Enemies: Difference between revisions

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{{!}}[[Molten Titan (Legacy)|Molten Titan]]<br/>Wave 44
{{!}}[[Molten Titan (Legacy)|Molten Titan]]<br/>Wave 44
{{!}}-
{{!}}-
{{!}}[[File:MoltenBoss3.png|150px|link=Molten Boss]]
{{!}}[[File:WardenEnemy.png|150px|link=Warden (Legacy Enemy)]]
{{!}}[[File:HealthCultist.png|150px|link=Health Cultist]]
{{!}}[[File:Soul.png|150px|link=Soul|class=image-shadow-light]]
{{!}}-
{{!}}[[Molten Boss]]<br/>Wave 44
{{!}}[[Warden (Legacy Enemy)|Warden]]<br/>Wave 45
{{!}}[[Health Cultist]]<br/>Wave 45
{{!}}[[Soul]]<br/>Wave 45
{{!}}-
{{!}}[[File:FallenHero-0.png|150px|link=Fallen Hero (Legacy)]]
{{!}}[[File:SoulStealer.png|150px|link=Soul Stealer (Legacy)]]
{{!}}[[File:Vindicator.png|150px|link=Vindicator]]
{{!}}[[File:Vindicator.png|150px|link=Vindicator]]
{{!}}[[File:SoulBoss.png|150px|link=Soul Boss|class=image-shadow-light]]
{{!}}[[File:VoidCultist.png|150px|link=Void Cultist]]
{{!}}[[File:Place.png|150px|link=Healing Beacon]]
{{!}}[[File:HeavyVoidling.png|150px|link=Heavy Voidling]]
{{!}}-
{{!}}-
{{!}}[[Fallen Hero (Legacy)|Fallen Hero]]<br/>Wave 45
{{!}}[[Soul Stealer (Legacy)|Soul Stealer]]<br/>Wave 45
{{!}}[[Vindicator]]<br/>Wave 40
{{!}}[[Vindicator]]<br/>Wave 40
{{!}}[[Soul Boss]]<br/>Wave 46
{{!}}[[Void Cultist]]<br/>Wave 41
{{!}}[[Healing Beacon]]<br/>Wave N/A
{{!}}[[Heavy Voidling]]<br/>Wave 41
{{!}}-
{{!}}[[File:EliteSoul.png|150px|link=Elite Soul]]
{{!}}[[File:UnknownBoss.png|150px|link=Unknown Boss]]
{{!}}[[File:VoidGuardian.png|150px|link=Void Guardian]]
{{!}}[[File:VoidKnight.png|150px|link=Void Knight]]
{{!}}-
{{!}}[[Elite Soul]]<br/>Wave 42
{{!}}[[Unknown Boss]]<br/>Wave 42
{{!}}[[Void Guardian]]<br/>Wave 42
{{!}}[[Void Knight]]<br/>Wave 42
{{!}}-
{{!}}-
{{!}}[[File:NecromancerBoss.png|link=Necromancer Boss|150px]]
{{!}}[[File:NecromancerBoss.png|link=Necromancer Boss|150px]]

Revision as of 20:24, 10 June 2026

Marked for Improvement

This article has the following issues: Hardcore enemies not updated.
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Enemies


Enemies are the entities that you will be fighting in the game. They have a set amount of health that towers and units can reduce until it reaches zero, whereby the Enemy is killed.

As the game progresses, stronger, and sometimes faster, Enemies will spawn. Some will even have special abilities to aid other Enemies, while others can attack your towers and units, affecting them in a negative way.

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