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Archer Rework

An expert huntsman that shoots a multitude of tipped arrows! Exclusive tower from Christmas 2019 Event.
―Inventory Description
Shoot an arrow and requires time to aim. Exclusive tower.
―Inventory Description
Shoots piercing arrows that aren't most accurate. Opened from the gift of Sharpness.
―Former Inventory Description
A trophy tower, opened from the Gift of Sharpness.
―Former Inventory Description

Description

The Archer, formerly known as the Holiday Archer, is a tower exclusive to the Christmas 2019 Event. It could have been unlocked from the Gift of Sharpness which costs Ticket2,500 Tickets. The gift could have also been bought via a limited time gamepass for Robux250. It could later be bought through a different limited time gamepass, which was sold multiple times. Most recently, 7th of April 2023, it was sold for Robux500.

The Archer shoots numerous of tipped arrows that damage and pierce through enemies, making the Archer a piercing tower. Between Level 0-2, two enemies can be damaged by the same arrow. Between Levels 3-4, five enemies can be damaged by the same arrow. At Level 5, eight enemies can be damaged by the same arrow. The firerate of the Archer is separated into two halves. The first half is the Archer loading the bow with an arrow. This can happen even if there are no enemies in the Archer's range. If it starts attacking with its bow loaded, its firerate will be effectively halved for that shot. The second half is the Archer aiming the bow, and then firing it. This can only happen if there are enemies in its range, unlike the first half. It also boasts a very high range, despite its very low cost. The Archer has different stats depending on the arrows. So that every arrow is unique and does not overlap its purpose to another arrow.

At Level 1, the Archer gains explosive arrows. When enemies are hit by these arrows, they will deal splash damage, although there is a set delay, which makes it explode a bit late. The Archer's splash damage can also damage lead enemies. At level 2, the explosive arrows have more damage. At Level 3, it has shorter delay. At level 4, the explosive arrow has better splash radius. At level 5, the explosive arrow has better splash damage, radius, and even more shorter delay.

At Level 3, the Archer gains shock arrows. When enemies are hit by these arrows, they will stun for 0.5 seconds and completely stopping them. At Level 4, the shock arrows stuns for 0.8 seconds. At Level 5, the shock arrows stuns for 1 second. Although the slowdown is 30% on Level 4 and 50% on Level 5.

At Level 5, the Archer gains frostfire arrows. When enemies are hit by these arrows, they will deal burn damage as well as chillness slowdown. The burn damage cannot damage Lead, unless it also has a No Freeze attribute, which it cancels out the freeze/chillness mechanic. The freeze cannot affect enemies that has a No Freeze attribute, although the burn damage still damage the enemy. The frostfire arrows cannot put out other freeze from other towers, although other burn attacks will put out the freeze part of the arrow, which it only deals burn damage.

The main drawback of this tower is that arrows are projectile-based and will take a short time to reach their intended location. On the very rare occasion that an enemy has moved out of the way before the arrow could reach them, they will not be damaged. It is more likely for other enemies to get in the way of the intended target, especially if the arrow has no pierce. Arrows also move along a straight path, so placement is key for the Archer. The Archer can detect Hidden enemies at Level 2+ and Flying enemies at Level 2+. It can also damage Lead enemies at Level 1+ with its explosive arrows, though burn damage can damage them if the freeze from the frostfire arrow cancels out.

The Archer has a placement limit of 4 per player. And you can only get 1 of each Archer's tipped arrows.

Upgrades

Faster Reloading
Level 1 • Cost: Faster Reloading - Cash$100

2.508 > 2.008 Firerate Firerate

+2 Range Range


Sell Price changes to Cash$233

Deadshot
Level 2 • Cost: Deadshot - Cash$700

2.008 > 2.258 Firerate Firerate

+4 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$466

Ammo Mods
Level 3 • Cost: Ammo Mods - Cash$1,500

+2 Damage Damage

+3 Pierce

+Flame Arrows

•2 Burn Damage Burn Damage

•1 Tick Tick

•3 Burn Time Burn Time


Sell Price changes to Cash$966

Mechanical Bow
Level 4 • Cost: Mechanical Bow - Cash$3,000

+10 Damage Damage

+2 Range Range

2.258 > 1.508 Firerate Firerate

+2 Burn Damage Burn Damage


Sell Price changes to Cash$1,966

Professional Archer
Level 5 • Cost: Professional Archer - Cash$7,500

+2 Range Range

+10 Damage Damage

+3 Pierce

+6 Burn Damage Burn Damage

3 > 8 Burn Time Burn Time


Sell Price changes to Cash$4,466

Stats Table

To see all the previous statistics of this tower, see the history page, while for the statistics without the Firerate Bug, visit the Firerate Bug page.

Normal Arrow
Level Total Price Damage Firerate[1] Range Pierce DPS[2] Cost Efficiency
0 Cash$450 5 1.758 16.5 2 2.84 Cash$158.45
1 Cash$650 5 1.508 16.5 3 3.31 Cash$196.37
2 Cash$1,750 10 1.458 18 3 6.85 Cash$255.47
3 Cash$4,000 20 1.458 18 4 13.71 Cash$291.75
4 Cash$9,000 35 1.258 18 6 27.82 Cash$323.5
5 Cash$21,500 64 1.008 22 8 63.49 Cash$338.63
Explosive Arrow
Level Total Price Normal Damage Splash Damage Firerate[3] Delay Max Hits Range Explosion Range Pierce DPS[4] Cost Efficiency
1 Cash$650 5 8 1.758 1.2 4 16.5 2.5 4 6.16 Cash$105.51
2 Cash$1,750 8 2 1.458 0.5 18 2 3 4 9.48 Cash$184.59
3 Cash$4,000 15 4 1.458 0.5 18 2 3 8 18.28 Cash$218.81
4 Cash$9,000 25 4 1.258 0.35 18 5 4 20 29.7 Cash$303.03
5 Cash$21,500 50 8 1.158 0.35 20 5 5 40 66.02 Cash$325.65
Shock Arrow
Level Total Price Damage Firerate Range Chain Range Pierce Shock Time DPS[5] Cost Efficiency
3 Cash$4,000 20 1.458 18 6 4 0.5 13.71 Cash$291.75
4 Cash$9,000 35 1.258 18 8 6 0.8 27.82 Cash$323.5
5 Cash$21,500 64 1.008 22 12 8 1 63.49 Cash$338.63
Frostfire Arrow
Level Total Price Damage Burn Damage Firerate Burn Tick Range Burn Time Slowdown per Hit Max Slowdown Slowdown Time Total Elapsed Damage[6] Pierce DPS[7] Cost Efficiency
5 Cash$21,500 50 15 1.158 0.35 24 6 15% 45% 4 90 6 108.87 Cash$197.48

Trivia

  • The Frostfire mechanic existed before Elementalist. Which was ideally constructed on 29th of November.
    • Although Elementalist's mechanic is seperated, while on Archer it is whole mechanic altogether.

Notes

  1. ↑ Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.
  2. ↑ DPS assumes one arrow successfully hits one enemy only.
    Total DPS is calculated as Damage / Firerate.
  3. ↑ Firerate is seperated into two parts, loading the bow, and aiming and firing the bow. The firerate is halved if the bow is already loaded.
  4. ↑ DPS assumes one arrow successfully hits one enemy only.
    Total DPS is calculated as ([Normal Damage + Splash Damage] ÷ Delay) ÷ Firerate
  5. ↑ DPS assumes that the Archer only hits one enemy per shock.
  6. ↑ Total Elapsed Damage is calculated as Burn Damage × Burn Time.
  7. ↑ DPS assumes one arrow successfully hits one enemy only.
    Total DPS is calculated as Normal DPS + Burn DPS.
    Burn DPS is calculated as Burn Damage ÷ Burn Tick.
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