Features: Difference between revisions

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|-|Gameplay Mechanics =
|-|Gameplay Mechanics =
{| style="width:700px; margin:0 auto" class="empty-table align-center"
{| style="width:700px; margin:0 auto" class="empty-table align-center"
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Read more about it [[Logbooks|here]].
Read more about it [[Logbooks|here]].
|-
|style="padding: 5px;" |[[File:QATesterFlair.png|200px|center]]
|style="padding: 5px;" |'''[[Titles]]'''

'''Titles''' are tags that float above the player's nickname. They can mostly be obtained by completing achievements, with some of them being given out based on the group rank of a player in the Paradoxum Games group.

Read more about it [[Titles|here]].
|-
|-
|style="padding: 5px;" |[[File:QATesterFlair.png|200px|center]]
|style="padding: 5px;" |[[File:QATesterFlair.png|200px|center]]
|style="padding: 5px;" |'''[[Flairs]]'''
|style="padding: 5px;" |'''[[Flairs]]'''


'''Flairs''' are tags that appear above [[Nametags]], which are given to specific people based on their group rank, such as developers or Tower Defense Simulator Discord moderators.
'''Flairs''' were tags that appear above [[Nametags]], which were given to specific people based on their group rank, such as developers or Tower Defense Simulator Discord moderators.


Read more about it [[Flairs|here]].
Read more about it [[Flairs|here]].
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Read more about it [[Damage Indicators|here]].
Read more about it [[Damage Indicators|here]].
|-
|style="padding: 5px;" |[[File:FireballSkill.png|200px|center]]
|style="padding: 5px;" |'''[[Perks]]'''

'''Perks''' are a scrapped feature which allowed players to apply enhancements to their towers.

Read more about it [[Perks|here]].
|}
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|-|Lobby Mechanics =
|-|Lobby Mechanics =
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|style="padding: 5px;" |'''[[Rewards]]'''
|style="padding: 5px;" |'''[[Rewards]]'''


'''Rewards''' followed some achievements that you could get. These rewards could be small, like extra {{Exp|}}, or large, like a free skincrate or even a tower. It could be opened while you are in the lobby.
'''Rewards''' followed some achievements that you can get. These rewards can be small, like extra {{Exp|}}, or large, like a free skincrate or even a tower. It can be opened while you were in the lobby.


Read more about it [[Rewards|here]].
Read more about it [[Rewards|here]].

Revision as of 15:23, 30 March 2025

Features

This page contains all miscellaneous articles pertaining to gameplay and lobby mechanics.

<tabber |-|Gameplay Mechanics =

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Units

Units are mobile vehicles or humanoids that move along the path from the exit to the entrance. Some are stationary while do not move at all. Some are spawned with input from a player, while others spawn at a set rate.

See all units here.

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Splash Damage

Splash Damage is a statistic that applies to certain towers. It is defined as damage that can be inflicted on multiple enemies through an explosion radius.

Read more about it here.

Attributes

Attributes are special modifiers granted to certain enemies. These can make them immune to something, make them affected less by an attack, require detections to be detected or simply give them abilities that make them stronger.

Read more about it here.

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MEGA Servers

MEGA Servers were survival servers, but you could have a maximum of six people per server. They offered the same maps as survival servers.

Read more about it here.

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Hidden Wave

The Hidden Wave is a secret wave that can be accessed by defeating wave 40 on Fallen mode after performing a series of steps.

Read more about it here.

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Hidden Wave (Legacy)

The Legacy Hidden Wave was a secret wave that could have been accessed by defeating wave 40 on Fallen mode in 1,009 seconds (16 minutes and 49 seconds) or less.

Read more about it here.

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Mission Quests

Missions Quests are a collection of objectives that can be completed by a player during gameplay, found in the Quests menu under the Missions tab. Upon completing all objectives, players are rewarded with {{Coins|Coins}}, {{Exp|}} and skins.

Read more about it here.

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Quests

Quests are challenges given in the game that give rewards when completed, such as {{Coins|Coins}}, {{Exp|}}, {{Gem|Gems}} and skincrates. There are four daily quests and two weekly quests.

Read more about it here.

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Challenge Maps

Challenge Maps are regular maps with unique modifiers applied to them, increasing their difficulty. They can be found in the Quests menu under the Challenges tab. Triumphing the map rewards players with various rewards.

Read more about it here.

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Consumables

Consumables are obtainable through consumables crates, they can help you during the game as supports or direct damage.

Read more about it here.

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Settings

Settings is a menu where you can change multiple settings. This page includes every setting that currently is or was in the game. It also has every keybind which can be changed in the Settings.

Read more about it here.

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Narrators

Narrators are characters seen in a dialogue at the beginning of a wave, and in the You lost! screen. They can give you tips on how to beat enemies, tell you about incoming enemies or talk to the player.

Read more about it here.

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Levels

Levels are an experience system. Each player starts at Level 0, but, as they play through the game, they will earn {{Exp|}}, which is used to reach higher Levels. Reaching certain Levels unlocks new parts of the game or grants the player special rewards.

Read more about it here.

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Buffs

Buffs are special abilities applied to towers, which make them stronger. Some towers can apply a certain Buff to all towers in its range, while some can only apply it to themselves, either passively or with an ability. There are also Debuffs, which make the towers weaker.

Read more about it here.

Modifiers

Modifiers are special attributes applied to matches that can affect gameplay. Some of them make the match harder, while others are purely cosmetic.

Read more about it here.

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Nametags

Nametags are tags that appear above the player. These display the tag of the display name of the player.

Read more about it here.

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Logbooks

Logbooks are books randomly dropped from enemies. Once collected, the enemy will be added to the Index, where its model, animation, default health, default speed and description, if it has any, will be displayed.

Read more about it here.

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Titles

Titles are tags that float above the player's nickname. They can mostly be obtained by completing achievements, with some of them being given out based on the group rank of a player in the Paradoxum Games group.

Read more about it here.

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Flairs

Flairs were tags that appear above Nametags, which were given to specific people based on their group rank, such as developers or Tower Defense Simulator Discord moderators.

Read more about it here.

Damage Indicators

Damage Indicators are numbers that pop up on enemies when a tower is selected. These numbers are how much damage was dealt to the enemy.

Read more about it here.

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Perks

Perks are a scrapped feature which allowed players to apply enhancements to their towers.

Read more about it here.

|-|Lobby Mechanics =

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Gears

Gears are avatar items that can be bought from the Roblox catalog. In Tower Defense Simulator, Gears are rarely allowed in the game. However, on a few occasions, some Gears were once allowed in the game, though their use was limited.

See all gears that were once used in Tower Defense Simulator here.

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Event Store

The Event Store was a place where you bought event items with {{Tickets|}}. To get {{Tickets|}}, you need to complete waves in the respective event maps, like Village of Despair.

Read more about it here.

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Login Rewards

Login Rewards are gifts that can be obtained by playing the game on a daily basis. It is one of the ways to obtain the Premium Skincrate without using {{Robux|Robux}}.

Read more about it here.

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Gift Box

The Gift Box is a mechanic that allows you to claim various rewards, such as skins or towers. Rewards can be given to you for completing tasks or given as a gift for purchasing real-life products.

Read more about it here.

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Codes

Codes are little gifts that the developers sometimes give out that can be redeemed for {{Exp|}}, {{Coins|Coins}}, {{Gem|Gems}}, or sometimes towers, skins and emotes. You can redeem codes by clicking on the Codes button, then inputting a code.

Find all available codes here.

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Currencies

Currencies refer to the different types of resources in Tower Defense Simulator. They are typically awarded upon completing a gamemode or finishing a task.

Read more about it here.

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Index

The Index is a place where players can see how many Logbooks for enemies they have gotten and how many maps they have triumphed.

Read more about it here.

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Rewards

Rewards followed some achievements that you can get. These rewards can be small, like extra {{Exp|}}, or large, like a free skincrate or even a tower. It can be opened while you were in the lobby.

Read more about it here.

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Charms

Charms are small statues that appear when you vote for a map in Matchmaking. Above the statue, you will also be able to see who the Charm belongs to, telling you what map they voted for.

Read more about it here.

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Robux Shop

The Robux Shop is a place where you buy currencies, such as {{Coins|Coins}} and {{Gem|Gems}}, gamepasses and Towers (like the Crook Boss) with {{Robux|Robux}}. The Robux Shop can be found within the store GUI under the two rightmost tabs.

Read more about it here.

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Starter Bundle

The Starter Bundle is a bundle that can be purchased for {{Robux|350}}. It offers multiple items at a discounted price, making it easier to start playing the game.

Read more about it here.

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Daily Store

The Daily Store is a place where you can purchase skincrates, skins and emotes with {{Coins|Coins}} or {{Robux|Robux}}. The skincrates, skins and emotes that you can purchase there change every day at 00:00 UTC.

Read more about it here.

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Spin Wheel

Spin Wheel is a place where you can use the spinning wheel. Spinning the wheel gives {{Coins|Coins}}, consumable crates, consumables, tickets and crates. It requires {{SpinTicket|Spin Tickets}} to use the Spin Wheel.

Read more about it here.

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Party

Party is a system which allows players to easily start matches with each other. In matchmaking, it will make players in the Party all be in the same match, while for elevators, it will make all the players get teleported into the elevator. Its menu also contains a section for invites.

Read more about it here.

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Profile Cards

Profile Cards are cards that appear when viewing yours or another player's profile. These display information about the player. Profile cards can be shown by clicking on a player's username in the leaderboard and then using the View Profile button or by clicking on the player in the lobby.

Read more about it here.

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