Attributes: Difference between revisions
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<div class="mainheader align-center" style="margin:0 auto;">{{Colour|FFF|Enemy Types}}</div> |
<div class="mainheader align-center" style="margin:0 auto;">{{Colour|FFF|Enemy Types}}</div> |
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{| class="light-table align-center" style="width:400px; margin:0 auto" |
{| class="light-table align-center" style="width:400px; margin:0 auto" |
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| style="padding: 5px;" |[[File:HiddenDetection.png|32px|link=Hidden (Attribute)]] |
| style="padding: 5px; width: 20%;" |[[File:HiddenDetection.png|32px|link=Hidden (Attribute)]] |
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| style="padding: 5px;" |[[File:LeadIcon.png|32px|link=Lead (Attribute)]] |
| style="padding: 5px; width: 20%;" |[[File:LeadIcon.png|32px|link=Lead (Attribute)]] |
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| style="padding: 5px;" |[[File:Fly.png|32px|link=Flying]] |
| style="padding: 5px; width: 20%;" |[[File:Fly.png|32px|link=Flying]] |
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| style="padding: 5px;" |[[File:GhostImmunity.png|32px|link=Ghost (Attribute)]] |
| style="padding: 5px; width: 20%;" |[[File:GhostImmunity.png|32px|link=Ghost (Attribute)]] |
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| style="padding: 5px;" |[[File:BossIcon.png|32px|link=Boss]] |
| style="padding: 5px; width: 20%;" |[[File:BossIcon.png|32px|link=Boss]] |
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|- |
|- |
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| style="padding: 5px;" |[[Hidden (Attribute)|Hidden]] |
| style="padding: 5px; width: 20%;" |[[Hidden (Attribute)|Hidden]] |
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| style="padding: 5px;" |[[Lead (Attribute)|Lead]] |
| style="padding: 5px; width: 20%;" |[[Lead (Attribute)|Lead]] |
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| style="padding: 5px;" |[[Flying]] |
| style="padding: 5px; width: 20%;" |[[Flying]] |
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| style="padding: 5px;" |[[Ghost (Attribute)|Ghost]] |
| style="padding: 5px; width: 20%;" |[[Ghost (Attribute)|Ghost]] |
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| style="padding: 5px;" |[[Boss]] |
| style="padding: 5px; width: 20%;" |[[Boss]] |
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|} |
|} |
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<div class="mainheader align-center">{{Colour|FFF|Immunities}}</div> |
<div class="mainheader align-center">{{Colour|FFF|Immunities}}</div> |
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{| class="light-table align-center" style="width:400px |
{| class="light-table align-center" style="width:400px; margin:0 auto" |
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| style="padding: 5px; width: 20%;" |[[File:Freeze.png|32px|link=Freeze Immunity]] |
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| style="padding: 5px;" |[[File: |
| style="padding: 5px; width: 20%;" |[[File:Fire.png|32px|link=Burn Immunity]] |
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| style="padding: 5px;" |[[File: |
| style="padding: 5px; width: 20%;" |[[File:Explosion.png|32px|link=Splash Damage Immunity]] |
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| style="padding: 5px;" |[[File: |
| style="padding: 5px; width: 20%;" |[[File:Energy.png|32px|link=Stun Immunity]] |
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| style="padding: 5px;" |[[File: |
| style="padding: 5px; width: 20%;" |[[File:FullImmunity.png|32px|link=Full Immunity]] |
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| style="padding: 5px;" |[[File:FireworkModIcon.png|32px|link=Oops all slimes!]] |
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|- |
|- |
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| style="padding: 5px; width: 20%;" |[[Freeze Immunity|Freeze]] |
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| style="padding: 5px;" |[[ |
| style="padding: 5px; width: 20%;" |[[Burn Immunity|Burn]] |
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| style="padding: 5px;" |[[ |
| style="padding: 5px; width: 20%;" |[[Splash Damage Immunity|Splash Damage]] |
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| style="padding: 5px;" |[[ |
| style="padding: 5px; width: 20%;" |[[Stun Immunity|Stun]] |
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| style="padding: 5px;" |[[ |
| style="padding: 5px; width: 20%;" |[[Full Immunity|Full]] |
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| style="padding: 5px;" |[[Oops all slimes!]] |
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|- |
|- |
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| style="padding: 5px; width: 20%;" |[[File:Energy.png|32px|link=Energy Immunity]] |
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| style="padding: 5px;" | |
| style="padding: 5px; width: 20%;" |[[File:VehicleSpawn.png|32px|link=Collision Immunity]] |
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| style="padding: 5px;" | |
| style="padding: 5px; width: 20%;" |[[File:Energy.png|32px|link=Partial Electric Immunity]] |
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| ⚫ | |||
| style="padding: 5px;" |Tower Loadout<br>Cash<br>Enemy Stats<br>Wave Structure |
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| style="padding: 5px;" | |
| style="padding: 5px; width: 20%;" |[[Energy Immunity|Energy]] |
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| style="padding: 5px;" | |
| style="padding: 5px; width: 20%;" |[[Collision Immunity|Collision]] |
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| style="padding: 5px; width: 20%;" |[[Partial Electric Immunity|Partial Electric]] |
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|} |
|} |
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<div class="mainheader align-center">{{Colour|FFF|Status Effects}}</div> |
<div class="mainheader align-center">{{Colour|FFF|Status Effects}}</div> |
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{| class="light-table align-center" style="width: |
{| class="light-table align-center" style="width:400px; margin:0 auto" |
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| style="padding: 5px; width: 20%;" |[[File:Bloated.png|32px|link=Bloated]] |
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| style="padding: 5px;" |[[File: |
| style="padding: 5px; width: 20%;" |[[File:Nimble.png|32px|link=Nimble]] |
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| style="padding: 5px;" |[[File: |
| style="padding: 5px; width: 20%;" |[[File:SlimeStatus.png|32px|link=Slime (Attribute)]] |
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| style="padding: 5px;" |[[File: |
| style="padding: 5px; width: 20%;" |[[File:HealthRegenStatus.png|32px|link=Health Regen]] |
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| style="padding: 5px;" |[[File: |
| style="padding: 5px; width: 20%;" |[[File:TankStatus.png|32px|link=Tank (Attribute)]] |
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| style="padding: 5px;" |[[File:FireworkModIcon.png|32px|link=Birthday]] |
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|- |
|- |
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| style="padding: 5px; width: 20%;" |[[Bloated]] |
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| style="padding: 5px;" |[[ |
| style="padding: 5px; width: 20%;" |[[Nimble]] |
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| style="padding: 5px;" |[[ |
| style="padding: 5px; width: 20%;" |[[Slime (Attribute)|Slime]] |
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| style="padding: 5px;" |[[ |
| style="padding: 5px; width: 20%;" |[[Health Regen]] |
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| style="padding: 5px;" |[[ |
| style="padding: 5px; width: 20%;" |[[Tank (Attribute)|Tank]] |
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| style="padding: 5px;" |[[Birthday]] |
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|- |
|- |
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| style="padding: 5px; width: 20%;" |[[File:AggroIcon.png|32px|link=Aggro]] |
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| style="padding: 5px;" | |
| style="padding: 5px; width: 20%;" |[[File:ShieldAttrIcon.png|32px|link=Shield]] |
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| style="padding: 5px;" |Enemy Appearance |
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| style="padding: 5px;" |Enemy Appearance |
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| style="padding: 5px;" |Enemy Appearance |
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| style="padding: 5px;" |Enemy Appearance |
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|- |
|- |
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| style="padding: 5px; width: 20%;" |[[Aggro]] |
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| style="padding: 5px;" |[[ |
| style="padding: 5px; width: 20%;" |[[Shield]] |
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| ⚫ | |||
! style="padding: 5px;" |Modifier |
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| style="padding: 5px;" |[[Translated]] |
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|- |
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! style="padding: 5px;" |Affects |
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| style="padding: 5px;" |Dialogue |
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|} |
|} |
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<div class="mainheader align-center">{{Colour|FFF|Other}}</div> |
<div class="mainheader align-center">{{Colour|FFF|Other}}</div> |
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{| class="light-table align-center" style="width: |
{| class="light-table align-center" style="width:400px; margin:0 auto" |
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| style="padding: 5px; width: 20%;" |[[File:ShieldHealth.png|32px|link=Shield Health]] |
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| style="padding: 5px;" |[[File:ExpBoost.png|32px|link=XP Boost]] |
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| style="padding: 5px;" |[[File:NametagsIcon.png|32px|link=VIP Boost]] |
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| style="padding: 5px;" |[[File:VIP+Gamepass.webp|32px|link=VIP+ Boost]] |
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|- |
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! style="padding: 5px;" |Modifier |
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| style="padding: 5px;" |[[XP Boost]] |
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| style="padding: 5px;" |[[VIP Boost]] |
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| style="padding: 5px;" |[[VIP+ Boost]] |
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|- |
|- |
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| style="padding: 5px; width: 20%;" |[[Shield Health]] |
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| style="padding: 5px;" |Rewards Only |
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| style="padding: 5px;" |Rewards Only |
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| style="padding: 5px;" |Rewards Only |
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|} |
|} |
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[[Category:Browse]] |
[[Category:Browse]] |
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Revision as of 19:00, 20 September 2024
Stub
The Attributes is a stub, which is a page with little information that may not be entirely accurate.
You can help the Tower Defense Simulator Wiki by adding more information about it.
Attributes
Attributes are special modifiers granted to certain enemies. These can make them immune to something, make them affected less by an attack, require detections to be detected or simply give them abilities that make them stronger. Most enemies have no Attributes, especially the early-game ones. Later on during the game, more enemies will usually spawn with Attributes to make them more powerful. Some event enemies may also have Attributes. This page also includes enemy types, like Bosses.
| File:HiddenDetection.png | File:LeadIcon.png | File:Fly.png | File:GhostImmunity.png | File:BossIcon.png |
| Hidden | Lead | Flying | Ghost | Boss |
| File:Bloated.png | File:Nimble.png | File:SlimeStatus.png | File:HealthRegenStatus.png | File:TankStatus.png |
| Bloated | Nimble | Slime | Health Regen | Tank |
| File:AggroIcon.png | File:ShieldAttrIcon.png | |||
| Aggro | Shield |
| File:ShieldHealth.png |
| Shield Health |