Attributes: Difference between revisions

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<div class="mainheader align-center" style="margin:0 auto;">{{Colour|FFF|Enemy Types}}</div>
<div class="mainheader align-center" style="margin:0 auto;">{{Colour|FFF|Enemy Types}}</div>
{| class="light-table align-center" style="width:400px; margin:0 auto"
{| class="light-table align-center" style="width:400px; margin:0 auto"
| style="padding: 5px;" |[[File:HiddenDetection.png|32px|link=Hidden (Attribute)]]
| style="padding: 5px; width: 20%;" |[[File:HiddenDetection.png|32px|link=Hidden (Attribute)]]
| style="padding: 5px;" |[[File:LeadIcon.png|32px|link=Lead (Attribute)]]
| style="padding: 5px; width: 20%;" |[[File:LeadIcon.png|32px|link=Lead (Attribute)]]
| style="padding: 5px;" |[[File:Fly.png|32px|link=Flying]]
| style="padding: 5px; width: 20%;" |[[File:Fly.png|32px|link=Flying]]
| style="padding: 5px;" |[[File:GhostImmunity.png|32px|link=Ghost (Attribute)]]
| style="padding: 5px; width: 20%;" |[[File:GhostImmunity.png|32px|link=Ghost (Attribute)]]
| style="padding: 5px;" |[[File:BossIcon.png|32px|link=Boss]]
| style="padding: 5px; width: 20%;" |[[File:BossIcon.png|32px|link=Boss]]
|-
|-
| style="padding: 5px;" |[[Hidden (Attribute)|Hidden]]
| style="padding: 5px; width: 20%;" |[[Hidden (Attribute)|Hidden]]
| style="padding: 5px;" |[[Lead (Attribute)|Lead]]
| style="padding: 5px; width: 20%;" |[[Lead (Attribute)|Lead]]
| style="padding: 5px;" |[[Flying]]
| style="padding: 5px; width: 20%;" |[[Flying]]
| style="padding: 5px;" |[[Ghost (Attribute)|Ghost]]
| style="padding: 5px; width: 20%;" |[[Ghost (Attribute)|Ghost]]
| style="padding: 5px;" |[[Boss]]
| style="padding: 5px; width: 20%;" |[[Boss]]
|}
|}




<div class="mainheader align-center">{{Colour|FFF|Immunities}}</div>
<div class="mainheader align-center">{{Colour|FFF|Immunities}}</div>
{| class="light-table align-center" style="width:400px; text-align:center; margin:0 auto"
{| class="light-table align-center" style="width:400px; margin:0 auto"
! style="padding: 5px;" |
| style="padding: 5px; width: 20%;" |[[File:Freeze.png|32px|link=Freeze Immunity]]
| style="padding: 5px;" |[[File:FireworkModIcon.png|32px|link=Juggernaut (Modifier)]]
| style="padding: 5px; width: 20%;" |[[File:Fire.png|32px|link=Burn Immunity]]
| style="padding: 5px;" |[[File:JailedModifierIcon.png|32px|link=Jailed Towers (Modifier)]]
| style="padding: 5px; width: 20%;" |[[File:Explosion.png|32px|link=Splash Damage Immunity]]
| style="padding: 5px;" |[[File:FireworkModIcon.png|32px|link=Back To Basics (Modifier)]]
| style="padding: 5px; width: 20%;" |[[File:Energy.png|32px|link=Stun Immunity]]
| style="padding: 5px;" |[[File:FireworkModIcon.png|32px|link=Back To Basics (Modifier)]]
| style="padding: 5px; width: 20%;" |[[File:FullImmunity.png|32px|link=Full Immunity]]
| style="padding: 5px;" |[[File:FireworkModIcon.png|32px|link=Oops all slimes!]]
|-
|-
! style="padding: 5px;" |Modifier
| style="padding: 5px; width: 20%;" |[[Freeze Immunity|Freeze]]
| style="padding: 5px;" |[[Juggernaut (Modifier)|Juggernaut]]
| style="padding: 5px; width: 20%;" |[[Burn Immunity|Burn]]
| style="padding: 5px;" |[[Jailed Towers (Modifier)|Jailed Towers]]
| style="padding: 5px; width: 20%;" |[[Splash Damage Immunity|Splash Damage]]
| style="padding: 5px;" |[[Back to Basics (Modifier)|Back to Basics]]
| style="padding: 5px; width: 20%;" |[[Stun Immunity|Stun]]
| style="padding: 5px;" |[[Legion (Modifier)|Legion]]
| style="padding: 5px; width: 20%;" |[[Full Immunity|Full]]
| style="padding: 5px;" |[[Oops all slimes!]]
|-
|-
! style="padding: 5px;" |Affects
| style="padding: 5px; width: 20%;" |[[File:Energy.png|32px|link=Energy Immunity]]
| style="padding: 5px;" |Cash<br/>Enemy Stats<br/>Wave Structure
| style="padding: 5px; width: 20%;" |[[File:VehicleSpawn.png|32px|link=Collision Immunity]]
| style="padding: 5px;" |Towers<br/>Wave Structure
| style="padding: 5px; width: 20%;" |[[File:Energy.png|32px|link=Partial Electric Immunity]]
|-
| style="padding: 5px;" |Tower Loadout<br>Cash<br>Enemy Stats<br>Wave Structure
| style="padding: 5px;" |Cash<br/>Enemy Stats<br/>Wave Structure
| style="padding: 5px; width: 20%;" |[[Energy Immunity|Energy]]
| style="padding: 5px;" |Cash<br/>Enemy Stats<br/>Wave Structure
| style="padding: 5px; width: 20%;" |[[Collision Immunity|Collision]]
| style="padding: 5px; width: 20%;" |[[Partial Electric Immunity|Partial Electric]]
|}
|}




<div class="mainheader align-center">{{Colour|FFF|Status Effects}}</div>
<div class="mainheader align-center">{{Colour|FFF|Status Effects}}</div>
{| class="light-table align-center" style="width:800px; text-align:center; margin:0 auto"
{| class="light-table align-center" style="width:400px; margin:0 auto"
! style="padding: 5px;" |
| style="padding: 5px; width: 20%;" |[[File:Bloated.png|32px|link=Bloated]]
| style="padding: 5px;" |[[File:CowboyModIcon.png|32px|link=Cowboy (Modifier)]]
| style="padding: 5px; width: 20%;" |[[File:Nimble.png|32px|link=Nimble]]
| style="padding: 5px;" |[[File:CowboyModIcon.png|32px|link=Talk Like a Pirate Day]]
| style="padding: 5px; width: 20%;" |[[File:SlimeStatus.png|32px|link=Slime (Attribute)]]
| style="padding: 5px;" |[[File:FireworkModIcon.png|32px|link=Fireworks]]
| style="padding: 5px; width: 20%;" |[[File:HealthRegenStatus.png|32px|link=Health Regen]]
| style="padding: 5px;" |[[File:HalloweenModIcon.png|32px|link=Halloween]]
| style="padding: 5px; width: 20%;" |[[File:TankStatus.png|32px|link=Tank (Attribute)]]
| style="padding: 5px;" |[[File:FireworkModIcon.png|32px|link=Birthday]]
|-
|-
! style="padding: 5px;" |Modifier
| style="padding: 5px; width: 20%;" |[[Bloated]]
| style="padding: 5px;" |[[Cowboy (Modifier)|Cowboy]]
| style="padding: 5px; width: 20%;" |[[Nimble]]
| style="padding: 5px;" |[[Talk Like a Pirate Day]]
| style="padding: 5px; width: 20%;" |[[Slime (Attribute)|Slime]]
| style="padding: 5px;" |[[Fireworks]]
| style="padding: 5px; width: 20%;" |[[Health Regen]]
| style="padding: 5px;" |[[Halloween]]
| style="padding: 5px; width: 20%;" |[[Tank (Attribute)|Tank]]
| style="padding: 5px;" |[[Birthday]]
|-
|-
! style="padding: 5px;" |Affects
| style="padding: 5px; width: 20%;" |[[File:AggroIcon.png|32px|link=Aggro]]
| style="padding: 5px;" |Enemy Appearance
| style="padding: 5px; width: 20%;" |[[File:ShieldAttrIcon.png|32px|link=Shield]]
| style="padding: 5px;" |Enemy Appearance
| style="padding: 5px;" |Enemy Appearance
| style="padding: 5px;" |Enemy Appearance
| style="padding: 5px;" |Enemy Appearance
|-
|-
! style="padding: 5px;" |
| style="padding: 5px; width: 20%;" |[[Aggro]]
| style="padding: 5px;" |[[File:TranslatedModIcon.png|32px|link=Translated]]
| style="padding: 5px; width: 20%;" |[[Shield]]
|-
! style="padding: 5px;" |Modifier
| style="padding: 5px;" |[[Translated]]
|-
! style="padding: 5px;" |Affects
| style="padding: 5px;" |Dialogue
|}
|}




<div class="mainheader align-center">{{Colour|FFF|Other}}</div>
<div class="mainheader align-center">{{Colour|FFF|Other}}</div>
{| class="light-table align-center" style="width:800px; text-align:center; margin:0 auto"
{| class="light-table align-center" style="width:400px; margin:0 auto"
! style="padding: 5px;" |
| style="padding: 5px; width: 20%;" |[[File:ShieldHealth.png|32px|link=Shield Health]]
| style="padding: 5px;" |[[File:ExpBoost.png|32px|link=XP Boost]]
| style="padding: 5px;" |[[File:NametagsIcon.png|32px|link=VIP Boost]]
| style="padding: 5px;" |[[File:VIP+Gamepass.webp|32px|link=VIP+ Boost]]
|-
! style="padding: 5px;" |Modifier
| style="padding: 5px;" |[[XP Boost]]
| style="padding: 5px;" |[[VIP Boost]]
| style="padding: 5px;" |[[VIP+ Boost]]
|-
|-
! style="padding: 5px;" |Affects
| style="padding: 5px; width: 20%;" |[[Shield Health]]
| style="padding: 5px;" |Rewards Only
| style="padding: 5px;" |Rewards Only
| style="padding: 5px;" |Rewards Only
|}
|}
[[Category:Browse]]
[[Category:Browse]]

Revision as of 19:00, 20 September 2024

Stub

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Attributes

Attributes are special modifiers granted to certain enemies. These can make them immune to something, make them affected less by an attack, require detections to be detected or simply give them abilities that make them stronger. Most enemies have no Attributes, especially the early-game ones. Later on during the game, more enemies will usually spawn with Attributes to make them more powerful. Some event enemies may also have Attributes. This page also includes enemy types, like Bosses.

File:HiddenDetection.png File:LeadIcon.png File:Fly.png File:GhostImmunity.png File:BossIcon.png
Hidden Lead Flying Ghost Boss


File:Freeze.png File:Fire.png File:Explosion.png File:Energy.png File:FullImmunity.png
Freeze Burn Splash Damage Stun Full
File:Energy.png File:VehicleSpawn.png File:Energy.png
Energy Collision Partial Electric


File:Bloated.png File:Nimble.png File:SlimeStatus.png File:HealthRegenStatus.png File:TankStatus.png
Bloated Nimble Slime Health Regen Tank
File:AggroIcon.png File:ShieldAttrIcon.png
Aggro Shield


File:ShieldHealth.png
Shield Health