Enemies: Difference between revisions

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{{!}}-
{{!}}-
{{!}}[[File:Phantom.png|150px|link=Phantom]]
{{!}}[[File:Phantom.png|150px|link=Phantom]]
{{!}}[[File:VoidBaloonFloat.png|150px|link=Baloon]]
{{!}}[[File:VoidBalloonFloat.png|150px|link=Balloon]]
{{!}}[[File:VoidLeadCover1.png|150px|link=Lead]]
{{!}}[[File:VoidLeadCover1.png|150px|link=Lead]]
{{!}}[[File:EliteLead1.png|150px|link=Elite Lead]]
{{!}}[[File:EliteLead1.png|150px|link=Elite Lead]]
{{!}}-
{{!}}-
{{!}}[[Phantom]]<br/>Wave 10
{{!}}[[Phantom]]<br/>Wave 10
{{!}}<nowiki>[[Baloon}]</nowiki><br/>Wave 12
{{!}}[[Balloon]]<br/>Wave 12
{{!}}[[Lead]]<br/>Wave 14
{{!}}[[Lead]]<br/>Wave 14
{{!}}[[Elite Lead]]<br/>Wave 16
{{!}}[[Elite Lead]]<br/>Wave 16
{{!}}-
{{!}}-
{{!}}[[File:Breaker2.png|150px|link=Breaker2]]
{{!}}[[File:VoidMystery1.png|150px|link=Mystery]]
{{!}}[[File:Breaker.png|150px|link=Breaker]]
{{!}}[[File:VoidBlighted.png|150px|link=Blighted]]
{{!}}[[File:MegaSlow.png|150px|link=Mega Slow]]
{{!}}[[File:VoidCursedSkeleton.png|150px|link=Cursed Skeleton]]
{{!}}[[File:FallenReaper2.png|150px|link=Fallen Reaper]]
{{!}}[[File:Voidling.png|150px|link=Voidling]]
{{!}}-
{{!}}-
{{!}}[[Breaker2]]<br/>Wave 17<br/>([[Enemies Beta]])
{{!}}[[Mystery]]<br/>Wave 17
{{!}}[[Blighted]]<br/>Wave 19
{{!}}[[Breaker]]<br/>N/A<ref>Does not appear naturally, it can only be spawned by the [[Breaker2]].</ref>
{{!}}[[Mega Slow]]<br/>Wave 19
{{!}}[[Cursed Skeleton]]<br/>Wave 21
{{!}}[[Fallen Reaper]]<br/>Wave 21
{{!}}[[Voidling]]<br/>Wave 21
{{!}}-
{{!}}-
{{!}}[[File:FallenSoul.png|150px|link=Fallen Soul (Legacy)]]
{{!}}[[File:FallenSoul.png|150px|link=Fallen Soul (Legacy)]]

Revision as of 18:17, 10 June 2026

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This article has the following issues: Hardcore enemies not updated.
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Enemies


Enemies are the entities that you will be fighting in the game. They have a set amount of health that towers and units can reduce until it reaches zero, whereby the Enemy is killed.

As the game progresses, stronger, and sometimes faster, Enemies will spawn. Some will even have special abilities to aid other Enemies, while others can attack your towers and units, affecting them in a negative way.

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