User blog:Raspbelle/Golden Soldier Rework

"A cheap and effective burst tower. Great for beginners!"
―Store Description

Description

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The Golden Soldier is a ground tower that fires in bursts. It is an upgraded version of the Soldier, obtained from the Golden Crate for   50,000, if you own the Soldier. It can also appear in the Daily Skin Store for   50,000.

The Golden Soldier fires in bursts, with a short delay between each burst. It is a fairly cheap tower, so it can be used effectively in earlier waves. It gains flying detection at Level 0 and hidden detection at Level 2, so it is an effective counter against hidden and flying enemies.

In comparison to its normal counterpart, the Soldier, the Golden Soldier has flying detection, more range, more damage, a higher burst, and a faster firerate on most Levels, but it is more expensive to place down and upgrade. Uniquely, it has a slower firerate at Level 0. Due to its cheap cost and efficient stats, it is considered an early to mid-game tower.

Later on during the game, the Golden Soldier's effectiveness dwindles against high health enemies and is outclassed by other, stronger, towers.

Upgrades

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Trigger Finger
Level 1 • Cost: Trigger Finger -  $125

+2 Range  

0.208 > 0.165 Firerate  


Sell Price changes to  $200

 
Better Aiming
Level 2 • Cost: Better Aiming -  $900

+1 Damage  

3 > 4 Burst  

+Hidden Detection  


Sell Price changes to  $450

 
Equipment Upgrades
Level 3 • Cost: Equipment Upgrades -  $3,000

+2 Damage  

0.165 > 0.125 Firerate  

5 > 6 Burst  

+Flying Detection  


Sell Price changes to  $1,283

 
Deadliest's Soldier
Level 4 • Cost: Deadliest's Soldier -  $7,200

+3 Range  

+5 Damage  

0.125 > 0.085 Firerate  

6 > 10 Burst  


Sell Price changes to  $3,816

 

Stats Table

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To see all the previous statistics of this tower, see the history page, while for the statistics without the Firerate Bug, visit the Firerate Bug page.

Level Total Price Damage Burst Count Firerate[1] Cooldown Range DPS[2]
0  $475 2 3 0.208 1.2 14 3.29
1  $600 2 4 0.165 1.2 16 3.58
2  $1,500 3 5 0.165 1.2 18 7.54
3  $4,250 5 6 0.125 1.2 18 19.38
4  $11,450 10 10 0.085 1.2 21 54.35
  1. Firerate only applies to the burst and is not the time between bursts.
  2. DPS is calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)).