Breaker]] | style="padding: 5px;" |[[Breaker3]] | style="padding: 5px;" |[[Fleshling]] | style="padding: 5px;" |[[Elite Molten]] |- ! style="padding: 5px;" |Spawned From | style="padding: 5px;" |[[Breaker2]] | style="padding: 5px;" |[[Breaker4]] | style="padding: 5px;" |[[Amalgamation]] | style="padding: 5px;" |[[Molten Summoner]] |- ! style="padding: 5px;" | | style="padding: 5px;" |[[File:NecroticSkeleton.png|center|150px|link=Necrotic Skeleton]] | style="padding: 5px;" |[[File:Possesed armor.png|center|150px|link=Possessed Armor]] | style="padding: 5px;" |[[File:CorruptedFallenAnim2.png|center|150px|link=Corrupted Fallen]] | style="padding: 5px;" |[[File:Soul.png|center|165px|link=Soul]] |- ! style="padding: 5px;" |Enemy | style="padding: 5px;" |[[Necrotic Skeleton]] | style="padding: 5px;" |[[Possessed Armor]] | style="padding: 5px;" |[[Corrupted Fallen]] | style="padding: 5px;" |[[Soul]] |- ! style="padding: 5px;" |Spawned From | style="padding: 5px;" |[[Fallen Summoner]] | style="padding: 5px;" |[[Fallen Summoner]] | style="padding: 5px;" |[[Fallen Summoner]] | style="padding: 5px;" |[[Soul Stealer (Legacy)]] |- ! style="padding: 5px;" | | style="padding: 5px;" |[[File:UnknownHexscape.png|center|175px|link=Unknown (Hexscape)]] | style="padding: 5px;" |[[File:Cursed Skeleton.png|center|150px|link=Cursed Skeleton]] | style="padding: 5px;" |[[File:HallowGuardLunar1.png|center|150px|link=Hallow Guard (Lunar Overture)]] |- ! style="padding: 5px;" |Enemy | style="padding: 5px;" |[[Unknown (Hexscape)|Unknown Split]] | style="padding: 5px;" |[[Cursed Skeleton]] | style="padding: 5px;" |[[Hallow Guard (Lunar Overture)|Hallow Guard]] |- ! style="padding: 5px;" |Spawned From | style="padding: 5px;" |[[Unknown Boss]] | style="padding: 5px;" |[[Necromancer King]] | style="padding: 5px;" |[[Necromancer King]] |} ==Enemy Stats Changes== <tabber> |-|Normal Enemies= {{Scroll|text= *'''[[Abnormal]]''' ** Renamed to ''Voidwalker'' ** Health increased from [[File:HealthIcon.png|20px|Health]]8 to [[File:HealthIcon.png|20px|Health]]12 ** Cash given increased from {{Money|10}} to {{Money|12}} on death ** Possible [[Attributes]]: *** {{Attr|Corpse}} *** {{Attr|Nimble}} *** {{Attr|Stun}} *** {{Attr|Freeze}} *** {{Knockback}}Knockback Immune *** {{Attr|Bloated}} *'''[[Quick]]''' ** Renamed to ''Voidrunner'' ** Health increased from [[File:HealthIcon.png|20px|Health]]10 to [[File:HealthIcon.png|20px|Health]]12 ** Speed increased from [[File:SpeedIcon.png|20px|Speed]]Fast (6.5) to [[File:SpeedIcon.png|20px|Speed]]Fast (6.75) ** Possible [[Attributes]]: *** {{Attr|Stun}} *** {{Attr|Freeze}} *** {{Attr|Nimble}} *** {{Attr|Corpse}} *** {{Attr|Bloated}} *'''[[Hefty]]''' ** Health increased from [[File:HealthIcon.png|20px|Health]]20 to [[File:HealthIcon.png|20px|Health]]75 ** Defense increased from {{Defense}}25% to {{Defense}}35% ** Speed decreased from [[File:SpeedIcon.png|20px|Speed]]2.5 to [[File:SpeedIcon.png|20px|Speed]]2 ** Added Cash given on death, {{Money|100}} ** Possible [[Attributes]]: *** {{Attr|Stun}} *** {{Attr|Nimble}} *** {{Attr|Bloated}} *'''[[Lead]]''' ** Health increased from [[File:HealthIcon.png|20px|Health]]30 to [[File:HealthIcon.png|20px|Health]]60 ** Speed decreased from [[File:SpeedIcon.png|20px|Speed]]3 to [[File:SpeedIcon.png|20px|Speed]]2.5 ** Added Cash given on death, {{Money|50}} ** Possible [[Attributes]]: *** {{Attr|Health Regen}} *** {{Attr|Corpse}} *** {{Attr|Nimble}} *** {{Attr|Bloated}} *** {{Attr|Tank}} *'''[[Fallen Soul]]''' ** Health increased from [[File:HealthIcon.png|20px|Health]]40 to [[File:HealthIcon.png|20px|Health]]45 ** Cash given increased from {{Money|35}} to {{Money|45}} on death. ** Possible [[Attributes]]: *** {{Attr|Ghost}} *** {{Attr|Hidden}} *** {{Attr|Burn}} *** {{Attr|Corpse}} *** {{Attr|Bloated}} *'''[[Balloon]]''' ** [[Shield Health]] increased from [[File:ShieldHealth.png|20px|Shield Health]]10 to [[File:ShieldHealth.png|20px|Shield Health]]20 ** Added Cash given on death, {{Money|35}} ** Possible [[Attributes]]: *** {{Attr|Nimble}} *** {{Attr|Bloated}} *'''[[Breaker2]]''' ** ''Reusing stats from [[Breaker2|Pizza Party]]'' ** Possible [[Attributes]]: *** {{Attr|Health Regen}} *** {{Attr|Nimble}} *** {{Attr|Bloated}} *'''[[Fallen Reaper]]''' ** Health increased from [[File:HealthIcon.png|20px|Health]]600 to [[File:HealthIcon.png|20px|Health]]750 ** Added Defense of {{Defense}}20% ** Speed decreased from [[File:SpeedIcon.png|20px|Speed]]Average (3) to [[File:SpeedIcon.png|20px|Speed]]Below Average (2.5) ** Added Cash given on death, {{Money|500}} ** Possible [[Attributes]]: *** {{Attr|Hidden}} *** {{Attr|Ghost}} *** {{Attr|Aggro}} *** {{Attr|Tank}} *** {{Knockback}}Knockback Immune *** {{Attr|Stun}} *** {{Attr|Freeze}} *** {{Attr|Bloated}} ** '''Summon''' *** Removed [[Invisible]] and [[Lava]] from summon pool. *** Added [[Abnormal]], [[Quick]], [[Lead]] from summon pool. *** Replaced [[Fallen Soul (Legacy)]] to [[Fallen Soul]]. *'''[[Fallen]]''' ** Health increased from [[File:HealthIcon.png|20px|Health]]225 to [[File:HealthIcon.png|20px|Health]]250 ** Cash given increased from {{Money|200}} to {{Money|225}} ** Possible [[Attributes]]: *** {{Attr|Hidden}} *** {{Attr|Ghost}} *** {{Knockback}}Knockback Immune *** {{Attr|Stun}} *** {{Attr|Freeze}} *** {{Attr|Nimble}} *** {{Attr|Corpse}} *** {{Attr|Bloated}} *'''[[Breaker4]]''' ** Health increased from [[File:HealthIcon.png|20px|Health]]200 to [[File:HealthIcon.png|20px|Health]]350 ** Defense increased from {{Defense}}35% to {{Defense}}43% ** Speed decreased from [[File:SpeedIcon.png|20px|Speed]]Average (3) to [[File:SpeedIcon.png|20px|Speed]]Below Average (2.5) ** Cash given increased from {{Money|375}} to {{Money|450}} ** Possible [[Attributes]]: *** {{Attr|Hidden}} *** {{Attr|Ghost}} *** {{Attr|Burn}} *** {{Attr|Stun}} *** {{Attr|Health Regen}} *** {{Attr|Nimble}} *** {{Attr|Bloated}} *'''[[Circuit (Polluted Wasteland II)|Circuit]]''' ** Health decreased from [[File:HealthIcon.png|20px|Health]]1,500 to [[File:HealthIcon.png|20px|Health]]1,000 ** Added Defense of {{Defense}}25% ** Cash given from {{Money|875}} every [[File:HealthIcon.png|20px|Health]]25% Health to {{Money|500}} every [[File:HealthIcon.png|20px|Health]]20% Health ** Possible [[Attributes]]: *** {{Attr|Hidden}} *** {{Attr|Ghost}} *** {{Knockback}}Knockback Immune *** {{Attr|Stun}} *** {{Attr|Burn}} *** {{Attr|Freeze}} *** {{Attr|Nimble}} *** {{Attr|Corpse}} *** {{Attr|Bloated}} ** '''Short-Circuit''' *** Speed up enemies by [[File:SpeedIcon.png|20px|Speed]]25% to [[File:SpeedIcon.png|20px|Speed]]20%. *'''[[Rusher]]''' ** [[Shield Health]] decreased from [[File:ShieldHealth.png|20px|Shield Health]]1,500 to [[File:ShieldHealth.png|20px|Shield Health]]500 ** Defense (with Shield) decreased from {{Defense}}80% to {{Defense}}50% ** Defense (without Shield) increased from {{Defense}}20% to {{Defense}}30% ** Speed (with Shield) decreased from [[File:SpeedIcon.png|20px|Speed]]Extremely Swift (12) to [[File:SpeedIcon.png|20px|Speed]]Fast (7.5) ** Speed (without Shield) increased from [[File:SpeedIcon.png|20px|Speed]]Fast (7) to [[File:SpeedIcon.png|20px|Speed]]Slightly Fast (5.5) ** Cash given from {{Money|2,500}} every [[File:HealthIcon.png|20px|Health]]50% Health to {{Money|1,500}} every [[File:HealthIcon.png|20px|Health]]25% Health ** Possible [[Attributes]]: *** {{Attr|Burn}} *** {{Attr|Stun}} *** {{Attr|Freeze}} *** {{Knockback}}Knockback Immune *** {{Attr|Nimble}} *** {{Attr|Slime}} *** {{Attr|Bloated}} *'''[[Lead Balloon]]''' ** Health increased from [[File:HealthIcon.png|20px|Health]]250 to [[File:HealthIcon.png|20px|Health]]750 ** [[Shield Health]] decreased from [[File:ShieldHealth.png|20px|Shield Health]]600 to [[File:ShieldHealth.png|20px|Shield Health]]350 ** Speed (with balloon) decreased from [[File:SpeedIcon.png|20px|Speed]]Above Average (4.25) to [[File:SpeedIcon.png|20px|Speed]]Above Average (3.5) ** Speed (without balloon) decreased from [[File:SpeedIcon.png|20px|Speed]]Fast (6.25) to [[File:SpeedIcon.png|20px|Speed]]Slightly Fast (5.5) ** Added Cash given on death, {{Money|1,250}} ** Possible [[Attributes]]: *** {{Attr|Aggro}} *** {{Attr|Nimble}} *** {{Attr|Bloated}} *'''[[Elite Boomer]]''' ** Possible [[Attributes]]: *** {{Attr|Stun}} *** {{Attr|Hidden}} *** {{Attr|Aggro}} *** {{Attr|Bloated}} ** '''Weakening Bile''' *** Bile bubble that applies a [[File:Cooldown Icon.png|20px|Firerate]]50% firerate debuff and [[File:Range Icon.png|20px|Range]]50% range debuff for 10 seconds and deals 400 damage to units in a radius of 15 to, <u>Bile bubble that applies a [[File:Cooldown Icon.png|20px|Firerate]]50% firerate debuff, [[File:Range Icon.png|20px|Range]]50% range debuff, [[File:Damage Icon.png|20px|Damage]]25% damage debuff for 12 seconds and deals 850 damage to units in a radius of [[File:ExplosiveRange.png|20px|Explosion Range]]10.</u> *'''[[Conjurer]]''' ** Added [[Shield Health]] of [[File:ShieldHealth.png|20px|Shield Health]]2,250 ** Defense decreased from {{Defense}}50% to {{Defense}}20% ** Speed decreased from [[File:SpeedIcon.png|20px|Speed]]Slow (1.5) to [[File:SpeedIcon.png|20px|Speed]]Very Slow (1.2) ** Cash given from {{Money|5,000}} every [[File:HealthIcon.png|20px|Health]]25% Health to {{Money|7,500}} every [[File:HealthIcon.png|20px|Health]]20% Health ** Possible [[Attributes]]: *** {{Attr|Ghost}} *** {{Attr|Stun}} *** {{Attr|Freeze}} *** {{Knockback}}Knockback Immune *** {{AttrTag|Second|vulnerable att..png|[[User_blog:MrMosquito/Vulnerable_Attribute|(X) Vulnerable]]}} *** {{Attr|Bloated}} *'''[[Health Cultist]]''' ** Health decreased from [[File:HealthIcon.png|20px|Health]]8,000 to [[File:HealthIcon.png|20px|Health]]4,000 ** Added [[Shield Health]] of [[File:ShieldHealth.png|20px|Shield Health]]1,000 ** Added Cash given {{Money|2,000}} every [[File:HealthIcon.png|20px|Health]]25% Health ** Possible [[Attributes]]: *** {{Attr|Health Regen}} *** {{Attr|Stun}} *** {{Attr|Freeze}} *** {{Knockback}}Knockback Immune *** {{Attr|Bloated}} *'''[[Amalgamation]]''' ** Added [[Shield Health]] of [[File:ShieldHealth.png|20px|Shield Health]]5,000 ** Speed decreased from [[File:SpeedIcon.png|20px|Speed]]Average (3) to [[File:SpeedIcon.png|20px|Speed]]Below Average (2.5) ** Cash given from {{Money|6,250}} every [[File:HealthIcon.png|20px|Health]]25% Health to {{Money|8,500}} every [[File:HealthIcon.png|20px|Health]]20% Health ** Possible [[Attributes]]: *** {{AttrTag|Second|vulnerable att..png|[[User_blog:MrMosquito/Vulnerable_Attribute|(X) Vulnerable]]}} *** {{Attr|Burn}} *** {{Attr|Stun}} *** {{Attr|Freeze}} *'''[[Tanker]]''' ** Health increased from [[File:HealthIcon.png|20px|Health]]10,000 to [[File:HealthIcon.png|20px|Health]]12,500 ** Cash given from {{Money|2,500}} every [[File:HealthIcon.png|20px|Health]]50% Health to {{Money|5,000}} every [[File:HealthIcon.png|20px|Health]]20% Health ** Possible [[Attributes]]: *** {{Attr|Stun}} *** {{Attr|Freeze}} *** {{Knockback}}Knockback Immune *** {{Attr|Bloated}} *'''[[Lava]]''' ** Health increased from [[File:HealthIcon.png|20px|Health]]700 to [[File:HealthIcon.png|20px|Health]]1,850 ** Added [[Shield Health]] of [[File:ShieldHealth.png|20px|Shield Health]]400 ** Possible [[Attributes]]: *** {{Attr|Corpse}} *** {{Attr|Nimble}} *** {{Attr|Bloated}} ** '''Regeneration''' *** Regenerates 15% of its health every second to regenerates 20% of its health every second, including [[Shield Health]] *'''[[Molten Titan]]''' ** Health increased from [[File:HealthIcon.png|20px|Health]]4,000 to [[File:HealthIcon.png|20px|Health]]4,500 ** Speed decreased from [[File:SpeedIcon.png|20px|Speed]]Slightly Fast (5) to [[File:SpeedIcon.png|20px|Speed]]Average (3.5) ** Cash given from {{Money|1,980}} every [[File:HealthIcon.png|20px|Health]]33% Health to {{Money|2,975}} every [[File:HealthIcon.png|20px|Health]]35% Health ** Possible [[Attributes]]: *** {{Attr|Burn}} *** {{Attr|Health Regen}} *** {{Attr|Corpse}} *** {{Attr|Bloated}} *'''[[Hex's Maw|Mutagenic Mandible]]''' ** Renamed from ''Hex's Maw'' ([[Hexscape Event]]) ** Health increased from [[File:HealthIcon.png|20px|Health]]15,000 (Easy Night II) to [[File:HealthIcon.png|20px|Health]]18,500 ** Speed decreased from [[File:SpeedIcon.png|20px|Speed]]Slightly Slow (2.3) to [[File:SpeedIcon.png|20px|Speed]]Slightly Slow (2) *'''[[Abomination]]''' ** Removed Defense of {{Defense}}30% ** Speed decreased from [[File:SpeedIcon.png|20px|Speed]]Very Fast (8.5) to [[File:SpeedIcon.png|20px|Speed]]Fast (7) ** Cash given from {{Money|8,750}} every [[File:HealthIcon.png|20px|Health]]25% Health to {{Money|10,000}} every [[File:HealthIcon.png|20px|Health]]20% Health ** Possible [[Attributes]]: *** {{Attr|Bloated}} ** '''Two Hearts & Two Brains''' *** Instead of regaining half of its health, it regains 25% of its health with {{Defense}}75% *'''[[Mutagenic Blight]]''' ** Added [[Shield Health]] of [[File:ShieldHealth.png|20px|Shield Health]]2,500 ** Defense decreased from {{Defense}}50% to {{Defense}}15% ** Cash given increased from {{Money|5,500}} to {{Money|10,500}} on death ** '''Uncontrollable Mutation''' *** Removed {{Attr|Nimble}} from attribute pool *** Added {{Attr|Burn}}, {{Attr|Splash}}, and {{Attr|Stun}} from attribute pool *'''[[Fallen Giant]]''' ** Defense decreased from {{Defense}}60% to {{Defense}}45% ** Cash given from {{Money|1,000}} every [[File:HealthIcon.png|20px|Health]]25% Health to {{Money|1,080}} every [[File:HealthIcon.png|20px|Health]]12% Health ** Possible [[Attributes]]: *** {{Attr|Hidden}} *** {{Attr|Ghost}} *** {{Attr|Stun}} *** {{Attr|Health Regen}} *** {{Attr|Bloated}} *'''[[Fallen Hero]]''' ** Cash given from {{Money|1,500}} every [[File:HealthIcon.png|20px|Health]]50% Health to {{Money|600}} every [[File:HealthIcon.png|20px|Health]]8% Health ** Possible [[Attributes]]: *** {{Attr|Hidden}} *** {{Attr|Ghost}} *** {{Attr|Nimble}} *** {{Attr|Health Regen}} *** {{Attr|Stun}} *** {{Attr|Freeze}} *** {{Attr|Bloated}} *'''[[Fallen Seraph]]''' ** Health increased from [[File:HealthIcon.png|20px|Health]]500 to [[File:HealthIcon.png|20px|Health]]2,000 ** Speed decreased from [[File:SpeedIcon.png|20px|Speed]]Fast (6) to [[File:SpeedIcon.png|20px|Speed]]Slightly Fast (5.25) ** Cash given increased from {{Money|500}} on death to {{Money|1,000}} every [[File:HealthIcon.png|20px|Health]]20% Health ** Possible [[Attributes]]: *** {{Attr|Stun}} *** {{Attr|Aggro}} *** {{Attr|Nimble}} *** {{Attr|Hidden}} *** {{Attr|Bloated}} *'''[[Fallen Tank]]''' ** Speed decreased from [[File:SpeedIcon.png|20px|Speed]]Fast (6) to [[File:SpeedIcon.png|20px|Speed]]Slightly Fast (5.75) ** Cash given increased from {{Money|2,970}} every [[File:HealthIcon.png|20px|Health]]33% Health to {{Money|2,070}} every [[File:HealthIcon.png|20px|Health]]18% Health ** Possible [[Attributes]]: *** {{Attr|Stun}} *** {{Attr|Freeze}} *** {{Attr|Health Regen}} *** {{Attr|Nimble}} *'''[[Fallen Rusher]]''' ** Health increased from [[File:HealthIcon.png|20px|Health]]400 to [[File:HealthIcon.png|20px|Health]]650 ** [[Shield Health]] decreased from [[File:ShieldHealth.png|20px|Shield Health]]325 to [[File:ShieldHealth.png|20px|Shield Health]]300 ** Cash given increased from {{Money|500}} to {{Money|1,000}} on death ** Possible [[Attributes]]: *** {{Attr|Nimble}} *** {{Attr|Hidden}} *** {{Attr|Health Regen}} *** {{Attr|Corpse}} *** {{Attr|Stun}} *** {{Attr|Freeze}} *** {{Attr|Bloated}} *'''[[Fallen Angel]]''' ** Health increased from [[File:HealthIcon.png|20px|Health]]2,500 to [[File:HealthIcon.png|20px|Health]]3,000 ** Speed decreased from [[File:SpeedIcon.png|20px|Speed]]Average (3) to [[File:SpeedIcon.png|20px|Speed]]Below Average (2.5) ** Cash given increased from {{Money|2,500}} to {{Money|3,200}} on death ** Possible [[Attributes]]: *** {{Attr|Aggro}} *** {{Attr|Health Regen}} *** {{Attr|Hidden}} *** {{Attr|Bloated}} *** {{Attr|Corpse}} *'''[[Templar]]''' ** Health increased from [[File:HealthIcon.png|20px|Health]]10,000 to [[File:HealthIcon.png|20px|Health]]20,000 ** Defense decreased from {{Defense}}40% to {{Defense}}25% ** Speed decreased from [[File:SpeedIcon.png|20px|Speed]]Average (3) to [[File:SpeedIcon.png|20px|Speed]]Below Average (2.85) ** Cash given increased from {{Money|10,000}} to {{Money|22,250}} on death ** Possible [[Attributes]]: *** {{Attr|Stun}} *** {{Attr|Freeze}} ** '''Heartfelt Laser''' *** Stunning towers from 2 seconds to 4 seconds *** Ability happens less frequent *'''[[Fallen Guardian]]''' ** Defense decreased from {{Defense}}50% to {{Defense}}25% ** Cash given increased from {{Money|8,000}} every [[File:HealthIcon.png|20px|Health]]25% Health to {{Money|9,600}} every [[File:HealthIcon.png|20px|Health]]15% Health ** Possible [[Attributes]]: *** {{Attr|Stun}} *** {{Attr|Freeze}} *'''[[Slow King]]''' ** Health decreased from [[File:HealthIcon.png|20px|Health]]5,000 to [[File:HealthIcon.png|20px|Health]]3,500 ** [[Shield Health]] increased from [[File:ShieldHealth.png|20px|Shield Health]]3,000 to [[File:ShieldHealth.png|20px|Shield Health]]6,500 ** Defense (with Forcefield) decreased from {{Defense}}80% to {{Defense}}20% ** Defense (without Forcefield) increased from {{Defense}}10% to {{Defense}}80% ** Speed decreased from [[File:SpeedIcon.png|20px|Speed]]Below Average (2.5) to [[File:SpeedIcon.png|20px|Speed]]Slow (1.8) ** Added Cash given {{Money|2,000}} every [[File:HealthIcon.png|20px|Health]]16% Health ** Possible [[Attributes]]: *** {{Attr|Stun}} *** {{Attr|Freeze}} *** {{Attr|Bloated}} *** {{Attr|Health Regen}} *** {{Attr|Corpse}} *'''[[Speedy King]]''' ** Added Cash given {{Money|1,900}} every [[File:HealthIcon.png|20px|Health]]20% Health ** Possible [[Attributes]]: *** {{Attr|Stun}} *** {{Attr|Freeze}} *** {{Attr|Burn}} *** {{Attr|Bloated}} *** {{Attr|Corpse}} *** {{Attr|Nimble}} *'''[[Soul Boss]]''' ** Health increased from [[File:HealthIcon.png|20px|Health]]4,000 to [[File:HealthIcon.png|20px|Health]]5,000 ** Added [[Shield Health]] of [[File:ShieldHealth.png|20px|Shield Health]]3,500 ** Added Cash given {{Money|2,500}} every [[File:HealthIcon.png|20px|Health]]25% Health ** Speed decreased from [[File:SpeedIcon.png|20px|Speed]]Average (3) to [[File:SpeedIcon.png|20px|Speed]]Slightly Slow (2.2) ** Possible [[Attributes]]: *** {{Attr|Aggro}} *** {{Attr|Ghost}} *** {{Attr|Hidden}} *** {{Attr|Health Regen}} *** {{Attr|Bloated}} }} <br> |-|Summoned Enemies= {{Scroll|text= *'''[[Breaker]]''' ** ''Reusing stats from [[Breaker|Pizza Party]]'' *'''[[Breaker3]]''' ** ''Reusing stats from [[Breaker3|Fallen]]'' *'''[[Fleshling]]''' ** Health decreased from [[File:HealthIcon.png|20px|Health]]250 to [[File:HealthIcon.png|20px|Health]]200 *'''[[Elite Molten]]''' ** Health decreased from [[File:HealthIcon.png|20px|Health]]500 to [[File:HealthIcon.png|20px|Health]]450 ** Speed decreased from [[File:SpeedIcon.png|20px|Speed]]Above Average (4) to [[File:SpeedIcon.png|20px|Speed]]Average (3.25) *'''[[Necrotic Skeleton]]''' ** Uses health from ''[[Badlands II|Western]]'' ** Defense increased from {{Defense}}40% to {{Defense}}55% ** '''Gooey Demise''' *** Applies [[File:Cooldown Icon.png|20px|Firerate]]150% firerate debuff to [[File:Cooldown Icon.png|20px|Firerate]]100% firerate debuff *** Now applies [[File:Damage Icon.png|20px|Firerat]]75% damage debuff to towers *** Now deals 200 damage to units. *'''[[Possessed Armor]]''' ** Health increased from [[File:HealthIcon.png|20px|Health]]500 to [[File:HealthIcon.png|20px|Health]]1,000 ** [[Shield Health]] increased from [[File:ShieldHealth.png|20px|Shield Health]]250 to [[File:ShieldHealth.png|20px|Shield Health]]500 ** Cash given increased from {{Money|500}} to {{Money|1,250}} on death ** Defense increased from {{Defense}}30% to {{Defense}}45% *'''[[Soul]]''' ** Health increased from [[File:HealthIcon.png|20px|Health]]800 to [[File:HealthIcon.png|20px|Health]]1,200 ** Speed decreased from [[File:SpeedIcon.png|20px|Speed]]Fast (7) to [[File:SpeedIcon.png|20px|Speed]]Slightly Fast (5.8) ** Added Cash given on death, {{Money|1,000}} *'''[[Unknown (Hexscape)|Unknown Split]]''' ** Renamed from Unknown from ''[[Hexscape Event]]'' ** Health increased from [[File:HealthIcon.png|20px|Health]]250 (Easy Night III) to [[File:HealthIcon.png|20px|Health]]5,000 ** Added Cash given on death, {{Money|5,500}} }} <br> |-|Mini-Bosses= {{Scroll|text= *'''[[Lead Boss]]''' ** Health increased from [[File:HealthIcon.png|20px|Health]]180 to [[File:HealthIcon.png|20px|Health]]225 ** Added [[Shield Health]] of [[File:ShieldHealth.png|20px|Shield Health]]425 ** Speed (with coverings) increased from [[File:SpeedIcon.png|20px|Speed]]Slightly Slow (2) to [[File:SpeedIcon.png|20px|Speed]]Below Average (2.5) ** Speed (without coverings) increased from [[File:SpeedIcon.png|20px|Speed]]Slightly Fast (4.6) to [[File:SpeedIcon.png|20px|Speed]]Slightly Fast (5.25) ** Added Cash given on death, {{Money|500}} ** Possible [[Attributes]]: *** {{Attr|Stun}} *** {{Attr|Freeze}} *** {{Attr|Burn}} *** {{Knockback}}Knockback Immune *** {{Attr|Health Regen}} *** {{Attr|Bloated}} *** {{Attr|Tank}} *** {{Attr|Boss}} (Only Wave 5) *'''[[Unknown]]''' ** Health decreased from [[File:HealthIcon.png|20px|Health]]14,000 to [[File:HealthIcon.png|20px|Health]]12,500 ** Added Cash given {{Money|7,500}} every [[File:HealthIcon.png|20px|Health]]25% Health ** Possible [[Attributes]]: *** {{Attr|Stun}} *** {{Attr|Freeze}} *** {{Attr|Bloated}} *** {{Attr|Boss}} ** Larger stomp shockwave *'''[[Fallen Titan]]''' ** Health decreased from [[File:HealthIcon.png|20px|Health]]6,000 to [[File:HealthIcon.png|20px|Health]]12,500 ** [[Shield Health]] increased from [[File:ShieldHealth.png|20px|Shield Health]]1,000 to [[File:ShieldHealth.png|20px|Shield Health]]2,500 ** Speed decreased from [[File:SpeedIcon.png|20px|Speed]]Above Average (3.5) to [[File:SpeedIcon.png|20px|Speed]]Slightly Slow (2.2) ** Speed (with hammer) decreased from [[File:SpeedIcon.png|20px|Speed]]Below Average (2) to [[File:SpeedIcon.png|20px|Speed]]Slow (1.8) ** Added Cash given {{Money|6,750}} every [[File:HealthIcon.png|20px|Health]]18% Health ** Added Defense of {{Defense}}35% ** Added ''Stomp'' ** Possible [[Attributes]]: *** {{Attr|Stun}} *** {{Attr|Freeze}} *** {{Attr|Health Regen}} *** {{Attr|Corpse}} *** {{Attr|Hidden}} *** {{Attr|Bloated}} *** {{Attr|Nimble}} *** {{Attr|Boss}} (Only Wave 18) ** '''Smash''' *** Happens frequently *** Can stun cliff-towers ** '''Stomp''' *** A basic stomp attack that is similar to ''[[Unknown]]'s'' stomp attack *'''[[Molten Executioner]]''' ** Health increased from [[File:HealthIcon.png|20px|Health]]30,000 to [[File:HealthIcon.png|20px|Health]]75,000 ** Cash given increased from {{Money|2,000}} every [[File:HealthIcon.png|20px|Health]]10% Health to {{Money|3,500}} every [[File:HealthIcon.png|20px|Health]]10% Health ** Possible [[Attributes]]: *** {{AttrTag|Second|vulnerable att..png|[[User_blog:MrMosquito/Vulnerable_Attribute|(X) Vulnerable]]}} *** {{Attr|Boss}} ** '''Execution Day''' *** Made it so that when a tower gets directly slammed by the hammer, it turns into a corpse, making it useless unless it's sold by the player *** Now the hammer makes a small shockwave that stuns towers for 4 seconds *'''[[Molten Summoner]]''' ** Health increased from [[File:HealthIcon.png|20px|Health]]15,000 to [[File:HealthIcon.png|20px|Health]]45,000 ** Cash given increased from {{Money|3,000}} every [[File:HealthIcon.png|20px|Health]]25% Health to {{Money|4,800}} every [[File:HealthIcon.png|20px|Health]]20% Health ** Possible [[Attributes]]: *** {{AttrTag|Second|vulnerable att..png|[[User_blog:MrMosquito/Vulnerable_Attribute|(X) Vulnerable]]}} *** {{Attr|Boss}} ** '''Hellish Summon''' *** Now the orange smoke gives [[File:Range Icon.png|20px|Range]]75% range debuff to towers nearby for 6 seconds *'''[[Fallen Summoner]]''' ** Health increased from [[File:HealthIcon.png|20px|Health]]15,000 to [[File:HealthIcon.png|20px|Health]]30,000 ** Speed decreased from [[File:SpeedIcon.png|20px|Speed]]Average (3) to [[File:SpeedIcon.png|20px|Speed]]Below Average (2.5) ** Cash given increased from {{Money|3,750}} every [[File:HealthIcon.png|20px|Health]]25% Health to {{Money|12,000}} every [[File:HealthIcon.png|20px|Health]]16% Health ** Possible [[Attributes]]: *** {{Attr|Bloated}} *** {{Attr|Boss}} ** '''Rise of the Fallen''' *** Added [[Corrupted Fallen]] from summon pool, it always spawns in groups of three to five ** '''Ghost State''' *** Now turns into a {{Attr|Ghost}} *'''[[Fallen Honor Guard]]''' ** Health increased from [[File:HealthIcon.png|20px|Health]]75,000 to [[File:HealthIcon.png|20px|Health]]150,000 ** Added [[Shield Health]] of [[File:ShieldHealth.png|20px|Shield Health]]35,000 ** Speed decreased from [[File:SpeedIcon.png|20px|Speed]]Slightly Slow (2) to [[File:SpeedIcon.png|20px|Speed]]Slow (1.8) ** Cash given increased from {{Money|18,750}} every [[File:HealthIcon.png|20px|Health]]25% Health to {{Money|26,250}} every [[File:HealthIcon.png|20px|Health]]15% Health ** Possible [[Attributes]]: *** {{Attr|Bloated}} *** {{Attr|Boss}} ** '''For Honor''' *** Made it so that when a group of towers thats inside of the ability's range gets smashed by its flails, it falls to the ground, making it useless unless it's sold by the player *'''[[Soul Stealer (Legacy)]]''' ** Health increased from [[File:HealthIcon.png|20px|Health]]16,000 to [[File:HealthIcon.png|20px|Health]]62,500 ** Speed decreased from [[File:SpeedIcon.png|20px|Speed]]Below Average (2.5) to [[File:SpeedIcon.png|20px|Speed]]Slightly Slow (2.1) ** Added Cash given {{Money|15,000}} every [[File:HealthIcon.png|20px|Health]]12% Health ** Possible [[Attributes]]: *** {{Attr|Hidden}} *** {{Attr|Bloated}} *** {{Attr|Boss}} ** '''Soul Steal''' *** Now attacks in an arc of 60 degrees *** Any towers that gets affected by the ability, will have their soul stolen, making them temporarily useless until it gets automatically cleansed by [[Medic]] or its soul gets transported back by "kiling" it *'''[[Unknown Boss]]''' ** Health increased from [[File:HealthIcon.png|20px|Health]]16,500 to [[File:HealthIcon.png|20px|Health]]17,500 ** Removed Defense of {{Defense}}20% ** Cash given increased from {{Money|6,250}} every [[File:HealthIcon.png|20px|Health]]25% Health to {{Money|13,200}} every [[File:HealthIcon.png|20px|Health]]22% Health ** Possible [[Attributes]]: *** {{Attr|Bloated}} *** {{Attr|Boss}} ** '''Unidentifiable Split''' *** Renamed from ''Second Chance'' *** Spawns two ''Unknown Split'' *'''[[Necromancer King]]''' ** Speed decreased from [[File:SpeedIcon.png|20px|Speed]]Above Average (4.5) to [[File:SpeedIcon.png|20px|Speed]]Below Average (2.5) ** Possible [[Attributes]]: *** {{Attr|Stun}} *** {{Attr|Freeze}} *** {{Attr|Bloated}} (Only Wave 57) *** {{Attr|Boss}} (Only Wave 57) ** '''Cursed Summon''' *** Added [[Hallow Guard (Lunar Overture)|Hallow Guard]] from summon pool, it spawns in a group of two or three **** Uses the [[File:HealthIcon.png|20px|Health]]3,000 option *'''[[Vindicator (Legacy)]]''' ** Health increased from [[File:HealthIcon.png|20px|Health]]40,000 to [[File:HealthIcon.png|20px|Health]]125,000 ** Removed [[Shield Health]] of [[File:ShieldHealth.png|20px|Shield Health]]5,000 ** Added Cash given {{Money|32,000}} every [[File:HealthIcon.png|20px|Health]]16% Health ** Possible [[Attributes]]: *** {{AttrTag|Second|vulnerable att..png|[[User_blog:MrMosquito/Vulnerable_Attribute|(X) Vulnerable]]}} (only Wave 59) *** {{Attr|Stun}} *** {{Attr|Freeze}} *** {{Attr|Bloated}} (Only Wave 58) *** {{Attr|Boss}} (Only Wave 58) ** '''Shield''' *** No longer gives [[Shield Health]] of [[File:ShieldHealth.png|20px|Shield Health]]5,000 *** Now uses ability in random intervals of five to twelve seconds of usage ** '''Hammer''' *** Now stuns towers for 8 seconds, after that, it will immediately given a debuff of ([[File:Damage Icon.png|20px|Damage]], [[File:Cooldown Icon.png|20px|Firerate]], [[File:Range Icon.png|20px|Range]])50% damage, firerate, and range for 6 seconds *** Deals unit damage of 500 instead of 120 }} <br> |-|Major Bosses= {{Scroll|text= *'''[[Brute]]''' ** Health increased from [[File:HealthIcon.png|20px|Health]]17,500 to [[File:HealthIcon.png|20px|Health]]20,000 ** Cash given decreased from {{Money|2,500}} every [[File:HealthIcon.png|20px|Health]]10% Health to {{Money|3,000}} every [[File:HealthIcon.png|20px|Health]]15% Health ** Possible [[Attributes]]: *** {{Attr|Boss}} ** '''Smash''' *** Now has an attack range of 15 *'''[[Grave Digger]]''' ** Cash given decreased from {{Money|20,000}} every [[File:HealthIcon.png|20px|Health]]10% Health to {{Money|12,000}} every [[File:HealthIcon.png|20px|Health]]20% Health ** Possible [[Attributes]]: *** {{Attr|Boss}} ** '''Triumphing Sheol''' *** Lightning can now strike two to five random tower that stuns them for 8 seconds *** Can only spawn the following: **** [[Abnormal]], groups of five to eight **** [[Quick]], groups of six to eight **** [[Hefty]], groups of five to eight **** [[Lead]], groups of four to six **** [[Lead Boss]], groups of three or four **** [[Balloon]], groups of eight to twelve **** [[Breaker4]], groups of three to five **** [[Lead Balloon]], groups of two to four **** [[Rusher]], groups of two to five *** Only limits to four to six unique enemy summons ** '''Grave Digging''' *** Now digs out more dirt from the ground, these thrown dirt stuns towers from 3 to 5 seconds. *'''[[Patient Zero]]''' ** Health increased from [[File:HealthIcon.png|20px|Health]]100,000 to [[File:HealthIcon.png|20px|Health]]120,000 ** Removed Defense of {{Defense}}15% ** Cash given increased from {{Money|2,000}} every [[File:HealthIcon.png|20px|Health]]2.5% Health to {{Money|2,000}} every [[File:HealthIcon.png|20px|Health]]2% Health ** Possible [[Attributes]]: *** {{Attr|Boss}} ** '''Gymnastically Pounding''' *** Now deals 600 damage to units ** '''Binary Fission''' *** Can only spawn the following: **** [[Circuit (Polluted Wasteland II)|Circuit]], only one or two **** [[Rusher]], groups of two to six **** [[Health Cultist]], only one **** [[Tanker]], only two *** Only limits to two to three unique enemy summons ** '''Porton Down Warfare''' *** Heals nearby enemies by [[File:HealthIcon.png|20px|Health]]25 every 0.1 seconds instead of [[File:HealthIcon.png|20px|Health]]10 every 0.1 seconds ** '''Mustard Gas''' *** Can reduce tower's range by [[File:Range Icon.png|20px|Range]]50% for 8 seconds ** {{Colour|PhaseTwo|Index Case}} *** Now activates at [[File:HealthIcon.png|20px|Health]]60,000 Health *'''[[Molten Warlord]]''' ** Speed decreased from [[File:SpeedIcon.png|20px|Speed]]Very Slow (1.25) to [[File:SpeedIcon.png|20px|Speed]]Very Slow (1) ** Cash given increased from {{Money|1,000}} every [[File:HealthIcon.png|20px|Health]]1% Health to {{Money|6,250}} every [[File:HealthIcon.png|20px|Health]]5% Health ** Possible [[Attributes]]: *** {{Attr|Boss}} ** '''Infernal Impact''' *** Now stuns towers for 6 seconds *** Uses the hammer for the ability ** '''Volcanic Vehemence''' *** Slams its pickaxe into the ground in an 8 stud radius *** Any tower that gets caught in the radius will turn into corpse, rendering useless until the player sells those affected towers *** The affected area will turn into a crater, making it unavailable to place towers *** Ability occurs less frequently to compensate the change ** '''From The Ashes''' *** Slowly gains [[Shield Health]] of [[File:ShieldHealth.png|20px|Shield Health]]10,000 *** Can only spawn the following: **** [[Conjurer]], only one (20% chance) **** [[Lava]], groups of two to five (40% chance) **** [[Molten Titan]], groups of two to four (40% chance) *** Only limits to two unique enemy summons ** '''Burning Jealousy''' *** Can apply [[File:Damage Icon.png|20px|Damage]]25% damage debuff for 8 seconds *** Now deals 750 damage to units ** {{Colour|PhaseTwo|Unchained Pandemonium}} *** Speed increased from [[File:SpeedIcon.png|20px|Speed]]Very Slow (1) to [[File:SpeedIcon.png|20px|Speed]]Slightly Slow (2) *** Gains Defense of {{Defense}}35% *** Now activates at [[File:HealthIcon.png|20px|Health]]45,000 Health *** While screaming, it gives towers [[File:Range Icon.png|20px|Range]]75% range debuff *** Now gains {{Attr|Aggro}} during the ability *** Afterwards, it restricts the abilities ''Infernal Impact'' and ''Burning Jealousy'' ** '''Blistering Barrage''' *** Only creates twelve to fifteen small-sized meteors that has a range of 8 *** Gives towers an "Afterburn" effect, which reduces towers firerate by [[File:Cooldown Icon.png|20px|Firerate]]50% for 5 seconds *** Now deals 250 damage to units *'''[[Fallen Swordmaster]]''' ** Its right sword has changed into a shattered sword and consists of many broken shards that emits purple particles ** Health increased from [[File:HealthIcon.png|20px|Health]]150,000 to [[File:HealthIcon.png|20px|Health]]170,000 ** Speed decreased from [[File:SpeedIcon.png|20px|Speed]]Slow (1.5) to [[File:SpeedIcon.png|20px|Speed]]Very Slow (1.25) ** Added Cash given {{Money|7,500}} every [[File:HealthIcon.png|20px|Health]]5% Health ** Replaced ''Dagger Throw'' to ''Shard Impalement'' ** Replaced ''Double Slash'' to ''Tornado Slicing'' ** Added ''Shard Explosion'' ** Possible [[Attributes]]: *** {{Attr|Boss}} ** '''Shard Impalement''' *** Drives its shattered sword into the ground, impaling three to eight towers that stuns for 12 seconds *** Its shards prioritize support towers like [[DJ Booth]] and [[Commander]] ** '''Tornado Slicing''' *** Spins itself rapidly for 8 seconds that stun towers *** Small chance of a random shard hitting a tower for 6 seconds ** '''Spike Summon''' *** Stuns towers for 8 seconds *** Can stun cliff towers ** {{Colour|PhaseTwo|Refusing Will}} *** Now activates at [[File:HealthIcon.png|20px|Health]]87,500 Health *** Gains [[Shield Health]] of [[File:ShieldHealth.png|20px|Shield Health]]12,500 *** Abilities ''Shard Impalement'' and ''Tornado Slicing'' happens more frequently ** '''Shard Explosion''' *** Throws its shattered sword to a group of towers, it has a range of 14 *** Stuns towers for 12 seconds *** Can stun cliff and air-based towers *'''[[Fallen King]]''' ** Health increased from [[File:HealthIcon.png|20px|Health]]200,000 to [[File:HealthIcon.png|20px|Health]]250,000 ** Speed decreased from [[File:SpeedIcon.png|20px|Speed]]Very Slow (1.3) to [[File:SpeedIcon.png|20px|Speed]]Very Slow (1.15) ** Cash given increased from {{Money|20,000}} every [[File:HealthIcon.png|20px|Health]]10% Health to {{Money|25,000}} every [[File:HealthIcon.png|20px|Health]]10% Health ** Abilities no longer follow in a set order ** Added abilities ''Fallen Weather'', ''Shield'', ''{{Colour|PhaseTwo|King's Wrath}}'' ** Possible [[Attributes]]: *** {{Attr|Boss}} ** '''Fallen Weather''' *** Ability occurs as soon as Wave 50 starts *** It will create a purple-colored thunder that strikes a random tower two or four times for 6 to 8 seconds in an interval of 2 to 5 seconds *** Once Fallen King arrives, this ability will be buffed further **** Now it constantly thunderstrike towers with little to no delay *** On {{Colour|PhaseTwo|King's Wrath}}, it will stun towers with for 8 to 10 seconds ** '''Commanding Lead''' *** Now spawns twelve ''Necrotic Skeletons'' instantly *** The summons automatically has the {{Attr|Aggro}} attribute ** '''Troop Deployment''' *** Can only summon the following: **** [[Fallen Giant]], groups of two to four **** [[Fallen Rusher]], groups of four to seven (40% chance) **** [[Fallen Seraph]], groups of three to six (25% chance) **** [[Fallen Hero]], groups of two to four (25% chance) **** [[Fallen Tank]], either one or two (10% chance) *** Only limits to two or three unique enemy summons ** '''The Foil, the Épée and the Sabre''' *** Now stuns the tower for 8 seconds *** After the stun, it applies [[File:Damage Icon.png|20px|Damage]]75% damage reduction for 4 seconds *** The full arc has slightly enlarged compared than before *** Deals 800 damage to units ** '''Shield''' *** When using this ability the speed will decrease from [[File:SpeedIcon.png|20px|Speed]]Very Slow (1.15) to [[File:SpeedIcon.png|20px|Speed]]Extremely Slow (0.8) *** It gains a defense of {{Defense}}125%, but only for 12 seconds ** {{Colour|PhaseTwo|King's Wrath}} *** Activates at [[File:HealthIcon.png|20px|Health]]100,000 Health *** Buffs the ability ''Fallen Weather'' *** ''Shield'' ability now happens more frequently *'''[[Void Reaver (Legacy)]]''' ** Health increased from [[File:HealthIcon.png|20px|Health]]1,200,000 to [[File:HealthIcon.png|20px|Health]]1,500,000 ** Speed decreased from [[File:SpeedIcon.png|20px|Speed]]Extremely Slow (0.6) to [[File:SpeedIcon.png|20px|Speed]]Extremely Slow (0.25) ** Added Cash given {{Money|400,000}} every [[File:HealthIcon.png|20px|Health]]20% Health ** <u>Every debuff that Void Reaver (Legacy) applies to towers does not go away immediately when [[Medic]] automatically cleanses the affected towers.</u> ** Replaced ''Void Energy'' to ''Void Blast'' ** Removed ''Void Portal'' ** Possible [[Attributes]]: *** {{Attr|Bloated}} *** {{Attr|Boss}} ** '''Void Blast''' *** Stuns towers for 6 seconds *** After the stun, it applies towers a [[File:Cooldown Icon.png|20px|Firerate]]200% firerate debuff for 6 seconds ** '''Void Stomp''' *** Shockwave increased in height *** Stuns ground towers for 10 seconds, while for cliff its 6 to 8 seconds *** Applies towers after stun a [[File:Range Icon.png|20px|Range]]80% range debuff for 5 seconds, while for cliff its [[File:Range Icon.png|20px|Range]]125% range debuff for 6 seconds ** {{Colour|PhaseTwo|Void Rage}} *** Activates at [[File:HealthIcon.png|20px|Health]]1,750,000 Health *** Permanently gives towers a [[File:Damage Icon.png|20px|Damage]]25% damage reduction for the rest of the match *** Makes every spawning cooldown twice as long after it throws its broadsword to the base ** '''Void Slam''' *** Uses its fist once {{Colour|PhaseTwo|Void Rage}} is active *** Every humanoid tower that got caught in the shockwave gets immediately converted into a ''Soul'', rendering these towers useless unless replaced by the player **** Although it does not spawn a ''Soul'' *** Affects cliff towers *** For non-humanoid towers, it stuns them for 8 seconds. *** When {{Colour|PhaseThree|Void's Deathwish}} is active, it applies these towers a [[File:Damage Icon.png|20px|Damage]]100% damage reduction for 6 seconds ** {{Colour|PhaseThree|Void's Deathwish}} *** Activates at [[File:HealthIcon.png|20px|Health]]800,000 Health *** Speed increased from [[File:SpeedIcon.png|20px|Speed]]Extremely Slow (0.25) to [[File:SpeedIcon.png|20px|Speed]]Below Average (2.5) *** Abilities ''Void Blast'' & ''Void Stomp'' happens more frequently }} <br> </tabber> ==Player Economy & Health Upscale== The formula for calculating wave bonus between Waves 1-14 is: :<big>{{Money|500}} + ([Waves Completed - 1] × {{Money|400}})^1.1</big> The formula for calculating wave bonus between Waves 16-29 is: :<big>{{Money|650}} + ([Waves Completed - 1] × {{Money|400}})^1.12</big> The formula for calculating wave bonus between Waves 30 and onwards is: :<big>{{Money|750}} + ([Waves Completed - 1] × {{Money|400}})^1.15 </big> Afterwards, each wave gives a set amount of cash. These amounts are: {| class="wikitable align-center" style="width:50%; margin:0 auto;" ! style="padding: 10px;" |Wave ! style="padding: 10px;" |Amount |- | style="padding: 10px;" |9 | style="padding: 10px;" |{{Money|8,000}} |- | style="padding: 10px;" |14 | style="padding: 10px;" |{{Money|15,500}} |- | style="padding: 10px;" |17 | style="padding: 10px;" |{{Money|18,000}} |- | style="padding: 10px;" |19 | style="padding: 10px;" |{{Money|20,000}} |- | style="padding: 10px;" |29 | style="padding: 10px;" |{{Money|22,000}} |- | style="padding: 10px;" |34 | style="padding: 10px;" |{{Money|30,000}} |- | style="padding: 10px;" |39 | style="padding: 10px;" |{{Money|35,000}} |- | style="padding: 10px;" |44 | style="padding: 10px;" |{{Money|40,000}} |- | style="padding: 10px;" |46 | style="padding: 10px;" |{{Money|50,000}} |- | style="padding: 10px;" |47 | style="padding: 10px;" |{{Money|55,000}} |- | style="padding: 10px;" |49 | style="padding: 10px;" |{{Money|69,000}} |- | style="padding: 10px;" |54 | style="padding: 10px;" |{{Money|60,000}} |- | style="padding: 10px;" |57 | style="padding: 10px;" |{{Money|75,000}} |- | style="padding: 10px;" |59 | style="padding: 10px;" |{{Money|100,000}} |} Depending on player count, the wave bonus is reduced using multipliers. These multipliers are: {| class="wikitable align-center" style="width:50%; margin:1em auto" ! style="padding: 10px;" |Players ! style="padding: 10px;" |Reduction per Player ! style="padding: 10px;" |Total Reduction |- | style="padding: 10px;" |Solo | style="padding: 10px;" |60% | style="padding: 10px;" |60% |- | style="padding: 10px;" |Duo | style="padding: 10px;" |20% | style="padding: 10px;" |40% |- | style="padding: 10px;" |Trio | style="padding: 10px;" |10% | style="padding: 10px;" |30% |- | style="padding: 10px;" |Quad | style="padding: 10px;" |5% | style="padding: 10px;" |20% |} The full number is used in the equation for calculating the reduction from players count. The wave clear bonus appears when every enemy from that wave was killed, and no damage was dealt to the base health. It is 40% of the wave bonus in squad and mega, while for solo, duo, trio and quad it is 25%. Depending on player count, the health upscaling will be increase. These multipliers are: {| class="wikitable align-center" style="width:50%; margin:1em auto" ! style="padding: 10px;" |Players ! style="padding: 10px;" |Health Upscale per Player ! style="padding: 10px;" |Total Health Upscale |- | style="padding: 10px;" |Solo | style="padding: 10px;" |25% | style="padding: 10px;" |25% |- | style="padding: 10px;" |Duo | style="padding: 10px;" |10% | style="padding: 10px;" |20% |- | style="padding: 10px;" |Trio | style="padding: 10px;" |5% | style="padding: 10px;" |15% |- | style="padding: 10px;" |Quad | style="padding: 10px;" |3% | style="padding: 10px;" |12% |- | style="padding: 10px;" |Squad | style="padding: 10px;" |1% | style="padding: 10px;" |5% |} ==Wave Structure== Skip times are listed in the wave structure. * ''Italicized text'' inside of '''Enemy Type & Amount''' is the amount of time between enemies. '''Bolded''' names indicates an enemy type's debut. {{Colour|Lunar|Mini-Bosses}} and {{Colour|ViolentNight|Major Bosses}} automatically have the [[Boss]] attribute. ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Wave Structure'''</div> <div class="ContainerColumn mw-collapsible-content"> {| class="wikitable" style="width:100%" ! style="padding: 10px; text-align:center;" |Wave ! style="padding: 10px; text-align:center;" colspan="2"|[[Commander (Narrator)|Commander]] & [[Void Caster]] Dialogue ! style="padding: 10px; text-align:center;" |Enemy Type & Amount ! style="padding: 10px; text-align:center;" |Time & Skip |- | rowspan="5" style="padding: 10px; text-align:center;" |1 | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterChallenge.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Welcome, Commander. | rowspan="5" style="padding: 10px; text-align:center;" |8x '''Abnormal''' | rowspan="5" style="padding: 10px; text-align:center;" |0:15<br/>(0:12) |- | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterChallenge.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Hope you're ready for what's coming. Our troops prepared a surprise for you. |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Scarred.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Oh no... She's back!! |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Default Dialogue.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Quick! Start up your defenses and prepare for the worst. |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Default Dialogue 2.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Good luck. |- | rowspan="3" style="padding: 10px; text-align:center;" |2 | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterLaugh.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Aww, did you miss me? How thoughtful of you... | rowspan="3" style="padding: 10px; text-align:center;" |6x '''Quick''', 10x Abnormal | rowspan="3" style="padding: 10px; text-align:center;" |0:20<br/>(0:14) |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Default Dialogue 2.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |No, I do not. |- | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterChallenge.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Well then, let's start with something easy... |- | rowspan="3" style="padding: 10px; text-align:center;" |3 | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterChallenge.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Shall we make things ''tougher''? | rowspan="3" style="padding: 10px; text-align:center;" |6x '''Hefty''', 8x Quick, 10x Abnormal | rowspan="3" style="padding: 10px; text-align:center;" |0:50<br/>(0:35) |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Scarred.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Hefty enemies incoming! |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Aggresive.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |These enemies are slow but have a ton of defense! Make sure to have enough firepower to deal with them! |- | rowspan="3" style="padding: 10px; text-align:center;" |4 | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterCommand.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Let's see how you would deal with these leads! | rowspan="3" style="padding: 10px; text-align:center;" |5x '''Lead''', 7x Hefty, 10x Quick, 8x Abnormal | rowspan="3" style="padding: 10px; text-align:center;" |1:00<br/>(0:45) |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Sneaky.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Leads... this early?? |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Scarred.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Did you bring any lead-melting equipment? You better make sure of it! |- | rowspan="3" style="padding: 10px; text-align:center;" |5 | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterCommand.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Here! An even larger version of those leads! | rowspan="3" style="padding: 10px; text-align:center;" |4x Lead (Health Regen), 4x Hefty (Stun Immune, Bloated), 1x {{Colour|Lunar|Lead Boss}} (Boss), 10x Quick (Nimble, Stun Immune, Freeze Immune) | rowspan="3" style="padding: 10px; text-align:center;" |1:30<br/>(0:40) |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Sneaky.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Lead Boss! |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Scarred.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Remember those lead-melting equipment? Well need more, quickly! |- | style="padding: 10px; text-align:center;" |6 | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterLaugh.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Do you see anything...? | style="padding: 10px; text-align:center;" |6x Lead, 12x Abnormal, 6x Hefty, 5x '''Fallen Soul''' | style="padding: 10px; text-align:center;" |1:00<br/>(0:47) |- | rowspan="3" style="padding: 10px; text-align:center;" |7 | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterLaugh.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Have fun with them! | rowspan="3" style="padding: 10px; text-align:center;" |12x Quick, 8x Lead, 10x Hefty, 4x '''Balloon''' | rowspan="3" style="padding: 10px; text-align:center;" |1:20<br/>(0:50) |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Scarred.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Balloons incoming! |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Aggresive.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Cliff and Aerial units, attack! |- | rowspan="3" style="padding: 10px; text-align:center;" |8 | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterChallenge.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Do you like my creation...? | rowspan="3" style="padding: 10px; text-align:center;" |10x Hefty, 10x Quick, 6x Abnormal, 8x Lead, 8x '''Breaker2''' | rowspan="3" style="padding: 10px; text-align:center;" |1:30<br/>(1:00) |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Aggresive.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Breakers incoming! |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Scarred.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |These enemies break into smaller versions of itself! |- | rowspan="4" style="padding: 10px; text-align:center;" |9 | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterChallenge.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |A mysterious summoner incoming... | rowspan="4" style="padding: 10px; text-align:center;" |12x Lead, 8x Hefty, 6x Abnormal, 10x Quick, 5x Fallen Soul, 1x '''Fallen Reaper''' | rowspan="4" style="padding: 10px; text-align:center;" |1:30<br/>(0:45) |- | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterReading.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |This is going to be over so fast... so boring... |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Sneaky.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Fallen Reaper incoming! |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Aggresive.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |It can summon previous enemies, be prepared for it! |- | rowspan="4" style="padding: 10px; text-align:center;" |10 | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterLaugh.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Don't be surprised by what's coming next... | rowspan="4" style="padding: 10px; text-align:center;" |10x Hefty (Nimble), 10x Quick (Corpse), 6x Abnormal (Bloated, Stun Immune, Freeze Immune, Knockback Immune), 5x Lead (Health Regen), 8x Breaker2 (Bloated), 1x Fallen Reaper, 1x Lead Boss (Stun Immune, Freeze Immune, Knockback Immune)<br>''after 15 seconds''<br>1x {{Colour|ViolentNight|Brute}} | rowspan="4" style="padding: 10px; text-align:center;" |200:00 |- | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterChallenge.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |It will make sure that all of you fall to your knees... |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Sneaky.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Something big and fast is coming, and I don't like the sound of that... |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Aggresive.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Prepare yourselves! |- | rowspan="3" style="padding: 10px; text-align:center;" |11 | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterChallenge.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |How surprising... | rowspan="3" style="padding: 10px; text-align:center;" |12x Quick, 10x Breaker2, 10x Balloon, 1x Fallen Reaper, 8x '''Fallen''' | rowspan="3" style="padding: 10px; text-align:center;" |1:50<br/>(1:35) |- | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterCommand.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Go forth, Fallens! |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Scarred.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Fallens, this early?! |- | style="padding: 10px; text-align:center;" |12 | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterLaugh.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |I hope you manage your defenses well... | style="padding: 10px; text-align:center;" |8x Lead, 10x Abnormal, 6x Fallen, 12x Fallen Soul, 2x Fallen Reaper | style="padding: 10px; text-align:center;" |1:30<br/>(0:45) |- | style="padding: 10px; text-align:center;" |13 | style="padding: 10px; text-align:center;" colspan="2"|- | style="padding: 10px; text-align:center;" |8x Lead, 6x Fallen, 8x Balloon, 2x Lead Boss | style="padding: 10px; text-align:center;" |0:15<br/>(0:10) |- | style="padding: 10px; text-align:center;" |14 | style="padding: 10px; text-align:center;" colspan="2"|- | style="padding: 10px; text-align:center;" |10x Lead, 10x Balloon, 12x Fallen Soul, 6x Fallen, 2x Fallen Reaper | style="padding: 10px; text-align:center;" |1:50<br/>(1:35) |- | rowspan="3" style="padding: 10px; text-align:center;" |15 | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterCommand.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Wreak havoc amongst them! Now go! | rowspan="3" style="padding: 10px; text-align:center;" |10x Breaker2 (Nimble), 10x Fallen Soul (Ghost), 10x Balloon (Nimble, Bloated), 8x Lead (Health Regen, Corpse), 8x Breaker2 (Bloated), 1x Fallen Reaper (Bloated), 3x Lead Boss (Stun Immune, Freeze Immune, Knockback Immune)<br>''after 15 seconds''<br>1x {{Colour|Lunar|Unknown}} | rowspan="3" style="padding: 10px; text-align:center;" |3:30<br/>(2:35) |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Sneaky.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |What is that..?? |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Aggresive.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |I can't seem to distinguish it but finish it off quick! |- | rowspan="2" style="padding: 10px; text-align:center;" |16 | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterSpellCast.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |How about this! Even larger breakers!! | rowspan="2" style="padding: 10px; text-align:center;" |7x Breaker2, 12x Balloon (Nimble), 8x Lead (Health Regen), 5x '''Breaker4''', 1x Fallen Reaper, 2x Lead Boss (Stun Immune, Freeze Immune, Knockback Immune) | rowspan="2" style="padding: 10px; text-align:center;" |2:00<br/>(1:45) |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Scarred.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Larger Breakers incoming! |- | rowspan="4" style="padding: 10px; text-align:center;" |17 | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterChallenge.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Let's see how you will handle... a '''CIRCUIT'''!! | rowspan="4" style="padding: 10px; text-align:center;" |10x Hefty (Bloated, Nimble), 10x Lead (Health Regen), 12x Abnormal (Corpse), 6x Fallen Soul (Ghost), 4x Fallen, 1x '''Circuit''' | rowspan="4" style="padding: 10px; text-align:center;" |2:20<br/>(1:55) |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Sneaky.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Circuits?! |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Scarred.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |This enemy can speed up their allies! |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Aggresive.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Focus on them first!! |- | rowspan="5" style="padding: 10px; text-align:center;" |18 | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterReading.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |This is getting boring... | rowspan="5" style="padding: 10px; text-align:center;" |12x Quick (Nimble, Bloated), 8x Abnormal (Nimble, Corpse), 8x Lead (Health Regen, Nimble), 12x Fallen Soul (Bloated, Ghost) 4x Breaker4, 2x Fallen Reaper (Bloated), 8x '''Rusher'''<br>''after 10 seconds''<br>1x {{Colour|Lunar|Fallen Titan}} | rowspan="5" style="padding: 10px; text-align:center;" |3:00<br/>(2:00) |- | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterReading.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |I'll let him handle the situation... |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Scarred.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |A boss is approaching! |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Scarred.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |This enemy can smash us with his hammer! |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Aggresive.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Watch out for the hammer! |- | rowspan="5" style="padding: 10px; text-align:center;" |19 | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterChallenge.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Impressive... | rowspan="5" style="padding: 10px; text-align:center;" |4x Rusher (Stun Immune, Freeze Immune, Knockback Immune), 10x Fallen, 8x '''Lead Balloon''' (Aggro), 6x Breaker4, 1x Circuit, 1x '''Elite Boomer''' | rowspan="5" style="padding: 10px; text-align:center;" |2:20<br/>(1:55) |- | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterCommand.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |No worries, there's many more incoming! |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Sneaky.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Lead Balloons and an Elite Boomer?!? |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Scarred.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |We need better lead-penetrating equipments now! |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Aggresive.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |And Medic, do your job!! |- | rowspan="4" style="padding: 10px; text-align:center;" |20 | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterChallenge.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |I brought a friend with us... | rowspan="4" style="padding: 10px; text-align:center;" |12x Lead Boss (Health Regen), 2x Breaker4 (Burn Immune), 5x Rusher (Burn Immune), 1x '''Conjurer''', 2x Fallen Reaper (Hidden, Aggro)<br>''after 30 seconds''<br>1x {{Colour|ViolentNight|Grave Digger}} | rowspan="4" style="padding: 10px; text-align:center;" |200:00 |- | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterLaugh.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Have fun with him!! |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Scarred.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Grave Digger incoming!! |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Aggresive.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |This boss will dig a grave for us!! |- | rowspan="3" style="padding: 10px; text-align:center;" |21 | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterFurious.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |How did you survive that?!? | rowspan="3" style="padding: 10px; text-align:center;" |4x Breaker4 (Health Regen), 8x Lead (Bloated, Corpse), 4x Lead Balloon (Aggro), 2x Lead Boss, 6x Rusher (Stun Immune, Freeze Immune, Knockback Immune, Burn Immune) | rowspan="3" style="padding: 10px; text-align:center;" |2:40<br/>(1:50) |- | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterDepressed.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |''Sighs...'' |- | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterCommand.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |No worries... there's plenty where that came from! |- | rowspan="3" style="padding: 10px; text-align:center;" |22 | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterChallenge.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Hope you don't struggle... to a healer... | rowspan="3" style="padding: 10px; text-align:center;" |10x Fallen (Nimble, Stun Immune, Freeze Immune, Knockback Immune), 8x Rusher (Stun Immune, Freeze Immune, Knockback Immune), 2x Fallen Reaper, 2x Lead Boss (Burn Immune), 10x Fallen Soul (Corpse, Ghost), 1x '''Health Cultist''' (Health Regen) | rowspan="3" style="padding: 10px; text-align:center;" |3:00<br/>(2:35) |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Scarred.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Health Cultist incoming! |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Teaching.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |This enemy heals allies around it. |- | style="padding: 10px; text-align:center;" |23 | style="padding: 10px; text-align:center;" colspan="2"|- | style="padding: 10px; text-align:center;" |20x Quick (Bloated, Nimble), 12x Breaker2 (Health Regen, Bloated), 10x Rusher (Burn Immune), 1x Fallen Reaper (Hidden, Ghost), 6x Lead Balloon (Aggro, Bloated) | style="padding: 10px; text-align:center;" |3:15<br/>(2:50) |- | style="padding: 10px; text-align:center;" |24 | style="padding: 10px; text-align:center;" colspan="2"|- | style="padding: 10px; text-align:center;" |16x Hefty (Bloated, Nimble), 6x Breaker4 (Health Regen, Bloated), 3x Lead Boss (Burn Immune), 2x Circuit, 5x Rusher (Burn Immune) | style="padding: 10px; text-align:center;" |2:30<br/>(1:40) |- | rowspan="4" style="padding: 10px; text-align:center;" |25 | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterChallenge.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |How about we introduce a creature from a wasteland? | rowspan="4" style="padding: 10px; text-align:center;" |8x Rusher (Burn Immune), 4x Lead Boss, 3x Circuit (Stun Immune, Freeze Immune, Knockback Immune), 1x '''Amalgamation''', 6x Fallen (Bloated, Corpse) | rowspan="4" style="padding: 10px; text-align:center;" |5:00<br/>(4:35) |- | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterLaugh.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |It's so cute to see you struggle... |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Skeptical.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |I think I recognize that enemy before... |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Aggresive.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Whatever, focus on it!! |- | style="padding: 10px; text-align:center;" |26 | style="padding: 10px; text-align:center;" colspan="2"|- | style="padding: 10px; text-align:center;" |2x Fallen Reaper (Bloated), 6x Breaker4, 4x Rusher (Bloated, Burn Immune), 10x Fallen (Corpse), 1x Conjurer, 12x Lead (Bloated, Tank) | style="padding: 10px; text-align:center;" |3:00<br/>(2:25) |- | style="padding: 10px; text-align:center;" |27 | style="padding: 10px; text-align:center;" colspan="2"|- | style="padding: 10px; text-align:center;" |6x Lead Boss (Bloated, Burn Immune), 16x Fallen Soul (Bloated, Ghost, Burn Immune), 10x Lead Balloon (Aggro), 14x Lead (Health Regen, Corpse) | style="padding: 10px; text-align:center;" |2:20<br/>(1:35) |- | rowspan="3" style="padding: 10px; text-align:center;" |28 | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterSpellCast.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Behold... a Tanker!!! | rowspan="3" style="padding: 10px; text-align:center;" |6x Rusher (Burn Immune), 2x Fallen Reaper (Hidden, Ghost), 1x Circuit (Corpse), 2x '''Tanker'''<br>''after 12 seconds''<br>1x Amalgamation | rowspan="3" style="padding: 10px; text-align:center;" |3:00<br/>(2:35) |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Sneaky.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |That enemy is coming straight for us! |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Scarred.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |These enemies emit fumes that can slow your firepower down!! |- | rowspan="4" style="padding: 10px; text-align:center;" |29 | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterChallenge.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |I hope you are ready... | rowspan="4" style="padding: 10px; text-align:center;" |10x Fallen (Bloated), 3x Fallen Reaper (Bloated), 6x Lead Balloon (Aggro, Bloated), 1x Health Cultist (Bloated, Health Regen), 1x Elite Boomer, 4x Breaker4 (Bloated) | rowspan="4" style="padding: 10px; text-align:center;" |3:00<br/>(2:40) |- | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterLaugh.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |I heard he's a famous scientist... |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Skeptical.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Scientist, wait... |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Aggresive.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Its Patient Zero! Get ready! |- | rowspan="3" style="padding: 10px; text-align:center;" |30 | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterCommand.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Unleash your horde of experiments, Patient Zero!! | rowspan="3" style="padding: 10px; text-align:center;" |8x Lead (Health Regen), 2x Lead Boss (Tank), 2x Fallen Reaper (Bloated, Stun Immune, Freeze Immune, Knockback Immune), 1x Tanker (Stun Immune, Freeze Immune, Knockback Immune) 7x Fallen (Corpse), 4x Breaker4, 1x Circuit (Stun Immune, Freeze Immune, Knockback Immune), 1x Elite Boomer, 2x Health Cultist (Bloated, Health Regen, Stun Immune, Freeze Immune, Knockback Immune), 1x Conjurer (Stun Immune, Freeze Immune, Knockback Immune)<br>''after 35 seconds''<br>1x {{Colour|ViolentNight|Patient Zero}} | rowspan="3" style="padding: 10px; text-align:center;" |200:00 |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Scarred.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |He's here! |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Aggresive.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Don't let him experiment on us!! |- | rowspan="3" style="padding: 10px; text-align:center;" |31 | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Skeptical.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Why is it getting a bit hot?? | rowspan="3" style="padding: 10px; text-align:center;" |5x Breaker4 (Bloated), 1x Fallen Reaper (Tank), 10x '''Lava''' (Corpse), 8x Rusher (Burn Immune) | rowspan="3" style="padding: 10px; text-align:center;" |2:30<br/>(1:50) |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Sneaky.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Lavas are incoming! |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Aggresive.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |These creatures heal back their health!! |- | rowspan="2" style="padding: 10px; text-align:center;" |32 | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterChallenge.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Can you handle the heat?? | rowspan="2" style="padding: 10px; text-align:center;" |12x Rusher (Burn Immune), 6x Lava (Bloated, Corpse), 4x '''Molten Titan''' (Burn Immune), 3x Lead Balloon (Aggro), 6x Lead Boss (Burn Immune), 1x Amalgamation (''40% Vulnerable'') | rowspan="2" style="padding: 10px; text-align:center;" |3:20<br/>(2:30) |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Scarred.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Molten Titans incoming! |- | style="padding: 10px; text-align:center;" |33 | style="padding: 10px; text-align:center;" colspan="2"|- | style="padding: 10px; text-align:center;" |1x Conjurer, 3x Molten Titan (Corpse, Burn Immune), 6x Lava (Bloated), 1x Circuit (Burn Immune, Bloated) | style="padding: 10px; text-align:center;" |2:30<br/>(2:10) |- | rowspan="2" style="padding: 10px; text-align:center;" |34 | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterLaugh.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Don't let yourself get executed next wave... | rowspan="2" style="padding: 10px; text-align:center;" |6x Lava (Bloated), 3x Molten Titan (Corpse), 1x Health Cultist (Bloated), 2x Elite Boomer | rowspan="2" style="padding: 10px; text-align:center;" |3:20<br/>(2:30) |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Scarred.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |E-executed?? What?!? |- | rowspan="3" style="padding: 10px; text-align:center;" |35 | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterCommand.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Here they come!! | rowspan="3" style="padding: 10px; text-align:center;" |6x Rusher (Burn Immune), 2x Fallen Reaper, 5x Lead Boss, 2x Elite Boomer (Bloated), 1x Health Cultist (Stun Immune), 5x Molten Titan (Bloated), 6x Lava (Corpse)<br>''after 20 seconds''<br>1x {{Colour|Lunar|Molten Executioner & Molten Summoner}} (''50% Vulnerable'') | rowspan="3" style="padding: 10px; text-align:center;" |10:00<br/>(8:50) |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Sneaky.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |MOLTEN EXECUTIONER AND SUMMONER?!? |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Disappointed.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |We are so dead... |- | rowspan="2" style="padding: 10px; text-align:center;" |36 | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterLaugh.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Don't let yourself get bit by him... | rowspan="2" style="padding: 10px; text-align:center;" |4x Rusher (Burn Immune), 1x Circuit (Burn Immune), 2x Health Cultist (Healh Regen, Bloated), 1x Conjurer (''20% Vulnerable''), 1x '''Mutagenic Mandible''' | rowspan="2" style="padding: 10px; text-align:center;" |3:00<br/>(2:45) |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Skeptical.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Was that supposed to be a pun?? |- | rowspan="3" style="padding: 10px; text-align:center;" |37 | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterCommand.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Forward!! | rowspan="3" style="padding: 10px; text-align:center;" |1x Conjurer (Health Regen), 6x Lead Balloon (Aggro), 8x Breaker4 (Bloated), 5x Lava (Bloated), 3x Molten Titan (Bloated, Corpse), 1x '''Abomination''' | rowspan="3" style="padding: 10px; text-align:center;" |3:15<br/>(2:50) |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Scarred.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Those footsteps seem heavy... |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Aggresive.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |A tank is incoming!! |- | rowspan="3" style="padding: 10px; text-align:center;" |38 | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterChallenge.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Don't get annoyed by this, have some fun for a while! | rowspan="3" style="padding: 10px; text-align:center;" |5x Molten Titan (Corpse), 1x Circuit, 6x Lava (Corpse), 2x Elite Boomer (Bloated), 6x Breaker4 (Bloated, Health Regen), 1x '''Mutagenic Blight''' | rowspan="3" style="padding: 10px; text-align:center;" |2:40<br/>(2:20) |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Sneaky.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |What is that?? |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Skeptical.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |This enemy likely share some similarities to a Fallen Jester... |- | rowspan="3" style="padding: 10px; text-align:center;" |39 | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterDepressed.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |It's getting hotter by the minute... | rowspan="3" style="padding: 10px; text-align:center;" |8x Lava (Nimble), 6x Molten Titan (Burn Immune), 1x Conjurer, 2x Tanker, 8x Lead Balloon (Aggro), 1x Mutagenic Mandible | rowspan="3" style="padding: 10px; text-align:center;" |2:30<br/>(1:50) |- | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterChallenge.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |No worries, a powerful warlord is coming your way! |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Scarred.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Get ready folks! |- | rowspan="2" style="padding: 10px; text-align:center;" |40 | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterCommand.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Blast your heat amongst them!! | rowspan="2" style="padding: 10px; text-align:center;" |6x Breaker4 (Bloated), 8x Rusher (Burn Immune), 4x Lead Balloon (Aggro, Nimble), 2x Elite Boomer (Bloated), 1x Conjurer, 2x Health Cultist (Health Regen), 6x Lava (Corpse), 4x Molten Titan (Bloated, Corpse), 1x Mutagenic Mandible, 1x Mutagenic Blight, 3x Tanker (Bloated)<br>''after 1 minute''<br>1x {{Colour|ViolentNight|Molten Warlord}} | rowspan="2" style="padding: 10px; text-align:center;" |200:00 |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Aggresive.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Don't lose hope! Fight until the very end!! |- | rowspan="4" style="padding: 10px; text-align:center;" |41 | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterFurious.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |YOU GUYS ARE SO IRRITATING, UGH... | rowspan="4" style="padding: 10px; text-align:center;" |12x Fallen (Bloated, Nimble), 6x Breaker4 (Bloated, Health Regen), 2x Fallen Reaper (Hidden, Ghost), 2x Elite Boomer, 4x '''Fallen Giant''' (Bloated, Stun Immune) | rowspan="4" style="padding: 10px; text-align:center;" |3:30<br/>(3:05) |- | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterDepressed.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |... |- | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterChallenge.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Anyways, the real fun begins here! |- | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterCommand.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Release the Fallen Army!! |- | rowspan="4" style="padding: 10px; text-align:center;" |42 | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterChallenge.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Don't struggle on these... | rowspan="4" style="padding: 10px; text-align:center;" |15x Fallen (Bloated, Nimble, Stun Immune), 5x Fallen Giant (Bloated, Stun Immune), 4x Breaker4 (Nimble), 1x Circuit (Bloated, Stun Immune, Freeze Immune), 5x '''Fallen Hero''' (Bloated, Stun Immune, Freeze Immune), 2x Fallen Reaper (Hidden, Ghost, Tank) | rowspan="4" style="padding: 10px; text-align:center;" |3:45<br/>(3:15) |- | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterSpellCast.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |They're a true hero in our faction!! |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Aggresive.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Fallen Heroes incoming! |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Default Dialogue 2.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |You know what to do. |- | rowspan="3" style="padding: 10px; text-align:center;" |43 | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterLaugh.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |I hope you are really prepared this time... | rowspan="3" style="padding: 10px; text-align:center;" |12x Fallen (Bloated, Nimble, Stun Immune, Freeze Immune), 3x Fallen Reaper (Bloated, Nimble), 6x '''Fallen Seraph''' (Aggro, Bloated) 4x Fallen Giant (Bloated, Health Regen, Stun Immune), 4x Fallen Hero (Nimble, Health Regen)<br>''after 15 seconds''<br>1x '''Fallen Tank''' (Stun Immune, Freeze Immune) | rowspan="3" style="padding: 10px; text-align:center;" |4:00<br/>(3:48) |- | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterCommand.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Go forth, Fallen Seraphs and Tank!! |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Scarred.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Fallen threats incoming!! |- | rowspan="2" style="padding: 10px; text-align:center;" |44 | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterChallenge.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Don't get fooled next wave... | rowspan="2" style="padding: 10px; text-align:center;" |15x Fallen (Bloated, Nimble, Stun Immune, Freeze Immune), 4x Breaker4 (Nimble), 6x Fallen Giant (Bloated, Health Regen, Stun Immune), 4x Fallen Hero (Hidden, Health Regen), 3x Fallen Reaper (Aggro, Hidden, Ghost, Tank) | rowspan="2" style="padding: 10px; text-align:center;" |4:00<br/>(3:48) |- | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterSpellCast.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |You'll certainly need better defenses this time!! |- | rowspan="4" style="padding: 10px; text-align:center;" |45 | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterLaugh.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Oh my, everything's hidden! | rowspan="4" style="padding: 10px; text-align:center;" |14x Fallen (Bloated, Hidden, Ghost), 5x Breaker4 (Health Regen, Hidden, Ghost), 4x Fallen Giant (Hidden, Ghost), 5x Fallen Hero (Hidden), 6x Fallen Seraph (Aggro, Bloated, Hidden), 1x Circuit (Hidden, Ghost)<br>''after 20 seconds''<br>1x {{Colour|Lunar|Fallen Summoner}} (Bloated) | rowspan="4" style="padding: 10px; text-align:center;" |10:00<br/>(9:05) |- | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterChallenge.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Have fun!! |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Sneaky.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Is that a Fallen Summoner incoming?? |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Scarred.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Quick, get more hidden detection equipment!! |- | rowspan="3" style="padding: 10px; text-align:center;" |46 | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterCommand.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Go Fallen Army! | rowspan="3" style="padding: 10px; text-align:center;" |10x '''Fallen Rusher''' (Bloated, Nimble, Stun Immune, Freeze Immune), 6x Breaker4 (Bloated), 8x Fallen Giant (Bloated, Stun Immune, Freeze Immune), 6x '''Fallen Angel''' (Aggro, Bloated), 6x Fallen Hero (Health Regen), 1x '''Templar''' (Stun Immune, Freeze Immune) | rowspan="3" style="padding: 10px; text-align:center;" |4:15<br/>(3:50) |- | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterCommand.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Bring chaos among them!! |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Aggresive.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Strength in numbers!! |- | rowspan="3" style="padding: 10px; text-align:center;" |47 | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterChallenge.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Does a swordfight interest you..?? | rowspan="3" style="padding: 10px; text-align:center;" |15x Fallen Rusher (Bloated, Nimble, Stun Immune, Freeze Immune), 10x Fallen (Bloated, Health Regen, Nimble), 5x Breaker4 (Health Regen), 6x Fallen Seraph (Bloated, Hidden), 4x Fallen Angel (Aggro, Bloated, Health Regen), 7x Fallen Giant (Bloated, Stun Immune, Freeze Immune), 1x '''Fallen Guardian''' (Stun Immune, Freeze Immune)<br>''after 45 seconds''<br>1x {{Colour|ViolentNight|Fallen Swordmaster}} | rowspan="3" style="padding: 10px; text-align:center;" |200:00 |- | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterSpellCast.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Don't get captured by him! |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Aggresive.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Bring 'em down!! |- | rowspan="4" style="padding: 10px; text-align:center;" |48 | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterDepressed.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |I can't believe I have to do this... | rowspan="4" style="padding: 10px; text-align:center;" |15x Fallen Rusher (Bloated, Nimble, Stun Immune, Freeze Immune), 2x Fallen Tank (Health Regen, Nimble), 5x Fallen Hero (Bloated, Stun Immune, Freeze Immune), 3x Elite Boomer (Bloated, Hidden), 6x Fallen Angel (Aggro, Bloated, Health Regen), 4x Fallen Giant (Bloated, Health Regen, Stun Immune, Freeze Immune), 1x Fallen Guardian (Stun Immune, Freeze Immune)<br>''after 1 minute''<br>1x {{Colour|Lunar|Fallen Honor Guard}} (Bloated) | rowspan="4" style="padding: 10px; text-align:center;" |10:00<br/>(8:20) |- | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterCommand.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Send him to the battlefield!! |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Sneaky.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Why is this thing back again?? |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Scarred.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |He's even stronger than before!! |- | rowspan="3" style="padding: 10px; text-align:center;" |49 | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterChallenge.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Our king is on his way. | rowspan="3" style="padding: 10px; text-align:center;" |2x Fallen Tank (Health Regen), 6x Fallen Giant (Bloated, Stun Immune, Freeze Immune), 10x Fallen Rusher (Bloated, Hidden), 6x Fallen Angel (Hidden, Health Regen), 1x Templar (Stun Immune, Freeze Immune) | rowspan="3" style="padding: 10px; text-align:center;" |2:45<br/>(2:20) |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Scarred.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Fallen King... again?? |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Default Dialogue 2.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Just prepare for the worst... |- | rowspan="3" style="padding: 10px; text-align:center;" |50 | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterCommand.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Forward!! My glorious king... | rowspan="3" style="padding: 10px; text-align:center;" |2x Elite Boomer (Aggro, Hidden, Stun Immune), 12x Fallen Rusher (Bloated, Health Regen, Nimble), 5x Fallen Giant (Bloated, Stun Immune, Freeze Immune), 5x Fallen Seraph (Bloated, Nimble, Stun Immune), 4x Fallen Angel (Aggro, Bloated), 3x Fallen Hero (Hidden, Ghost, Stun Immune), 1x Fallen Guardian (Stun Immune, Freeze Immune)<br>''after 45 seconds''<br>1x {{Colour|ViolentNight|Fallen King}} | rowspan="3" style="padding: 10px; text-align:center;" |200:00 |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Scarred.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Why do they get stronger every time?!? |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Aggresive.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Focus everything on firepower!! |- | rowspan="3" style="padding: 10px; text-align:center;" |51 | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterLaugh.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Fallen King's empire is a weaker strand compared to who I serve for. | rowspan="3" style="padding: 10px; text-align:center;" |8x Breaker4 (Bloated, Burn Immune, Stun Immune), 1x Unknown (Bloated), 2x Fallen Titan (Stun Immune, Freeze Immune), 1x Amalgamation (Burn Immune), 2x Conjurer (Stun Immune, Freeze Immune) | rowspan="3" style="padding: 10px; text-align:center;" |3:30<br/>(2:56) |- | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterChallenge.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |We send his army first to act as a "soak-up" for the initial battle. |- | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterCommand.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Now, bring in the army!! |- | rowspan="3" style="padding: 10px; text-align:center;" |52 | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterChallenge.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |These tanky allies takes a while to even beat. | rowspan="3" style="padding: 10px; text-align:center;" |12x Breaker4 (Bloated, Burn Immune, Stun Immune), 1x Fallen Titan (Bloated), 1x Unknown (Bloated, Stun Immune, Freeze Immune), 1x Health Cultist (Health Regen, Stun Immune, Freeze Immune), 2x '''Slow King''' (Bloated, Stun Immune, Freeze Immune) | rowspan="3" style="padding: 10px; text-align:center;" |3:30<br/>(2:56) |- | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterLaugh.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |I hope you don't struggle... |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Scarred.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Tanky threat incoming!! |- | rowspan="3" style="padding: 10px; text-align:center;" |53 | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterChallenge.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |How about we speed things up?? | rowspan="3" style="padding: 10px; text-align:center;" |1x Fallen Titan (Bloated, Health Regen), 1x Circuit (Stun Immune, Freeze Immune), 8x Lead Balloon (Aggro, Bloated), 2x Slow King (Bloated), 1x '''Speedy King''' (Stun Immune, Freeze Immune) | rowspan="3" style="padding: 10px; text-align:center;" |3:45<br/>(3:28) |- | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterLaugh.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Isn't it fun?? |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Default Dialogue 2.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |It's NOT fun, lady. |- | rowspan="3" style="padding: 10px; text-align:center;" |54 | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterLaugh.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Don't get scared by these... | rowspan="3" style="padding: 10px; text-align:center;" |2x Slow King (Bloated, Stun Immune, Freeze Immune), 2x Circuit (Nimble), 1x Speedy King (Bloated), 1x Conjurer (Bloated, Ghost), 2x '''Soul King''' (Bloated, Hidden, Ghost), 1x Fallen Titan (Hidden, Stun Immune, Freeze Immune) | rowspan="3" style="padding: 10px; text-align:center;" |4:00<br/>(3:48) |- | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterChallenge.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |They're quite harmless, to say the least. |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Sneaky.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |A Soul Boss..?? |- | rowspan="3" style="padding: 10px; text-align:center;" |55 | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterCommand.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Steal their souls!! | rowspan="3" style="padding: 10px; text-align:center;" |1x Amalgamation (Stun Immune, Freeze Immune), 8x Breaker4 (Bloated, Stun Immune), 2x Slow King (Bloated, Stun Immune, Freeze Immune), 2x Speedy King (Bloated, Stun Immune, Freeze Immune), 1x Fallen Titan (Bloated, Nimble), 3x Soul Boss (Bloated, Hidden, Ghost)<br>''after 1 minute''<br>1x {{Colour|Lunar|Soul Stealer (Legacy)}} (Bloated, Hidden) | rowspan="3" style="padding: 10px; text-align:center;" |10:00<br/>(8:55) |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Sneaky.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Is that a Soul Stealer (Legacy)?? |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Scarred.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Kill it quick or it will steal every soul we have!! |- | rowspan="4" style="padding: 10px; text-align:center;" |56 | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterDepressed.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |My highness is coming... | rowspan="4" style="padding: 10px; text-align:center;" |4x Slow King (Bloated, Health Regen), 3x Speedy King (Bloated, Nimble), 2x Fallen Titan (Bloated, Nimble), 3x Soul Boss (Aggro, Bloated, Hidden, Ghost) <br>''after 45 seconds''<br>2x {{Colour|Lunar|Unknown Boss}} (Bloated) | rowspan="4" style="padding: 10px; text-align:center;" |10:00<br/>(8:45) |- | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterChallenge.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Time to take things up a notch. |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Sneaky.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |What is that?? |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Scarred.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |I can't even... recognize that enemy... |- | rowspan="2" style="padding: 10px; text-align:center;" |57 | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterChallenge.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |How about we wake up the fallen?? | rowspan="2" style="padding: 10px; text-align:center;" |3x Slow King (Bloated, Health Regen, Stun Immune, Freeze Immune), 1x Abomination (Bloated), 2x Health Cultist (Health Regen), 1x Speedy King (Bloated, Nimble), 4x Soul Boss (Aggro, Bloated, Hidden, Ghost)<br>''after 45 seconds''<br>1x {{Colour|Lunar|Necromancer King}} (Bloated) | rowspan="2" style="padding: 10px; text-align:center;" |10:00<br/>(8:55) |- | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterCommand.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Raise the undead, Necromancer King!! |- | rowspan="5" style="padding: 10px; text-align:center;" |58 | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Scarred.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |I'm losing your connection... | rowspan="5" style="padding: 10px; text-align:center;" |10x Fallen Titan (Bloated, Stun Immune, Freeze Immune), 1x {{Colour|Lunar|Vindicator (Legacy)}} (Bloated) | rowspan="5" style="padding: 10px; text-align:center;" |7:30<br/>(6:45) |- | style="padding: 10px; width:100px; text-align:center;" |[[File:Commander Scarred.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Someone is sabotaging the communicator. Can you all hear-RrR me-EeEeeE<br>''communication ends'' |- | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterChallenge.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |What will you do without an external communication...?? |- | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterLaugh.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |It's not fun with that type of advantage, CHEATERS... |- | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterCommand.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Bring in the Vindicator (Legacy)!!! |- | rowspan="5" style="padding: 10px; text-align:center;" |59 | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterSpellCast.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |This is it! | rowspan="5" style="padding: 10px; text-align:center;" |15x Fallen Reaper (Bloated, Nimble), 12x Fallen Rusher (Nimble, Corpse), 10x Rusher (Nimble, Slime), 2x Fallen Titan (Bloated), 8x Lead Balloon (Aggro, Bloated), 1x Elite Boomer, 1x Conjurer (Ghost), 1x Amalgamation, 2x Tanker (Bloated), 4x Molten Titan (Bloated, Health Regen), 1x Abomination, 5x Fallen Giant (Bloated, Stun Immune, Freeze Immune), 6x Fallen Angel (Aggro, Corpse), 1x Warden (Stun Immune, Freeze Immune), 1x Fallen Guardian (Stun Immune), 2x Slow King (Bloated, Corpse), 1x Speedy King (Bloated, Stun Immune, Freeze Immune, Burn Immune), 3x Soul Boss (Bloated, Health Regen, Hidden, Ghost), 1x Vindicator (Legacy) (''50% Vulnerable'', Stun Immune, Freeze Immune) | rowspan="5" style="padding: 10px; text-align:center;" |15:00<br/>(10:45) |- | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterChallenge.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |The final push... |- | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterCommand.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Ultimatum of all armies... |- | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterLaugh.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |I hope you had fun... players... |- | style="padding: 10px; width:100px; text-align:center;" |[[File:VoidCasterLaugh.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" |Toodles!! |- | style="padding: 10px; text-align:center;" |60 | style="padding: 10px; text-align:center;" colspan="2"|- | style="padding: 10px; text-align:center;" |5x Unknown (Stun Immune, Freeze Immune), 8x Soul Boss (Bloated, Hidden, Ghost), 5x Slow King (Bloated, Health Regen, Stun Immune, Freeze Immune), 2x Speedy King (Bloated, Corpse, Nimble), 4x Fallen Titan (Bloated, Corpse), 2x Unknown Boss, 1x Necromancer Boss (Stun Immune, Freeze Immune), 1x Vindicator (Legacy) (Stun Immune, Freeze Immune)<br>''after 6 minutes''<br>1x {{Colour|ViolentNight|<big>Void Reaver (Legacy)</big>}} (Bloated) | style="padding: 10px; text-align:center;" |6904:20 |- ! style="padding: 10px; text-align:center;" colspan="5"|Lose Dialogue |- | style="padding: 10px; text-align:center;" colspan="2"|[[File:CommaReac1.png|thumb|center|100px]][[File:CommaReac2.png|thumb|center|100px]][[File:CommaReac3.png|thumb|center|100px]] | style="padding: 10px; text-align:center;" colspan="3"|One dialogue is randomly chosen upon defeat: •We're toast!<br/>•OOF!<br/>•Mission Failed, we'll get em' next time.<br/>•Not enough numbers!<br/>•Mistakes are just part of the journey..<br/>•We're overrun chief!<br/>•We'll get them next time!<br/>•Don't give up!<br/>•We need back up sergeant!<br/>•We just had our grave dug..<br/>•We have to fall back soldier!<br/>•Oops! Try again!<br/>•The enemies got to the base!<br/>•Strategy is key! |} </div> ==Soundtrack== {{Soundtrack| <tabber> |-|Ambience = {| class="article-table align-center" style="min-width:750px; width: 80%; margin:1em auto;" |- ! colspan="2" style="padding: 5px;" |Portal To Hell |- | style="padding: 5px;" |Plays in Waves 8-10 | style="padding: 5px; width:300px;" |[[File:(Official) Tower Defense Simulator OST - Portal To Hell|300px]] |- |- ! colspan="2" style="padding: 5px;" |Desolate Dystopia |- | style="padding: 5px;" |Plays in Waves 16, 17, 19 | style="padding: 5px; width:300px;" |[[File:(Official) Tower Defense Simulator OST - Desolate Dystopia|300px]] |- ! colspan="2" style="padding: 5px;" |Oasis Plague |- | style="padding: 5px;" |Plays in Waves 21-25 | style="padding: 5px; width:300px;" |[[File:(Official) Tower Defense Simulator OST - Oasis Plague|300px]] |- ! colspan="2" style="padding: 5px;" |Sound The Alarm! |- | style="padding: 5px;" |Plays in Waves 26-29 | style="padding: 5px; width:300px;" |[[File:(Official) Tower Defense Simulator OST - Sound The Alarm!|300px]] |- ! colspan="2" style="padding: 5px;"|Return To Ruin |- | style="padding: 5px;" |Plays in Waves 36-39 | style="padding: 5px; width:300px;" |{{Tabber |Upload |[[File:(Official) Tower Defense Simulator OST - Return To Ruin (Extended Mix)|300px]] |In-Game |[[File:Tower Defense Simulator - Return to Ruin In-Game v2|300px]] }} |- ! colspan="2" style="padding: 5px;" |Fill Them With Lead |- | style="padding: 5px;" |Plays in Waves 41-44 | style="padding: 5px; width:300px;" |[[File:(Official) Tower Defense Simulator OST - Fill Them With Lead|300px]] |- ! colspan="2" style="padding: 5px;" |Catharsis |- | style="padding: 5px;" |Plays in Waves 46 & 47 | style="padding: 5px; width:300px;" |[[File:(Official) Tower Defense Simulator OST - Catharsis|300px]] |- ! colspan="2" style="padding: 5px;" |Neuro Raze |- | style="padding: 5px;" |Plays in Waves 51-54 | style="padding: 5px; width:300px;" |[[File:(Official) Tower Defense Simulator OST - Neuro Raze|300px]] |- |} |-|Boss = {| class="article-table align-center" style="min-width:750px; width: 80%; margin:1em auto;" ! colspan="2" style="padding: 5px;" |They Are Coming... |- | style="padding: 5px;" |Plays when [[Brute]] comes out.<br/>Internal name: Spooky Hour<br/>Intro ID: 5902967069, Loop ID: 5902967539<br/>''31 October 2020 – 8 May 2021'' | style="padding: 5px; width:300px;" |[[File:(Official) Tower Defense Simulator OST - They Are Coming...|300px]] |- ! colspan="2" style="padding: 5px;" |Grave Buster |- | style="padding: 5px;" |Plays when the [[Grave Digger]] comes out.<br/>Internal name: Grave Buster<br/>ID: 5891402100<br/>''26 February 2025 – Present'' | style="padding: 5px; width:300px;" |[[File:Tower Defense Simulator OST - Grave Buster|300px]] |- ! colspan="2" style="padding: 5px;" |The Final Experiment |- | style="padding: 5px;" |Plays when [[Patient Zero]] comes out.<br/>Internal name: Patient Zero Boss<br/>Intro ID: 17372907108, Loop ID: 17372909272<br/>''3 May 2024 – Present'' | style="padding: 5px; width:300px;" |{{Tabber |Upload |[[File:(Official) Tower Defense Simulator OST - The Final Experiment (Patient Zero's Theme)|300px]] |In-Game |[[File:Tower Defense Simulator OST - The Final Experiment (Patient Zero's Theme) In-Game|300px]] }} |- ! colspan="2" style="padding: 5px;" |Ere The Molten Dawn |- | style="padding: 5px;" |Plays when [[Molten Warlord]] comes out.<br/>Internal name: Molten Warlord<br/>Intro ID:119321492814934, Loop ID: 106762653332419<br/>''11 December 2024 – Present'' | style="padding: 5px; width:300px;" |[[File:(Official) Tower Defense Simulator OST - Ere The Molten Dawn (Molten Warlord Theme)|300px]] |- ! colspan="2" style="padding: 5px;" |Void Steps |- | style="padding: 5px;" |Plays when the [[Fallen King]] comes out.<br/>Internal name: Fallen King<br/>Intro ID: 10368963512, Loop ID: 10368965552<br/>''29 July 2022 – Present'' | style="padding: 5px; width:300px;" |[[File:(Official) Tower Defense Simulator OST - Void Steps (Fallen King Theme)|300px]] |- ! colspan="2" style="padding: 5px;" |A Swordmaster's Revenge |- | style="padding: 5px;" |Plays when the [[Fallen Swordmaster]] comes out. | style="padding: 5px; width:300px;" |[[File:Tower Defense Simulator OST - Hardcore Wave 45|300px]] |- ! colspan="2" style="padding: 5px;" |Raze The Void |- | style="padding: 5px;" |Plays when the [[Void Reaver (Legacy)]] comes out.<br/>Internal name: Hardcore<br/>Intro ID: 6224344351, Loop ID: 6224345054<br/>''Hardcore Testing''<br/>''8 May 2021 – Present'' | style="padding: 5px; width:300px;" |[[File:Tower Defense Simulator OST - Raze The Void|300px]] |- |} </tabber> }} ==Trivia== *Based on the Wave 51's dialogue, canonically (in the sense of this blog) the Fallen Empire is a sub-empire of the Void Realm. **The name of Void Reaver (Legacy)'s kingdom is obviously made up by the creator. *The enemy count of Wave 32 is exactly 32 enemies. **Since the map transition of Waves 31-40 is either [[Infernal Abyss]] or [[Space City]], the number of enemies are either doubled or tripled. *Fallen Swordmaster's "shattered" sword is an obvious reference to the [https://scissorseven.fandom.com/wiki/Items#Thousand_Demon_Daggers| Thousand Demon Daggers] weapon from [[wp:Scissor Seven|Scissor Seven]]. **The creator's ''past'' obsession with the anime (or donghua) led him to get "inspired" to change Fallen Swordmaster's gimmick. ==Special Thanks to:== *<big>[[User:JuniorKwok|Junior]] for allowing me to use his art as a background!!!</big> *<big>[[User:Gabonnie|Toru/Gab]], helped me creating this very "overlooked" cutscene that can easily cause seizures to certain people!!!</big> ** Cutscene lasted for exactly 7 months [[File:wah.png|25px]] ==Other Works of the Creator== *[[User_blog:MrMosquito/Hunter_Rework| Hunter Rework]] *[[User_blog:MrMosquito/Cowboy_Rework| Cowboy Rework (Archived)]] *[[User_blog:MrMosquito/Engineer_Rework| Engineer Rework (Archived)]] *[[User_blog:MrMosquito/Hardcore_Mode_Rework| Hardcore Mode Rework]] *[[User_blog:MrMosquito/Necromancer_Rework| Necromancer Rework]] *[[User_blog:MrMosquito/End_of_the_Beginning_(Challenge)| End of the Beginning (Challenge)]] *[[User_blog:MrMosquito/War_Machine_Rework| War Machine Rework]] *[[User_blog:MrMosquito/Rocketeer_Rework| Rocketeer Rework]] *[[User_blog:MrMosquito/Archer_Rework| Archer Rework (Archived)]] *[[User_blog:MrMosquito/Hardcore_Mode_Rework_Revamp| Hardcore Mode Rework Revamp]] ==References== <references/> [[Category:Blog posts]]
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