Scared Debuff
Description
The Scared Debuff is a debuff that decreases a tower's range. The range of a tower affected by the Scared Debuff can be in decimal form, instead of being rounded down or rounded up to the nearest interger. For example, a tower with 5 range with a 50% Scared Debuff will have a range of 2.5.
Mechanics
The following enemies can apply the Scared Debuff to towers:
- Nuclear Monster (Blindly Shooting ability)
- Gunslinger (Time's Up ability)
- Wox the Fox (Game Over ability)
The following event enemies can apply the Scared Debuff to towers:
- Conserver (Soul Eruption ability, bypasses non-humanoid tower debuff immunity)
The following towers are either partially or fully not affected by the Scared Debuff:
- All towers that are not humanoids.
- The XR500 is still affected, as the skin has a humanoid.
- All units.
- Circling range of the Pursuit and Ace Pilot.
- The radius in which towers gain hidden detection from the Ace Pilot also cannot be decreased.
- These towers' attack range can still be decreased.
- The red and yellow range rings for the Engineer.
- The attack range (blue range ring) for both the Engineer and its sentries can still be decreased.
- The chain range of the Electroshocker.
- The explosion radius from Splash Damage towers cannot be decreased.
Update Log
TBD
| Buffs | Damage Buff • Firerate Buff • Range Buff • Discount Buff • Firework Buff • Hidden Detection Buff • Flying Detection Buff • Lead Detection Buff • Burst Buff • Cash Shot Buff • Coordination • Shared Optics | |
|---|---|---|
| Debuffs | Fatigue Debuff • Firerate Debuff • Cost Debuff • Range Debuff • Scared Debuff • Damage Debuff | |