User blog:TDSEpikMan/Acid Event Concept
Description
editThe Toxicity Trouble Event is an event in Tower Defense Simulator. It brought one new tower.
The event started on July 29th, 2025 at 3:00 EST and ended on July 29th, 2026 at 3:00 EST.
Cash is only gained if an enemy is killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained is a set amount of cash, which is not always equal to the enemy's health. It uses a slightly different method of distributing cash between players, as enemies split their cash between players, regardless of how much damage the player dealt to it. If, in a duo, one player does all the damage to an enemy, both players will receive 50% of the cash the enemy would normally give in solo. This means that in solo, you receive 100% of the cash when an enemy is killed, or it is damaged enough. With each additional player, this is reduced to 50% in duo, 33% in trio and 25% in quad. If it is a decimal, it gets rounded up or down depending on the decimal value. If it is at least 0.5, it gets rounded up. If it is less than 0.5, it gets rounded down. For example, the Hidden Boss gives
$600 when killed in solo,
$300 in duo,
$200 in trio and
$150 in quad between the players that damaged it.
Enemies increase their health by 20% with each wave due to the Mutation modifier. The base health is also set to 300, regardless of the players' levels, due to the HP Locked modifier.
You can view the legacy version of this concept here.
Rewards
editRewards are calculated as:
| Coins Reward | EXP Reward |
|---|---|
Triumphing Toxicity Trouble can give out an additional reward, which can be a crate, consumable or ticket. These items are:
- Common (50%)
Time Scale Ticket (6-14)
- Uncommon (30%)
- AirStrike (6-11)
- Napalm Strike (3-10)
- Rare (15%)
- Nuke (1-4)
- High Grade Crate (3-5)
- Legendary (5%)
- Molten Monster (1-2)
Badges
editThere are badges that you can obtain when playing this event, which may have additional rewards alongside them. These are:
Wave Structure
editToxicity Trouble had one wave bonus, the wave bonus is calculated as:
- For Wave 1:
$1,500- From Waves 2–6:
$800 + ([Waves Completed + 1] ×
$225)^1.2- From Waves 7–18:
$1,000 + ([Waves Completed + 1] ×
$260)^1.35- From Waves 19–26:
$1,100 + ([Waves Completed + 1] ×
$300)^1.55- From Waves 27–29:
$1,350 + ([Waves Completed + 1] ×
$475)^1.75
Enemies
edit| Reloading Acid Wave 1 |
Refreshing Acid Wave 3 |
Dripping Acid Wave 5 |
Lunatic Acid Wave 7 |
| Crying Acid Wave 13 |
Heavy Acid Wave 16 |
Dizzy Acid Wave 18 |
Stomach Acid Wave 20 |
| Slimed Down Acid Wave 20 |
Armored Acid Wave 20 |
Acidic Sorceress Wave 20 |
Intoxicated Skeleton Wave 20 |
| Recharging Acid Wave 22 |
Yin-Yang Acid Wave 23 |
Yin N/A[1] |
Yang N/A[2] |
| Infected Acid Wave 26 |
Iron Acid Wave 27 |
Error Acid Wave 29 |
Acid Summoner Wave 30 |
| Acid Obliterator Wave 30 |
Super Toxic Wave 30 |
Toxic Wave 30 |
Robot Crying Acid N/A[3] |
| Laser Acid N/A[4] |
The waves in Toxicity Trouble follow these timings:
| Waves | Wave Timer | Skip Time[5] |
|---|---|---|
| 1-2 | 1:00 | 0:04[6] |
| 3-5 | 1:00 | 0:14[7] |
| 6-13 | 1:30 | 0:19[8] |
| 14-19 | 2:20 | 0:19[9] |
| 20-24 | ∞ | 0:59 |
| 25-29 | ∞ | 0:29 |
| 30 | ∞ | N/A |
Bolded names indicate an enemy type's debut.
| Wave | Commander Dialogue | Enemy Type & Amount | |
|---|---|---|---|
| 1 | It seems these enemies were mutated in some sort of way, and as a result, are much stronger than before. | 9x Reloading Acid | |
| Watch out, we don't know how badly mutated these enemies are. | |||
| Good luck. | |||
| 2 | - | 8x Reloading Acid (Bloated) | |
| 3 | Faster enemies are incoming! | 7x Refreshing Acid, 3x Reloading Acid, 2x Refreshing Acid (Nimble) | |
| These enemies are quicker, but weaker. Try to take advantage of that. | |||
| 4 | - | 1x Refreshing Acid (Aggro), 3x Reloading Acid (Nimble, Stun Immune), 5x Refreshing Acid | |
| 5 | Tougher Acids are approaching, but they are taking their sweet time to approach us. | 2x Refreshing Acid (Freeze Immune, Stun Immune), 3x Reloading Acid (Bloated), 4x Refreshing Acid 5x Dripping Acid (Nimble) | |
| Regardless, stay alert. These enemies have no effect against electricity. | |||
| 6 | - | 22x Reloading Acid (Nimble), 4x Refreshing Acid (Bloated, Corpse), 2x Dripping Acid (Aggro), 4x Dripping Acid (Nimble) | |
| 7 | This enemy that's coming up in a matter of seconds looks crazy! | 2x Reloading Acid (Tank), 6x Dripping Acid (Bloated), 24x Reloading Acid (Nimble), 5x Refreshing Acid (Aggro, Corpse), 1x Lunatic Acid (Boss), 12x Refreshing Acid (Lead) | |
| It looks like a madman! | |||
| 8 | - | 2x Lunatic Acid, 14x Dripping Acid (Ghost), 1x Lunatic Acid (Bloated) | |
| 9 | They think they can trick us by becoming hidden? | 4x Lunatic Acid (Nimble, Hidden), 32x Reloading Acid (Nimble, Bloated, Hidden), 14x Refreshing Acid (Hidden, Bloated) | |
| Hah! Not a chance! | |||
| 10 | - | 9x Lunatic Acid (Corpse, Stun Immune, Nimble, Health Regen) | |
| 11 | - | 1x Dripping Acid (Tank), 8x Refreshing Acid (Bloated, Nimble), 6x Reloading Acid (Tank, Bloated) | |
| 12 | Do we have any flying detection ready? We're gonna need it real soon. | 30x Refreshing Acid (Nimble), 10x Reloading Acid (Tank), 3x Dripping Acid (Hidden) | |
| 13 | Incoming flying enemies! | 4x Lunatic Acid (Burn Immune, Freeze Immune, Stun Immune, Bloated) 4x Refreshing Acid (Bloated, Nimble, Tank), 6x Crying Acid (Bloated, Nimble) | |
| Prepare the flying troops! Take them down! | |||
| This acidic mutation sure is interesting... | |||
| 14 | That will not stop them just yet! More enemies are approaching down the path. | 12x Crying Acid (Nimble), 12x Dripping Acid (Bloated), 2x Lunatic Acid (Hidden, Lead, Bloated, Nimble) | |
| Jeez, they just won't give up! Try your best! | |||
| 15 | - | 10x Crying Acid, 22x Dripping Acid, 10x Reloading Acid (Lead), 12x Crying Acid (Bloated, Nimble) | |
| 16 | What is that thing? | 1x Crying Acid (Tank), 22x Dripping Acid (Bloated, Nimble, Ghost), 6x Lunatic Acid, 1x Heavy Acid (Boss) | |
| I don't know what that is, but be on your guard. This enemy does not at all seem like it'll go down without a fight. | |||
| 17 | That's not enough from them! More of those Acids are approaching rapidly! | 1x Heavy Acid (Nimble), 50x Reloading Acid (Burn Immune), 18x Refreshing Acid (Lead), 1x Heavy Acid (Nimble) | |
| We need troops with faster firerate to take care of these guys. | |||
| 18 | More intense Acids are coming, and they don't seem like a typical Acid... | 3x Dizzy Acid, 4x Crying Acid (Lead), 3x Lunatic Acid (Tank) | |
| It may seem tough, but don't be scared, these Acids' health decrease drastically after a certain point. | |||
| 19 | We're getting reports that something big will happen real soon. | 22x Refreshing Acid (Bloated, Nimble) 8x Lunatic Acid (Nimble) | |
| I do not have a good feeling about this at all... | |||
| 20 | Commander, can you hear me? You need to hurry up and get out of these ruins, now. This realm is unstable! | 14x Slimed Down Acid, 3x Armored Acid (Nimble), 1x Acidic Sorceress (Bloated), 10x Intoxicated Skeleton, 1x Stomach Acid (Boss) | |
| Dispatcher!? Why- | |||
| Look, Commander, right now isn't the best time for questions. We need to get you all out of this realm as soon as possible. Sit tight as we try to figure out a way. | |||
| 21 | - | 10x Slimed Down Acid (Nimble), 7x Armored Acid, 2x Acidic Sorceress (Bloated), 14x Lunatic Acid, 20x Refreshing Acid (Nimble), 3x Dizzy Acid | |
| 22 | Get ready for some swift enemies! | 10x Recharging Acid (Health Regen), 20x Intoxicated Skeleton, 1x Stomach Acid (Nimble), 12x Armored Acid (Lead) | |
| Goodness gracious, these Acids are pushing through our defenses! | |||
| 23 | - | 1x Yin-Yang Acid (Boss, Aggro), 12x Intoxicated Skeleton, 10x Armored Acid, 1x Dizzy Acid (Nimble) | |
| 24 | - | 5x Recharging Acid, 1x Dizzy Acid, 1x Stomach Acid, 1x Yin-Yang Acid, 5x Recharging Acid, 2x Recharging Acid (Nimble), 8x Armored Acid | |
| 25 | Get ready for a large beast next wave. They will not hold back. | 10x Intoxicated Skeleton (Bloated), 5x Acidic Sorceress (Nimble), 5x Lunatic Acid (Aggro, Tank), 14x Armored Acid | |
| It's reported that this said enemy can not only debuff our troops, but can also heal the enemies around it. Oh boy... | |||
| 26 | Here it is, take it down! | 1x Infected Acid (Boss), 18x Recharging Acid, 3x Dizzy Acid (Lead) | |
| 27 | God, these Acids refuse to back down! How are they getting this strong? | 24x Intoxicacted Skeleton, 35x Slimed Down Acid (Nimble, Lead), 4x Armored Acid (Nimble, Aggro, Lead), 1x Iron Acid (Boss) | |
| 28 | - | 1x Iron Acid, 25x Recharging Acid, 10x Intoxicated Skeleton (Nimble), 15x Armored Acid (Nimble), 2x Slimed Down Acid (Bloated, Nimble, Tank, Aggro), 4x Intoxicated Skeleton (Bloated, Lead) | |
| 29 | What the- ..What in the world is that? Commander, any ideas..? | 1x Error Acid, 10x Intoxicated Skeleton, 1x Error Acid, 6x Acidic Sorceress, 1x Error Acid, 22x Slimed Down Acid (Bloated), 1x Error Acid | |
| It looks like an Error Acid... Which, according to reports, can app-per-ant-llllllll℘ⅱℛℍ℄℉Ⅱⅇ℉Åⅶℐ℺ↁ⅄⅀℺℁℈ℯ | |||
| Commander? Commander?! ... Oh God, this is not good. | |||
| Keep those defenses up and ready! I need to go see what happened to Commande-rR-RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR- | |||
| 30 | - | 12x Toxic (Ghost), 3x Super Toxic, 1x Super Toxic (Aggro, Ghost), 1x Acid Summoner, 32x Intoxicated Skeleton, 7x Intoxicated Skeleton (Bloated, Nimble, Health Regen, Ghost), 5x Yin-Yang Acid, 1x Iron Acid (Nimble, Ghost), 12x Recharging Acid (Nimble, Aggro, Health Regen), 7x Stomach Acid (Nimble), 9x Error Acid, 10x Crying Acid (Nimble, Tank), 14x Heavy Acid, 8x Dizzy Acid, 1x Recharging Acid (Ghost, Tank), 3x Stomach Acid, 2x Infected Acid, 1x Acid Summoner, 1x Iron Acid, 12x Error Acid, 20x Intoxicated Skeleton (Nimble), 16x Acidic Sorceress, 35x Slimed Down Acid (Bloated, Nimble), 24x Armored Acid, 1x Acid Obliterator 15x Toxic (Nimble), 20x Recharging Acid (Nimble), 5x Error Acid (Bloated, Nimble), 2x Lunatic Acid (Ghost, Hidden, Aggro, Nimble, Tank) | |
Gallery
editIcons
-
Super Toxic and Toxic Gunner on an icon.
Story
editStory: Dispatcher gets informed of an acid wasteland gaining dangerously high levels of mutations, so Dispatcher sends Brawler, Scout, Commander, Accelerator, and Minigunner to go figure out what the issue is. Shortly after arriving, Dispatcher alerts the team of a new recruit by the name of Toxinator. A loud growl is heard from the entrance and Dispatcher tells the team to get ready. Commander chooses to sit from the sidelines and command the team.
Wave 20: Upon reaching wave 20, Slimed Down Acid, Armored Acid, Acidic Sorceress, and Intoxicated Skeleton rise up from the ground and rush to the T.D.S. Organization's base, ready for revenge.
Triumph: Upon defeating the Acid Obliterator, Toxinator starts leaving when Commander stops him and asks if he'd like to join. Toxinator agrees after a few moments and the team walks back to base. The camera pans to an Acidic Sorceress who smashes a potion onto the ground as the screen cuts black.
Enemy Statistics
edit- Reloading Acid
55
20%
Slightly Fast (4.5)
$80 on death
Health Regen
- Refreshing Acid
32
100%
Fast (6.25)
$90 on death
Health Regen
Splash Damage Immune
Burn Immune
- Dripping Acid
225
50%
Average (3.4)
$400 on death
Stun Immune
- Lunatic Acid
- Crying Acid
150
100%
Slightly Slow (2)
$325 on death
Health Regen
- Heavy Acid
- Dizzy Acid
100,000, 3,500 (Meltdown)
55%
Above Average (4)
$725 every 10% health
Health Regen- Ability 1 (Meltdown): Upon losing 2,000 health, the Dizzy Acid's health drops drastically to 3,500.
- Stomach Acid
- Slimed Down Acid
1,200
Fast (6.5)
$1,000 on death
Stun Immune
Freeze Immune
- Armored Acid
1,650
100%
Very Fast (8)
$2,500 on death
Stun Immune
- Acidic Sorceress
5,000
Average (3), Fast (7, no enemy in range)
Yes
$6,500 on death
Freeze Immune- Ability 1 (Strength Potion): The Acidic Sorceress throws a potion on enemies in its range of 14, applying the Scale attribute which for 10 seconds increases their health anywhere between 80% and 125%, makes them 40% larger and makes them slower by 60%.
- Intoxicated Skeleton
3,000
75%
Above Average (4)
$1,250 every 33% health
Splash Damage Immune
Burn Immune
Freeze Immune
- Recharging Acid
1,000
100%
Extremely Swift (12.5)
$550 every 25% health
Freeze Immune
- Yin-Yang Acid
15,000
15%
Below Average (2.6)
$3,000 every 20% health
Health Regen
Stun Immune- Ability 1 (Transform): Upon death, the Yin-Yang Acid turns into either a Yin or a Yang.
- Yin
4,000
Very Fast (9)
Health Regen
- Yang
4,000
100%
Fast (7)
Stun Immune
- Infected Acid
90,000
50%
Slightly Fast (4.65)
$30,000 every 25% health
Stun Immune
Freeze Immune
Burn Immune
Health Regen- Ability 1 (Toxicating Ruin): The Infected Acid laughs, making one tower's firerate increase by 500%, decreasing its damage by 20% and makes all units heal enemies by 0.05% when shooting, as well as a 500% faster firerate. This ability does not go away until the Infected Acid has despawned.
- Iron Acid
20,000
15%
Average (3.2)
Yes
$50,000 on death
Stun Immune
- Error Acid
6,666
66%
Very Slow (1), Extremely Swift (25, Toxic Speed-Away)
$11,111 on death
Stun Immune
Freeze Immune
Burn Immune- Ability 1 (Toxic Speed-Away): After spawning, it gradually increases its speed by 2.5 every 3 seconds. The max limit is 25.
- Acid Summoner
200,000
50%
Above Average (4)
$6,250 every 2.5% health
Stun Immune
Burn Immune
- Super Toxic
25,000
25%
Very Fast (8)
$22,500 every 33% health
Stun Immune
Corpse- Ability 1 (Acid Bath): Creates an acidic puddle upon death, which rapidly heals any enemy by 5% every 0.05 seconds. This can stack with other Super Toxics' Acid Bath.
- Toxic
250
Very Fast (8)
$2,500 on death
Freeze Immune
Tank- Ability 1 (Acid Bath): Creates an acidic puddle upon death, which heals any enemy by 0.5% every 0.35 seconds. This does not stack with other Toxics' Acid Bath.
- Laser Acid
8,000
Average (3)
Stun Immune
- Robot Crying Acid
- Acid Obliterator
1,100,000
40%
Slightly Slow (2)
$32,500 every 1% health
Boss
Stun Immune
Burn Immune- Ability 1 (Damage Drop): The Acid Obliterator takes a spear and stabs it into the ground, creating a huge shockwave which deals 200,000 damage to units and decreases towers' damage by 10%. This ability can only last for 15 seconds.
- Ability 2 (Crying Season): The Acid Obliterator points forward, sending out 3-8 Robot Crying Acids.
- Ability 3 (Burning Gas): The Acid Obliterator grabs a gun from its back and shoots at towers in a splash radius, decreasing range by 35% and increasing firerate by 2000%. This ability lasts for 20 seconds and only 10 towers can get hit.
- Ability 4 (Ghost Time): Upon death, the Acid Obliterator falls to the ground and dissolves, then turning into a new enemy titled "Acid Obliterator's Ghost", with 50,000 health, fast speed (7.75), and with hidden, flying, and ghost attributes.
Update History
edit- April 15, 2025 - W.I.P.
- Concept created.
- Updated wave structure later the same day.
- Concept created.
- April 16, 2025 - v1.0.0
- Concept completed.
- Consumables disabled.
Time Scale Tickets disabled.
Revive Tickets disabled.- Restarting disabled.
- Players' screens have an 11% chance to turn green for a couple of minutes.
- April 16, 2025 - v1.0.1
- April 16, 2025 - v1.0.2
- Statistics changed for Refreshing Acid.
- Health increased from 20 to 32.
- Speed increased from Slightly Fast (5.35) to Fast (6.25)
- Cash given increased from
$45 on death to
$90 on death. - Splash Damage Immunity added.
- Burn Immunity added.
- Statistics changed for Refreshing Acid.
- April 16, 2025 - v1.5.0
- Updated wave structure.
- Statistical changes for the following enemies:
- Acid Obliterator's health increased from 1,000,000 to 1,100,000.
- Acid Obliterator's speed increased from Slow (1.6) to Slightly Slow (2).
- Acid Obliterator's Cash given increased from
$12,500 every 1% health to
$32,500 every 1% health. - Acid Obliterator's Freeze Immunity removed.
- Acid Obliterator's Damage Drop's damage increased from 10,000 damage to units to 200,000 damage to units.
- Acid Obliterator's Ghost's speed increased from Slightly Fast (5.5) to Fast (7.75)
- Robot Crying Acid's health decreased from 7,500 to 3,500.
- Robot Crying Acid's speed increased from Below Average (2.7) to Very Fast (8)
- Robot Crying Acid's Stun Immunity removed.
- Error Acid's Ability changed from 1 every 5 seconds to 2.5 every 3 seconds.
- Error Acid's max speed increased from Extremely Swift (16) to Extremely Swift (25).
- Super Toxic's health increased from 20,000 to 25,000.
- Super Toxic's speed increased from Slightly Fast (5) to Very Fast (8)
- Super Toxic's Cash given increased from
$7,500 every 20% health to
$22,500 every 33% health. - Corpse added for Super Toxic.
- Yin's speed increased from Fast (7.25) to Very Fast (9).
- Yang's speed increased from Average (3.15) to Fast (7).
- Reloading Acid's speed increased from Average (3.4) to Slightly Fast (4.5).
- Dripping Acid's speed increased from Slightly Slow (2.25) to Average (3.4)
Notes
edit- ↑ Does not appear naturally, it can only be spawned by the Yin-Yang Acid.
- ↑ Does not appear naturally, it can only be spawned by the Yin-Yang Acid.
- ↑ Does not appear naturally, it can only be spawned by the Acid Obliterator.
- ↑ Does not appear naturally, it can only be spawned by the Acid Obliterator.
- ↑ How long you have to wait before you can skip.
- ↑ Skip at 0:55.
- ↑ Skip at 0:45.
- ↑ Skip at 1:10.
- ↑ Skip at 2:00.


















