Hardcore Mode Rework Revamp
Description
Hardcore mode is one of the regular modes, being the hardest mode in the game. It can only be played by using the hardcore elevators or through matchmaking. This mode rewards 

- To access the squad size Solo, Duo, Trio, you must triumph Hardcore mode.
Cash is only gained if an enemy is killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained is a set amount of cash, which is not always equal to the enemy's health. It uses a slightly different method of distributing cash between players, as enemies split their cash between players, regardless of how much damage the player dealt to it.
- Cash is split equally between the amount of players:
- Quad (4 players) - 25% shared cash.
- Squad of 5 - 20% shared cash.
- Squad of 6 - 16.65% shared cash.
- Global Limit changes depending on the amount of players:
- Squad of 5 - 18 towers per player.
- Squad of 6 - 16 towers per player.
This mode has the following modifiers, namely, HP Locked, All Paths, Mutation, Enemies Beta. Which increases all currency rewards by 50%.
Consumables, Skills and Ornaments are prohibited while playing Hardcore Mode.
Map Transitions
Hardcore mode introduces Map Transition mechanic. It operates similar to what The Haunted Past and Krampus Frosthold does in their respective maps. The map transitions to the next map when the previous boss dies. It also randomly picks set maps that are harder based on the difficulty. It only gives you a minute to prepare your defenses.
- During the transition, you will be refunded by the total amount sell costs of the towers you have placed, NOT the total cost of the towers.
- The refund equates to sell cost of the towers you have placed, which is 1/3 of the total price.
Map Roster
These are the only maps that are in the roster or available on the lobby.
| Map | Harbor | Forest Camp | Crossroads | Necropolis | Fungi Island | Highlands |
|---|---|---|---|---|---|---|
| Difficulty | Easy | Easy | Easy | Easy | Easy | Easy |
Map Transitions
These maps will be used for transitions after Wave 10.
| Map | Four Seasons | Area 52 | Meltdown | Wrecked Battlefield |
|---|---|---|---|---|
| Difficulty | Normal | Normal | Normal | Normal |
These maps will be used for transitions after Wave 20.
| Map | Gilded Path | Cataclysm |
|---|---|---|
| Difficulty | Hard | Hard |
These maps will be used for transitions after Wave 30.
| Map | Infernal Abyss | Space City |
|---|---|---|
| Difficulty | Insane | Insane |
Then the last one after Wave 40.
| Map | Unknown Garden |
|---|---|
| Difficulty | Insane |
Rewards
The game calculates how many 






Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.
Currently, rewards are calculated as:
| Gem Reward | EXP Reward |
|---|---|
| ( |
Wave 1-20: (Waves Completed × Wave 21-40: (Waves Completed × Wave 41-60: (Waves Completed × |
Before the Hardcore Rework Revamp Update, rewards were calculated as:
| Gem Reward | EXP Reward |
|---|---|
| ( |
Wave 1-19: (Waves Completed × Wave 20-44: (Waves Completed × Wave 45-50: (Waves Completed × |
Before the Hardcore Rework Update, rewards were calculated as:
| Gem Reward | EXP Reward |
|---|---|
| ( |
Wave 1-9: (Waves Completed × Wave 10-50: (Waves Completed × |
Before the Polluted Wasteland II Update, rewards were calculated as:
| Gem Reward | EXP Reward |
|---|---|
| Wave 1-9: Waves Completed × Wave 10-50: Waves Completed × |
Before the v1.2.1 Update , rewards calculated as:
| Gem Reward | EXP Reward |
|---|---|
| Wave 1-9: Waves Completed × Wave 10-50: Waves Completed × |
Triumphing Hardcore Mode can give out an additional reward, which can be a crate, consumable or ticket. These items are:
- Common (45%)
Time Scale Ticket (4-6)
Revive Ticket (3-5)
- Low Grade Crate (2-5)
- Uncommon (30%)
Spin Ticket (4-7)
- Cooldown Flag (2-6)
- Range Flag (3-6)
- Damage Flag (3-6)
- Mid Grade Crate (2-4)
- Rare (18%)
- High Grade Crate (2-3)
- Napalm Strike (3-5)
- Blizzard Bomb (3-5)
- Legendary (6.45%)
- Nuke (1-2)
- Molten Monster (2-3)
- Custom (0.55%)
Enemies
Main Enemies
Summoned Enemies
| Enemy | Breaker | Breaker3 | Fleshling | Elite Molten |
|---|---|---|---|---|
| Spawned From | Breaker2 | Breaker4 | Amalgamation | Molten Summoner |
| Enemy | Necrotic Skeleton | Possessed Armor | Corrupted Fallen | Soul |
| Spawned From | Fallen Summoner | Fallen Summoner | Fallen Summoner | Soul Stealer (Legacy) |
| Enemy | Unknown Split | Cursed Skeleton | Hallow Guard | |
| Spawned From | Unknown Boss | Necromancer King | Necromancer King |
Enemy Stats Changes
- Abnormal
- Renamed to Voidwalker
- Health increased from
8 to
12
- Cash given increased from
$10 to
$12 on death
- Possible Attributes:
Corpse
Nimble
Stun Immune
Freeze Immune
Knockback Immune
Bloated
- Quick
- Renamed to Voidrunner
- Health increased from
10 to
12
- Speed increased from
Fast (6.5) to
Fast (6.75)
- Possible Attributes:
- Hefty
- Health increased from
20 to
75
- Defense increased from
25% to
35%
- Speed decreased from
2.5 to
2
- Added Cash given on death,
$100
- Possible Attributes:
- Health increased from
- Lead
- Health increased from
30 to
60
- Speed decreased from
3 to
2.5
- Added Cash given on death,
$50
- Possible Attributes:
- Health increased from
- Fallen Soul
- Health increased from
40 to
45
- Cash given increased from
$35 to
$45 on death.
- Possible Attributes:
- Health increased from
- Balloon
- Shield Health increased from
10 to
20
- Added Cash given on death,
$35
- Possible Attributes:
- Shield Health increased from
- Breaker2
- Reusing stats from Pizza Party
- Possible Attributes:
- Fallen Reaper
- Health increased from
600 to
750
- Added Defense of
20%
- Speed decreased from
Average (3) to
Below Average (2.5)
- Added Cash given on death,
$500
- Possible Attributes:
Hidden
Ghost
Aggro
Tank
Knockback Immune
Stun Immune
Freeze Immune
Bloated
- Summon
- Removed Invisible and Lava from summon pool.
- Added Abnormal, Quick, Lead from summon pool.
- Replaced Fallen Soul (Legacy) to Fallen Soul.
- Health increased from
- Fallen
- Health increased from
225 to
250
- Cash given increased from
$200 to
$225
- Possible Attributes:
Hidden
Ghost
Knockback Immune
Stun Immune
Freeze Immune
Nimble
Corpse
Bloated
- Health increased from
- Breaker4
- Health increased from
200 to
350
- Defense increased from
35% to
43%
- Speed decreased from
Average (3) to
Below Average (2.5)
- Cash given increased from
$375 to
$450
- Possible Attributes:
- Health increased from
- Circuit
- Health decreased from
1,500 to
1,000
- Added Defense of
25%
- Cash given from
$875 every
25% Health to
$500 every
20% Health
- Possible Attributes:
Hidden
Ghost
Knockback Immune
Stun Immune
Burn Immune
Freeze Immune
Nimble
Corpse
Bloated
- Short-Circuit
- Health decreased from
- Rusher
- Shield Health decreased from
1,500 to
500
- Defense (with Shield) decreased from
80% to
50%
- Defense (without Shield) increased from
20% to
30%
- Speed (with Shield) decreased from
Extremely Swift (12) to
Fast (7.5)
- Speed (without Shield) increased from
Fast (7) to
Slightly Fast (5.5)
- Cash given from
$2,500 every
50% Health to
$1,500 every
25% Health
- Possible Attributes:
Burn Immune
Stun Immune
Freeze Immune
Knockback Immune
Nimble
Slime
Bloated
- Shield Health decreased from
- Lead Balloon
- Health increased from
250 to
750
- Shield Health decreased from
600 to
350
- Speed (with balloon) decreased from
Above Average (4.25) to
Above Average (3.5)
- Speed (without balloon) decreased from
Fast (6.25) to
Slightly Fast (5.5)
- Added Cash given on death,
$1,250
- Possible Attributes:
- Health increased from
- Elite Boomer
- Possible Attributes:
- Weakening Bile
- Conjurer
- Added Shield Health of
2,250
- Defense decreased from
50% to
20%
- Speed decreased from
Slow (1.5) to
Very Slow (1.2)
- Cash given from
$5,000 every
25% Health to
$7,500 every
20% Health
- Possible Attributes:
Ghost
Stun Immune
Freeze Immune
Knockback Immune
(X) Vulnerable
Bloated
- Added Shield Health of
- Health Cultist
- Health decreased from
8,000 to
4,000
- Added Shield Health of
1,000
- Added Cash given
$2,000 every
25% Health
- Possible Attributes:
Health Regen
Stun Immune
Freeze Immune
Knockback Immune
Bloated
- Health decreased from
- Amalgamation
- Added Shield Health of
5,000
- Speed decreased from
Average (3) to
Below Average (2.5)
- Cash given from
$6,250 every
25% Health to
$8,500 every
20% Health
- Possible Attributes:
- Added Shield Health of
- Tanker
- Health increased from
10,000 to
12,500
- Cash given from
$2,500 every
50% Health to
$5,000 every
20% Health
- Possible Attributes:
Stun Immune
Freeze Immune
Knockback Immune
Bloated
- Health increased from
- Lava
- Health increased from
700 to
1,850
- Added Shield Health of
400
- Possible Attributes:
- Regeneration
- Regenerates 15% of its health every second to regenerates 20% of its health every second, including Shield Health
- Health increased from
- Molten Titan
- Health increased from
4,000 to
4,500
- Speed decreased from
Slightly Fast (5) to
Average (3.5)
- Cash given from
$1,980 every
33% Health to
$2,975 every
35% Health
- Possible Attributes:
- Health increased from
- Mutagenic Mandible
- Renamed from Hex's Maw (Hexscape Event)
- Health increased from
15,000 (Easy Night II) to
18,500
- Speed decreased from
Slightly Slow (2.3) to
Slightly Slow (2)
- Abomination
- Removed Defense of
30%
- Speed decreased from
Very Fast (8.5) to
Fast (7)
- Cash given from
$8,750 every
25% Health to
$10,000 every
20% Health
- Possible Attributes:
- Two Hearts & Two Brains
- Instead of regaining half of its health, it regains 25% of its health with
75%
- Instead of regaining half of its health, it regains 25% of its health with
- Removed Defense of
- Mutagenic Blight
- Added Shield Health of
2,500
- Defense decreased from
50% to
15%
- Cash given increased from
$5,500 to
$10,500 on death
- Uncontrollable Mutation
- Removed
Nimble from attribute pool
- Added
Burn Immune,
Splash Damage Immune, and
Stun Immune from attribute pool
- Removed
- Added Shield Health of
- Fallen Giant
- Defense decreased from
60% to
45%
- Cash given from
$1,000 every
25% Health to
$1,080 every
12% Health
- Possible Attributes:
- Defense decreased from
- Fallen Hero
- Cash given from
$1,500 every
50% Health to
$600 every
8% Health
- Possible Attributes:
- Cash given from
- Fallen Seraph
- Health increased from
500 to
2,000
- Speed decreased from
Fast (6) to
Slightly Fast (5.25)
- Cash given increased from
$500 on death to
$1,000 every
20% Health
- Possible Attributes:
- Health increased from
- Fallen Tank
- Speed decreased from
Fast (6) to
Slightly Fast (5.75)
- Cash given increased from
$2,970 every
33% Health to
$2,070 every
18% Health
- Possible Attributes:
- Speed decreased from
- Fallen Rusher
- Health increased from
400 to
650
- Shield Health decreased from
325 to
300
- Cash given increased from
$500 to
$1,000 on death
- Possible Attributes:
- Health increased from
- Fallen Angel
- Health increased from
2,500 to
3,000
- Speed decreased from
Average (3) to
Below Average (2.5)
- Cash given increased from
$2,500 to
$3,200 on death
- Possible Attributes:
- Health increased from
- Templar
- Health increased from
10,000 to
20,000
- Defense decreased from
40% to
25%
- Speed decreased from
Average (3) to
Below Average (2.85)
- Cash given increased from
$10,000 to
$22,250 on death
- Possible Attributes:
- Heartfelt Laser
- Stunning towers from 2 seconds to 4 seconds
- Ability happens less frequent
- Health increased from
- Fallen Guardian
- Defense decreased from
50% to
25%
- Cash given increased from
$8,000 every
25% Health to
$9,600 every
15% Health
- Possible Attributes:
- Defense decreased from
- Slow King
- Health decreased from
5,000 to
3,500
- Shield Health increased from
3,000 to
6,500
- Defense (with Forcefield) decreased from
80% to
20%
- Defense (without Forcefield) increased from
10% to
80%
- Speed decreased from
Below Average (2.5) to
Slow (1.8)
- Added Cash given
$2,000 every
16% Health
- Possible Attributes:
- Health decreased from
- Speedy King
- Added Cash given
$1,900 every
20% Health
- Possible Attributes:
- Added Cash given
- Soul Boss
- Health increased from
4,000 to
5,000
- Added Shield Health of
3,500
- Added Cash given
$2,500 every
25% Health
- Speed decreased from
Average (3) to
Slightly Slow (2.2)
- Possible Attributes:
- Health increased from
- Breaker
- Reusing stats from Pizza Party
- Necrotic Skeleton
- Uses health from Western
- Defense increased from
40% to
55%
- Gooey Demise
- Possessed Armor
- Health increased from
500 to
1,000
- Shield Health increased from
250 to
500
- Cash given increased from
$500 to
$1,250 on death
- Defense increased from
30% to
45%
- Health increased from
- Unknown Split
- Renamed from Unknown from Hexscape Event
- Health increased from
250 (Easy Night III) to
5,000
- Added Cash given on death,
$5,500
- Lead Boss
- Health increased from
180 to
225
- Added Shield Health of
425
- Speed (with coverings) increased from
Slightly Slow (2) to
Below Average (2.5)
- Speed (without coverings) increased from
Slightly Fast (4.6) to
Slightly Fast (5.25)
- Added Cash given on death,
$500
- Possible Attributes:
Stun Immune
Freeze Immune
Burn Immune
Knockback Immune
Health Regen
Bloated
Tank
Boss (Only Wave 5)
- Health increased from
- Unknown
- Health decreased from
14,000 to
12,500
- Added Cash given
$7,500 every
25% Health
- Possible Attributes:
- Larger stomp shockwave
- Health decreased from
- Fallen Titan
- Health decreased from
6,000 to
12,500
- Shield Health increased from
1,000 to
2,500
- Speed decreased from
Above Average (3.5) to
Slightly Slow (2.2)
- Speed (with hammer) decreased from
Below Average (2) to
Slow (1.8)
- Added Cash given
$6,750 every
18% Health
- Added Defense of
35%
- Added Stomp
- Possible Attributes:
Stun Immune
Freeze Immune
Health Regen
Corpse
Hidden
Bloated
Nimble
Boss (Only Wave 18)
- Smash
- Happens frequently
- Can stun cliff-towers
- Stomp
- A basic stomp attack that is similar to Unknown's stomp attack
- Health decreased from
- Molten Executioner
- Health increased from
30,000 to
75,000
- Cash given increased from
$2,000 every
10% Health to
$3,500 every
10% Health
- Possible Attributes:
- Execution Day
- Made it so that when a tower gets directly slammed by the hammer, it turns into a corpse, making it useless unless it's sold by the player
- Now the hammer makes a small shockwave that stuns towers for 4 seconds
- Health increased from
- Molten Summoner
- Health increased from
15,000 to
45,000
- Cash given increased from
$3,000 every
25% Health to
$4,800 every
20% Health
- Possible Attributes:
- Hellish Summon
- Health increased from
- Fallen Summoner
- Health increased from
15,000 to
30,000
- Speed decreased from
Average (3) to
Below Average (2.5)
- Cash given increased from
$3,750 every
25% Health to
$12,000 every
16% Health
- Possible Attributes:
- Rise of the Fallen
- Added Corrupted Fallen from summon pool, it always spawns in groups of three to five
- Ghost State
- Now turns into a
Ghost
- Now turns into a
- Health increased from
- Fallen Honor Guard
- Health increased from
75,000 to
150,000
- Added Shield Health of
35,000
- Speed decreased from
Slightly Slow (2) to
Slow (1.8)
- Cash given increased from
$18,750 every
25% Health to
$26,250 every
15% Health
- Possible Attributes:
- For Honor
- Made it so that when a group of towers thats inside of the ability's range gets smashed by its flails, it falls to the ground, making it useless unless it's sold by the player
- Health increased from
- Soul Stealer (Legacy)
- Health increased from
16,000 to
62,500
- Speed decreased from
Below Average (2.5) to
Slightly Slow (2.1)
- Added Cash given
$15,000 every
12% Health
- Possible Attributes:
- Soul Steal
- Now attacks in an arc of 60 degrees
- Any towers that gets affected by the ability, will have their soul stolen, making them temporarily useless until it gets automatically cleansed by Medic or its soul gets transported back by "kiling" it
- Health increased from
- Unknown Boss
- Health increased from
16,500 to
17,500
- Removed Defense of
20%
- Cash given increased from
$6,250 every
25% Health to
$13,200 every
22% Health
- Possible Attributes:
- Unidentifiable Split
- Renamed from Second Chance
- Spawns two Unknown Split
- Health increased from
- Necromancer King
- Speed decreased from
Above Average (4.5) to
Below Average (2.5)
- Possible Attributes:
Stun Immune
Freeze Immune
Bloated (Only Wave 57)
Boss (Only Wave 57)
- Cursed Summon
- Added Hallow Guard from summon pool, it spawns in a group of two or three
- Speed decreased from
- Vindicator (Legacy)
- Health increased from
40,000 to
125,000
- Removed Shield Health of
5,000
- Added Cash given
$32,000 every
16% Health
- Possible Attributes:
(X) Vulnerable (only Wave 59)
Stun Immune
Freeze Immune
Bloated (Only Wave 58)
Boss (Only Wave 58)
- Shield
- No longer gives Shield Health of
5,000
- Now uses ability in random intervals of five to twelve seconds of usage
- No longer gives Shield Health of
- Hammer
- Health increased from
- Brute
- Health increased from
17,500 to
20,000
- Cash given decreased from
$2,500 every
10% Health to
$3,000 every
15% Health
- Possible Attributes:
- Smash
- Now has an attack range of 15
- Health increased from
- Grave Digger
- Cash given decreased from
$20,000 every
10% Health to
$12,000 every
20% Health
- Possible Attributes:
- Triumphing Sheol
- Lightning can now strike two to five random tower that stuns them for 8 seconds
- Can only spawn the following:
- Only limits to four to six unique enemy summons
- Grave Digging
- Now digs out more dirt from the ground, these thrown dirt stuns towers from 3 to 5 seconds.
- Cash given decreased from
- Patient Zero
- Health increased from
100,000 to
120,000
- Removed Defense of
15%
- Cash given increased from
$2,000 every
2.5% Health to
$2,000 every
2% Health
- Possible Attributes:
- Gymnastically Pounding
- Now deals 600 damage to units
- Binary Fission
- Can only spawn the following:
- Circuit, only one or two
- Rusher, groups of two to six
- Health Cultist, only one
- Tanker, only two
- Only limits to two to three unique enemy summons
- Can only spawn the following:
- Porton Down Warfare
- Mustard Gas
- Index Case
- Health increased from
- Molten Warlord
- Speed decreased from
Very Slow (1.25) to
Very Slow (1)
- Cash given increased from
$1,000 every
1% Health to
$6,250 every
5% Health
- Possible Attributes:
- Infernal Impact
- Now stuns towers for 6 seconds
- Uses the hammer for the ability
- Volcanic Vehemence
- Slams its pickaxe into the ground in an 8 stud radius
- Any tower that gets caught in the radius will turn into corpse, rendering useless until the player sells those affected towers
- The affected area will turn into a crater, making it unavailable to place towers
- Ability occurs less frequently to compensate the change
- From The Ashes
- Slowly gains Shield Health of
10,000
- Can only spawn the following:
- Conjurer, only one (20% chance)
- Lava, groups of two to five (40% chance)
- Molten Titan, groups of two to four (40% chance)
- Only limits to two unique enemy summons
- Slowly gains Shield Health of
- Burning Jealousy
- Unchained Pandemonium
- Speed increased from
Very Slow (1) to
Slightly Slow (2)
- Gains Defense of
35%
- Now activates at
45,000 Health
- While screaming, it gives towers
75% range debuff
- Now gains
Aggro during the ability
- Afterwards, it restricts the abilities Infernal Impact and Burning Jealousy
- Speed increased from
- Blistering Barrage
- Speed decreased from
- Fallen Swordmaster
- Its right sword has changed into a shattered sword and consists of many broken shards that emits purple particles
- Health increased from
150,000 to
170,000
- Speed decreased from
Slow (1.5) to
Very Slow (1.25)
- Added Cash given
$7,500 every
5% Health
- Replaced Dagger Throw to Shard Impalement
- Replaced Double Slash to Tornado Slicing
- Added Shard Explosion
- Possible Attributes:
- Shard Impalement
- Tornado Slicing
- Spins itself rapidly for 8 seconds that stun towers
- Small chance of a random shard hitting a tower for 6 seconds
- Spike Summon
- Stuns towers for 8 seconds
- Can stun cliff towers
- Refusing Will
- Now activates at
87,500 Health
- Gains Shield Health of
12,500
- Abilities Shard Impalement and Tornado Slicing happens more frequently
- Now activates at
- Shard Explosion
- Throws its shattered sword to a group of towers, it has a range of 14
- Stuns towers for 12 seconds
- Can stun cliff and air-based towers
- Fallen King
- Health increased from
200,000 to
250,000
- Speed decreased from
Very Slow (1.3) to
Very Slow (1.15)
- Cash given increased from
$20,000 every
10% Health to
$25,000 every
10% Health
- Abilities no longer follow in a set order
- Added abilities Fallen Weather, Shield, King's Wrath
- Possible Attributes:
- Fallen Weather
- Ability occurs as soon as Wave 50 starts
- It will create a purple-colored thunder that strikes a random tower two or four times for 6 to 8 seconds in an interval of 2 to 5 seconds
- Once Fallen King arrives, this ability will be buffed further
- Now it constantly thunderstrike towers with little to no delay
- On King's Wrath, it will stun towers with for 8 to 10 seconds
- Commanding Lead
- Now spawns twelve Necrotic Skeletons instantly
- The summons automatically has the
Aggro attribute
- Troop Deployment
- Can only summon the following:
- Fallen Giant, groups of two to four
- Fallen Rusher, groups of four to seven (40% chance)
- Fallen Seraph, groups of three to six (25% chance)
- Fallen Hero, groups of two to four (25% chance)
- Fallen Tank, either one or two (10% chance)
- Only limits to two or three unique enemy summons
- Can only summon the following:
- The Foil, the Épée and the Sabre
- Shield
- King's Wrath
- Health increased from
- Void Reaver (Legacy)
- Health increased from
1,200,000 to
1,500,000
- Speed decreased from
Extremely Slow (0.6) to
Extremely Slow (0.25)
- Added Cash given
$400,000 every
20% Health
- Every debuff that Void Reaver (Legacy) applies to towers does not go away immediately when Medic automatically cleanses the affected towers.
- Replaced Void Energy to Void Blast
- Removed Void Portal
- Possible Attributes:
- Void Blast
- Void Stomp
- Void Rage
- Void Slam
- Uses its fist once Void Rage is active
- Every humanoid tower that got caught in the shockwave gets immediately converted into a Soul, rendering these towers useless unless replaced by the player
- Although it does not spawn a Soul
- Affects cliff towers
- For non-humanoid towers, it stuns them for 8 seconds.
- When Void's Deathwish is active, it applies these towers a
100% damage reduction for 6 seconds
- Void's Deathwish
- Health increased from
Player Economy & Health Upscale
The formula for calculating wave bonus between Waves 1-14 is:
$500 + ([Waves Completed - 1] ×
$400)^1.1
The formula for calculating wave bonus between Waves 16-29 is:
$650 + ([Waves Completed - 1] ×
$400)^1.12
The formula for calculating wave bonus between Waves 30 and onwards is:
$750 + ([Waves Completed - 1] ×
$400)^1.15
Afterwards, each wave gives a set amount of cash. These amounts are:
| Wave | Amount |
|---|---|
| 9 | |
| 14 | |
| 17 | |
| 19 | |
| 29 | |
| 34 | |
| 39 | |
| 44 | |
| 46 | |
| 47 | |
| 49 | |
| 54 | |
| 57 | |
| 59 |
Depending on player count, the wave bonus is reduced using multipliers. These multipliers are:
| Players | Reduction per Player | Total Reduction |
|---|---|---|
| Solo | 60% | 60% |
| Duo | 20% | 40% |
| Trio | 10% | 30% |
| Quad | 5% | 20% |
The full number is used in the equation for calculating the reduction from players count. The wave clear bonus appears when every enemy from that wave was killed, and no damage was dealt to the base health. It is 40% of the wave bonus in squad and mega, while for solo, duo, trio and quad it is 25%.
Depending on player count, the health upscaling will be increase. These multipliers are:
| Players | Health Upscale per Player | Total Health Upscale |
|---|---|---|
| Solo | 25% | 25% |
| Duo | 10% | 20% |
| Trio | 5% | 15% |
| Quad | 3% | 12% |
| Squad | 1% | 5% |
Wave Structure
Skip times are listed in the wave structure.
- Italicized text inside of Enemy Type & Amount is the amount of time between enemies.
Bolded names indicates an enemy type's debut.
Mini-Bosses and Major Bosses automatically have the Boss attribute.
| Wave | Commander & Void Caster Dialogue | Enemy Type & Amount | Time & Skip | |
|---|---|---|---|---|
| 1 | Welcome, Commander. | 8x Abnormal | 0:15 (0:12) | |
| Hope you're ready for what's coming. Our troops prepared a surprise for you. | ||||
| Oh no... She's back!! | ||||
| Quick! Start up your defenses and prepare for the worst. | ||||
| Good luck. | ||||
| 2 | Aww, did you miss me? How thoughtful of you... | 6x Quick, 10x Abnormal | 0:20 (0:14) | |
| No, I do not. | ||||
| Well then, let's start with something easy... | ||||
| 3 | Shall we make things tougher? | 6x Hefty, 8x Quick, 10x Abnormal | 0:50 (0:35) | |
| Hefty enemies incoming! | ||||
| These enemies are slow but have a ton of defense! Make sure to have enough firepower to deal with them! | ||||
| 4 | Let's see how you would deal with these leads! | 5x Lead, 7x Hefty, 10x Quick, 8x Abnormal | 1:00 (0:45) | |
| Leads... this early?? | ||||
| Did you bring any lead-melting equipment? You better make sure of it! | ||||
| 5 | Here! An even larger version of those leads! | 4x Lead (Health Regen), 4x Hefty (Stun Immune, Bloated), 1x Lead Boss (Boss), 10x Quick (Nimble, Stun Immune, Freeze Immune) | 1:30 (0:40) | |
| Lead Boss! | ||||
| Remember those lead-melting equipment? Well need more, quickly! | ||||
| 6 | Do you see anything...? | 6x Lead, 12x Abnormal, 6x Hefty, 5x Fallen Soul | 1:00 (0:47) | |
| 7 | Have fun with them! | 12x Quick, 8x Lead, 10x Hefty, 4x Balloon | 1:20 (0:50) | |
| Balloons incoming! | ||||
| Cliff and Aerial units, attack! | ||||
| 8 | Do you like my creation...? | 10x Hefty, 10x Quick, 6x Abnormal, 8x Lead, 8x Breaker2 | 1:30 (1:00) | |
| Breakers incoming! | ||||
| These enemies break into smaller versions of itself! | ||||
| 9 | A mysterious summoner incoming... | 12x Lead, 8x Hefty, 6x Abnormal, 10x Quick, 5x Fallen Soul, 1x Fallen Reaper | 1:30 (0:45) | |
| This is going to be over so fast... so boring... | ||||
| Fallen Reaper incoming! | ||||
| It can summon previous enemies, be prepared for it! | ||||
| 10 | Don't be surprised by what's coming next... | 10x Hefty (Nimble), 10x Quick (Corpse), 6x Abnormal (Bloated, Stun Immune, Freeze Immune, Knockback Immune), 5x Lead (Health Regen), 8x Breaker2 (Bloated), 1x Fallen Reaper, 1x Lead Boss (Stun Immune, Freeze Immune, Knockback Immune) after 15 seconds 1x Brute |
200:00 | |
| It will make sure that all of you fall to your knees... | ||||
| Something big and fast is coming, and I don't like the sound of that... | ||||
| Prepare yourselves! | ||||
| 11 | How surprising... | 12x Quick, 10x Breaker2, 10x Balloon, 1x Fallen Reaper, 8x Fallen | 1:50 (1:35) | |
| Go forth, Fallens! | ||||
| Fallens, this early?! | ||||
| 12 | I hope you manage your defenses well... | 8x Lead, 10x Abnormal, 6x Fallen, 12x Fallen Soul, 2x Fallen Reaper | 1:30 (0:45) | |
| 13 | - | 8x Lead, 6x Fallen, 8x Balloon, 2x Lead Boss | 0:15 (0:10) | |
| 14 | - | 10x Lead, 10x Balloon, 12x Fallen Soul, 6x Fallen, 2x Fallen Reaper | 1:50 (1:35) | |
| 15 | Wreak havoc amongst them! Now go! | 10x Breaker2 (Nimble), 10x Fallen Soul (Ghost), 10x Balloon (Nimble, Bloated), 8x Lead (Health Regen, Corpse), 8x Breaker2 (Bloated), 1x Fallen Reaper (Bloated), 3x Lead Boss (Stun Immune, Freeze Immune, Knockback Immune) after 15 seconds 1x Unknown |
3:30 (2:35) | |
| What is that..?? | ||||
| I can't seem to distinguish it but finish it off quick! | ||||
| 16 | How about this! Even larger breakers!! | 7x Breaker2, 12x Balloon (Nimble), 8x Lead (Health Regen), 5x Breaker4, 1x Fallen Reaper, 2x Lead Boss (Stun Immune, Freeze Immune, Knockback Immune) | 2:00 (1:45) | |
| Larger Breakers incoming! | ||||
| 17 | Let's see how you will handle... a CIRCUIT!! | 10x Hefty (Bloated, Nimble), 10x Lead (Health Regen), 12x Abnormal (Corpse), 6x Fallen Soul (Ghost), 4x Fallen, 1x Circuit | 2:20 (1:55) | |
| Circuits?! | ||||
| This enemy can speed up their allies! | ||||
| Focus on them first!! | ||||
| 18 | This is getting boring... | 12x Quick (Nimble, Bloated), 8x Abnormal (Nimble, Corpse), 8x Lead (Health Regen, Nimble), 12x Fallen Soul (Bloated, Ghost) 4x Breaker4, 2x Fallen Reaper (Bloated), 8x Rusher after 10 seconds 1x Fallen Titan |
3:00 (2:00) | |
| I'll let him handle the situation... | ||||
| A boss is approaching! | ||||
| This enemy can smash us with his hammer! | ||||
| Watch out for the hammer! | ||||
| 19 | Impressive... | 4x Rusher (Stun Immune, Freeze Immune, Knockback Immune), 10x Fallen, 8x Lead Balloon (Aggro), 6x Breaker4, 1x Circuit, 1x Elite Boomer | 2:20 (1:55) | |
| No worries, there's many more incoming! | ||||
| Lead Balloons and an Elite Boomer?!? | ||||
| We need better lead-penetrating equipments now! | ||||
| And Medic, do your job!! | ||||
| 20 | I brought a friend with us... | 12x Lead Boss (Health Regen), 2x Breaker4 (Burn Immune), 5x Rusher (Burn Immune), 1x Conjurer, 2x Fallen Reaper (Hidden, Aggro) after 30 seconds 1x Grave Digger |
200:00 | |
| Have fun with him!! | ||||
| Grave Digger incoming!! | ||||
| This boss will dig a grave for us!! | ||||
| 21 | How did you survive that?!? | 4x Breaker4 (Health Regen), 8x Lead (Bloated, Corpse), 4x Lead Balloon (Aggro), 2x Lead Boss, 6x Rusher (Stun Immune, Freeze Immune, Knockback Immune, Burn Immune) | 2:40 (1:50) | |
| Sighs... | ||||
| No worries... there's plenty where that came from! | ||||
| 22 | Hope you don't struggle... to a healer... | 10x Fallen (Nimble, Stun Immune, Freeze Immune, Knockback Immune), 8x Rusher
(Stun Immune, Freeze Immune, Knockback Immune), 2x Fallen Reaper, 2x Lead Boss (Burn Immune), 10x Fallen Soul (Corpse, Ghost), 1x Health Cultist (Health Regen) |
3:00 (2:35) | |
| Health Cultist incoming! | ||||
| This enemy heals allies around it. | ||||
| 23 | - | 20x Quick (Bloated, Nimble), 12x Breaker2 (Health Regen, Bloated), 10x Rusher (Burn Immune), 1x Fallen Reaper (Hidden, Ghost), 6x Lead Balloon (Aggro, Bloated) | 3:15 (2:50) | |
| 24 | - | 16x Hefty (Bloated, Nimble), 6x Breaker4 (Health Regen, Bloated), 3x Lead Boss (Burn Immune), 2x Circuit, 5x Rusher (Burn Immune) | 2:30 (1:40) | |
| 25 | How about we introduce a creature from a wasteland? | 8x Rusher (Burn Immune), 4x Lead Boss, 3x Circuit (Stun Immune, Freeze Immune, Knockback Immune), 1x Amalgamation, 6x Fallen (Bloated, Corpse) | 5:00 (4:35) | |
| It's so cute to see you struggle... | ||||
| I think I recognize that enemy before... | ||||
| Whatever, focus on it!! | ||||
| 26 | - | 2x Fallen Reaper (Bloated), 6x Breaker4, 4x Rusher (Bloated, Burn Immune), 10x Fallen (Corpse), 1x Conjurer, 12x Lead (Bloated, Tank) | 3:00 (2:25) | |
| 27 | - | 6x Lead Boss (Bloated, Burn Immune), 16x Fallen Soul (Bloated, Ghost, Burn Immune), 10x Lead Balloon (Aggro), 14x Lead (Health Regen, Corpse) | 2:20 (1:35) | |
| 28 | Behold... a Tanker!!! | 6x Rusher (Burn Immune), 2x Fallen Reaper (Hidden, Ghost), 1x Circuit (Corpse), 2x Tanker after 12 seconds 1x Amalgamation |
3:00 (2:35) | |
| That enemy is coming straight for us! | ||||
| These enemies emit fumes that can slow your firepower down!! | ||||
| 29 | I hope you are ready... | 10x Fallen (Bloated), 3x Fallen Reaper (Bloated), 6x Lead Balloon (Aggro, Bloated), 1x Health Cultist (Bloated, Health Regen), 1x Elite Boomer, 4x Breaker4 (Bloated) | 3:00 (2:40) | |
| I heard he's a famous scientist... | ||||
| Scientist, wait... | ||||
| Its Patient Zero! Get ready! | ||||
| 30 | Unleash your horde of experiments, Patient Zero!! | 8x Lead (Health Regen), 2x Lead Boss (Tank), 2x Fallen Reaper (Bloated, Stun Immune, Freeze Immune, Knockback Immune), 1x Tanker (Stun Immune, Freeze Immune, Knockback Immune) 7x Fallen (Corpse), 4x Breaker4, 1x Circuit (Stun Immune, Freeze Immune, Knockback Immune), 1x Elite Boomer, 2x Health Cultist (Bloated, Health Regen, Stun Immune, Freeze Immune, Knockback Immune), 1x Conjurer (Stun Immune, Freeze Immune, Knockback Immune) after 35 seconds 1x Patient Zero |
200:00 | |
| He's here! | ||||
| Don't let him experiment on us!! | ||||
| 31 | Why is it getting a bit hot?? | 5x Breaker4 (Bloated), 1x Fallen Reaper (Tank), 10x Lava (Corpse), 8x Rusher (Burn Immune) | 2:30 (1:50) | |
| Lavas are incoming! | ||||
| These creatures heal back their health!! | ||||
| 32 | Can you handle the heat?? | 12x Rusher (Burn Immune), 6x Lava (Bloated, Corpse), 4x Molten Titan (Burn Immune), 3x Lead Balloon (Aggro), 6x Lead Boss (Burn Immune), 1x Amalgamation (40% Vulnerable) | 3:20 (2:30) | |
| Molten Titans incoming! | ||||
| 33 | - | 1x Conjurer, 3x Molten Titan (Corpse, Burn Immune), 6x Lava (Bloated), 1x Circuit (Burn Immune, Bloated) | 2:30 (2:10) | |
| 34 | Don't let yourself get executed next wave... | 6x Lava (Bloated), 3x Molten Titan (Corpse), 1x Health Cultist (Bloated), 2x Elite Boomer | 3:20 (2:30) | |
| E-executed?? What?!? | ||||
| 35 | Here they come!! | 6x Rusher (Burn Immune), 2x Fallen Reaper, 5x Lead Boss, 2x Elite Boomer (Bloated), 1x Health Cultist (Stun Immune), 5x Molten Titan (Bloated), 6x Lava (Corpse) after 20 seconds 1x Molten Executioner & Molten Summoner (50% Vulnerable) |
10:00 (8:50) | |
| MOLTEN EXECUTIONER AND SUMMONER?!? | ||||
| We are so dead... | ||||
| 36 | Don't let yourself get bit by him... | 4x Rusher (Burn Immune), 1x Circuit (Burn Immune), 2x Health Cultist (Healh Regen, Bloated), 1x Conjurer (20% Vulnerable), 1x Mutagenic Mandible | 3:00 (2:45) | |
| Was that supposed to be a pun?? | ||||
| 37 | Forward!! | 1x Conjurer (Health Regen), 6x Lead Balloon (Aggro), 8x Breaker4 (Bloated), 5x Lava (Bloated), 3x Molten Titan (Bloated, Corpse), 1x Abomination | 3:15 (2:50) | |
| Those footsteps seem heavy... | ||||
| A tank is incoming!! | ||||
| 38 | Don't get annoyed by this, have some fun for a while! | 5x Molten Titan (Corpse), 1x Circuit, 6x Lava (Corpse), 2x Elite Boomer (Bloated), 6x Breaker4 (Bloated, Health Regen), 1x Mutagenic Blight | 2:40 (2:20) | |
| What is that?? | ||||
| This enemy likely share some similarities to a Fallen Jester... | ||||
| 39 | It's getting hotter by the minute... | 8x Lava (Nimble), 6x Molten Titan (Burn Immune), 1x Conjurer, 2x Tanker, 8x Lead Balloon (Aggro), 1x Mutagenic Mandible | 2:30 (1:50) | |
| No worries, a powerful warlord is coming your way! | ||||
| Get ready folks! | ||||
| 40 | Blast your heat amongst them!! | 6x Breaker4 (Bloated), 8x Rusher (Burn Immune), 4x Lead Balloon (Aggro, Nimble), 2x Elite Boomer (Bloated), 1x Conjurer, 2x Health Cultist (Health Regen), 6x Lava (Corpse), 4x Molten Titan (Bloated, Corpse), 1x Mutagenic Mandible, 1x Mutagenic Blight, 3x Tanker (Bloated) after 1 minute 1x Molten Warlord |
200:00 | |
| Don't lose hope! Fight until the very end!! | ||||
| 41 | YOU GUYS ARE SO IRRITATING, UGH... | 12x Fallen (Bloated, Nimble), 6x Breaker4 (Bloated, Health Regen), 2x Fallen Reaper (Hidden, Ghost), 2x Elite Boomer, 4x Fallen Giant (Bloated, Stun Immune) | 3:30 (3:05) | |
| ... | ||||
| Anyways, the real fun begins here! | ||||
| Release the Fallen Army!! | ||||
| 42 | Don't struggle on these... | 15x Fallen (Bloated, Nimble, Stun Immune), 5x Fallen Giant (Bloated, Stun Immune), 4x Breaker4 (Nimble), 1x Circuit (Bloated, Stun Immune, Freeze Immune), 5x Fallen Hero (Bloated, Stun Immune, Freeze Immune), 2x Fallen Reaper (Hidden, Ghost, Tank) | 3:45 (3:15) | |
| They're a true hero in our faction!! | ||||
| Fallen Heroes incoming! | ||||
| You know what to do. | ||||
| 43 | I hope you are really prepared this time... | 12x Fallen (Bloated, Nimble, Stun Immune, Freeze Immune), 3x Fallen Reaper (Bloated, Nimble), 6x Fallen Seraph (Aggro, Bloated) 4x Fallen Giant (Bloated, Health Regen, Stun Immune), 4x Fallen Hero (Nimble, Health Regen) after 15 seconds 1x Fallen Tank (Stun Immune, Freeze Immune) |
4:00 (3:48) | |
| Go forth, Fallen Seraphs and Tank!! | ||||
| Fallen threats incoming!! | ||||
| 44 | Don't get fooled next wave... | 15x Fallen (Bloated, Nimble, Stun Immune, Freeze Immune), 4x Breaker4 (Nimble), 6x Fallen Giant (Bloated, Health Regen, Stun Immune), 4x Fallen Hero (Hidden, Health Regen), 3x Fallen Reaper (Aggro, Hidden, Ghost, Tank) | 4:00 (3:48) | |
| You'll certainly need better defenses this time!! | ||||
| 45 | Oh my, everything's hidden! | 14x Fallen (Bloated, Hidden, Ghost), 5x Breaker4 (Health Regen, Hidden, Ghost), 4x Fallen Giant (Hidden, Ghost), 5x Fallen Hero (Hidden), 6x Fallen Seraph (Aggro, Bloated, Hidden), 1x Circuit (Hidden, Ghost) after 20 seconds 1x Fallen Summoner (Bloated) |
10:00 (9:05) | |
| Have fun!! | ||||
| Is that a Fallen Summoner incoming?? | ||||
| Quick, get more hidden detection equipment!! | ||||
| 46 | Go Fallen Army! | 10x Fallen Rusher (Bloated, Nimble, Stun Immune, Freeze Immune), 6x Breaker4 (Bloated), 8x Fallen Giant (Bloated, Stun Immune, Freeze Immune), 6x Fallen Angel (Aggro, Bloated), 6x Fallen Hero (Health Regen), 1x Templar (Stun Immune, Freeze Immune) | 4:15 (3:50) | |
| Bring chaos among them!! | ||||
| Strength in numbers!! | ||||
| 47 | Does a swordfight interest you..?? | 15x Fallen Rusher (Bloated, Nimble, Stun Immune, Freeze Immune), 10x Fallen (Bloated, Health Regen, Nimble), 5x Breaker4 (Health Regen), 6x Fallen Seraph (Bloated, Hidden), 4x Fallen Angel (Aggro, Bloated, Health Regen), 7x Fallen Giant (Bloated, Stun Immune, Freeze Immune), 1x Fallen Guardian (Stun Immune, Freeze Immune) after 45 seconds 1x Fallen Swordmaster |
200:00 | |
| Don't get captured by him! | ||||
| Bring 'em down!! | ||||
| 48 | I can't believe I have to do this... | 15x Fallen Rusher (Bloated, Nimble, Stun Immune, Freeze Immune), 2x Fallen Tank (Health Regen, Nimble), 5x Fallen Hero (Bloated, Stun Immune, Freeze Immune), 3x Elite Boomer (Bloated, Hidden), 6x Fallen Angel (Aggro, Bloated, Health Regen), 4x Fallen Giant (Bloated, Health Regen, Stun Immune, Freeze Immune), 1x Fallen Guardian (Stun Immune, Freeze Immune) after 1 minute 1x Fallen Honor Guard (Bloated) |
10:00 (8:20) | |
| Send him to the battlefield!! | ||||
| Why is this thing back again?? | ||||
| He's even stronger than before!! | ||||
| 49 | Our king is on his way. | 2x Fallen Tank (Health Regen), 6x Fallen Giant (Bloated, Stun Immune, Freeze Immune), 10x Fallen Rusher (Bloated, Hidden), 6x Fallen Angel (Hidden, Health Regen), 1x Templar (Stun Immune, Freeze Immune) | 2:45 (2:20) | |
| Fallen King... again?? | ||||
| Just prepare for the worst... | ||||
| 50 | Forward!! My glorious king... | 2x Elite Boomer (Aggro, Hidden, Stun Immune), 12x Fallen Rusher (Bloated, Health Regen, Nimble), 5x Fallen Giant (Bloated, Stun Immune, Freeze Immune), 5x Fallen Seraph (Bloated, Nimble, Stun Immune), 4x Fallen Angel (Aggro, Bloated), 3x Fallen Hero (Hidden, Ghost, Stun Immune), 1x Fallen Guardian (Stun Immune, Freeze Immune) after 45 seconds 1x Fallen King |
200:00 | |
| Why do they get stronger every time?!? | ||||
| Focus everything on firepower!! | ||||
| 51 | Fallen King's empire is a weaker strand compared to who I serve for. | 8x Breaker4 (Bloated, Burn Immune, Stun Immune), 1x Unknown (Bloated), 2x Fallen Titan (Stun Immune, Freeze Immune), 1x Amalgamation (Burn Immune), 2x Conjurer (Stun Immune, Freeze Immune) | 3:30 (2:56) | |
| We send his army first to act as a "soak-up" for the initial battle. | ||||
| Now, bring in the army!! | ||||
| 52 | These tanky allies takes a while to even beat. | 12x Breaker4 (Bloated, Burn Immune, Stun Immune), 1x Fallen Titan (Bloated), 1x Unknown (Bloated, Stun Immune, Freeze Immune), 1x Health Cultist (Health Regen, Stun Immune, Freeze Immune), 2x Slow King (Bloated, Stun Immune, Freeze Immune) | 3:30 (2:56) | |
| I hope you don't struggle... | ||||
| Tanky threat incoming!! | ||||
| 53 | How about we speed things up?? | 1x Fallen Titan (Bloated, Health Regen), 1x Circuit (Stun Immune, Freeze Immune), 8x Lead Balloon (Aggro, Bloated), 2x Slow King (Bloated), 1x Speedy King (Stun Immune, Freeze Immune) | 3:45 (3:28) | |
| Isn't it fun?? | ||||
| It's NOT fun, lady. | ||||
| 54 | Don't get scared by these... | 2x Slow King (Bloated, Stun Immune, Freeze Immune), 2x Circuit (Nimble), 1x Speedy King (Bloated), 1x Conjurer (Bloated, Ghost), 2x Soul King (Bloated, Hidden, Ghost), 1x Fallen Titan (Hidden, Stun Immune, Freeze Immune) | 4:00 (3:48) | |
| They're quite harmless, to say the least. | ||||
| A Soul Boss..?? | ||||
| 55 | Steal their souls!! | 1x Amalgamation (Stun Immune, Freeze Immune), 8x Breaker4 (Bloated, Stun Immune), 2x Slow King (Bloated, Stun Immune, Freeze Immune), 2x Speedy King (Bloated, Stun Immune, Freeze Immune), 1x Fallen Titan (Bloated, Nimble), 3x Soul Boss (Bloated, Hidden, Ghost) after 1 minute 1x Soul Stealer (Legacy) (Bloated, Hidden) |
10:00 (8:55) | |
| Is that a Soul Stealer (Legacy)?? | ||||
| Kill it quick or it will steal every soul we have!! | ||||
| 56 | My highness is coming... | 4x Slow King (Bloated, Health Regen), 3x Speedy King (Bloated, Nimble), 2x Fallen Titan (Bloated, Nimble), 3x Soul Boss (Aggro, Bloated, Hidden, Ghost) after 45 seconds 2x Unknown Boss (Bloated) |
10:00 (8:45) | |
| Time to take things up a notch. | ||||
| What is that?? | ||||
| I can't even... recognize that enemy... | ||||
| 57 | How about we wake up the fallen?? | 3x Slow King (Bloated, Health Regen, Stun Immune, Freeze Immune), 1x Abomination (Bloated), 2x Health Cultist (Health Regen), 1x Speedy King (Bloated, Nimble), 4x Soul Boss (Aggro, Bloated, Hidden, Ghost) after 45 seconds 1x Necromancer King (Bloated) |
10:00 (8:55) | |
| Raise the undead, Necromancer King!! | ||||
| 58 | I'm losing your connection... | 10x Fallen Titan (Bloated, Stun Immune, Freeze Immune), 1x Vindicator (Legacy) (Bloated) | 7:30 (6:45) | |
| Someone is sabotaging the communicator. Can you all hear-RrR me-EeEeeE communication ends | ||||
| What will you do without an external communication...?? | ||||
| It's not fun with that type of advantage, CHEATERS... | ||||
| Bring in the Vindicator (Legacy)!!! | ||||
| 59 | This is it! | 15x Fallen Reaper (Bloated, Nimble), 12x Fallen Rusher (Nimble, Corpse), 10x Rusher (Nimble, Slime), 2x Fallen Titan (Bloated), 8x Lead Balloon (Aggro, Bloated), 1x Elite Boomer, 1x Conjurer (Ghost), 1x Amalgamation, 2x Tanker (Bloated), 4x Molten Titan (Bloated, Health Regen), 1x Abomination, 5x Fallen Giant (Bloated, Stun Immune, Freeze Immune), 6x Fallen Angel (Aggro, Corpse), 1x Warden (Stun Immune, Freeze Immune), 1x Fallen Guardian (Stun Immune), 2x Slow King (Bloated, Corpse), 1x Speedy King (Bloated, Stun Immune, Freeze Immune, Burn Immune), 3x Soul Boss (Bloated, Health Regen, Hidden, Ghost), 1x Vindicator (Legacy) (50% Vulnerable, Stun Immune, Freeze Immune) | 15:00 (10:45) | |
| The final push... | ||||
| Ultimatum of all armies... | ||||
| I hope you had fun... players... | ||||
| Toodles!! | ||||
| 60 | - | 5x Unknown (Stun Immune, Freeze Immune), 8x Soul Boss (Bloated, Hidden, Ghost), 5x Slow King (Bloated, Health Regen, Stun Immune, Freeze Immune), 2x Speedy King (Bloated, Corpse, Nimble), 4x Fallen Titan (Bloated, Corpse), 2x Unknown Boss, 1x Necromancer Boss (Stun Immune, Freeze Immune), 1x Vindicator (Legacy) (Stun Immune, Freeze Immune) after 6 minutes 1x Void Reaver (Legacy) (Bloated) |
6904:20 | |
| Lose Dialogue | ||||
| One dialogue is randomly chosen upon defeat:
•We're toast! | ||||
Soundtrack
| They Are Coming... | |
|---|---|
| Plays when Brute comes out. Internal name: Spooky Hour Intro ID: 5902967069, Loop ID: 5902967539 31 October 2020 – 8 May 2021 |
|
| Grave Buster | |
| Plays when the Grave Digger comes out. Internal name: Grave Buster ID: 5891402100 26 February 2025 – Present |
|
| The Final Experiment | |
| Plays when Patient Zero comes out. Internal name: Patient Zero Boss Intro ID: 17372907108, Loop ID: 17372909272 3 May 2024 – Present |
|
| Ere The Molten Dawn | |
| Plays when Molten Warlord comes out. Internal name: Molten Warlord Intro ID:119321492814934, Loop ID: 106762653332419 11 December 2024 – Present |
|
| Void Steps | |
| Plays when the Fallen King comes out. Internal name: Fallen King Intro ID: 10368963512, Loop ID: 10368965552 29 July 2022 – Present |
|
| A Swordmaster's Revenge | |
| Plays when the Fallen Swordmaster comes out. | |
| Raze The Void | |
| Plays when the Void Reaver (Legacy) comes out. Internal name: Hardcore Intro ID: 6224344351, Loop ID: 6224345054 Hardcore Testing 8 May 2021 – Present |
|
Trivia
- Based on the Wave 51's dialogue, canonically (in the sense of this blog) the Fallen Empire is a sub-empire of the Void Realm.
- The name of Void Reaver (Legacy)'s kingdom is obviously made up by the creator.
- The enemy count of Wave 32 is exactly 32 enemies.
- Since the map transition of Waves 31-40 is either Infernal Abyss or Space City, the number of enemies are either doubled or tripled.
- Fallen Swordmaster's "shattered" sword is an obvious reference to the Thousand Demon Daggers weapon from Scissor Seven.
- The creator's past obsession with the anime (or donghua) led him to get "inspired" to change Fallen Swordmaster's gimmick.
Special Thanks to:
- Junior for allowing me to use his art as a background!!!
- Toru/Gab, helped me creating this very "overlooked" cutscene that can easily cause seizures to certain people!!!
Other Works of the Creator
- Hunter Rework
- Cowboy Rework (Archived)
- Engineer Rework (Archived)
- Hardcore Mode Rework
- Necromancer Rework
- End of the Beginning (Challenge)
- War Machine Rework
- Rocketeer Rework
- Archer Rework (Archived)
- Hardcore Mode Rework Revamp































































































