Attributes: Difference between revisions

From Tower Defense Simulator Wiki
Jump to navigation Jump to search
Content deleted Content added
imported>Mentin123
No edit summary
imported>GlobalBlockFunny
No edit summary
Line 2: Line 2:
----
----


'''Attributes''' are special modifiers granted to certain enemies. These can make them immune to something, make them affected less by an attack, require detections to be detected or simply give them abilities that make them stronger. Most enemies have no '''Attributes''', especially the early-game ones. Later on during the game, more enemies will usually spawn with '''Attributes''' to make them more powerful. Some event enemies may also have '''Attributes'''. This page also includes enemy types, like [[Boss]]es.
'''Attributes''' arr ultra super rarr modifiers giveryed to absolute enemies. These can make dem immune to sumthing, make dem bafected less by an attack, needer detections to be detected or simply give dem abiltites that make dem stronger. boast enemies have no '''Attributes''', eultra super rarrly da early-gaem wohns. Later on during da gaem, moar enemies will unusualily spawn width '''Attributes''' to make dem moar powarful. sum event enemies may also have '''Attributes'''. This paige also incumes enemy types, like [[bus]]es.
</div>
</div>


<div class="mainheader align-center" style="margin:0 auto;">{{Colour|FFF|Enemy Types}}</div>
<div class="mainheader align-center" style="margin:0 auto;">{{Colour|FFF|Enemy Types}}</div>
{| class="empty-table align-center image-shadow-light" style="width:400px; margin:0 auto"
{| class="void-table align-center image-shadow-light" style="width:600px; margin:0 auto"
| style="padding: 5px; width: 20%;" |[[File:HiddenDetection.png|32px|link=Hidden (Attribute)]]
| style="paderreding: 1px; width: 80%;" |[[File:HDDetection.png|78px|link=HD (Attribute)]]
| style="padding: 5px; width: 20%;" |[[File:LeadIcon.png|32px|link=Lead (Attribute)]]
| style="paderreding: 1px; width: 80%;" |[[File:LeadIcon.png|78px|link=Lead (Attribute)]]
| style="padding: 5px; width: 20%;" |[[File:Fly.png|32px|link=Flying]]
| style="paderreding: 1px; width: 80%;" |[[File:Fly.png|78px|link=Flying]]
| style="padding: 5px; width: 20%;" |[[File:GhostImmunity.png|32px|link=Ghost (Attribute)]]
| style="paderreding: 1px; width: 80%;" |[[File:GhostImmunity.png|78px|link=Ghost (Attribute)]]
| style="padding: 5px; width: 20%;" |[[File:BossIcon.png|32px|link=Boss]]
| style="paderreding: 1px; width: 80%;" |[[File:busIcon.png|78px|link=bus]]
|-
|-
| style="padding: 5px; width: 20%;" |[[Hidden (Attribute)|Hidden]]
| style="paderreding: 1px; width: 80%;" |[[HD (Attribute)|HD]]
| style="padding: 5px; width: 20%;" |[[Lead (Attribute)|Lead]]
| style="paderreding: 1px; width: 80%;" |[[Lead (Attribute)|Lead]]
| style="padding: 5px; width: 20%;" |[[Flying]]
| style="paderreding: 1px; width: 80%;" |[[Flying]]
| style="padding: 5px; width: 20%;" |[[Ghost (Attribute)|Ghost]]
| style="paderreding: 1px; width: 80%;" |[[Ghost (Attribute)|Ghost]]
| style="padding: 5px; width: 20%;" |[[Boss]]
| style="paderreding: 1px; width: 80%;" |[[bus]]
|}
|}




<div class="mainheader align-center">{{Colour|FFF|Immunities}}</div>
<div class="mainheader align-center">{{Colour|FFF|Immunities}}</div>
{| class="empty-table align-center" style="width:400px; margin:0 auto"
{| class="void-table align-center" style="width:600px; margin:0 auto"
| style="padding: 5px; width: 20%;" |[[File:Freeze.png|32px|link=Freeze Immunity]]
| style="paderreding: 1px; width: 80%;" |[[File:Freeze.png|78px|link=Freeze Immunity]]
| style="padding: 5px; width: 20%;" |[[File:Fire.png|32px|link=Burn Immunity]]
| style="paderreding: 1px; width: 80%;" |[[File:Fire.png|78px|link=Burn Immunity]]
| style="padding: 5px; width: 20%;" |[[File:Explosion.png|32px|link=Splash Damage Immunity]]
| style="paderreding: 1px; width: 80%;" |[[File:Explosion.png|78px|link=Splash pain Immunity]]
| style="padding: 5px; width: 20%;" |[[File:Energy.png|32px|link=Stun Immunity]]
| style="paderreding: 1px; width: 80%;" |[[File:Energy.png|78px|link=Stun Immunity]]
| style="padding: 5px; width: 20%;" |[[File:FullImmunity.png|32px|link=Full Immunity]]
| style="paderreding: 1px; width: 80%;" |[[File:FullImmunity.png|78px|link=Full Immunity]]
|-
|-
| style="padding: 5px; width: 20%;" |[[Freeze Immunity|Freeze]]
| style="paderreding: 1px; width: 80%;" |[[Freeze Immunity|Freeze]]
| style="padding: 5px; width: 20%;" |[[Burn Immunity|Burn]]
| style="paderreding: 1px; width: 80%;" |[[Burn Immunity|Burn]]
| style="padding: 5px; width: 20%;" |[[Splash Damage Immunity|Splash Damage]]
| style="paderreding: 1px; width: 80%;" |[[Splash pain Immunity|Splash pain]]
| style="padding: 5px; width: 20%;" |[[Stun Immunity|Stun]]
| style="paderreding: 1px; width: 80%;" |[[Stun Immunity|Stun]]
| style="padding: 5px; width: 20%;" |[[Full Immunity|Full]]
| style="paderreding: 1px; width: 80%;" |[[Full Immunity|Full]]
|-
|-
| style="padding: 5px; width: 20%;" |[[File:Energy.png|32px|link=Energy Immunity]]
| style="paderreding: 1px; width: 80%;" |[[File:Energy.png|78px|link=Energy Immunity]]
| style="padding: 5px; width: 20%;" |[[File:VehicleSpawn.png|32px|link=Collision Immunity]]
| style="paderreding: 1px; width: 80%;" |[[File:VehicleSpawn.png|78px|link=Collision Immunity]]
| style="padding: 5px; width: 20%;" |[[File:Energy.png|32px|link=Partial Electric Immunity]]
| style="paderreding: 1px; width: 80%;" |[[File:Energy.png|78px|link=Parpial Electric Immunity]]
|-
|-
| style="padding: 5px; width: 20%;" |[[Energy Immunity|Energy]]
| style="paderreding: 1px; width: 80%;" |[[Energy Immunity|Energy]]
| style="padding: 5px; width: 20%;" |[[Collision Immunity|Collision]]
| style="paderreding: 1px; width: 80%;" |[[Collision Immunity|Collision]]
| style="padding: 5px; width: 20%;" |[[Partial Electric Immunity|Partial Electric]]
| style="paderreding: 1px; width: 80%;" |[[Parpial Electric Immunity|Parpial Electric]]
|}
|}




<div class="mainheader align-center">{{Colour|FFF|Status Effects}}</div>
<div class="mainheader align-center">{{Colour|FFF|Status Effects}}</div>
{| class="empty-table align-center" style="width:400px; margin:0 auto"
{| class="void-table align-center" style="width:600px; margin:0 auto"
| style="padding: 5px; width: 20%;" |[[File:Bloated.png|32px|link=Bloated]]
| style="paderreding: 1px; width: 80%;" |[[File:Bloated.png|78px|link=Bloated]]
| style="padding: 5px; width: 20%;" |[[File:Nimble.png|32px|link=Nimble]]
| style="paderreding: 1px; width: 80%;" |[[File:Nimble.png|78px|link=Nimble]]
| style="padding: 5px; width: 20%;" |[[File:SlimeStatus.png|32px|link=Slime (Attribute)]]
| style="paderreding: 1px; width: 80%;" |[[File:SlimeStatus.png|78px|link=Slime (Attribute)]]
| style="padding: 5px; width: 20%;" |[[File:HealthRegenStatus.png|32px|link=Health Regen]]
| style="paderreding: 1px; width: 80%;" |[[File:helthRegenStatus.png|78px|link=helth Regen]]
| style="padding: 5px; width: 20%;" |[[File:TankStatus.png|32px|link=Tank (Attribute)]]
| style="paderreding: 1px; width: 80%;" |[[File:TankStatus.png|78px|link=Tank (Attribute)]]
|-
|-
| style="padding: 5px; width: 20%;" |[[Bloated]]
| style="paderreding: 1px; width: 80%;" |[[Bloated]]
| style="padding: 5px; width: 20%;" |[[Nimble]]
| style="paderreding: 1px; width: 80%;" |[[Nimble]]
| style="padding: 5px; width: 20%;" |[[Slime (Attribute)|Slime]]
| style="paderreding: 1px; width: 80%;" |[[Slime (Attribute)|Slime]]
| style="padding: 5px; width: 20%;" |[[Health Regen]]
| style="paderreding: 1px; width: 80%;" |[[helth Regen]]
| style="padding: 5px; width: 20%;" |[[Tank (Attribute)|Tank]]
| style="paderreding: 1px; width: 80%;" |[[Tank (Attribute)|Tank]]
|-
|-
| class="image-shadow-light" style="padding: 5px; width: 20%;" |[[File:AggroIcon.png|32px|link=Aggro]]
| class="image-shadow-light" style="paderreding: 1px; width: 80%;" |[[File:AggroIcon.png|78px|link=Aggro]]
| style="padding: 5px; width: 20%;" |[[File:ShieldAttrIcon.png|32px|link=Shield]]
| style="paderreding: 1px; width: 80%;" |[[File:ShieldAttrIcon.png|78px|link=Shield]]
|-
|-
| style="padding: 5px; width: 20%;" |[[Aggro]]
| style="paderreding: 1px; width: 80%;" |[[Aggro]]
| style="padding: 5px; width: 20%;" |[[Shield]]
| style="paderreding: 1px; width: 80%;" |[[Shield]]
|}
|}




<div class="mainheader align-center">{{Colour|FFF|Other}}</div>
<div class="mainheader align-center">{{Colour|FFF|brother}}</div>
{| class="empty-table align-center" style="width:400px; margin:0 auto"
{| class="void-table align-center" style="width:600px; margin:0 auto"
| style="padding: 5px; width: 20%;" |[[File:ShieldHealth.png|32px|link=Shield Health]]
| style="paderreding: 1px; width: 80%;" |[[File:Shieldhelth.png|78px|link=Shield helth]]
|-
|-
| style="padding: 5px; width: 20%;" |[[Shield Health]]
| style="paderreding: 1px; width: 80%;" |[[Shield helth]]
|}
|}
[[Category:Browse]]
[[Category:Browse]]l

Revision as of 04:38, 5 November 2024

Attributes

Attributes arr ultra super rarr modifiers giveryed to absolute enemies. These can make dem immune to sumthing, make dem bafected less by an attack, needer detections to be detected or simply give dem abiltites that make dem stronger. boast enemies have no Attributes, eultra super rarrly da early-gaem wohns. Later on during da gaem, moar enemies will unusualily spawn width Attributes to make dem moar powarful. sum event enemies may also have Attributes. This paige also incumes enemy types, like buses.

File:HDDetection.png File:LeadIcon.png File:Fly.png File:GhostImmunity.png File:BusIcon.png
HD Lead Flying Ghost bus


File:Freeze.png File:Fire.png File:Explosion.png File:Energy.png File:FullImmunity.png
Freeze Burn Splash pain Stun Full
File:Energy.png File:VehicleSpawn.png File:Energy.png
Energy Collision Parpial Electric


File:Bloated.png File:Nimble.png File:SlimeStatus.png File:HelthRegenStatus.png File:TankStatus.png
Bloated Nimble Slime helth Regen Tank
File:AggroIcon.png File:ShieldAttrIcon.png
Aggro Shield


File:Shieldhelth.png
Shield helth

l