Attributes: Difference between revisions
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| style="padding: 5px; width: 20%;" |[[File:ShieldHealth.png|32px|link=Shield Health]] |
| style="padding: 5px; width: 20%;" |[[File:ShieldHealth.png|32px|link=Shield Health]] |
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| style="padding: 5px; width: 20%;" |[[File:Defense.png|32px|link=Defense]] |
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| style="padding: 5px; width: 20%;" |[[Shield Health]] |
| style="padding: 5px; width: 20%;" |[[Shield Health]] |
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Revision as of 21:09, 12 January 2025
Attributes
Attributes are special modifiers granted to certain enemies. These can make them immune to something, make them affected less by an attack, require detections to be detected or simply give them abilities that make them stronger. Most enemies have no Attributes, especially the early-game ones. Later on during the game, more enemies will usually spawn with Attributes to make them more powerful.
| File:HiddenDetection.png | File:LeadIcon.png | File:Fly.png | File:GhostImmunity.png | File:BossIcon.png |
| Hidden | Lead | Flying | Ghost | Boss |
| File:Freeze.png | File:Fire.png | File:Explosion.png | File:Energy.png | File:FullImmunity.png |
| Freeze | Burn | Splash Damage | Stun | Full |
| File:ShieldHealth.png | File:Defense.png |
| Shield Health | Defense |
| File:Energy.png | File:VehicleSpawn.png | File:Energy.png | File:ShieldAttrIcon.png |
| Energy | Collision | Partial Electric | Shield |