User blog:TDSEpikMan/Acid Event Concept


Description

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The Toxicity Trouble Event is an event in Tower Defense Simulator. It brought one new tower.

The event started on July 29th, 2025 at 3:00 EST and ended on July 29th, 2026 at 3:00 EST.

Cash is only gained if an enemy is killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained is a set amount of cash, which is not always equal to the enemy's health. It uses a slightly different method of distributing cash between players, as enemies split their cash between players, regardless of how much damage the player dealt to it. If, in a duo, one player does all the damage to an enemy, both players will receive 50% of the cash the enemy would normally give in solo. This means that in solo, you receive 100% of the cash when an enemy is killed, or it is damaged enough. With each additional player, this is reduced to 50% in duo, 33% in trio and 25% in quad. If it is a decimal, it gets rounded up or down depending on the decimal value. If it is at least 0.5, it gets rounded up. If it is less than 0.5, it gets rounded down. For example, the Hidden Boss gives Cash$600 when killed in solo, Cash$300 in duo, Cash$200 in trio and Cash$150 in quad between the players that damaged it.

Enemies increase their health by 20% with each wave due to the Mutation modifier. The base health is also set to 300, regardless of the players' levels, due to the HP Locked modifier.

You can view the legacy version of this concept here.

Rewards

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Rewards are calculated as:

Coins Reward EXP Reward
Gem 180 ÷ (1 + [(25 ÷ Current Wave) - 1]^1.3) + Coin 2,000 (Triumph Only) Experience 300 EXP ÷ (1 + [(25 ÷ Current Wave) - 1])

Triumphing Toxicity Trouble can give out an additional reward, which can be a crate, consumable or ticket. These items are:

Badges

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There are badges that you can obtain when playing this event, which may have additional rewards alongside them. These are:

Acid Obliteration
✖ UNOBTAINABLE
Take care of the Acid Obliterator, for now...

Rewards:
Toxinator

players earned this

Wave Structure

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Toxicity Trouble had one wave bonus, the wave bonus is calculated as:

For Wave 1:
Cash$1,500
From Waves 2–6:
Cash$800 + ([Waves Completed + 1] × Cash$225)^1.2
From Waves 7–18:
Cash$1,000 + ([Waves Completed + 1] × Cash$260)^1.35
From Waves 19–26:
Cash$1,100 + ([Waves Completed + 1] × Cash$300)^1.55
From Waves 27–29:
Cash$1,350 + ([Waves Completed + 1] × Cash$475)^1.75

Enemies

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Reloading Acid
Wave 1
Refreshing Acid
Wave 3
Dripping Acid
Wave 5
Lunatic Acid
Wave 7
Crying Acid
Wave 13
Heavy Acid
Wave 16
Dizzy Acid
Wave 18
Stomach Acid
Wave 20
Slimed Down Acid
Wave 20
Armored Acid
Wave 20
Acidic Sorceress
Wave 20
Intoxicated Skeleton
Wave 20
Recharging Acid
Wave 22
Yin-Yang Acid
Wave 23
Yin
N/A[1]
Yang
N/A[2]
Infected Acid
Wave 26
Iron Acid
Wave 27
Error Acid
Wave 29
Acid Summoner
Wave 30
Acid Obliterator
Wave 30
Super Toxic
Wave 30
Toxic
Wave 30
Robot Crying Acid
N/A[3]
Laser Acid
N/A[4]

The waves in Toxicity Trouble follow these timings:

Waves Wave Timer Skip Time[5]
1-2 1:00 0:04[6]
3-5 1:00 0:14[7]
6-13 1:30 0:19[8]
14-19 2:20 0:19[9]
20-24 0:59
25-29 0:29
30 N/A

Bolded names indicate an enemy type's debut.

Wave Structure
Wave Commander Dialogue Enemy Type & Amount
1
It seems these enemies were mutated in some sort of way, and as a result, are much stronger than before. 9x Reloading Acid
Watch out, we don't know how badly mutated these enemies are.
Good luck.
2 - 8x Reloading Acid (Bloated)
3
Faster enemies are incoming! 7x Refreshing Acid, 3x Reloading Acid, 2x Refreshing Acid (Nimble)
These enemies are quicker, but weaker. Try to take advantage of that.
4 - 1x Refreshing Acid (Aggro), 3x Reloading Acid (Nimble, Stun Immune), 5x Refreshing Acid
5
Tougher Acids are approaching, but they are taking their sweet time to approach us. 2x Refreshing Acid (Freeze Immune, Stun Immune), 3x Reloading Acid (Bloated), 4x Refreshing Acid 5x Dripping Acid (Nimble)
Regardless, stay alert. These enemies have no effect against electricity.
6 - 22x Reloading Acid (Nimble), 4x Refreshing Acid (Bloated, Corpse), 2x Dripping Acid (Aggro), 4x Dripping Acid (Nimble)
7
This enemy that's coming up in a matter of seconds looks crazy! 2x Reloading Acid (Tank), 6x Dripping Acid (Bloated), 24x Reloading Acid (Nimble), 5x Refreshing Acid (Aggro, Corpse), 1x Lunatic Acid (Boss), 12x Refreshing Acid (Lead)
It looks like a madman!
8 - 2x Lunatic Acid, 14x Dripping Acid (Ghost), 1x Lunatic Acid (Bloated)
9
They think they can trick us by becoming hidden? 4x Lunatic Acid (Nimble, Hidden), 32x Reloading Acid (Nimble, Bloated, Hidden), 14x Refreshing Acid (Hidden, Bloated)
Hah! Not a chance!
10 - 9x Lunatic Acid (Corpse, Stun Immune, Nimble, Health Regen)
11 - 1x Dripping Acid (Tank), 8x Refreshing Acid (Bloated, Nimble), 6x Reloading Acid (Tank, Bloated)
12
Do we have any flying detection ready? We're gonna need it real soon. 30x Refreshing Acid (Nimble), 10x Reloading Acid (Tank), 3x Dripping Acid (Hidden)
13
Incoming flying enemies! 4x Lunatic Acid (Burn Immune, Freeze Immune, Stun Immune, Bloated) 4x Refreshing Acid (Bloated, Nimble, Tank), 6x Crying Acid (Bloated, Nimble)
Prepare the flying troops! Take them down!
This acidic mutation sure is interesting...
14
That will not stop them just yet! More enemies are approaching down the path. 12x Crying Acid (Nimble), 12x Dripping Acid (Bloated), 2x Lunatic Acid (Hidden, Lead, Bloated, Nimble)
Jeez, they just won't give up! Try your best!
15 - 10x Crying Acid, 22x Dripping Acid, 10x Reloading Acid (Lead), 12x Crying Acid (Bloated, Nimble)
16
What is that thing? 1x Crying Acid (Tank), 22x Dripping Acid (Bloated, Nimble, Ghost), 6x Lunatic Acid, 1x Heavy Acid (Boss)
I don't know what that is, but be on your guard. This enemy does not at all seem like it'll go down without a fight.
17
That's not enough from them! More of those Acids are approaching rapidly! 1x Heavy Acid (Nimble), 50x Reloading Acid (Burn Immune), 18x Refreshing Acid (Lead), 1x Heavy Acid (Nimble)
We need troops with faster firerate to take care of these guys.
18
More intense Acids are coming, and they don't seem like a typical Acid... 3x Dizzy Acid, 4x Crying Acid (Lead), 3x Lunatic Acid (Tank)
It may seem tough, but don't be scared, these Acids' health decrease drastically after a certain point.
19
We're getting reports that something big will happen real soon. 22x Refreshing Acid (Bloated, Nimble) 8x Lunatic Acid (Nimble)
I do not have a good feeling about this at all...
20
Commander, can you hear me? You need to hurry up and get out of these ruins, now. This realm is unstable! 14x Slimed Down Acid, 3x Armored Acid (Nimble), 1x Acidic Sorceress (Bloated), 10x Intoxicated Skeleton, 1x Stomach Acid (Boss)
Dispatcher!? Why-
Look, Commander, right now isn't the best time for questions. We need to get you all out of this realm as soon as possible. Sit tight as we try to figure out a way.
21 - 10x Slimed Down Acid (Nimble), 7x Armored Acid, 2x Acidic Sorceress (Bloated), 14x Lunatic Acid, 20x Refreshing Acid (Nimble), 3x Dizzy Acid
22
Get ready for some swift enemies! 10x Recharging Acid (Health Regen), 20x Intoxicated Skeleton, 1x Stomach Acid (Nimble), 12x Armored Acid (Lead)
Goodness gracious, these Acids are pushing through our defenses!
23 - 1x Yin-Yang Acid (Boss, Aggro), 12x Intoxicated Skeleton, 10x Armored Acid, 1x Dizzy Acid (Nimble)
24 - 5x Recharging Acid, 1x Dizzy Acid, 1x Stomach Acid, 1x Yin-Yang Acid, 5x Recharging Acid, 2x Recharging Acid (Nimble), 8x Armored Acid
25
Get ready for a large beast next wave. They will not hold back. 10x Intoxicated Skeleton (Bloated), 5x Acidic Sorceress (Nimble), 5x Lunatic Acid (Aggro, Tank), 14x Armored Acid
It's reported that this said enemy can not only debuff our troops, but can also heal the enemies around it. Oh boy...
26
Here it is, take it down! 1x Infected Acid (Boss), 18x Recharging Acid, 3x Dizzy Acid (Lead)
27
God, these Acids refuse to back down! How are they getting this strong? 24x Intoxicacted Skeleton, 35x Slimed Down Acid (Nimble, Lead), 4x Armored Acid (Nimble, Aggro, Lead), 1x Iron Acid (Boss)
28 - 1x Iron Acid, 25x Recharging Acid, 10x Intoxicated Skeleton (Nimble), 15x Armored Acid (Nimble), 2x Slimed Down Acid (Bloated, Nimble, Tank, Aggro), 4x Intoxicated Skeleton (Bloated, Lead)
29
What the- ..What in the world is that? Commander, any ideas..? 1x Error Acid, 10x Intoxicated Skeleton, 1x Error Acid, 6x Acidic Sorceress, 1x Error Acid, 22x Slimed Down Acid (Bloated), 1x Error Acid
It looks like an Error Acid... Which, according to reports, can app-per-ant-llllllll℘ⅱℛℍ℄℉Ⅱⅇ℉Åⅶℐ℺ↁ⅄⅀℺℁℈ℯ
Commander? Commander?! ... Oh God, this is not good.
Keep those defenses up and ready! I need to go see what happened to Commande-rR-RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR-
30 - 12x Toxic (Ghost), 3x Super Toxic, 1x Super Toxic (Aggro, Ghost), 1x Acid Summoner, 32x Intoxicated Skeleton, 7x Intoxicated Skeleton (Bloated, Nimble, Health Regen, Ghost), 5x Yin-Yang Acid, 1x Iron Acid (Nimble, Ghost), 12x Recharging Acid (Nimble, Aggro, Health Regen), 7x Stomach Acid (Nimble), 9x Error Acid, 10x Crying Acid (Nimble, Tank), 14x Heavy Acid, 8x Dizzy Acid, 1x Recharging Acid (Ghost, Tank), 3x Stomach Acid, 2x Infected Acid, 1x Acid Summoner, 1x Iron Acid, 12x Error Acid, 20x Intoxicated Skeleton (Nimble), 16x Acidic Sorceress, 35x Slimed Down Acid (Bloated, Nimble), 24x Armored Acid, 1x Acid Obliterator 15x Toxic (Nimble), 20x Recharging Acid (Nimble), 5x Error Acid (Bloated, Nimble), 2x Lunatic Acid (Ghost, Hidden, Aggro, Nimble, Tank)
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Story

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Story: Dispatcher gets informed of an acid wasteland gaining dangerously high levels of mutations, so Dispatcher sends Brawler, Scout, Commander, Accelerator, and Minigunner to go figure out what the issue is. Shortly after arriving, Dispatcher alerts the team of a new recruit by the name of Toxinator. A loud growl is heard from the entrance and Dispatcher tells the team to get ready. Commander chooses to sit from the sidelines and command the team.

Wave 20: Upon reaching wave 20, Slimed Down Acid, Armored Acid, Acidic Sorceress, and Intoxicated Skeleton rise up from the ground and rush to the T.D.S. Organization's base, ready for revenge.

Triumph: Upon defeating the Acid Obliterator, Toxinator starts leaving when Commander stops him and asks if he'd like to join. Toxinator agrees after a few moments and the team walks back to base. The camera pans to an Acidic Sorceress who smashes a potion onto the ground as the screen cuts black.

Enemy Statistics

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  • Reloading Acid
    • Health55
    • Defense20%
    • SpeedSlightly Fast (4.5)
    • Cash$80 on death
    • Health RegenHealth Regen
  • Refreshing Acid
  • Dripping Acid
  • Lunatic Acid
    • Health1,200
    • Defense65%
    • SpeedAbove Average (3.75)
    • Cash$625 every 33% health
  • Crying Acid
  • Heavy Acid
    • Health6,000
    • Defense25%
    • SpeedBelow Average (2.8)
    • Cash$2,250 every 20% health
  • Dizzy Acid
    • Health100,000, 3,500 (Meltdown)
    • Defense55%
    • SpeedAbove Average (4)
    • Cash$725 every 10% health
    • Health RegenHealth Regen
    • Ability 1 (Meltdown): Upon losing 2,000 health, the Dizzy Acid's health drops drastically to 3,500.
  • Stomach Acid
    • Health15,000
    • Defense35%
    • SpeedSlightly Slow (2)
    • Cash$3,500 every 5% health
  • Slimed Down Acid
  • Armored Acid
  • Acidic Sorceress
    • Health5,000
    • SpeedAverage (3), Fast (7, no enemy in range)
    • YesYes
    • Cash$6,500 on death
    • Freeze ImmuneFreeze Immune
    • Ability 1 (Strength Potion): The Acidic Sorceress throws a potion on enemies in its range of 14, applying the Scale attribute which for 10 seconds increases their health anywhere between 80% and 125%, makes them 40% larger and makes them slower by 60%.
  • Intoxicated Skeleton
  • Recharging Acid
    • Health1,000
    • Defense100%
    • SpeedExtremely Swift (12.5)
    • Cash$550 every 25% health
    • Freeze ImmuneFreeze Immune
  • Yin-Yang Acid
    • Health15,000
    • Defense15%
    • SpeedBelow Average (2.6)
    • Cash$3,000 every 20% health
    • Health RegenHealth Regen
    • Stun ImmuneStun Immune
    • Ability 1 (Transform): Upon death, the Yin-Yang Acid turns into either a Yin or a Yang.
  • Yin
  • Yang
  • Infected Acid
    • Health90,000
    • Defense50%
    • SpeedSlightly Fast (4.65)
    • Cash$30,000 every 25% health
    • Stun ImmuneStun Immune
    • Freeze ImmuneFreeze Immune
    • Burn ImmuneBurn Immune
    • Health RegenHealth Regen
    • Ability 1 (Toxicating Ruin): The Infected Acid laughs, making one tower's firerate increase by 500%, decreasing its damage by 20% and makes all units heal enemies by 0.05% when shooting, as well as a 500% faster firerate. This ability does not go away until the Infected Acid has despawned.
  • Iron Acid
    • Health20,000
    • Defense15%
    • SpeedAverage (3.2)
    • YesYes
    • Cash$50,000 on death
    • Stun ImmuneStun Immune
  • Error Acid
    • Health6,666
    • Defense66%
    • SpeedVery Slow (1), Extremely Swift (25, Toxic Speed-Away)
    • Cash$11,111 on death
    • Stun ImmuneStun Immune
    • Freeze ImmuneFreeze Immune
    • Burn ImmuneBurn Immune
    • Ability 1 (Toxic Speed-Away): After spawning, it gradually increases its speed by 2.5 every 3 seconds. The max limit is 25.
  • Acid Summoner
  • Super Toxic
    • Health25,000
    • Defense25%
    • SpeedVery Fast (8)
    • Cash$22,500 every 33% health
    • Stun ImmuneStun Immune
    • CorpseCorpse
    • Ability 1 (Acid Bath): Creates an acidic puddle upon death, which rapidly heals any enemy by 5% every 0.05 seconds. This can stack with other Super Toxics' Acid Bath.
  • Toxic
    • Health250
    • SpeedVery Fast (8)
    • Cash$2,500 on death
    • Freeze ImmuneFreeze Immune
    • TankTank
    • Ability 1 (Acid Bath): Creates an acidic puddle upon death, which heals any enemy by 0.5% every 0.35 seconds. This does not stack with other Toxics' Acid Bath.
  • Laser Acid
  • Robot Crying Acid
    • Health 3,500
    • YesYes
    • Defense100%
    • SpeedVery Fast (8)
  • Acid Obliterator
    • Health1,100,000
    • Defense40%
    • SpeedSlightly Slow (2)
    • Cash$32,500 every 1% health
    • BossBoss
    • Stun ImmuneStun Immune
    • Burn ImmuneBurn Immune
    • Ability 1 (Damage Drop): The Acid Obliterator takes a spear and stabs it into the ground, creating a huge shockwave which deals 200,000 damage to units and decreases towers' damage by 10%. This ability can only last for 15 seconds.
    • Ability 2 (Crying Season): The Acid Obliterator points forward, sending out 3-8 Robot Crying Acids.
    • Ability 3 (Burning Gas): The Acid Obliterator grabs a gun from its back and shoots at towers in a splash radius, decreasing range by 35% and increasing firerate by 2000%. This ability lasts for 20 seconds and only 10 towers can get hit.
    • Ability 4 (Ghost Time): Upon death, the Acid Obliterator falls to the ground and dissolves, then turning into a new enemy titled "Acid Obliterator's Ghost", with 50,000 health, fast speed (7.75), and with hidden, flying, and ghost attributes.

Update History

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  • April 15, 2025 - W.I.P.
    • Concept created.
      • Updated wave structure later the same day.
  • April 16, 2025 - v1.0.0
    • Concept completed.
    • Consumables disabled.
    • Time Scale Ticket Time Scale Tickets disabled.
    • Revive Ticket Revive Tickets disabled.
    • Restarting disabled.
    • Players' screens have an 11% chance to turn green for a couple of minutes.
  • April 16, 2025 - v1.0.1
    • Toxic and Acid Obliterator changed.
      • Toxic's Acid Bath no longer stacks with other Toxics' Acid Bath.
      • Acid Obliterator's speed increased from Very Slow (1.35) to Slow (1.6)
    • Skipping timers changed.
  • April 16, 2025 - v1.0.2
    • Statistics changed for Refreshing Acid.
      • Health increased from 20 to 32.
      • Speed increased from Slightly Fast (5.35) to Fast (6.25)
      • Cash given increased from Cash$45 on death to Cash$90 on death.
      • Splash Damage Immunity added.
      • Burn Immunity added.
  • April 16, 2025 - v1.5.0
    • Updated wave structure.
    • Statistical changes for the following enemies:
      • Acid Obliterator's health increased from 1,000,000 to 1,100,000.
      • Acid Obliterator's speed increased from Slow (1.6) to Slightly Slow (2).
      • Acid Obliterator's Cash given increased from Cash$12,500 every 1% health to Cash$32,500 every 1% health.
      • Acid Obliterator's Freeze Immunity removed.
      • Acid Obliterator's Damage Drop's damage increased from 10,000 damage to units to 200,000 damage to units.
      • Acid Obliterator's Ghost's speed increased from Slightly Fast (5.5) to Fast (7.75)
      • Robot Crying Acid's health decreased from 7,500 to 3,500.
      • Robot Crying Acid's speed increased from Below Average (2.7) to Very Fast (8)
      • Robot Crying Acid's Stun Immunity removed.
      • Toxic's health decreased from 1,000 to 250.
      • Toxic's defense of 100% removed.
      • Toxic's speed increased from Swift (10) to Very Fast (8)
      • Toxic's Cash given increased from Cash$500 on death to Cash$2,500 on death.
      • Tank added for Toxic.
      • Error Acid's Ability changed from 1 every 5 seconds to 2.5 every 3 seconds.
      • Error Acid's max speed increased from Extremely Swift (16) to Extremely Swift (25).
      • Yin's speed increased from Fast (7.25) to Very Fast (9).
      • Yang's speed increased from Average (3.15) to Fast (7).
      • Reloading Acid's speed increased from Average (3.4) to Slightly Fast (4.5).
      • Dripping Acid's speed increased from Slightly Slow (2.25) to Average (3.4)
  • April 16, 2025 - v1.5.1
    • Toxic's health decreased from 250 to 80.
    • Toxic's speed increased from Very Fast (8) to Slightly Fast (5).

Notes

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  1. Does not appear naturally, it can only be spawned by the Yin-Yang Acid.
  2. Does not appear naturally, it can only be spawned by the Yin-Yang Acid.
  3. Does not appear naturally, it can only be spawned by the Acid Obliterator.
  4. Does not appear naturally, it can only be spawned by the Acid Obliterator.
  5. How long you have to wait before you can skip.
  6. Skip at 0:55.
  7. Skip at 0:45.
  8. Skip at 1:10.
  9. Skip at 2:00.