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(Redirected from User blog:MrMosquito/Hardcore Mode Rework Revamp)
Hardcore Mode Rework

Description

Hardcore mode is one of the regular modes, being the hardest mode in the game. It can only be played by using the hardcore elevators or through matchmaking. This mode rewards GemGems instead of CoinCoins, unlike the other modes. Hardcore mode has 60 waves. It is not named after its final boss, the Void Reaver (Legacy). You need to be at least Level 100 to play this mode. The number of players is increased, from 3 to 6. Because of this change, the squad size Solo, Duo, and Trio are not available to play by normal means.

  • To access the squad size Solo, Duo, Trio, you must triumph Hardcore mode.

Cash is only gained if an enemy is killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained is a set amount of cash, which is not always equal to the enemy's health. It uses a slightly different method of distributing cash between players, as enemies split their cash between players, regardless of how much damage the player dealt to it.

  • Cash is split equally between the amount of players:
    • Quad (4 players) - 25% shared cash.
    • Squad of 5 - 20% shared cash.
    • Squad of 6 - 16.65% shared cash.
  • Global Limit changes depending on the amount of players:
    • Squad of 5 - 18 towers per player.
    • Squad of 6 - 16 towers per player.


This mode has the following modifiers, namely, HP Locked, All Paths, Mutation, Enemies Beta. Which increases all currency rewards by 50%.

Consumables, Skills and Ornaments are prohibited while playing Hardcore Mode.

Map Transitions

Hardcore mode introduces Map Transition mechanic. It operates similar to what The Haunted Past and Krampus Frosthold does in their respective maps. The map transitions to the next map when the previous boss dies. It also randomly picks set maps that are harder based on the difficulty. It only gives you a minute to prepare your defenses.

  • During the transition, you will be refunded by the total amount sell costs of the towers you have placed, NOT the total cost of the towers.
    • The refund equates to sell cost of the towers you have placed, which is 1/3 of the total price.

Map Roster

These are the only maps that are in the roster or available on the lobby.

Map Harbor Forest Camp Crossroads Necropolis Fungi Island Highlands
Difficulty Easy Easy Easy Easy Easy Easy

Map Transitions

These maps will be used for transitions after Wave 10.

Map Four Seasons Area 52 Meltdown Wrecked Battlefield
Difficulty Normal Normal Normal Normal

These maps will be used for transitions after Wave 20.

Map Gilded Path Cataclysm
Difficulty Hard Hard

These maps will be used for transitions after Wave 30.

Map Infernal Abyss Space City
Difficulty Insane Insane

Then the last one after Wave 40.

Map Unknown Garden
Difficulty Insane

Rewards

The game calculates how many GemGems and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 100% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. These Experience EXP bonuses multiply Experience EXP after it has been multiplied by modifiers.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

Currently, rewards are calculated as:

Gem Reward EXP Reward
(Gem200 × (Waves/40) + Gem200 (Triumph Only)) × 1.5 Wave 1-20: (Waves Completed × Experience2 EXP) × 1.5
Wave 21-40: (Waves Completed × Experience3.5 EXP) × 1.5
Wave 41-60: (Waves Completed × Experience6 EXP) × 1.5


Before the Hardcore Rework Revamp Update, rewards were calculated as:

Gem Reward EXP Reward
(Gem150 × (Waves/50)^1.75 + Gem200 (Triumph Only)) × 1.25 Wave 1-19: (Waves Completed × Experience1.5 EXP) × 1.2
Wave 20-44: (Waves Completed × Experience2 EXP) × 1.2
Wave 45-50: (Waves Completed × Experience4 EXP) × 1.2


Before the Hardcore Rework Update, rewards were calculated as:

Gem Reward EXP Reward
(Gem100 × (Waves/50)^1.75 + Gem150 (Triumph Only)) × 1.2 Wave 1-9: (Waves Completed × Experience1.5 EXP) × 1.2
Wave 10-50: (Waves Completed × Experience3 EXP) × 1.2


Before the Polluted Wasteland II Update, rewards were calculated as:

Gem Reward EXP Reward
Gem100 × (Waves/50)^1.75 + Gem150 (Triumph Only) Wave 1-9: Waves Completed × Experience1.5 EXP
Wave 10-50: Waves Completed × Experience3 EXP


Before the v1.2.1 Update , rewards calculated as:

Gem Reward EXP Reward
Gem100 × (Waves/50)^1.75 + Gem50 (Triumph Only) Wave 1-9: Waves Completed × Experience1.5 EXP
Wave 10-50: Waves Completed × Experience3 EXP


Triumphing Hardcore Mode can give out an additional reward, which can be a crate, consumable or ticket. These items are:

Enemies

Main Enemies

Abnormal
Wave 1
96+ Total[1]
Quick
Wave 2
120+ Total[1]
Hefty
Wave 3
87+ Total[1]
Lead
Wave 4
Lead Boss
Wave 5
Fallen Soul
Wave 6
Balloon
Wave 7
Breaker2
Wave 8
Fallen Reaper
Wave 9
Brute
Wave 10
Fallen
Wave 11
Unknown
Wave 15
Breaker4
Wave 16
Circuit
Wave 17
Rusher
Wave 18
Fallen Titan
Wave 18
Lead Balloon
Wave 19
Elite Boomer
Wave 19
Conjurer
Wave 20
Grave Digger
Wave 20
Health Cultist
Wave 22
Amalgamation
Wave 25
Tanker
Wave 28
Patient Zero
Wave 30
Lava
Wave 31
Molten Titan
Wave 32
Molten Executioner
Wave 35
Molten Summoner
Wave 35
Mutagenic Mandible
Wave 36
Abomination
Wave 37
Mutagenic Blight
Wave 38
Molten Warlord
Wave 40
Fallen Giant
Wave 41
Fallen Hero
Wave 42
Fallen Seraph
Wave 43
Fallen Tank
Wave 43
Fallen Summoner
Wave 45
Fallen Rusher
Wave 46
Fallen Angel
Wave 46
Templar
Wave 46
Fallen Guardian
Wave 47
Fallen Swordmaster
Wave 47
Fallen Honor Guard
Wave 48
Fallen King
Wave 50
File:Soul Stealer (Legacy).png
Slow King
Wave 52
Speedy King
Wave 53
Soul Boss
Wave 54
Soul Stealer (Legacy)
Wave 55
File:Vindicator (Legacy)0.png
File:Void Reaver (Legacy)0.png
Unknown Boss
Wave 56
Necromancer King
Wave 57
Vindicator (Legacy)
Wave 58
Void Reaver (Legacy)
Wave 60


Summoned Enemies

Enemy Breaker Breaker3 Fleshling Elite Molten
Spawned From Breaker2 Breaker4 Amalgamation Molten Summoner
Enemy Necrotic Skeleton Possessed Armor Corrupted Fallen Soul
Spawned From Fallen Summoner Fallen Summoner Fallen Summoner Soul Stealer (Legacy)
Enemy Unknown Split Cursed Skeleton Hallow Guard
Spawned From Unknown Boss Necromancer King Necromancer King

Enemy Stats Changes

  • Abnormal
    • Renamed to Voidwalker
    • Health increased from Health8 to Health12
    • Cash given increased from Cash$10 to Cash$12 on death
    • Possible Attributes:
      • CorpseCorpse
      • NimbleNimble
      • Stun ImmuneStun Immune
      • Freeze ImmuneFreeze Immune
      • KnockbackKnockback Immune
      • BloatedBloated
  • Rusher
    • Shield Health decreased from Shield Health1,500 to Shield Health500
    • Defense (with Shield) decreased from Defense80% to Defense50%
    • Defense (without Shield) increased from Defense20% to Defense30%
    • Speed (with Shield) decreased from SpeedExtremely Swift (12) to SpeedFast (7.5)
    • Speed (without Shield) increased from SpeedFast (7) to SpeedSlightly Fast (5.5)
    • Cash given from Cash$2,500 every Health50% Health to Cash$1,500 every Health25% Health
    • Possible Attributes:
  • Lead Balloon
    • Health increased from Health250 to Health750
    • Shield Health decreased from Shield Health600 to Shield Health350
    • Speed (with balloon) decreased from SpeedAbove Average (4.25) to SpeedAbove Average (3.5)
    • Speed (without balloon) decreased from SpeedFast (6.25) to SpeedSlightly Fast (5.5)
    • Added Cash given on death, Cash$1,250
    • Possible Attributes:
  • Elite Boomer
    • Possible Attributes:
    • Weakening Bile
      • Bile bubble that applies a Firerate50% firerate debuff and Range50% range debuff for 10 seconds and deals 400 damage to units in a radius of 15 to, Bile bubble that applies a Firerate50% firerate debuff, Range50% range debuff, Damage25% damage debuff for 12 seconds and deals 850 damage to units in a radius of Explosion Range10.
  • Mutagenic Mandible
    • Renamed from Hex's Maw (Hexscape Event)
    • Health increased from Health15,000 (Easy Night II) to Health18,500
    • Speed decreased from SpeedSlightly Slow (2.3) to SpeedSlightly Slow (2)
  • Abomination
    • Removed Defense of Defense30%
    • Speed decreased from SpeedVery Fast (8.5) to SpeedFast (7)
    • Cash given from Cash$8,750 every Health25% Health to Cash$10,000 every Health20% Health
    • Possible Attributes:
    • Two Hearts & Two Brains
      • Instead of regaining half of its health, it regains 25% of its health with Defense75%
  • Templar
    • Health increased from Health10,000 to Health20,000
    • Defense decreased from Defense40% to Defense25%
    • Speed decreased from SpeedAverage (3) to SpeedBelow Average (2.85)
    • Cash given increased from Cash$10,000 to Cash$22,250 on death
    • Possible Attributes:
    • Heartfelt Laser
      • Stunning towers from 2 seconds to 4 seconds
      • Ability happens less frequent


  • Elite Molten
    • Health decreased from Health500 to Health450
    • Speed decreased from SpeedAbove Average (4) to SpeedAverage (3.25)
  • Necrotic Skeleton
    • Uses health from Western
    • Defense increased from Defense40% to Defense55%
    • Gooey Demise
      • Applies Firerate150% firerate debuff to Firerate100% firerate debuff
      • Now applies Firerat75% damage debuff to towers
      • Now deals 200 damage to units.
  • Possessed Armor
    • Health increased from Health500 to Health1,000
    • Shield Health increased from Shield Health250 to Shield Health500
    • Cash given increased from Cash$500 to Cash$1,250 on death
    • Defense increased from Defense30% to Defense45%
  • Soul
    • Health increased from Health800 to Health1,200
    • Speed decreased from SpeedFast (7) to SpeedSlightly Fast (5.8)
    • Added Cash given on death, Cash$1,000
  • Unknown Split
    • Renamed from Unknown from Hexscape Event
    • Health increased from Health250 (Easy Night III) to Health5,000
    • Added Cash given on death, Cash$5,500


  • Molten Executioner
    • Health increased from Health30,000 to Health75,000
    • Cash given increased from Cash$2,000 every Health10% Health to Cash$3,500 every Health10% Health
    • Possible Attributes:
    • Execution Day
      • Made it so that when a tower gets directly slammed by the hammer, it turns into a corpse, making it useless unless it's sold by the player
      • Now the hammer makes a small shockwave that stuns towers for 4 seconds
  • Molten Summoner
    • Health increased from Health15,000 to Health45,000
    • Cash given increased from Cash$3,000 every Health25% Health to Cash$4,800 every Health20% Health
    • Possible Attributes:
    • Hellish Summon
      • Now the orange smoke gives Range75% range debuff to towers nearby for 6 seconds
  • Fallen Summoner
    • Health increased from Health15,000 to Health30,000
    • Speed decreased from SpeedAverage (3) to SpeedBelow Average (2.5)
    • Cash given increased from Cash$3,750 every Health25% Health to Cash$12,000 every Health16% Health
    • Possible Attributes:
    • Rise of the Fallen
      • Added Corrupted Fallen from summon pool, it always spawns in groups of three to five
    • Ghost State
  • Fallen Honor Guard
    • Health increased from Health75,000 to Health150,000
    • Added Shield Health of Shield Health35,000
    • Speed decreased from SpeedSlightly Slow (2) to SpeedSlow (1.8)
    • Cash given increased from Cash$18,750 every Health25% Health to Cash$26,250 every Health15% Health
    • Possible Attributes:
    • For Honor
      • Made it so that when a group of towers thats inside of the ability's range gets smashed by its flails, it falls to the ground, making it useless unless it's sold by the player
  • Soul Stealer (Legacy)
    • Health increased from Health16,000 to Health62,500
    • Speed decreased from SpeedBelow Average (2.5) to SpeedSlightly Slow (2.1)
    • Added Cash given Cash$15,000 every Health12% Health
    • Possible Attributes:
    • Soul Steal
      • Now attacks in an arc of 60 degrees
      • Any towers that gets affected by the ability, will have their soul stolen, making them temporarily useless until it gets automatically cleansed by Medic or its soul gets transported back by "kiling" it
  • Unknown Boss
    • Health increased from Health16,500 to Health17,500
    • Removed Defense of Defense20%
    • Cash given increased from Cash$6,250 every Health25% Health to Cash$13,200 every Health22% Health
    • Possible Attributes:
    • Unidentifiable Split
      • Renamed from Second Chance
      • Spawns two Unknown Split
  • Vindicator (Legacy)
    • Health increased from Health40,000 to Health125,000
    • Removed Shield Health of Shield Health5,000
    • Added Cash given Cash$32,000 every Health16% Health
    • Possible Attributes:
    • Shield
      • No longer gives Shield Health of Shield Health5,000
      • Now uses ability in random intervals of five to twelve seconds of usage
    • Hammer
      • Now stuns towers for 8 seconds, after that, it will immediately given a debuff of (Damage, Firerate, Range)50% damage, firerate, and range for 6 seconds
      • Deals unit damage of 500 instead of 120


  • Brute
    • Health increased from Health17,500 to Health20,000
    • Cash given decreased from Cash$2,500 every Health10% Health to Cash$3,000 every Health15% Health
    • Possible Attributes:
    • Smash
      • Now has an attack range of 15
  • Grave Digger
    • Cash given decreased from Cash$20,000 every Health10% Health to Cash$12,000 every Health20% Health
    • Possible Attributes:
    • Triumphing Sheol
      • Lightning can now strike two to five random tower that stuns them for 8 seconds
      • Can only spawn the following:
      • Only limits to four to six unique enemy summons
    • Grave Digging
      • Now digs out more dirt from the ground, these thrown dirt stuns towers from 3 to 5 seconds.
  • Patient Zero
    • Health increased from Health100,000 to Health120,000
    • Removed Defense of Defense15%
    • Cash given increased from Cash$2,000 every Health2.5% Health to Cash$2,000 every Health2% Health
    • Possible Attributes:
    • Gymnastically Pounding
      • Now deals 600 damage to units
    • Binary Fission
      • Can only spawn the following:
      • Only limits to two to three unique enemy summons
    • Porton Down Warfare
      • Heals nearby enemies by Health25 every 0.1 seconds instead of Health10 every 0.1 seconds
    • Mustard Gas
      • Can reduce tower's range by Range50% for 8 seconds
    • Index Case
      • Now activates at Health60,000 Health
  • Molten Warlord
    • Speed decreased from SpeedVery Slow (1.25) to SpeedVery Slow (1)
    • Cash given increased from Cash$1,000 every Health1% Health to Cash$6,250 every Health5% Health
    • Possible Attributes:
    • Infernal Impact
      • Now stuns towers for 6 seconds
      • Uses the hammer for the ability
    • Volcanic Vehemence
      • Slams its pickaxe into the ground in an 8 stud radius
      • Any tower that gets caught in the radius will turn into corpse, rendering useless until the player sells those affected towers
      • The affected area will turn into a crater, making it unavailable to place towers
      • Ability occurs less frequently to compensate the change
    • From The Ashes
      • Slowly gains Shield Health of Shield Health10,000
      • Can only spawn the following:
        • Conjurer, only one (20% chance)
        • Lava, groups of two to five (40% chance)
        • Molten Titan, groups of two to four (40% chance)
      • Only limits to two unique enemy summons
    • Burning Jealousy
      • Can apply Damage25% damage debuff for 8 seconds
      • Now deals 750 damage to units
    • Unchained Pandemonium
      • Speed increased from SpeedVery Slow (1) to SpeedSlightly Slow (2)
      • Gains Defense of Defense35%
      • Now activates at Health45,000 Health
      • While screaming, it gives towers Range75% range debuff
      • Now gains AggroAggro during the ability
      • Afterwards, it restricts the abilities Infernal Impact and Burning Jealousy
    • Blistering Barrage
      • Only creates twelve to fifteen small-sized meteors that has a range of 8
      • Gives towers an "Afterburn" effect, which reduces towers firerate by Firerate50% for 5 seconds
      • Now deals 250 damage to units
  • Fallen Swordmaster
    • Its right sword has changed into a shattered sword and consists of many broken shards that emits purple particles
    • Health increased from Health150,000 to Health170,000
    • Speed decreased from SpeedSlow (1.5) to SpeedVery Slow (1.25)
    • Added Cash given Cash$7,500 every Health5% Health
    • Replaced Dagger Throw to Shard Impalement
    • Replaced Double Slash to Tornado Slicing
    • Added Shard Explosion
    • Possible Attributes:
    • Shard Impalement
      • Drives its shattered sword into the ground, impaling three to eight towers that stuns for 12 seconds
      • Its shards prioritize support towers like DJ Booth and Commander
    • Tornado Slicing
      • Spins itself rapidly for 8 seconds that stun towers
      • Small chance of a random shard hitting a tower for 6 seconds
    • Spike Summon
      • Stuns towers for 8 seconds
      • Can stun cliff towers
    • Refusing Will
      • Now activates at Health87,500 Health
      • Gains Shield Health of Shield Health12,500
      • Abilities Shard Impalement and Tornado Slicing happens more frequently
    • Shard Explosion
      • Throws its shattered sword to a group of towers, it has a range of 14
      • Stuns towers for 12 seconds
      • Can stun cliff and air-based towers
  • Fallen King
    • Health increased from Health200,000 to Health250,000
    • Speed decreased from SpeedVery Slow (1.3) to SpeedVery Slow (1.15)
    • Cash given increased from Cash$20,000 every Health10% Health to Cash$25,000 every Health10% Health
    • Abilities no longer follow in a set order
    • Added abilities Fallen Weather, Shield, King's Wrath
    • Possible Attributes:
    • Fallen Weather
      • Ability occurs as soon as Wave 50 starts
      • It will create a purple-colored thunder that strikes a random tower two or four times for 6 to 8 seconds in an interval of 2 to 5 seconds
      • Once Fallen King arrives, this ability will be buffed further
        • Now it constantly thunderstrike towers with little to no delay
      • On King's Wrath, it will stun towers with for 8 to 10 seconds
    • Commanding Lead
      • Now spawns twelve Necrotic Skeletons instantly
      • The summons automatically has the AggroAggro attribute
    • Troop Deployment
      • Can only summon the following:
      • Only limits to two or three unique enemy summons
    • The Foil, the Épée and the Sabre
      • Now stuns the tower for 8 seconds
      • After the stun, it applies Damage75% damage reduction for 4 seconds
      • The full arc has slightly enlarged compared than before
      • Deals 800 damage to units
    • Shield
      • When using this ability the speed will decrease from SpeedVery Slow (1.15) to SpeedExtremely Slow (0.8)
      • It gains a defense of Defense125%, but only for 12 seconds
    • King's Wrath
      • Activates at Health100,000 Health
      • Buffs the ability Fallen Weather
      • Shield ability now happens more frequently
  • Void Reaver (Legacy)
    • Health increased from Health1,200,000 to Health1,500,000
    • Speed decreased from SpeedExtremely Slow (0.6) to SpeedExtremely Slow (0.25)
    • Added Cash given Cash$400,000 every Health20% Health
    • Every debuff that Void Reaver (Legacy) applies to towers does not go away immediately when Medic automatically cleanses the affected towers.
    • Replaced Void Energy to Void Blast
    • Removed Void Portal
    • Possible Attributes:
    • Void Blast
      • Stuns towers for 6 seconds
      • After the stun, it applies towers a Firerate200% firerate debuff for 6 seconds
    • Void Stomp
      • Shockwave increased in height
      • Stuns ground towers for 10 seconds, while for cliff its 6 to 8 seconds
      • Applies towers after stun a Range80% range debuff for 5 seconds, while for cliff its Range125% range debuff for 6 seconds
    • Void Rage
      • Activates at Health1,750,000 Health
      • Permanently gives towers a Damage25% damage reduction for the rest of the match
      • Makes every spawning cooldown twice as long after it throws its broadsword to the base
    • Void Slam
      • Uses its fist once Void Rage is active
      • Every humanoid tower that got caught in the shockwave gets immediately converted into a Soul, rendering these towers useless unless replaced by the player
        • Although it does not spawn a Soul
      • Affects cliff towers
      • For non-humanoid towers, it stuns them for 8 seconds.
      • When Void's Deathwish is active, it applies these towers a Damage100% damage reduction for 6 seconds
    • Void's Deathwish
      • Activates at Health800,000 Health
      • Speed increased from SpeedExtremely Slow (0.25) to SpeedBelow Average (2.5)
      • Abilities Void Blast & Void Stomp happens more frequently


Player Economy & Health Upscale

The formula for calculating wave bonus between Waves 1-14 is:

Cash$500 + ([Waves Completed - 1] × Cash$400)^1.1

The formula for calculating wave bonus between Waves 16-29 is:

Cash$650 + ([Waves Completed - 1] × Cash$400)^1.12

The formula for calculating wave bonus between Waves 30 and onwards is:

Cash$750 + ([Waves Completed - 1] × Cash$400)^1.15

Afterwards, each wave gives a set amount of cash. These amounts are:

Wave Amount
9 Cash$8,000
14 Cash$15,500
17 Cash$18,000
19 Cash$20,000
29 Cash$22,000
34 Cash$30,000
39 Cash$35,000
44 Cash$40,000
46 Cash$50,000
47 Cash$55,000
49 Cash$69,000
54 Cash$60,000
57 Cash$75,000
59 Cash$100,000


Depending on player count, the wave bonus is reduced using multipliers. These multipliers are:

Players Reduction per Player Total Reduction
Solo 60% 60%
Duo 20% 40%
Trio 10% 30%
Quad 5% 20%

The full number is used in the equation for calculating the reduction from players count. The wave clear bonus appears when every enemy from that wave was killed, and no damage was dealt to the base health. It is 40% of the wave bonus in squad and mega, while for solo, duo, trio and quad it is 25%.

Depending on player count, the health upscaling will be increase. These multipliers are:

Players Health Upscale per Player Total Health Upscale
Solo 25% 25%
Duo 10% 20%
Trio 5% 15%
Quad 3% 12%
Squad 1% 5%

Wave Structure

Skip times are listed in the wave structure.

  • Italicized text inside of Enemy Type & Amount is the amount of time between enemies.

Bolded names indicates an enemy type's debut.

Mini-Bosses and Major Bosses automatically have the Boss attribute.


Wave Structure
Wave Commander & Void Caster Dialogue Enemy Type & Amount Time & Skip
1
Welcome, Commander. 8x Abnormal 0:15
(0:12)
Hope you're ready for what's coming. Our troops prepared a surprise for you.
Oh no... She's back!!
Quick! Start up your defenses and prepare for the worst.
Good luck.
2
Aww, did you miss me? How thoughtful of you... 6x Quick, 10x Abnormal 0:20
(0:14)
No, I do not.
Well then, let's start with something easy...
3
Shall we make things tougher? 6x Hefty, 8x Quick, 10x Abnormal 0:50
(0:35)
Hefty enemies incoming!
These enemies are slow but have a ton of defense! Make sure to have enough firepower to deal with them!
4
Let's see how you would deal with these leads! 5x Lead, 7x Hefty, 10x Quick, 8x Abnormal 1:00
(0:45)
Leads... this early??
Did you bring any lead-melting equipment? You better make sure of it!
5
Here! An even larger version of those leads! 4x Lead (Health Regen), 4x Hefty (Stun Immune, Bloated), 1x Lead Boss (Boss), 10x Quick (Nimble, Stun Immune, Freeze Immune) 1:30
(0:40)
Lead Boss!
Remember those lead-melting equipment? Well need more, quickly!
6
Do you see anything...? 6x Lead, 12x Abnormal, 6x Hefty, 5x Fallen Soul 1:00
(0:47)
7
Have fun with them! 12x Quick, 8x Lead, 10x Hefty, 4x Balloon 1:20
(0:50)
Balloons incoming!
Cliff and Aerial units, attack!
8
Do you like my creation...? 10x Hefty, 10x Quick, 6x Abnormal, 8x Lead, 8x Breaker2 1:30
(1:00)
Breakers incoming!
These enemies break into smaller versions of itself!
9
A mysterious summoner incoming... 12x Lead, 8x Hefty, 6x Abnormal, 10x Quick, 5x Fallen Soul, 1x Fallen Reaper 1:30
(0:45)
This is going to be over so fast... so boring...
Fallen Reaper incoming!
It can summon previous enemies, be prepared for it!
10
Don't be surprised by what's coming next... 10x Hefty (Nimble), 10x Quick (Corpse), 6x Abnormal (Bloated, Stun Immune, Freeze Immune, Knockback Immune), 5x Lead (Health Regen), 8x Breaker2 (Bloated), 1x Fallen Reaper, 1x Lead Boss (Stun Immune, Freeze Immune, Knockback Immune)
after 15 seconds
1x Brute
200:00
It will make sure that all of you fall to your knees...
Something big and fast is coming, and I don't like the sound of that...
Prepare yourselves!
11
How surprising... 12x Quick, 10x Breaker2, 10x Balloon, 1x Fallen Reaper, 8x Fallen 1:50
(1:35)
Go forth, Fallens!
Fallens, this early?!
12
I hope you manage your defenses well... 8x Lead, 10x Abnormal, 6x Fallen, 12x Fallen Soul, 2x Fallen Reaper 1:30
(0:45)
13 - 8x Lead, 6x Fallen, 8x Balloon, 2x Lead Boss 0:15
(0:10)
14 - 10x Lead, 10x Balloon, 12x Fallen Soul, 6x Fallen, 2x Fallen Reaper 1:50
(1:35)
15
Wreak havoc amongst them! Now go! 10x Breaker2 (Nimble), 10x Fallen Soul (Ghost), 10x Balloon (Nimble, Bloated), 8x Lead (Health Regen, Corpse), 8x Breaker2 (Bloated), 1x Fallen Reaper (Bloated), 3x Lead Boss (Stun Immune, Freeze Immune, Knockback Immune)
after 15 seconds
1x Unknown
3:30
(2:35)
What is that..??
I can't seem to distinguish it but finish it off quick!
16
How about this! Even larger breakers!! 7x Breaker2, 12x Balloon (Nimble), 8x Lead (Health Regen), 5x Breaker4, 1x Fallen Reaper, 2x Lead Boss (Stun Immune, Freeze Immune, Knockback Immune) 2:00
(1:45)
Larger Breakers incoming!
17
Let's see how you will handle... a CIRCUIT!! 10x Hefty (Bloated, Nimble), 10x Lead (Health Regen), 12x Abnormal (Corpse), 6x Fallen Soul (Ghost), 4x Fallen, 1x Circuit 2:20
(1:55)
Circuits?!
This enemy can speed up their allies!
Focus on them first!!
18
This is getting boring... 12x Quick (Nimble, Bloated), 8x Abnormal (Nimble, Corpse), 8x Lead (Health Regen, Nimble), 12x Fallen Soul (Bloated, Ghost) 4x Breaker4, 2x Fallen Reaper (Bloated), 8x Rusher
after 10 seconds
1x Fallen Titan
3:00
(2:00)
I'll let him handle the situation...
A boss is approaching!
This enemy can smash us with his hammer!
Watch out for the hammer!
19
Impressive... 4x Rusher (Stun Immune, Freeze Immune, Knockback Immune), 10x Fallen, 8x Lead Balloon (Aggro), 6x Breaker4, 1x Circuit, 1x Elite Boomer 2:20
(1:55)
No worries, there's many more incoming!
Lead Balloons and an Elite Boomer?!?
We need better lead-penetrating equipments now!
And Medic, do your job!!
20
I brought a friend with us... 12x Lead Boss (Health Regen), 2x Breaker4 (Burn Immune), 5x Rusher (Burn Immune), 1x Conjurer, 2x Fallen Reaper (Hidden, Aggro)
after 30 seconds
1x Grave Digger
200:00
Have fun with him!!
Grave Digger incoming!!
This boss will dig a grave for us!!
21
How did you survive that?!? 4x Breaker4 (Health Regen), 8x Lead (Bloated, Corpse), 4x Lead Balloon (Aggro), 2x Lead Boss, 6x Rusher (Stun Immune, Freeze Immune, Knockback Immune, Burn Immune) 2:40
(1:50)
Sighs...
No worries... there's plenty where that came from!
22
Hope you don't struggle... to a healer... 10x Fallen (Nimble, Stun Immune, Freeze Immune, Knockback Immune), 8x Rusher

(Stun Immune, Freeze Immune, Knockback Immune), 2x Fallen Reaper, 2x Lead Boss (Burn Immune), 10x Fallen Soul (Corpse, Ghost), 1x Health Cultist (Health Regen)

3:00
(2:35)
Health Cultist incoming!
This enemy heals allies around it.
23 - 20x Quick (Bloated, Nimble), 12x Breaker2 (Health Regen, Bloated), 10x Rusher (Burn Immune), 1x Fallen Reaper (Hidden, Ghost), 6x Lead Balloon (Aggro, Bloated) 3:15
(2:50)
24 - 16x Hefty (Bloated, Nimble), 6x Breaker4 (Health Regen, Bloated), 3x Lead Boss (Burn Immune), 2x Circuit, 5x Rusher (Burn Immune) 2:30
(1:40)
25
How about we introduce a creature from a wasteland? 8x Rusher (Burn Immune), 4x Lead Boss, 3x Circuit (Stun Immune, Freeze Immune, Knockback Immune), 1x Amalgamation, 6x Fallen (Bloated, Corpse) 5:00
(4:35)
It's so cute to see you struggle...
I think I recognize that enemy before...
Whatever, focus on it!!
26 - 2x Fallen Reaper (Bloated), 6x Breaker4, 4x Rusher (Bloated, Burn Immune), 10x Fallen (Corpse), 1x Conjurer, 12x Lead (Bloated, Tank) 3:00
(2:25)
27 - 6x Lead Boss (Bloated, Burn Immune), 16x Fallen Soul (Bloated, Ghost, Burn Immune), 10x Lead Balloon (Aggro), 14x Lead (Health Regen, Corpse) 2:20
(1:35)
28
Behold... a Tanker!!! 6x Rusher (Burn Immune), 2x Fallen Reaper (Hidden, Ghost), 1x Circuit (Corpse), 2x Tanker
after 12 seconds
1x Amalgamation
3:00
(2:35)
That enemy is coming straight for us!
These enemies emit fumes that can slow your firepower down!!
29
I hope you are ready... 10x Fallen (Bloated), 3x Fallen Reaper (Bloated), 6x Lead Balloon (Aggro, Bloated), 1x Health Cultist (Bloated, Health Regen), 1x Elite Boomer, 4x Breaker4 (Bloated) 3:00
(2:40)
I heard he's a famous scientist...
Scientist, wait...
Its Patient Zero! Get ready!
30
Unleash your horde of experiments, Patient Zero!! 8x Lead (Health Regen), 2x Lead Boss (Tank), 2x Fallen Reaper (Bloated, Stun Immune, Freeze Immune, Knockback Immune), 1x Tanker (Stun Immune, Freeze Immune, Knockback Immune) 7x Fallen (Corpse), 4x Breaker4, 1x Circuit (Stun Immune, Freeze Immune, Knockback Immune), 1x Elite Boomer, 2x Health Cultist (Bloated, Health Regen, Stun Immune, Freeze Immune, Knockback Immune), 1x Conjurer (Stun Immune, Freeze Immune, Knockback Immune)
after 35 seconds
1x Patient Zero
200:00
He's here!
Don't let him experiment on us!!
31
Why is it getting a bit hot?? 5x Breaker4 (Bloated), 1x Fallen Reaper (Tank), 10x Lava (Corpse), 8x Rusher (Burn Immune) 2:30
(1:50)
Lavas are incoming!
These creatures heal back their health!!
32
Can you handle the heat?? 12x Rusher (Burn Immune), 6x Lava (Bloated, Corpse), 4x Molten Titan (Burn Immune), 3x Lead Balloon (Aggro), 6x Lead Boss (Burn Immune), 1x Amalgamation (40% Vulnerable) 3:20
(2:30)
Molten Titans incoming!
33 - 1x Conjurer, 3x Molten Titan (Corpse, Burn Immune), 6x Lava (Bloated), 1x Circuit (Burn Immune, Bloated) 2:30
(2:10)
34
Don't let yourself get executed next wave... 6x Lava (Bloated), 3x Molten Titan (Corpse), 1x Health Cultist (Bloated), 2x Elite Boomer 3:20
(2:30)
E-executed?? What?!?
35
Here they come!! 6x Rusher (Burn Immune), 2x Fallen Reaper, 5x Lead Boss, 2x Elite Boomer (Bloated), 1x Health Cultist (Stun Immune), 5x Molten Titan (Bloated), 6x Lava (Corpse)
after 20 seconds
1x Molten Executioner & Molten Summoner (50% Vulnerable)
10:00
(8:50)
MOLTEN EXECUTIONER AND SUMMONER?!?
We are so dead...
36
Don't let yourself get bit by him... 4x Rusher (Burn Immune), 1x Circuit (Burn Immune), 2x Health Cultist (Healh Regen, Bloated), 1x Conjurer (20% Vulnerable), 1x Mutagenic Mandible 3:00
(2:45)
Was that supposed to be a pun??
37
Forward!! 1x Conjurer (Health Regen), 6x Lead Balloon (Aggro), 8x Breaker4 (Bloated), 5x Lava (Bloated), 3x Molten Titan (Bloated, Corpse), 1x Abomination 3:15
(2:50)
Those footsteps seem heavy...
A tank is incoming!!
38
Don't get annoyed by this, have some fun for a while! 5x Molten Titan (Corpse), 1x Circuit, 6x Lava (Corpse), 2x Elite Boomer (Bloated), 6x Breaker4 (Bloated, Health Regen), 1x Mutagenic Blight 2:40
(2:20)
What is that??
This enemy likely share some similarities to a Fallen Jester...
39
It's getting hotter by the minute... 8x Lava (Nimble), 6x Molten Titan (Burn Immune), 1x Conjurer, 2x Tanker, 8x Lead Balloon (Aggro), 1x Mutagenic Mandible 2:30
(1:50)
No worries, a powerful warlord is coming your way!
Get ready folks!
40
Blast your heat amongst them!! 6x Breaker4 (Bloated), 8x Rusher (Burn Immune), 4x Lead Balloon (Aggro, Nimble), 2x Elite Boomer (Bloated), 1x Conjurer, 2x Health Cultist (Health Regen), 6x Lava (Corpse), 4x Molten Titan (Bloated, Corpse), 1x Mutagenic Mandible, 1x Mutagenic Blight, 3x Tanker (Bloated)
after 1 minute
1x Molten Warlord
200:00
Don't lose hope! Fight until the very end!!
41
YOU GUYS ARE SO IRRITATING, UGH... 12x Fallen (Bloated, Nimble), 6x Breaker4 (Bloated, Health Regen), 2x Fallen Reaper (Hidden, Ghost), 2x Elite Boomer, 4x Fallen Giant (Bloated, Stun Immune) 3:30
(3:05)
...
Anyways, the real fun begins here!
Release the Fallen Army!!
42
Don't struggle on these... 15x Fallen (Bloated, Nimble, Stun Immune), 5x Fallen Giant (Bloated, Stun Immune), 4x Breaker4 (Nimble), 1x Circuit (Bloated, Stun Immune, Freeze Immune), 5x Fallen Hero (Bloated, Stun Immune, Freeze Immune), 2x Fallen Reaper (Hidden, Ghost, Tank) 3:45
(3:15)
They're a true hero in our faction!!
Fallen Heroes incoming!
You know what to do.
43
I hope you are really prepared this time... 12x Fallen (Bloated, Nimble, Stun Immune, Freeze Immune), 3x Fallen Reaper (Bloated, Nimble), 6x Fallen Seraph (Aggro, Bloated) 4x Fallen Giant (Bloated, Health Regen, Stun Immune), 4x Fallen Hero (Nimble, Health Regen)
after 15 seconds
1x Fallen Tank (Stun Immune, Freeze Immune)
4:00
(3:48)
Go forth, Fallen Seraphs and Tank!!
Fallen threats incoming!!
44
Don't get fooled next wave... 15x Fallen (Bloated, Nimble, Stun Immune, Freeze Immune), 4x Breaker4 (Nimble), 6x Fallen Giant (Bloated, Health Regen, Stun Immune), 4x Fallen Hero (Hidden, Health Regen), 3x Fallen Reaper (Aggro, Hidden, Ghost, Tank) 4:00
(3:48)
You'll certainly need better defenses this time!!
45
Oh my, everything's hidden! 14x Fallen (Bloated, Hidden, Ghost), 5x Breaker4 (Health Regen, Hidden, Ghost), 4x Fallen Giant (Hidden, Ghost), 5x Fallen Hero (Hidden), 6x Fallen Seraph (Aggro, Bloated, Hidden), 1x Circuit (Hidden, Ghost)
after 20 seconds
1x Fallen Summoner (Bloated)
10:00
(9:05)
Have fun!!
Is that a Fallen Summoner incoming??
Quick, get more hidden detection equipment!!
46
Go Fallen Army! 10x Fallen Rusher (Bloated, Nimble, Stun Immune, Freeze Immune), 6x Breaker4 (Bloated), 8x Fallen Giant (Bloated, Stun Immune, Freeze Immune), 6x Fallen Angel (Aggro, Bloated), 6x Fallen Hero (Health Regen), 1x Templar (Stun Immune, Freeze Immune) 4:15
(3:50)
Bring chaos among them!!
Strength in numbers!!
47
Does a swordfight interest you..?? 15x Fallen Rusher (Bloated, Nimble, Stun Immune, Freeze Immune), 10x Fallen (Bloated, Health Regen, Nimble), 5x Breaker4 (Health Regen), 6x Fallen Seraph (Bloated, Hidden), 4x Fallen Angel (Aggro, Bloated, Health Regen), 7x Fallen Giant (Bloated, Stun Immune, Freeze Immune), 1x Fallen Guardian (Stun Immune, Freeze Immune)
after 45 seconds
1x Fallen Swordmaster
200:00
Don't get captured by him!
Bring 'em down!!
48
I can't believe I have to do this... 15x Fallen Rusher (Bloated, Nimble, Stun Immune, Freeze Immune), 2x Fallen Tank (Health Regen, Nimble), 5x Fallen Hero (Bloated, Stun Immune, Freeze Immune), 3x Elite Boomer (Bloated, Hidden), 6x Fallen Angel (Aggro, Bloated, Health Regen), 4x Fallen Giant (Bloated, Health Regen, Stun Immune, Freeze Immune), 1x Fallen Guardian (Stun Immune, Freeze Immune)
after 1 minute
1x Fallen Honor Guard (Bloated)
10:00
(8:20)
Send him to the battlefield!!
Why is this thing back again??
He's even stronger than before!!
49
Our king is on his way. 2x Fallen Tank (Health Regen), 6x Fallen Giant (Bloated, Stun Immune, Freeze Immune), 10x Fallen Rusher (Bloated, Hidden), 6x Fallen Angel (Hidden, Health Regen), 1x Templar (Stun Immune, Freeze Immune) 2:45
(2:20)
Fallen King... again??
Just prepare for the worst...
50
Forward!! My glorious king... 2x Elite Boomer (Aggro, Hidden, Stun Immune), 12x Fallen Rusher (Bloated, Health Regen, Nimble), 5x Fallen Giant (Bloated, Stun Immune, Freeze Immune), 5x Fallen Seraph (Bloated, Nimble, Stun Immune), 4x Fallen Angel (Aggro, Bloated), 3x Fallen Hero (Hidden, Ghost, Stun Immune), 1x Fallen Guardian (Stun Immune, Freeze Immune)
after 45 seconds
1x Fallen King
200:00
Why do they get stronger every time?!?
Focus everything on firepower!!
51
Fallen King's empire is a weaker strand compared to who I serve for. 8x Breaker4 (Bloated, Burn Immune, Stun Immune), 1x Unknown (Bloated), 2x Fallen Titan (Stun Immune, Freeze Immune), 1x Amalgamation (Burn Immune), 2x Conjurer (Stun Immune, Freeze Immune) 3:30
(2:56)
We send his army first to act as a "soak-up" for the initial battle.
Now, bring in the army!!
52
These tanky allies takes a while to even beat. 12x Breaker4 (Bloated, Burn Immune, Stun Immune), 1x Fallen Titan (Bloated), 1x Unknown (Bloated, Stun Immune, Freeze Immune), 1x Health Cultist (Health Regen, Stun Immune, Freeze Immune), 2x Slow King (Bloated, Stun Immune, Freeze Immune) 3:30
(2:56)
I hope you don't struggle...
Tanky threat incoming!!
53
How about we speed things up?? 1x Fallen Titan (Bloated, Health Regen), 1x Circuit (Stun Immune, Freeze Immune), 8x Lead Balloon (Aggro, Bloated), 2x Slow King (Bloated), 1x Speedy King (Stun Immune, Freeze Immune) 3:45
(3:28)
Isn't it fun??
It's NOT fun, lady.
54
Don't get scared by these... 2x Slow King (Bloated, Stun Immune, Freeze Immune), 2x Circuit (Nimble), 1x Speedy King (Bloated), 1x Conjurer (Bloated, Ghost), 2x Soul King (Bloated, Hidden, Ghost), 1x Fallen Titan (Hidden, Stun Immune, Freeze Immune) 4:00
(3:48)
They're quite harmless, to say the least.
A Soul Boss..??
55
Steal their souls!! 1x Amalgamation (Stun Immune, Freeze Immune), 8x Breaker4 (Bloated, Stun Immune), 2x Slow King (Bloated, Stun Immune, Freeze Immune), 2x Speedy King (Bloated, Stun Immune, Freeze Immune), 1x Fallen Titan (Bloated, Nimble), 3x Soul Boss (Bloated, Hidden, Ghost)
after 1 minute
1x Soul Stealer (Legacy) (Bloated, Hidden)
10:00
(8:55)
Is that a Soul Stealer (Legacy)??
Kill it quick or it will steal every soul we have!!
56
My highness is coming... 4x Slow King (Bloated, Health Regen), 3x Speedy King (Bloated, Nimble), 2x Fallen Titan (Bloated, Nimble), 3x Soul Boss (Aggro, Bloated, Hidden, Ghost)
after 45 seconds
2x Unknown Boss (Bloated)
10:00
(8:45)
Time to take things up a notch.
What is that??
I can't even... recognize that enemy...
57
How about we wake up the fallen?? 3x Slow King (Bloated, Health Regen, Stun Immune, Freeze Immune), 1x Abomination (Bloated), 2x Health Cultist (Health Regen), 1x Speedy King (Bloated, Nimble), 4x Soul Boss (Aggro, Bloated, Hidden, Ghost)
after 45 seconds
1x Necromancer King (Bloated)
10:00
(8:55)
Raise the undead, Necromancer King!!
58
I'm losing your connection... 10x Fallen Titan (Bloated, Stun Immune, Freeze Immune), 1x Vindicator (Legacy) (Bloated) 7:30
(6:45)
Someone is sabotaging the communicator. Can you all hear-RrR me-EeEeeE
communication ends
What will you do without an external communication...??
It's not fun with that type of advantage, CHEATERS...
Bring in the Vindicator (Legacy)!!!
59
This is it! 15x Fallen Reaper (Bloated, Nimble), 12x Fallen Rusher (Nimble, Corpse), 10x Rusher (Nimble, Slime), 2x Fallen Titan (Bloated), 8x Lead Balloon (Aggro, Bloated), 1x Elite Boomer, 1x Conjurer (Ghost), 1x Amalgamation, 2x Tanker (Bloated), 4x Molten Titan (Bloated, Health Regen), 1x Abomination, 5x Fallen Giant (Bloated, Stun Immune, Freeze Immune), 6x Fallen Angel (Aggro, Corpse), 1x Warden (Stun Immune, Freeze Immune), 1x Fallen Guardian (Stun Immune), 2x Slow King (Bloated, Corpse), 1x Speedy King (Bloated, Stun Immune, Freeze Immune, Burn Immune), 3x Soul Boss (Bloated, Health Regen, Hidden, Ghost), 1x Vindicator (Legacy) (50% Vulnerable, Stun Immune, Freeze Immune) 15:00
(10:45)
The final push...
Ultimatum of all armies...
I hope you had fun... players...
Toodles!!
60 - 5x Unknown (Stun Immune, Freeze Immune), 8x Soul Boss (Bloated, Hidden, Ghost), 5x Slow King (Bloated, Health Regen, Stun Immune, Freeze Immune), 2x Speedy King (Bloated, Corpse, Nimble), 4x Fallen Titan (Bloated, Corpse), 2x Unknown Boss, 1x Necromancer Boss (Stun Immune, Freeze Immune), 1x Vindicator (Legacy) (Stun Immune, Freeze Immune)
after 6 minutes
1x Void Reaver (Legacy) (Bloated)
6904:20
Lose Dialogue
One dialogue is randomly chosen upon defeat:

•We're toast!
•OOF!
•Mission Failed, we'll get em' next time.
•Not enough numbers!
•Mistakes are just part of the journey..
•We're overrun chief!
•We'll get them next time!
•Don't give up!
•We need back up sergeant!
•We just had our grave dug..
•We have to fall back soldier!
•Oops! Try again!
•The enemies got to the base!
•Strategy is key!

Soundtrack

Portal To Hell
Plays in Waves 8-10
Desolate Dystopia
Plays in Waves 16, 17, 19
Oasis Plague
Plays in Waves 21-25
Sound The Alarm!
Plays in Waves 26-29
Return To Ruin
Plays in Waves 36-39
Fill Them With Lead
Plays in Waves 41-44
Catharsis
Plays in Waves 46 & 47
Neuro Raze
Plays in Waves 51-54
They Are Coming...
Plays when Brute comes out.
Internal name: Spooky Hour
Intro ID: 5902967069, Loop ID: 5902967539
31 October 2020 – 8 May 2021
Grave Buster
Plays when the Grave Digger comes out.
Internal name: Grave Buster
ID: 5891402100
26 February 2025 – Present
The Final Experiment
Plays when Patient Zero comes out.
Internal name: Patient Zero Boss
Intro ID: 17372907108, Loop ID: 17372909272
3 May 2024 – Present
Ere The Molten Dawn
Plays when Molten Warlord comes out.
Internal name: Molten Warlord
Intro ID:119321492814934, Loop ID: 106762653332419
11 December 2024 – Present
Void Steps
Plays when the Fallen King comes out.
Internal name: Fallen King
Intro ID: 10368963512, Loop ID: 10368965552
29 July 2022 – Present
A Swordmaster's Revenge
Plays when the Fallen Swordmaster comes out.
Raze The Void
Plays when the Void Reaver (Legacy) comes out.
Internal name: Hardcore
Intro ID: 6224344351, Loop ID: 6224345054
Hardcore Testing
8 May 2021 – Present

Trivia

  • Based on the Wave 51's dialogue, canonically (in the sense of this blog) the Fallen Empire is a sub-empire of the Void Realm.
    • The name of Void Reaver (Legacy)'s kingdom is obviously made up by the creator.
  • The enemy count of Wave 32 is exactly 32 enemies.
    • Since the map transition of Waves 31-40 is either Infernal Abyss or Space City, the number of enemies are either doubled or tripled.
  • Fallen Swordmaster's "shattered" sword is an obvious reference to the Thousand Demon Daggers weapon from Scissor Seven.
    • The creator's past obsession with the anime (or donghua) led him to get "inspired" to change Fallen Swordmaster's gimmick.

Special Thanks to:

  • Junior for allowing me to use his art as a background!!!
  • Toru/Gab, helped me creating this very "overlooked" cutscene that can easily cause seizures to certain people!!!
    • Cutscene lasted for exactly 7 months

Other Works of the Creator

References

  1. ↑ 1.0 1.1 1.2 Number is natural spawns. Number can be exceeded if spawned by the Mystery.
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