User blog:TrulyPhenomenal/Stats for Extreme Mode Exclusive Enemies

Revision as of 07:27, 20 September 2022 by imported>TrulyPhenomenal

These are the stats for Extreme Mode exclusive zombies.


Extreme Mode Enemies stats

Colored names are for major bosses.

Enemy First Wave Debut HP Defense Speed Perks Immunities Abilities
Supernormal 1 8 None Above Average None None None
Sprinter 5 5 None Very Fast None None None
Armored 8 25 25% Below Average None None None
Illusion 11 25 None Slightly Fast Hidden None None
Jetpacker 15 20 20% Average Flying None None
Supernormal Boss 16 200 20% Below Average None None 1: Stomp - Supernormal Boss stomps, creating a shockwave that stuns towers hit and deals 30 damage to caught units.
Mystery (Extreme Mode) 17 25 None Above Average None None 1: RNG Spawn - Upon death, turns into one of the following enemies:

Supernormal

Sprinter

Armored

Illusion

Jetpacker

Supernormal Boss

Elite Zombie (Wave 23 onwards)

Charger (Wave 27 onwards)

Error (Wave 39 onwards)

Lava (Wave 40 onwards)

Circuit (Wave 43 onwards)

Soul (Wave 49 onwards)

Fallen Necromancer 19 575 None Average None Freeze 1: Summon - Raises its staff and spawns 3 Illusions and 3 Armoreds.
Shielder 21 850

1,200 Shield Health

25% (With Shield Only) Slow

Below Average (Without Shield)

None Energy None
Elite Zombie 22 200 15% Slightly Fast None Energy None
Illusion Boss 24 900 None Fast Hidden Energy None
Charger 26 250 None Extremely Swift None Energy None
Sprinter Boss 30 4,000 None Slightly Fast None Energy None
Elite Boss 32 4,000 20%' Below Average None Energy, Freeze 1: Laser Gun - Elite Boss will shoot 2 towers with its laser gun, stunning them.

2: Stomp - Elite Boss will punch the ground, releasing a shockwave that stuns towers in the radius and deals 50 damage to units.

3: Death Explosion - Upon dying, Elite Boss will let out an explosion that stuns towers in the radius and deals 75 damage to units.

Mystery Boss (Extreme Mode) 34 230 None Average None None 1: RNG Spawn - Turns into one of the following zombies upon death:

Supernormal Boss

Fallen Necromancer

Shielder

Giant Boss

Molten Titan (Wave 41 onwards)

Slow King (Wave 41 onwards)

Elite Boss (Wave 44 onwards)

Fallen Hero (Wave 47 onwards)

Soul Boss (Wave 50 onwards)

Awakened Grave Digger 35 50,000 None Very Slow None Energy, Freeze, Poison 1: Grave Digging - Digs at the ground, spawning random enemies. It can spawn the Shielder, Giant Boss, Fallen Necromancer and the Mystery Boss.

2: Stomp - Roars and stomps on the ground, creating a shockwave stunning nearby towers and damaging units by 150.

Jetpacker Boss 36 3,000 20% Below Average Flying None None
Molten Guardian 43 9,500 None Average None Energy, Burn, Freeze 1: Molten Slash - Slashes its fire sword on towers, setting them on fire for 3 seconds.
Awakened Molten Boss 43 97,500 None Very Slow

Below Average (Molten Rage)

None Energy, Burn, Freeze, Poison 1: Stomp - Roars and stomps creating a shockwave, stunning all towers hit and dealing 300 damage to units.

2: Scythe Slam - Takes out its scythe and slams the ground, summoning 6 enemies. which can be Moltens, Lavas and Molten Titans.

3: Fireball - Throws an explosive fireball at a tower. This sets the tower targeted and all towers around it on fire, stunning them for a period of time. Has long range.

4: Molten Rage - Upon reaching 50% of its HP, Molten Boss will roar and create a shockwave, stunning all towers hit and deals 350 damage to units. After that, its speed gets increased, and summons 2 Molten Guardians and 8 Molten Titans on the entrance.

Fallen Templar 45 12,500

6,000 (Shield Health)

40%' Below Average None Energy 1: Minigun - The Fallen Templar will stop and fire its laser minigun at nearby towers, stunning all towers hit for a period of time. Does 4 damage per tick to units.
Hidden King 45 4,000 None Above Average Hidden

Ghost

None 1: Summon - The Hidden King will raise its arm and spawn 2 Illusion Bosses.
U.F.O 46 1,000 25% Slightly Fast Flying None None
Fallen Necromancer Boss 47 35,000 20% Average None None 1: Summon - The Fallen Necromancer Boss will raise its staff and spawn 4 Mystery Bosses.