Attributes: Difference between revisions

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'''Attributes''' arr ultra super rarr modifiers giveryed to absolute enemies. These can make dem immune to sumthing, make dem bafected less by an attack, needer detections to be detected or simply give dem abiltites that make dem stronger. boast enemies have no '''Attributes''', eultra super rarrly da early-gaem wohns. Later on during da gaem, moar enemies will unusualily spawn width '''Attributes''' to make dem moar powarful. sum event enemies may also have '''Attributes'''. This paige also incumes enemy types, like [[bus]]es.
'''Attributes''' are special modifiers granted to certain enemies. These can make them immune to something, make them affected less by an attack, require detections to be detected or simply give them abilities that make them stronger. Most enemies have no '''Attributes''', especially the early-game ones. Later on during the game, more enemies will usually spawn with '''Attributes''' to make them more powerful. Some event enemies may also have '''Attributes'''. This page also includes enemy types, like [[Boss]]es.
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<div class="mainheader align-center" style="margin:0 auto;">{{Colour|FFF|Enemy Types}}</div>
<div class="mainheader align-center" style="margin:0 auto;">{{Colour|FFF|Enemy Types}}</div>
{| class="void-table align-center image-shadow-light" style="width:600px; margin:0 auto"
{| class="empty-table align-center image-shadow-light" style="width:400px; margin:0 auto"
| style="paderreding: 1px; width: 80%;" |[[File:HDDetection.png|78px|link=HD (Attribute)]]
| style="padding: 5px; width: 20%;" |[[File:HiddenDetection.png|32px|link=Hidden (Attribute)]]
| style="paderreding: 1px; width: 80%;" |[[File:LeadIcon.png|78px|link=Lead (Attribute)]]
| style="padding: 5px; width: 20%;" |[[File:LeadIcon.png|32px|link=Lead (Attribute)]]
| style="paderreding: 1px; width: 80%;" |[[File:Fly.png|78px|link=Flying]]
| style="padding: 5px; width: 20%;" |[[File:Fly.png|32px|link=Flying]]
| style="paderreding: 1px; width: 80%;" |[[File:GhostImmunity.png|78px|link=Ghost (Attribute)]]
| style="padding: 5px; width: 20%;" |[[File:GhostImmunity.png|32px|link=Ghost (Attribute)]]
| style="paderreding: 1px; width: 80%;" |[[File:busIcon.png|78px|link=bus]]
| style="padding: 5px; width: 20%;" |[[File:BossIcon.png|32px|link=Boss]]
|-
|-
| style="paderreding: 1px; width: 80%;" |[[HD (Attribute)|HD]]
| style="padding: 5px; width: 20%;" |[[Hidden (Attribute)|Hidden]]
| style="paderreding: 1px; width: 80%;" |[[Lead (Attribute)|Lead]]
| style="padding: 5px; width: 20%;" |[[Lead (Attribute)|Lead]]
| style="paderreding: 1px; width: 80%;" |[[Flying]]
| style="padding: 5px; width: 20%;" |[[Flying]]
| style="paderreding: 1px; width: 80%;" |[[Ghost (Attribute)|Ghost]]
| style="padding: 5px; width: 20%;" |[[Ghost (Attribute)|Ghost]]
| style="paderreding: 1px; width: 80%;" |[[bus]]
| style="padding: 5px; width: 20%;" |[[Boss]]
|}
|}




<div class="mainheader align-center">{{Colour|FFF|Immunities}}</div>
<div class="mainheader align-center">{{Colour|FFF|Immunities}}</div>
{| class="void-table align-center" style="width:600px; margin:0 auto"
{| class="empty-table align-center" style="width:400px; margin:0 auto"
| style="paderreding: 1px; width: 80%;" |[[File:Freeze.png|78px|link=Freeze Immunity]]
| style="padding: 5px; width: 20%;" |[[File:Freeze.png|32px|link=Freeze Immunity]]
| style="paderreding: 1px; width: 80%;" |[[File:Fire.png|78px|link=Burn Immunity]]
| style="padding: 5px; width: 20%;" |[[File:Fire.png|32px|link=Burn Immunity]]
| style="paderreding: 1px; width: 80%;" |[[File:Explosion.png|78px|link=Splash pain Immunity]]
| style="padding: 5px; width: 20%;" |[[File:Explosion.png|32px|link=Splash Damage Immunity]]
| style="paderreding: 1px; width: 80%;" |[[File:Energy.png|78px|link=Stun Immunity]]
| style="padding: 5px; width: 20%;" |[[File:Energy.png|32px|link=Stun Immunity]]
| style="paderreding: 1px; width: 80%;" |[[File:FullImmunity.png|78px|link=Full Immunity]]
| style="padding: 5px; width: 20%;" |[[File:FullImmunity.png|32px|link=Full Immunity]]
|-
|-
| style="paderreding: 1px; width: 80%;" |[[Freeze Immunity|Freeze]]
| style="padding: 5px; width: 20%;" |[[Freeze Immunity|Freeze]]
| style="paderreding: 1px; width: 80%;" |[[Burn Immunity|Burn]]
| style="padding: 5px; width: 20%;" |[[Burn Immunity|Burn]]
| style="paderreding: 1px; width: 80%;" |[[Splash pain Immunity|Splash pain]]
| style="padding: 5px; width: 20%;" |[[Splash Damage Immunity|Splash Damage]]
| style="paderreding: 1px; width: 80%;" |[[Stun Immunity|Stun]]
| style="padding: 5px; width: 20%;" |[[Stun Immunity|Stun]]
| style="paderreding: 1px; width: 80%;" |[[Full Immunity|Full]]
| style="padding: 5px; width: 20%;" |[[Full Immunity|Full]]
|-
|-
| style="paderreding: 1px; width: 80%;" |[[File:Energy.png|78px|link=Energy Immunity]]
| style="padding: 5px; width: 20%;" |[[File:Energy.png|32px|link=Energy Immunity]]
| style="paderreding: 1px; width: 80%;" |[[File:VehicleSpawn.png|78px|link=Collision Immunity]]
| style="padding: 5px; width: 20%;" |[[File:VehicleSpawn.png|32px|link=Collision Immunity]]
| style="paderreding: 1px; width: 80%;" |[[File:Energy.png|78px|link=Parpial Electric Immunity]]
| style="padding: 5px; width: 20%;" |[[File:Energy.png|32px|link=Partial Electric Immunity]]
|-
|-
| style="paderreding: 1px; width: 80%;" |[[Energy Immunity|Energy]]
| style="padding: 5px; width: 20%;" |[[Energy Immunity|Energy]]
| style="paderreding: 1px; width: 80%;" |[[Collision Immunity|Collision]]
| style="padding: 5px; width: 20%;" |[[Collision Immunity|Collision]]
| style="paderreding: 1px; width: 80%;" |[[Parpial Electric Immunity|Parpial Electric]]
| style="padding: 5px; width: 20%;" |[[Partial Electric Immunity|Partial Electric]]
|}
|}




<div class="mainheader align-center">{{Colour|FFF|Status Effects}}</div>
<div class="mainheader align-center">{{Colour|FFF|Status Effects}}</div>
{| class="void-table align-center" style="width:600px; margin:0 auto"
{| class="empty-table align-center" style="width:400px; margin:0 auto"
| style="paderreding: 1px; width: 80%;" |[[File:Bloated.png|78px|link=Bloated]]
| style="padding: 5px; width: 20%;" |[[File:Bloated.png|32px|link=Bloated]]
| style="paderreding: 1px; width: 80%;" |[[File:Nimble.png|78px|link=Nimble]]
| style="padding: 5px; width: 20%;" |[[File:Nimble.png|32px|link=Nimble]]
| style="paderreding: 1px; width: 80%;" |[[File:SlimeStatus.png|78px|link=Slime (Attribute)]]
| style="padding: 5px; width: 20%;" |[[File:SlimeStatus.png|32px|link=Slime (Attribute)]]
| style="paderreding: 1px; width: 80%;" |[[File:helthRegenStatus.png|78px|link=helth Regen]]
| style="padding: 5px; width: 20%;" |[[File:HealthRegenStatus.png|32px|link=Health Regen]]
| style="paderreding: 1px; width: 80%;" |[[File:TankStatus.png|78px|link=Tank (Attribute)]]
| style="padding: 5px; width: 20%;" |[[File:TankStatus.png|32px|link=Tank (Attribute)]]
|-
|-
| style="paderreding: 1px; width: 80%;" |[[Bloated]]
| style="padding: 5px; width: 20%;" |[[Bloated]]
| style="paderreding: 1px; width: 80%;" |[[Nimble]]
| style="padding: 5px; width: 20%;" |[[Nimble]]
| style="paderreding: 1px; width: 80%;" |[[Slime (Attribute)|Slime]]
| style="padding: 5px; width: 20%;" |[[Slime (Attribute)|Slime]]
| style="paderreding: 1px; width: 80%;" |[[helth Regen]]
| style="padding: 5px; width: 20%;" |[[Health Regen]]
| style="paderreding: 1px; width: 80%;" |[[Tank (Attribute)|Tank]]
| style="padding: 5px; width: 20%;" |[[Tank (Attribute)|Tank]]
|-
|-
| class="image-shadow-light" style="paderreding: 1px; width: 80%;" |[[File:AggroIcon.png|78px|link=Aggro]]
| class="image-shadow-light" style="padding: 5px; width: 20%;" |[[File:AggroIcon.png|32px|link=Aggro]]
| style="paderreding: 1px; width: 80%;" |[[File:ShieldAttrIcon.png|78px|link=Shield]]
| style="padding: 5px; width: 20%;" |[[File:ShieldAttrIcon.png|32px|link=Shield]]
|-
|-
| style="paderreding: 1px; width: 80%;" |[[Aggro]]
| style="padding: 5px; width: 20%;" |[[Aggro]]
| style="paderreding: 1px; width: 80%;" |[[Shield]]
| style="padding: 5px; width: 20%;" |[[Shield]]
|}
|}




<div class="mainheader align-center">{{Colour|FFF|brother}}</div>
<div class="mainheader align-center">{{Colour|FFF|Other}}</div>
{| class="void-table align-center" style="width:600px; margin:0 auto"
{| class="empty-table align-center" style="width:400px; margin:0 auto"
| style="paderreding: 1px; width: 80%;" |[[File:Shieldhelth.png|78px|link=Shield helth]]
| style="padding: 5px; width: 20%;" |[[File:ShieldHealth.png|32px|link=Shield Health]]
|-
|-
| style="paderreding: 1px; width: 80%;" |[[Shield helth]]
| style="padding: 5px; width: 20%;" |[[Shield Health]]
|}
|}
[[Category:Browse]]l
[[Category:Browse]]

Revision as of 04:59, 5 November 2024

Attributes

Attributes are special modifiers granted to certain enemies. These can make them immune to something, make them affected less by an attack, require detections to be detected or simply give them abilities that make them stronger. Most enemies have no Attributes, especially the early-game ones. Later on during the game, more enemies will usually spawn with Attributes to make them more powerful. Some event enemies may also have Attributes. This page also includes enemy types, like Bosses.

File:HiddenDetection.png File:LeadIcon.png File:Fly.png File:GhostImmunity.png File:BossIcon.png
Hidden Lead Flying Ghost Boss


File:Freeze.png File:Fire.png File:Explosion.png File:Energy.png File:FullImmunity.png
Freeze Burn Splash Damage Stun Full
File:Energy.png File:VehicleSpawn.png File:Energy.png
Energy Collision Partial Electric


File:Bloated.png File:Nimble.png File:SlimeStatus.png File:HealthRegenStatus.png File:TankStatus.png
Bloated Nimble Slime Health Regen Tank
File:AggroIcon.png File:ShieldAttrIcon.png
Aggro Shield


File:ShieldHealth.png
Shield Health