Cooldown Flag

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<infobox>

 <title source="title1"><default>Cooldown Flag</default></title>

<image source="image1"></image> <label>Rarity</label> <label>Type</label> <label>Usable In</label> <group> <header source="stats">Stats</header> <label>Cooldown</label> <label>Initial Cooldown</label> <label>Use Limit</label> <format>3 Uses</format> <label>Use Cost</label> </group> <group collapse="closed"> <header>Audio</header>

</group> </infobox>
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"Provides an AOE that boosts tower fire rate by 20% for 45 seconds. (Does not stack with other fire rate flags)"
―In-Game Description
File:Quote.png
"Provides an AOE that boosts tower fire rate by 20% for 1 minute. (Does not stack with other fire rate flags)"
―In-Game Description

Description

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The Cooldown Flag, referred to as Fire Rate Flag in the pop up message that appears when used, is one of the four rare consumables. The Cooldown Flag has a 2.78% (5.41% with VIP+) chance to be gotten from a Low Grade Crate, a 6.15% (9.41% with VIP+) chance to be gotten from a Mid Grade Crate and a 22.03% (21.67% with VIP+) chance to be gotten from a High Grade Crate.

Only up to three Cooldown Flags can be used in a match by a single player. It has a 60 second cooldown, though when the match first starts, the cooldown is set to 45 seconds. Its cooldown does not start until the Cooldown Flag disappears.

Usage

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When using the Cooldown Flag, a flag pole with a yellow flag will appear, which can be placed on any part of the map. When placed down, it will give a 20% Firerate Buff to all towers in its 16 range for 45 seconds. This buff does not stack with other Cooldown Flag's Firerate Buffs.

Appearance

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The Cooldown Flag is a yellow flag with a long grey pole. The flag has a small white circle, with the fire rate buff icon in front of the circle.

Strategy

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  • The Cooldown Flag's firerate boost is calculated as
    Original Firerate ÷ 1.2
    where Original Firerate is the intended base firerate of a tower,
    • For example, the Cooldown Flag would decrease the firerate of a tower firing from 1 second to 0.833 seconds.
      • While in the game it may look like the firerate is rounded down to the second decimal, this is only visual. The firerate is longer than that and is not rounded up.
    • The Cooldown Flag cannot boost the delay between firing a projectile and the projectile landing (and dealing damage) that is present for some towers, as this is not incorporated into the firerate. An example of this is the delay between projectile firing and landing for the Mortar.
    • The Cooldown Flag cannot decrease the cooldown of burst towers.
    • The Cooldown Flag also cannot boost the Executioner due to the axe not returning in time to take advantage.
[edit]

Props

Update History

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  • 10 May 2024 - v1.21.0
    • Cooldown Flag added.
    • Bug: Lifespan timer does not update properly when Time Scale is at or lower than 0.99.
  • 11 September 2024 - v1.31.0
    • Range decreased from 20 to 16.
      • Bug: Range has not changed when placed down.
    • Buff time decreased from 60 to 45.
    • Description changed.


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