Enemies: Difference between revisions

From Tower Defense Simulator Wiki
Jump to navigation Jump to search
Content deleted Content added
imported>Robucket
No edit summary
imported>Robucket
No edit summary
Line 1,432: Line 1,432:
{{!}}[[Health Cultist]]
{{!}}[[Health Cultist]]
{{!}}[[Soul Boss]]
{{!}}[[Soul Boss]]
{{!}}-
{{!}}[[File:NecromancerBoss.png|150px|link=Necromancer Boss]]
{{!}}[[File:FallenSwordmaster.png|150px|link=Fallen Swordmaster]]
{{!}}[[File:Unknown.png|150px|link=Unknown]]
{{!}}-
{{!}}[[Necromancer Boss]]
{{!}}[[Fallen Swordmaster]]
{{!}}[[Unknown]]
{{!}}-
{{!}}-
{{!}}[[File:Radioactive Slime.png|150px|link=Slime (Legacy)]]
{{!}}[[File:Radioactive Slime.png|150px|link=Slime (Legacy)]]

Revision as of 17:27, 9 July 2026

Enemies


Enemies are the entities that you will be fighting in the game. They have a set amount of health that towers and units can reduce until it reaches zero, whereby the Enemy is killed.

As the game progresses, stronger, and sometimes faster, Enemies will spawn. Some will even have special abilities to aid other Enemies, while others can attack your towers and units, affecting them in a negative way.

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.


File:BrowseHeader.png
Browsing
Features
Miscellaneous