Attributes: Difference between revisions
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<div class="mainheader align-center" style="margin:0 auto;">{{Colour|FFF|Enemy Types}}</div> |
<div class="mainheader align-center" style="margin:0 auto;">{{Colour|FFF|Enemy Types}}</div> |
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{| class=" |
{| class="empty-table align-center" style="width:400px; margin:0 auto" |
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| style="padding: 5px; width: 20%;" |[[File:HiddenDetection.png|32px|link=Hidden (Attribute)]] |
| style="padding: 5px; width: 20%;" |[[File:HiddenDetection.png|32px|link=Hidden (Attribute)]] |
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| style="padding: 5px; width: 20%;" |[[File:LeadIcon.png|32px|link=Lead (Attribute)]] |
| style="padding: 5px; width: 20%;" |[[File:LeadIcon.png|32px|link=Lead (Attribute)]] |
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<div class="mainheader align-center">{{Colour|FFF|Immunities}}</div> |
<div class="mainheader align-center">{{Colour|FFF|Immunities}}</div> |
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{| class=" |
{| class="empty-table align-center" style="width:400px; margin:0 auto" |
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| style="padding: 5px; width: 20%;" |[[File:Freeze.png|32px|link=Freeze Immunity]] |
| style="padding: 5px; width: 20%;" |[[File:Freeze.png|32px|link=Freeze Immunity]] |
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| style="padding: 5px; width: 20%;" |[[File:Fire.png|32px|link=Burn Immunity]] |
| style="padding: 5px; width: 20%;" |[[File:Fire.png|32px|link=Burn Immunity]] |
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<div class="mainheader align-center">{{Colour|FFF|Status Effects}}</div> |
<div class="mainheader align-center">{{Colour|FFF|Status Effects}}</div> |
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{| class=" |
{| class="empty-table align-center" style="width:400px; margin:0 auto" |
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| style="padding: 5px; width: 20%;" |[[File:Bloated.png|32px|link=Bloated]] |
| style="padding: 5px; width: 20%;" |[[File:Bloated.png|32px|link=Bloated]] |
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| style="padding: 5px; width: 20%;" |[[File:Nimble.png|32px|link=Nimble]] |
| style="padding: 5px; width: 20%;" |[[File:Nimble.png|32px|link=Nimble]] |
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<div class="mainheader align-center">{{Colour|FFF|Other}}</div> |
<div class="mainheader align-center">{{Colour|FFF|Other}}</div> |
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{| class=" |
{| class="empty-table align-center" style="width:400px; margin:0 auto" |
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| style="padding: 5px; width: 20%;" |[[File:ShieldHealth.png|32px|link=Shield Health]] |
| style="padding: 5px; width: 20%;" |[[File:ShieldHealth.png|32px|link=Shield Health]] |
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Revision as of 19:01, 20 September 2024
Stub
The Attributes is a stub, which is a page with little information that may not be entirely accurate.
You can help the Tower Defense Simulator Wiki by adding more information about it.
Attributes
Attributes are special modifiers granted to certain enemies. These can make them immune to something, make them affected less by an attack, require detections to be detected or simply give them abilities that make them stronger. Most enemies have no Attributes, especially the early-game ones. Later on during the game, more enemies will usually spawn with Attributes to make them more powerful. Some event enemies may also have Attributes. This page also includes enemy types, like Bosses.
| File:HiddenDetection.png | File:LeadIcon.png | File:Fly.png | File:GhostImmunity.png | File:BossIcon.png |
| Hidden | Lead | Flying | Ghost | Boss |
| File:Bloated.png | File:Nimble.png | File:SlimeStatus.png | File:HealthRegenStatus.png | File:TankStatus.png |
| Bloated | Nimble | Slime | Health Regen | Tank |
| File:AggroIcon.png | File:ShieldAttrIcon.png | |||
| Aggro | Shield |
| File:ShieldHealth.png |
| Shield Health |