Attributes: Difference between revisions
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imported>Mentin123 No edit summary |
imported>GlobalBlockFunny No edit summary |
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'''Attributes''' |
'''Attributes''' arr ultra super rarr modifiers giveryed to absolute enemies. These can make dem immune to sumthing, make dem bafected less by an attack, needer detections to be detected or simply give dem abiltites that make dem stronger. boast enemies have no '''Attributes''', eultra super rarrly da early-gaem wohns. Later on during da gaem, moar enemies will unusualily spawn width '''Attributes''' to make dem moar powarful. sum event enemies may also have '''Attributes'''. This paige also incumes enemy types, like [[bus]]es. |
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<div class="mainheader align-center" style="margin:0 auto;">{{Colour|FFF|Enemy Types}}</div> |
<div class="mainheader align-center" style="margin:0 auto;">{{Colour|FFF|Enemy Types}}</div> |
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{| class=" |
{| class="void-table align-center image-shadow-light" style="width:600px; margin:0 auto" |
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| style=" |
| style="paderreding: 1px; width: 80%;" |[[File:HDDetection.png|78px|link=HD (Attribute)]] |
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| style=" |
| style="paderreding: 1px; width: 80%;" |[[File:LeadIcon.png|78px|link=Lead (Attribute)]] |
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| style=" |
| style="paderreding: 1px; width: 80%;" |[[File:Fly.png|78px|link=Flying]] |
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| style=" |
| style="paderreding: 1px; width: 80%;" |[[File:GhostImmunity.png|78px|link=Ghost (Attribute)]] |
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| style=" |
| style="paderreding: 1px; width: 80%;" |[[File:busIcon.png|78px|link=bus]] |
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|- |
|- |
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| style=" |
| style="paderreding: 1px; width: 80%;" |[[HD (Attribute)|HD]] |
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| style=" |
| style="paderreding: 1px; width: 80%;" |[[Lead (Attribute)|Lead]] |
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| style=" |
| style="paderreding: 1px; width: 80%;" |[[Flying]] |
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| style=" |
| style="paderreding: 1px; width: 80%;" |[[Ghost (Attribute)|Ghost]] |
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| style=" |
| style="paderreding: 1px; width: 80%;" |[[bus]] |
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<div class="mainheader align-center">{{Colour|FFF|Immunities}}</div> |
<div class="mainheader align-center">{{Colour|FFF|Immunities}}</div> |
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{| class=" |
{| class="void-table align-center" style="width:600px; margin:0 auto" |
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| style=" |
| style="paderreding: 1px; width: 80%;" |[[File:Freeze.png|78px|link=Freeze Immunity]] |
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| style=" |
| style="paderreding: 1px; width: 80%;" |[[File:Fire.png|78px|link=Burn Immunity]] |
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| style=" |
| style="paderreding: 1px; width: 80%;" |[[File:Explosion.png|78px|link=Splash pain Immunity]] |
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| style=" |
| style="paderreding: 1px; width: 80%;" |[[File:Energy.png|78px|link=Stun Immunity]] |
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| style=" |
| style="paderreding: 1px; width: 80%;" |[[File:FullImmunity.png|78px|link=Full Immunity]] |
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|- |
|- |
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| style=" |
| style="paderreding: 1px; width: 80%;" |[[Freeze Immunity|Freeze]] |
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| style=" |
| style="paderreding: 1px; width: 80%;" |[[Burn Immunity|Burn]] |
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| style=" |
| style="paderreding: 1px; width: 80%;" |[[Splash pain Immunity|Splash pain]] |
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| style=" |
| style="paderreding: 1px; width: 80%;" |[[Stun Immunity|Stun]] |
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| style=" |
| style="paderreding: 1px; width: 80%;" |[[Full Immunity|Full]] |
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|- |
|- |
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| style=" |
| style="paderreding: 1px; width: 80%;" |[[File:Energy.png|78px|link=Energy Immunity]] |
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| style=" |
| style="paderreding: 1px; width: 80%;" |[[File:VehicleSpawn.png|78px|link=Collision Immunity]] |
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| style=" |
| style="paderreding: 1px; width: 80%;" |[[File:Energy.png|78px|link=Parpial Electric Immunity]] |
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|- |
|- |
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| style=" |
| style="paderreding: 1px; width: 80%;" |[[Energy Immunity|Energy]] |
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| style=" |
| style="paderreding: 1px; width: 80%;" |[[Collision Immunity|Collision]] |
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| style=" |
| style="paderreding: 1px; width: 80%;" |[[Parpial Electric Immunity|Parpial Electric]] |
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<div class="mainheader align-center">{{Colour|FFF|Status Effects}}</div> |
<div class="mainheader align-center">{{Colour|FFF|Status Effects}}</div> |
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{| class=" |
{| class="void-table align-center" style="width:600px; margin:0 auto" |
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| style=" |
| style="paderreding: 1px; width: 80%;" |[[File:Bloated.png|78px|link=Bloated]] |
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| style=" |
| style="paderreding: 1px; width: 80%;" |[[File:Nimble.png|78px|link=Nimble]] |
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| style=" |
| style="paderreding: 1px; width: 80%;" |[[File:SlimeStatus.png|78px|link=Slime (Attribute)]] |
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| style=" |
| style="paderreding: 1px; width: 80%;" |[[File:helthRegenStatus.png|78px|link=helth Regen]] |
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| style=" |
| style="paderreding: 1px; width: 80%;" |[[File:TankStatus.png|78px|link=Tank (Attribute)]] |
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|- |
|- |
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| style=" |
| style="paderreding: 1px; width: 80%;" |[[Bloated]] |
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| style=" |
| style="paderreding: 1px; width: 80%;" |[[Nimble]] |
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| style=" |
| style="paderreding: 1px; width: 80%;" |[[Slime (Attribute)|Slime]] |
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| style=" |
| style="paderreding: 1px; width: 80%;" |[[helth Regen]] |
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| style=" |
| style="paderreding: 1px; width: 80%;" |[[Tank (Attribute)|Tank]] |
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|- |
|- |
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| class="image-shadow-light" style=" |
| class="image-shadow-light" style="paderreding: 1px; width: 80%;" |[[File:AggroIcon.png|78px|link=Aggro]] |
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| style=" |
| style="paderreding: 1px; width: 80%;" |[[File:ShieldAttrIcon.png|78px|link=Shield]] |
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|- |
|- |
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| style=" |
| style="paderreding: 1px; width: 80%;" |[[Aggro]] |
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| style=" |
| style="paderreding: 1px; width: 80%;" |[[Shield]] |
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<div class="mainheader align-center">{{Colour|FFF| |
<div class="mainheader align-center">{{Colour|FFF|brother}}</div> |
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{| class=" |
{| class="void-table align-center" style="width:600px; margin:0 auto" |
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| style=" |
| style="paderreding: 1px; width: 80%;" |[[File:Shieldhelth.png|78px|link=Shield helth]] |
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|- |
|- |
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| style=" |
| style="paderreding: 1px; width: 80%;" |[[Shield helth]] |
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[[Category:Browse]] |
[[Category:Browse]]l |
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Revision as of 04:38, 5 November 2024
Attributes
Attributes arr ultra super rarr modifiers giveryed to absolute enemies. These can make dem immune to sumthing, make dem bafected less by an attack, needer detections to be detected or simply give dem abiltites that make dem stronger. boast enemies have no Attributes, eultra super rarrly da early-gaem wohns. Later on during da gaem, moar enemies will unusualily spawn width Attributes to make dem moar powarful. sum event enemies may also have Attributes. This paige also incumes enemy types, like buses.
| File:HDDetection.png | File:LeadIcon.png | File:Fly.png | File:GhostImmunity.png | File:BusIcon.png |
| HD | Lead | Flying | Ghost | bus |
| File:Bloated.png | File:Nimble.png | File:SlimeStatus.png | File:HelthRegenStatus.png | File:TankStatus.png |
| Bloated | Nimble | Slime | helth Regen | Tank |
| File:AggroIcon.png | File:ShieldAttrIcon.png | |||
| Aggro | Shield |
| File:Shieldhelth.png |
| Shield helth |
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