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{{DISPLAYTITLE:Toxicity Trouble Event}} {{CTabs|PageLink1 = #Description|PageText1 = EVENT|Icon2 = Story|PageLink2 = #Story|PageText2 = STORY}} {{EventInfobox |title1 = Toxicity Trouble Event |image1 = ToxinatorRenderThing.png |dates = July 29 2025 β July 29 2026 }} {{MapInfobox |title1=Acidic Ruins |image1 = File:PollutedWastelandIIIconNew.png |difficulty = Insane |length = Long |wave_structure = [[:Category:Two-Pathed Maps|Two-Pathed]], Event |rewards = [https://tds.fandom.com/f/p/4400000000000281689 Toxinator] |health = 300 |mode_type = Acidic |waves = 30 |level_requirement = {{Level|100}} |starting_cash = Solo: *{{Money|700}} *{{Money|800}} (Group Bonus) Duo: *{{Money|1,100}} *{{Money|1,200}} (Group Bonus) Trio: *{{Money|1,350}} *{{Money|1,450}} (Group Bonus) Quad: *{{Money|2,000}} *{{Money|2,100}} (Group Bonus) |modifiers = [[Mutation]] (50% Rewards)<br>[[HP Locked]] (10% Rewards) }} ==Description== The '''Toxicity Trouble Event''' is an event in Tower Defense Simulator. It brought one new tower. The event started on July 29th, 2025 at 3:00 EST and ended on July 29th, 2026 at 3:00 EST. Cash is only gained if an enemy is killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained is a set amount of cash, which is not always equal to the enemy's health. It uses a slightly different method of distributing cash between players, as enemies split their cash between players, regardless of how much damage the player dealt to it. If, in a duo, one player does all the damage to an enemy, both players will receive 50% of the cash the enemy would normally give in solo. This means that in solo, you receive 100% of the cash when an enemy is killed, or it is damaged enough. With each additional player, this is reduced to 50% in duo, 33% in trio and 25% in quad. If it is a decimal, it gets rounded up or down depending on the decimal value. If it is at least 0.5, it gets rounded up. If it is less than 0.5, it gets rounded down. For example, the [[Hidden Boss]] gives {{Money|600}} when killed in solo, {{Money|300}} in duo, {{Money|200}} in trio and {{Money|150}} in quad between the players that damaged it. Enemies increase their health by 20% with each wave due to the [[Mutation]] modifier. The base health is also set to 300, regardless of the players' levels, due to the [[HP Locked]] modifier. You can view the legacy version of this concept [https://docs.google.com/document/d/13FCp13hXiVaOrH6dSgxWfSzP9vFcElutcTqKmBlUAOg here]. ==Rewards== Rewards are calculated as: {| class="tds-table" style="text-align: center; margin:1em auto" ! style="padding: 10px;" |Coins Reward ! style="padding: 10px;" |EXP Reward |- | style="padding: 10px;" |{{Gem|180}} Γ· (1 + [(25 Γ· Current Wave) - 1]^1.3) + {{Coins|2,000}} (Triumph Only) | style="padding: 10px;" |{{Exp|300}} Γ· (1 + [(25 Γ· Current Wave) - 1]) |} Triumphing '''Toxicity Trouble''' can give out an additional reward, which can be a crate, consumable or ticket. These items are: *{{Colour|Common}} (50%) **{{TimeScaleTicket|Time Scale Ticket}} (6-14) *{{Colour|Uncommon}} (30%) **[[AirStrike]] (6-11) **[[Napalm Strike]] (3-10) *{{Colour|Rare}} (15%) **[[Nuke]] (1-4) **[[High Grade Crate]] (3-5) *{{Colour|Legendary}} (5%) **[[Molten Monster (Consumable)|Molten Monster]] (1-2) ===Badges=== There are [[badges]] that you can obtain when playing this event, which may have additional rewards alongside them. These are: {{Badge |title = Acid Obliteration |image = Defeated Nuclear Monster! Badge.png |obtainable = No |description = Take care of the Acid Obliterator, for now... |rewards = [https://tds.fandom.com/f/p/4400000000000281689 Toxinator] }} ==Wave Structure== '''Toxicity Trouble''' had one wave bonus, the wave bonus is calculated as: :For Wave 1: :<big>{{Money|1,500}}</big> :From Waves 2β6: :<big>{{Money|800}} + ([Waves Completed + 1] Γ {{Money|225}})^1.2</big> :From Waves 7β18: :<big>{{Money|1,000}} + ([Waves Completed + 1] Γ {{Money|260}})^1.35</big> :From Waves 19β26: :<big>{{Money|1,100}} + ([Waves Completed + 1] Γ {{Money|300}})^1.55</big> :From Waves 27β29: :<big>{{Money|1,350}} + ([Waves Completed + 1] Γ {{Money|475}})^1.75</big> ==Enemies== {| class="empty-table align-center" style="width:80%; margin:0 auto" | style="padding: 5px;" |[[File:Place.png|center|150px]] | style="padding: 5px;" |[[File:Place.png|center|150px]] | style="padding: 5px;" |[[File:Place.png|center|150px]] | style="padding: 5px;" |[[File:Place.png|center|150px]] |- | style="padding: 5px;" |Reloading Acid<br/>Wave 1 | style="padding: 5px;" |Refreshing Acid<br/>Wave 3 | style="padding: 5px;" |Dripping Acid<br/>Wave 5 | style="padding: 5px;" |Lunatic Acid<br/>Wave 7 |- | style="padding: 5px;" |[[File:Place.png|center|150px]] | style="padding: 5px;" |[[File:Place.png|center|150px]] | style="padding: 5px;" |[[File:Place.png|center|150px]] | style="padding: 5px;" |[[File:Place.png|center|150px]] |- | style="padding: 5px;" |Crying Acid<br/>Wave 13 | style="padding: 5px;" |Heavy Acid<br/>Wave 16 | style="padding: 5px;" |Dizzy Acid<br/>Wave 18 | style="padding: 5px;" |Stomach Acid<br/>Wave 20 |- | style="padding: 5px;" |[[File:Goo2.png|center|150px|link=Goo]] | style="padding: 5px;" |[[File:AlienPlsDonate.png|center|150px|link=Alien (Pls Donate)]] | style="padding: 5px;" |[[File:WitchAct2.png|center|150px|link=Witch (Lunar Overture)]] | style="padding: 5px;" |[[File:HallowGuardLunar1.png|center|150px|link=Hallow Guard (Lunar Overture)]] |- | style="padding: 5px;" |[[Goo|Slimed Down Acid]]<br/>Wave 20 | style="padding: 5px;" |[[Alien (Pls Donate)|Armored Acid]]<br/>Wave 20 | style="padding: 5px;" |[[Witch (Lunar Overture)|Acidic Sorceress]]<br/>Wave 20 | style="padding: 5px;" |[[Hallow Guard (Lunar Overture)|Intoxicated Skeleton]]<br/>Wave 20 |- | style="padding: 5px;" |[[File:Place.png|center|150px]] | style="padding: 5px;" |[[File:Place.png|center|150px]] | style="padding: 5px;" |[[File:Place.png|center|150px]] | style="padding: 5px;" |[[File:Place.png|center|150px]] |- | style="padding: 5px;" |Recharging Acid<br/>Wave 22 | style="padding: 5px;" |Yin-Yang Acid<br/>Wave 23 | style="padding: 5px;" |Yin<br/>N/A<ref>Does not appear naturally, it can only be spawned by the Yin-Yang Acid.</ref> | style="padding: 5px;" |Yang<br/>N/A<ref>Does not appear naturally, it can only be spawned by the Yin-Yang Acid.</ref> |- | style="padding: 5px;" |[[File:Place.png|center|150px]] | style="padding: 5px;" |[[File:Place.png|center|150px]] | style="padding: 5px;" |[[File:Place.png|center|150px]] | style="padding: 5px;" |[[File:Place.png|center|150px]] |- | style="padding: 5px;" |Infected Acid<br/>Wave 26 | style="padding: 5px;" |Iron Acid<br/>Wave 27 | style="padding: 5px;" |Error Acid<br/>Wave 29 | style="padding: 5px;" |Acid Summoner<br/>Wave 30 |- | style="padding: 5px;" |[[File:Place.png|center|150px]] | style="padding: 5px;" |[[File:Supertox.png|center|150px]] | style="padding: 5px;" |[[File:ToxicAJAJAJA.png|center|150px]] | style="padding: 5px;" |[[File:Place.png|center|150px]] |- | style="padding: 5px;" |Acid Obliterator<br/>Wave 30 | style="padding: 5px;" |[[Super Toxic]]<br/>Wave 30 | style="padding: 5px;" |[[Toxic]]<br/>Wave 30 | style="padding: 5px;" |Robot Crying Acid<br/>N/A<ref>Does not appear naturally, it can only be spawned by the Acid Obliterator.</ref> |- | style="padding: 5px;" |[[File:Place.png|center|150px|link=Super Toxic]] |- | style="padding: 5px;" |Laser Acid<br/>N/A<ref>Does not appear naturally, it can only be spawned by the Acid Obliterator.</ref> |} The waves in '''Toxicity Trouble''' follow these timings: {| class="wikitable align-center" style="width:50%; margin:0 auto" ! style="padding: 10px;" |Waves ! style="padding: 10px;" |Wave Timer ! style="padding: 10px;" |Skip Time<ref>How long you have to wait before you can skip.</ref> |- | style="padding: 10px;" |1-2 | style="padding: 10px;" |1:00 | style="padding: 10px;" |0:04<ref>Skip at 0:55.</ref> |- | style="padding: 10px;" |3-5 | style="padding: 10px;" |1:00 | style="padding: 10px;" |0:14<ref>Skip at 0:45.</ref> |- | style="padding: 10px;" |6-13 | style="padding: 10px;" |1:30 | style="padding: 10px;" |0:19<ref>Skip at 1:10.</ref> |- | style="padding: 10px;" |14-19 | style="padding: 10px;" |2:20 | style="padding: 10px;" |0:19<ref>Skip at 2:00.</ref> |- | style="padding: 10px;" |20-24 | style="padding: 10px;" |β | style="padding: 10px;" |0:59 |- | style="padding: 10px;" |25-29 | style="padding: 10px;" |β | style="padding: 10px;" |0:29 |- | style="padding: 10px;" |30 | style="padding: 10px;" |β | style="padding: 10px;" |N/A |} '''Bolded''' names indicate an enemy type's debut. <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Wave Structure'''</div> <div class="ContainerColumn mw-collapsible-content"> {| class="wikitable" style="width:100%; text-align: center;" ! style="padding: 10px;" |Wave ! colspan="2" style="padding: 10px;" |[[Commander (Narrator)|Commander]] Dialogue ! style="padding: 10px;" |Enemy Type & Amount |- | rowspan="3" style="padding: 10px;" |1 | style="padding: 10px; width:75px;" |[[File:REWCommanderObservant.gif|thumb|center|75px]] | style="padding: 10px;" |It seems these enemies were mutated in some sort of way, and as a result, are much stronger than before. | rowspan="3" style="padding: 10px;" |9x '''Reloading Acid''' |- | style="padding: 10px; width:75px;" |[[File:REWCommanderNeutral.gif|thumb|center|75px]] | style="padding: 10px;" |Watch out, we don't know how badly mutated these enemies are. |- | style="padding: 10px; width:75px;" |[[File:REWCommanderNeutral.gif|thumb|center|75px]] | style="padding: 10px;" |Good luck. |- | style="padding: 10px;" |2 | colspan="2" style="padding: 10px;" | - | style="padding: 10px;" |8x Reloading Acid ([[Bloated]]) |- | rowspan="2" style="padding: 10px;" |3 | style="padding: 10px; width:75px;" |[[File:REWCommanderAggressive.gif|thumb|center|75px]] | style="padding: 10px;" |Faster enemies are incoming! | rowspan="2" style="padding: 10px;" |7x '''Refreshing Acid''', 3x Reloading Acid, 2x Refreshing Acid ([[Nimble]]) |- | style="padding: 10px; width:75px;" |[[File:REWCommanderTeaching.gif|thumb|center|75px]] | style="padding: 10px;" |These enemies are quicker, but weaker. Try to take advantage of that. |- | style="padding: 10px;" |4 | colspan="2" style="padding: 10px;" | - | style="padding: 10px;" |1x Refreshing Acid ([[Aggro]]), 3x Reloading Acid ([[Nimble]], [[Stun Immunity|Stun Immune]]), 5x Refreshing Acid |- | rowspan="2" style="padding: 10px;" |5 | style="padding: 10px; width:75px;" |[[File:REWCommanderSkeptical.gif|thumb|center|75px]] | style="padding: 10px;" |Tougher Acids are approaching, but they are taking their sweet time to approach us. | rowspan="2" style="padding: 10px;" |2x Refreshing Acid ([[Freeze Immunity|Freeze Immune]], [[Stun Immunity|Stun Immune]]), 3x Reloading Acid ([[Bloated]]), 4x Refreshing Acid 5x '''Dripping Acid''' ([[Nimble]]) |- | style="padding: 10px; width:75px;" |[[File:REWCommanderNeutral.gif|thumb|center|75px]] | style="padding: 10px;" |Regardless, stay alert. These enemies have no effect against electricity. |- | style="padding: 10px;" |6 | colspan="2" style="padding: 10px;" | - | style="padding: 10px;" |22x Reloading Acid ([[Nimble]]), 4x Refreshing Acid ([[Bloated]], [[Corpse (Attribute)|Corpse]]), 2x Dripping Acid ([[Aggro]]), 4x Dripping Acid ([[Nimble]]) |- | rowspan="2" style="padding: 10px;" |7 | style="padding: 10px; width:75px;" |[[File:REWCommanderObservant.gif|thumb|center|75px]] | style="padding: 10px;" |This enemy that's coming up in a matter of seconds looks crazy! | rowspan="2" style="padding: 10px;" |2x Reloading Acid ([[Tank]]), 6x Dripping Acid ([[Bloated]]), 24x Reloading Acid ([[Nimble]]), 5x Refreshing Acid ([[Aggro]], [[Corpse (Attribute)|Corpse]]), 1x '''Lunatic Acid''' ([[Boss]]), 12x Refreshing Acid ([[Lead (Attribute)|Lead]]) |- | style="padding: 10px; width:75px;" |[[File:REWCommanderAggressive.gif|thumb|center|75px]] | style="padding: 10px;" |It looks like a madman! |- | style="padding: 10px;" |8 | colspan="2" style="padding: 10px;" | - | style="padding: 10px;" |2x Lunatic Acid, 14x Dripping Acid ([[Ghost (Attribute)|Ghost]]), 1x Lunatic Acid ([[Bloated]]) |- | rowspan="2" style="padding: 10px;" |9 | style="padding: 10px; width:75px;" |[[File:REWCommanderScared.gif|thumb|center|75px]] | style="padding: 10px;" |They think they can trick us by becoming hidden? | rowspan="2" style="padding: 10px;" |4x Lunatic Acid ([[Nimble]], [[Hidden (Attribute)|Hidden]]), 32x Reloading Acid ([[Nimble]], [[Bloated]], [[Hidden (Attribute)|Hidden]]), 14x Refreshing Acid ([[Hidden (Attribute)|Hidden]], [[Bloated]]) |- | style="padding: 10px; width:75px;" |[[File:REWCommanderAggressive.gif|thumb|center|75px]] | style="padding: 10px;" |Hah! Not a chance! |- | style="padding: 10px;" |10 | colspan="2" style="padding: 10px;" | - | style="padding: 10px;" |9x Lunatic Acid ([[Corpse (Attribute)|Corpse]], [[Stun Immunity|Stun Immune]], [[Nimble]], [[Health Regen]]) |- | style="padding: 10px;" |11 | colspan="2" style="padding: 10px;" | - | style="padding: 10px;" |1x Dripping Acid ([[Tank (Attribute)|Tank]]), 8x Refreshing Acid ([[Bloated]], [[Nimble]]), 6x Reloading Acid ([[Tank (Attribute)|Tank]], [[Bloated]]) |- | style="padding: 10px;" |12 | style="padding: 10px; width:75px;" |[[File:REWCommanderNeutral.gif|thumb|center|75px]] | colspan="1" style="padding: 10px;" | Do we have any flying detection ready? We're gonna need it real soon. | style="padding: 10px;" |30x Refreshing Acid ([[Nimble]]), 10x Reloading Acid ([[Tank (Attribute)|Tank]]), 3x Dripping Acid ([[Hidden (Attribute)|Hidden]]) |- | rowspan="3" style="padding: 10px;" |13 | style="padding: 10px; width:75px;" |[[File:REWCommanderAggressive.gif|thumb|center|75px]] | style="padding: 10px;" |Incoming flying enemies! | rowspan="3" style="padding: 10px;" |4x Lunatic Acid ([[Burn Immunity|Burn Immune]], [[Freeze Immunity|Freeze Immune]], [[Stun Immunity|Stun Immune]], [[Bloated]]) 4x Refreshing Acid ([[Bloated]], [[Nimble]], [[Tank (Attribute)|Tank]]), 6x '''Crying Acid''' ([[Bloated]], [[Nimble]]) |- | style="padding: 10px; width:75px;" |[[File:REWCommanderAggressive.gif|thumb|center|75px]] | style="padding: 10px;" |Prepare the flying troops! Take them down! |- | style="padding: 10px; width:75px;" |[[File:REWCommanderSkeptical.gif|thumb|center|75px]] | style="padding: 10px;" |This acidic mutation sure is interesting... |- | rowspan="2" style="padding: 10px;" |14 | style="padding: 10px; width:75px;" |[[File:REWCommanderObservant.gif|thumb|center|75px]] | style="padding: 10px;" |That will not stop them just yet! More enemies are approaching down the path. | rowspan="2" style="padding: 10px;" |12x Crying Acid ([[Nimble]]), 12x Dripping Acid ([[Bloated]]), 2x Lunatic Acid ([[Hidden (Attribute)|Hidden]], [[Lead (Attribute)|Lead]], [[Bloated]], [[Nimble]]) |- | style="padding: 10px; width:75px;" |[[File:REWCommanderDisappointed.gif|thumb|center|75px]] | style="padding: 10px;" |Jeez, they just won't give up! Try your best! |- | style="padding: 10px;" |15 | colspan="2" style="padding: 10px;" | - | style="padding: 10px;" |10x Crying Acid, 22x Dripping Acid, 10x Reloading Acid ([[Lead (Attribute)|Lead]]), 12x Crying Acid ([[Bloated]], [[Nimble]]) |- | rowspan="2" style="padding: 10px;" |16 | style="padding: 10px; width:75px;" |[[File:REWCommanderObservant.gif|thumb|center|75px]] | style="padding: 10px;" |What is that thing? | rowspan="2" style="padding: 10px;" |1x Crying Acid ([[Tank (Attribute)|Tank]]), 22x Dripping Acid ([[Bloated]], [[Nimble]], [[Ghost (Attribute)|Ghost]]), 6x Lunatic Acid, 1x '''Heavy Acid''' ([[Boss]]) |- | style="padding: 10px; width:75px;" |[[File:REWCommanderObservant.gif|thumb|center|75px]] | style="padding: 10px;" |I don't know what that is, but be on your guard. This enemy does not at all seem like it'll go down without a fight. |- | rowspan="2" style="padding: 10px;" |17 | style="padding: 10px; width:75px;" |[[File:REWCommanderObservant.gif|thumb|center|75px]] | style="padding: 10px;" |That's not enough from them! More of those Acids are approaching rapidly! | rowspan="2" style="padding: 10px;" |1x Heavy Acid ([[Nimble]]), 50x Reloading Acid ([[Burn Immunity|Burn Immune]]), 18x Refreshing Acid ([[Lead (Attribute)|Lead]]), 1x Heavy Acid ([[Nimble]]) |- | style="padding: 10px; width:75px;" |[[File:REWCommanderTeaching.gif|thumb|center|75px]] | style="padding: 10px;" |We need troops with faster firerate to take care of these guys. |- | rowspan="2" style="padding: 10px;" |18 | style="padding: 10px; width:75px;" |[[File:REWCommanderObservant.gif|thumb|center|75px]] | style="padding: 10px;" | More intense Acids are coming, and they don't seem like a typical Acid... | rowspan="2" style="padding: 10px;" |3x '''Dizzy Acid''', 4x Crying Acid ([[Lead (Attribute)|Lead]]), 3x Lunatic Acid ([[Tank (Attribute)|Tank]]) |- | style="padding: 10px; width:75px;" |[[File:REWCommanderTeaching.gif|thumb|center|75px]] | style="padding: 10px;" |It may seem tough, but don't be scared, these Acids' health decrease drastically after a certain point. |- | rowspan="2" style="padding: 10px;" |19 | style="padding: 10px; width:75px;" |[[File:REWCommanderNeutral.gif|thumb|center|75px]] | style="padding: 10px;" |We're getting reports that something big will happen real soon. | rowspan="2" style="padding: 10px;" |22x Refreshing Acid ([[Bloated]], [[Nimble]]) 8x Lunatic Acid ([[Nimble]]) |- | style="padding: 10px; width:75px;" |[[File:REWCommanderScared.gif|thumb|center|75px]] | style="padding: 10px;" |I do not have a good feeling about this at all... |- | rowspan="3" style="padding: 10px;" |20 | style="padding: 10px; width:75px;" |[[File:DispatcherNeutral.gif|thumb|center|75px]] | style="padding: 10px;" |Commander, can you hear me? You need to hurry up and get out of these ruins, now. This realm is unstable! | rowspan="3" style="padding: 10px;" |14x '''Slimed Down Acid''', 3x '''Armored Acid''' ([[Nimble]]), 1x '''Acidic Sorceress''' ([[Bloated]]), 10x '''Intoxicated Skeleton''', 1x '''Stomach Acid''' ([[Boss]]) |- | style="padding: 10px; width:75px;" |[[File:REWCommanderScared.gif|thumb|center|75px]] | style="padding: 10px;" |Dispatcher!? Why- |- | style="padding: 10px; width:75px;" |[[File:DispatcherNeutral.gif|thumb|center|75px]] | style="padding: 10px;" |Look, Commander, right now isn't the best time for questions. We need to get you all out of this realm as soon as possible. Sit tight as we try to figure out a way. |- | style="padding: 10px;" |21 | colspan="2" style="padding: 10px;" | - | style="padding: 10px;" |10x Slimed Down Acid ([[Nimble]]), 7x Armored Acid, 2x Acidic Sorceress ([[Bloated]]), 14x Lunatic Acid, 20x Refreshing Acid ([[Nimble]]), 3x Dizzy Acid |- | rowspan="2" style="padding: 10px;" |22 | style="padding: 10px; width:75px;" |[[File:DispatcherNeutral.gif|thumb|center|75px]] | style="padding: 10px;" | Get ready for some swift enemies! | rowspan="2" style="padding: 10px;" |10x '''Recharging Acid''' ([[Health Regen]]), 20x Intoxicated Skeleton, 1x Stomach Acid ([[Nimble]]), 12x Armored Acid ([[Lead (Attribute)|Lead]]) |- | style="padding: 10px; width:75px;" |[[File:DispatcherScared.gif|thumb|center|75px]] | style="padding: 10px;" |Goodness gracious, these Acids are pushing through our defenses! |- | style="padding: 10px;" |23 | colspan="2" style="padding: 10px;" | - | style="padding: 10px;" |1x '''Yin-Yang Acid''' ([[Boss]], [[Aggro]]), 12x Intoxicated Skeleton, 10x Armored Acid, 1x Dizzy Acid ([[Nimble]]) |- | style="padding: 10px;" |24 | colspan="2" style="padding: 10px;" | - | style="padding: 10px;" |5x Recharging Acid, 1x Dizzy Acid, 1x Stomach Acid, 1x Yin-Yang Acid, 5x Recharging Acid, 2x Recharging Acid ([[Nimble]]), 8x Armored Acid |- | rowspan="2" style="padding: 10px;" |25 | style="padding: 10px; width:75px;" |[[File:DispatcherNeutral.gif|thumb|center|75px]] | style="padding: 10px;" |Get ready for a large beast next wave. They will not hold back. | rowspan="2" style="padding: 10px;" |10x Intoxicated Skeleton ([[Bloated]]), 5x Acidic Sorceress ([[Nimble]]), 5x Lunatic Acid ([[Aggro]], [[Tank (Attribute)|Tank]]), 14x Armored Acid |- | style="padding: 10px; width:75px;" |[[File:DispatcherThinking.gif|thumb|center|75px]] | style="padding: 10px;" |It's reported that this said enemy can not only debuff our troops, but can also heal the enemies around it. Oh boy... |- | style="padding: 10px;" |26 | colspan="1" style="padding: 10px; width:75px;" |[[File:DispatcherAggressive.gif|thumb|center|75px]] | style="padding: 10px;" |Here it is, take it down! | style="padding: 10px;" |1x '''Infected Acid''' ([[Boss]]), 18x Recharging Acid, 3x Dizzy Acid ([[Lead (Attribute)|Lead]]) |- | style="padding: 10px;" |27 | colspan="1" style="padding: 10px; width:75px;" |[[File:DispatcherScared.gif|thumb|center|75px]] | style="padding: 10px;" |God, these Acids refuse to back down! How are they getting this strong? | style="padding: 10px;" |24x Intoxicacted Skeleton, 35x Slimed Down Acid ([[Nimble]], [[Lead (Attribute)|Lead]]), 4x Armored Acid ([[Nimble]], [[Aggro]], [[Lead (Attribute)|Lead]]), 1x '''Iron Acid''' ([[Boss]]) |- | style="padding: 10px;" |28 | colspan="2" style="padding: 10px;" | - | style="padding: 10px;" |1x Iron Acid, 25x Recharging Acid, 10x Intoxicated Skeleton ([[Nimble]]), 15x Armored Acid ([[Nimble]]), 2x Slimed Down Acid ([[Bloated]], [[Nimble]], [[Tank (Attribute)|Tank]], [[Aggro]]), 4x Intoxicated Skeleton ([[Bloated]], [[Lead (Attribute)|Lead]]) |- | rowspan="4" style="padding: 10px;" |29 | style="padding: 10px; width:75px;" |[[File:DispatcherSneaky.gif|thumb|center|75px]] | style="padding: 10px;" |What the- ..What in the world is that? Commander, any ideas..? | rowspan="4" style="padding: 10px;" |1x '''Error Acid''', 10x Intoxicated Skeleton, 1x Error Acid, 6x Acidic Sorceress, 1x Error Acid, 22x Slimed Down Acid ([[Bloated]]), 1x Error Acid |- | style="padding: 10px; width:75px;" |[[File:REWCommanderSkeptical.gif|thumb|center|75px]] | style="padding: 10px;" |It looks like an Error Acid... Which, according to reports, can app-per-ant-llllllllββ ±βββββ ‘β βΓ β ΆββΊββ β βΊβββ― |- | style="padding: 10px; width:75px;" |[[File:DispatcherScared.gif|thumb|center|75px]] | style="padding: 10px;" |Commander? Commander?! ... Oh God, this is not good. |- | style="padding: 10px; width:75px;" |[[File:DispatcherAggressive.gif|thumb|center|75px]] | style="padding: 10px;" |Keep those defenses up and ready! I need to go see what happened to Commande-rR-RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR- |- | style="padding: 10px;" |30 | colspan="2" style="padding: 10px;" | - | style="padding: 10px;" |12x [[Toxic]] ([[Ghost (Attribute)|Ghost]]), 3x [[Super Toxic]], 1x [[Super Toxic]] ([[Aggro]], [[Ghost (Attribute)|Ghost]]), 1x '''Acid Summoner''', 32x Intoxicated Skeleton, 7x Intoxicated Skeleton ([[Bloated]], [[Nimble]], [[Health Regen]], [[Ghost (Attribute)|Ghost]]), 5x Yin-Yang Acid, 1x Iron Acid ([[Nimble]], [[Ghost (Attribute)|Ghost]]), 12x Recharging Acid ([[Nimble]], [[Aggro]], [[Health Regen]]), 7x Stomach Acid ([[Nimble]]), 9x Error Acid, 10x Crying Acid ([[Nimble]], [[Tank (Attribute)|Tank]]), 14x Heavy Acid, 8x Dizzy Acid, 1x Recharging Acid ([[Ghost (Attribute)|Ghost]], [[Tank (Attribute)|Tank]]), 3x Stomach Acid, 2x Infected Acid, 1x Acid Summoner, 1x Iron Acid, 12x Error Acid, 20x Intoxicated Skeleton ([[Nimble]]), 16x Acidic Sorceress, 35x Slimed Down Acid ([[Bloated]], [[Nimble]]), 24x Armored Acid, 1x '''Acid Obliterator''' 15x [[Toxic]] ([[Nimble]]), 20x Recharging Acid ([[Nimble]]), 5x Error Acid ([[Bloated]], [[Nimble]]), 2x Lunatic Acid ([[Ghost (Attribute)|Ghost]], [[Hidden (Attribute)|Hidden]], [[Aggro]], [[Nimble]], [[Tank (Attribute)|Tank]]) |} </div> ==Gallery== {{Gallery|Open = Yes| {{GalleryHeader|Icons}} <gallery> Toxicity Trouble Icon TDS.png|[[Super Toxic]], [[Witch (Lunar Overture)|Acidic Sorceress]], [[Hallow Guard (Lunar Overture)|Intoxicated Skeleton]], [[Toxic Gunner]] and [[Jester]] on an icon. Toxicity Trouble Icon TD2.png|[[Super Toxic]] and [[Toxic Gunner]] on an icon. </gallery> }} =Story= '''Story:''' Dispatcher gets informed of an acid wasteland gaining dangerously high levels of mutations, so Dispatcher sends Brawler, Scout, Commander, Accelerator, and Minigunner to go figure out what the issue is. Shortly after arriving, Dispatcher alerts the team of a new recruit by the name of [https://tds.fandom.com/f/p/4400000000000281689 Toxinator]. A loud growl is heard from the entrance and Dispatcher tells the team to get ready. Commander chooses to sit from the sidelines and command the team. '''Wave 20:''' Upon reaching wave 20, Slimed Down Acid, Armored Acid, Acidic Sorceress, and Intoxicated Skeleton rise up from the ground and rush to the T.D.S. Organization's base, ready for revenge. '''Triumph:''' Upon defeating the Acid Obliterator, Toxinator starts leaving when Commander stops him and asks if he'd like to join. Toxinator agrees after a few moments and the team walks back to base. The camera pans to an Acidic Sorceress who smashes a potion onto the ground as the screen cuts black. ==Enemy Statistics== {{Scroll|text= *'''Reloading Acid''' **[[File:HealthIcon.png|20px|Health]]55 **{{Defense}}20% **[[File:SpeedIcon.png|20px|Speed]]Slightly Fast (4.5) **{{Money|80}} on death **{{Attr|Health Regen}} *'''Refreshing Acid''' **[[File:HealthIcon.png|20px|Health]]32 **{{Defense}}100% **[[File:SpeedIcon.png|20px|Speed]]Fast (6.25) **{{Money|90}} on death **{{Attr|Health Regen}} **{{Attr|Splash}} **{{Attr|Burn}} *'''Dripping Acid''' **[[File:HealthIcon.png|20px|Health]]225 **{{Defense}}50% **[[File:SpeedIcon.png|20px|Speed]]Average (3.4) **{{Money|400}} on death **{{Attr|Stun}} *'''Lunatic Acid''' **[[File:HealthIcon.png|20px|Health]]1,200 **{{Defense}}65% **[[File:SpeedIcon.png|20px|Speed]]Above Average (3.75) **{{Money|625}} every 33% health *'''Crying Acid''' **[[File:HealthIcon.png|20px|Health]]150 **{{Defense}}100% **[[File:SpeedIcon.png|20px|Speed]]Slightly Slow (2) **{{Money|325}} on death **{{Attr|Health Regen}} *'''Heavy Acid''' **[[File:HealthIcon.png|20px|Health]]6,000 **{{Defense}}25% **[[File:SpeedIcon.png|20px|Speed]]Below Average (2.8) **{{Money|2,250}} every 20% health *'''Dizzy Acid''' **[[File:HealthIcon.png|20px|Health]]100,000, 3,500 (Meltdown) **{{Defense}}55% **[[File:SpeedIcon.png|20px|Speed]]Above Average (4) **{{Money|725}} every 10% health **{{Attr|Health Regen}} **Ability 1 (Meltdown): Upon losing 2,000 health, the '''Dizzy Acid's''' health drops drastically to 3,500. *'''Stomach Acid''' **[[File:HealthIcon.png|20px|Health]]15,000 **{{Defense}}35% **[[File:SpeedIcon.png|20px|Speed]]Slightly Slow (2) **{{Money|3,500}} every 5% health *'''Slimed Down Acid''' **[[File:HealthIcon.png|20px|Health]]1,200 **[[File:SpeedIcon.png|20px|Speed]]Fast (6.5) **{{Money|1,000}} on death **{{Attr|Stun}} **{{Attr|Freeze}} *'''Armored Acid''' **[[File:HealthIcon.png|20px|Health]]1,650 **{{Defense}}100% **[[File:SpeedIcon.png|20px|Speed]]Very Fast (8) **{{Money|2,500}} on death **{{Attr|Stun}} *'''Acidic Sorceress''' **[[File:HealthIcon.png|20px|Health]]5,000 **[[File:SpeedIcon.png|20px|Speed]]Average (3), Fast (7, no enemy in range) **{{Attr|Fly|Yes}} **{{Money|6,500}} on death **{{Attr|Freeze}} **Ability 1 (Strength Potion): The '''Acidic Sorceress''' throws a potion on enemies in its range of 14, applying the [[Scale]] attribute which for 10 seconds increases their health anywhere between 80% and 125%, makes them 40% larger and makes them slower by 60%. *'''Intoxicated Skeleton''' **[[File:HealthIcon.png|20px|Health]]3,000 **{{Defense}}75% **[[File:SpeedIcon.png|20px|Speed]]Above Average (4) **{{Money|1,250}} every 33% health **{{Attr|Splash}} **{{Attr|Burn}} **{{Attr|Freeze}} *'''Recharging Acid''' **[[File:HealthIcon.png|20px|Health]]1,000 **{{Defense}}100% **[[File:SpeedIcon.png|20px|Speed]]Extremely Swift (12.5) **{{Money|550}} every 25% health **{{Attr|Freeze}} *'''Yin-Yang Acid''' **[[File:HealthIcon.png|20px|Health]]15,000 **{{Defense}}15% **[[File:SpeedIcon.png|20px|Speed]]Below Average (2.6) **{{Money|3,000}} every 20% health **{{Attr|Health Regen}} **{{Attr|Stun}} **Ability 1 (Transform): Upon death, the '''Yin-Yang Acid''' turns into either a Yin or a Yang. *'''Yin''' **[[File:HealthIcon.png|20px|Health]]4,000 **[[File:SpeedIcon.png|20px|Speed]]Very Fast (9) **{{Attr|Health Regen}} *'''Yang''' **[[File:HealthIcon.png|20px|Health]]4,000 **{{Defense}}100% **[[File:SpeedIcon.png|20px|Speed]]Fast (7) **{{Attr|Stun}} *'''Infected Acid''' **[[File:HealthIcon.png|20px|Health]]90,000 **{{Defense}}50% **[[File:SpeedIcon.png|20px|Speed]]Slightly Fast (4.65) **{{Money|30,000}} every 25% health **{{Attr|Stun}} **{{Attr|Freeze}} **{{Attr|Burn}} **{{Attr|Health Regen}} **Ability 1 (Toxicating Ruin): The '''Infected Acid''' laughs, making one tower's firerate increase by 500%, decreasing its damage by 20% and makes all units heal enemies by 0.05% when shooting, as well as a 500% faster firerate. This ability does not go away until the Infected Acid has despawned. *'''Iron Acid''' **[[File:HealthIcon.png|20px|Health]]20,000 **{{Defense}}15% **[[File:SpeedIcon.png|20px|Speed]]Average (3.2) **{{Attr|Lead|Yes}} **{{Money|50,000}} on death **{{Attr|Stun}} *'''Error Acid''' **[[File:HealthIcon.png|20px|Health]]6,666 **{{Defense}}66% **[[File:SpeedIcon.png|20px|Speed]]Very Slow (1), Extremely Swift (25, Toxic Speed-Away) **{{Money|11,111}} on death **{{Attr|Stun}} **{{Attr|Freeze}} **{{Attr|Burn}} **Ability 1 (Toxic Speed-Away): After spawning, it gradually increases its speed by 2.5 every 3 seconds. The max limit is 25. *'''Acid Summoner''' **[[File:HealthIcon.png|20px|Health]]200,000 **{{Defense}}50% **[[File:SpeedIcon.png|20px|Speed]]Above Average (4) **{{Money|6,250}} every 2.5% health **{{Attr|Stun}} **{{Attr|Burn}} *[[Super Toxic]] **[[File:HealthIcon.png|20px|Health]]25,000 **{{Defense}}25% **[[File:SpeedIcon.png|20px|Speed]]Very Fast (8) **{{Money|22,500}} every 33% health **{{Attr|Stun}} **{{Attr|Corpse}} **Ability 1 (Acid Bath): Creates an acidic puddle upon death, which rapidly heals any enemy by 5% every 0.05 seconds. This can stack with other '''Super Toxics'''' ''Acid Bath''. *[[Toxic]] **[[File:HealthIcon.png|20px|Health]]250 **[[File:SpeedIcon.png|20px|Speed]]Very Fast (8) **{{Money|2,500}} on death **{{Attr|Freeze}} **{{Attr|Tank}} **Ability 1 (Acid Bath): Creates an acidic puddle upon death, which heals any enemy by 0.5% every 0.35 seconds. This does not stack with other Toxics' ''Acid Bath''. *'''Laser Acid''' **[[File:HealthIcon.png|20px|Health]] 8,000 **[[File:SpeedIcon.png|20px|Speed]]Average (3) **{{Attr|Stun}} *'''Robot Crying Acid''' **[[File:HealthIcon.png|20px|Health]] 3,500 **{{Attr|Fly|Yes}} **{{Defense}}100% **[[File:SpeedIcon.png|20px|Speed]]Very Fast (8) *'''Acid Obliterator''' **[[File:HealthIcon.png|20px|Health]]1,100,000 **{{Defense}}40% **[[File:SpeedIcon.png|20px|Speed]]Slightly Slow (2) **{{Money|32,500}} every 1% health **{{Attr|Boss}} **{{Attr|Stun}} **{{Attr|Burn}} **Ability 1 (Damage Drop): The '''Acid Obliterator''' takes a spear and stabs it into the ground, creating a huge shockwave which deals 200,000 damage to units and decreases towers' damage by 10%. This ability can only last for 15 seconds. **Ability 2 (Crying Season): The '''Acid Obliterator''' points forward, sending out 3-8 Robot Crying Acids. **Ability 3 (Burning Gas): The '''Acid Obliterator''' grabs a gun from its back and shoots at towers in a splash radius, decreasing range by 35% and increasing firerate by 2000%. This ability lasts for 20 seconds and only 10 towers can get hit. **Ability 4 (Ghost Time): Upon death, the '''Acid Obliterator''' falls to the ground and dissolves, then turning into a new enemy titled "Acid Obliterator's Ghost", with 50,000 health, fast speed (7.75), and with hidden, flying, and ghost attributes. }} ==Update History== {{Scroll|text=*'''April 15, 2025''' - W.I.P. **Concept created. ***Updated wave structure later the same day. *'''April 16, 2025''' - v1.0.0 **Concept completed. **[[Consumables]] disabled. **{{TimeScaleTicket|Time Scale Tickets}} disabled. **{{ReviveTicket|Revive Tickets}} disabled. **Restarting disabled. **Players' screens have an 11% chance to turn green for a couple of minutes. *'''April 16, 2025''' - v1.0.1 **[[Toxic]] and '''Acid Obliterator''' changed. ***[[Toxic|Toxic's]] ''Acid Bath'' no longer stacks with other [[Toxic|Toxics']] ''Acid Bath''. ***'''Acid Obliterator's''' speed increased from Very Slow (1.35) to Slow (1.6) **Skipping timers changed. *'''April 16, 2025''' - v1.0.2 **Statistics changed for '''Refreshing Acid'''. ***Health increased from 20 to 32. ***Speed increased from Slightly Fast (5.35) to Fast (6.25) ***Cash given increased from {{Money|45}} on death to {{Money|90}} on death. ***[[Splash Damage Immunity]] added. ***[[Burn Immunity]] added. *'''April 16, 2025''' - v1.5.0 **Updated wave structure. **Statistical changes for the following enemies: ***'''Acid Obliterator's''' health increased from 1,000,000 to 1,100,000. ***'''Acid Obliterator's''' speed increased from Slow (1.6) to Slightly Slow (2). ***'''Acid Obliterator's''' Cash given increased from {{Money|12,500}} every 1% health to {{Money|32,500}} every 1% health. ***'''Acid Obliterator's''' [[Freeze Immunity]] removed. ***'''Acid Obliterator's''' Damage Drop's damage increased from 10,000 damage to units to 200,000 damage to units. ***'''Acid Obliterator's Ghost's''' speed increased from Slightly Fast (5.5) to Fast (7.75) ***'''Robot Crying Acid's''' health decreased from 7,500 to 3,500. ***'''Robot Crying Acid's''' speed increased from Below Average (2.7) to Very Fast (8) ***'''Robot Crying Acid's''' [[Stun Immunity]] removed. ***[[Toxic|Toxic's]] health decreased from 1,000 to 250. ***[[Toxic|Toxic's]] defense of 100% removed. ***[[Toxic|Toxic's]] speed increased from Swift (10) to Very Fast (8) ***[[Toxic|Toxic's]] Cash given increased from {{Money|500}} on death to {{Money|2,500}} on death. ***[[Tank (Attribute)|Tank]] added for [[Toxic]]. ***'''Error Acid's''' Ability changed from 1 every 5 seconds to 2.5 every 3 seconds. ***'''Error Acid's''' max speed increased from Extremely Swift (16) to Extremely Swift (25). ***[[Super Toxic|Super Toxic's]] health increased from 20,000 to 25,000. ***[[Super Toxic|Super Toxic's]] speed increased from Slightly Fast (5) to Very Fast (8) ***[[Super Toxic|Super Toxic's]] Cash given increased from {{Money|7,500}} every 20% health to {{Money|22,500}} every 33% health. ***[[Corpse (Attribute)|Corpse]] added for [[Super Toxic]]. ***'''Yin's''' speed increased from Fast (7.25) to Very Fast (9). ***'''Yang's''' speed increased from Average (3.15) to Fast (7). ***'''Reloading Acid's''' speed increased from Average (3.4) to Slightly Fast (4.5). ***'''Dripping Acid's''' speed increased from Slightly Slow (2.25) to Average (3.4) *'''April 16, 2025''' - v1.5.1 **[[Toxic|Toxic's]] health decreased from 250 to 80. **[[Toxic|Toxic's]] speed increased from Very Fast (8) to Slightly Fast (5). }} ==Notes== <references /> [[Category:Blog posts]]
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