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<div class="align-center"><span class="mainheader">'''Features'''</span> |
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<center> |
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<big class="mainheader">'''Features'''</big> |
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</center> |
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---- |
---- |
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This page contains all miscellaneous articles pertaining to gameplay and lobby mechanics. |
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</div> |
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<div class="tabber-stretch">{{Tabber |
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<br/> |
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|Gameplay Mechanics |
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|{{pe| |
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{| style{{=}}"min-width:700px; width: 85%; margin:0 auto" class{{=}}"empty-table pad-5 align-center" |
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|[[File:VehicleSpawn.png|200px|center]] |
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|'''[[Units]]''' |
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'''Units''' are mobile vehicles or humanoids that move along the path from the exit to the entrance. Some are stationary while do not move at all. Some are spawned with input from a player, while others spawn at a set rate. |
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<tabber> |
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|-|Gameplay Mechanics = |
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See all units [[Units|here]]. |
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{| style="width:700px; margin:0 auto" class="empty-table align-center" |
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|[[File:SkillsIcon.png|200x200px|center|class=image-shadow-light]] |
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|'''[[Skills]]''' |
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'''Skills''' are special attributes applied to matches that can affect gameplay. There are four types of '''Skills''', Offensive, Economy, Strategy and Defense. |
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Some towers can spawn '''Units''' which are essentially mobile vehicles or humanoids that move along the path from the exit to the entrance. Some of the units are stationary and do not move at all. Some are spawned with input from a player, while others spawn at a set rate. |
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Read more about it [[Skills|here]]. |
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|[[File:SplashDamage.png|200px|center]] |
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|'''[[Splash Damage]]''' |
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'''Splash Damage''' is a statistic that applies to certain towers. It is defined as damage that can be inflicted on multiple enemies through an explosion radius. |
'''Splash Damage''' is a statistic that applies to certain towers. It is defined as damage that can be inflicted on multiple enemies through an explosion radius. |
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Read more about it [[Splash Damage|here]]. |
Read more about it [[Splash Damage|here]]. |
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|[[File:Energy.png|200px|center]] |
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|'''[[Attributes]]''' |
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'''Attributes''' are special modifiers granted to certain enemies. These can make them immune to something, make them affected less by an attack, require detections to be detected or simply give them abilities that make them stronger |
'''Attributes''' are special modifiers granted to certain enemies. These can make them immune to something, make them affected less by an attack, require detections to be detected or simply give them abilities that make them stronger. |
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Read more about it [[Attributes|here]]. |
Read more about it [[Attributes|here]]. |
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|[[File:HiddenBadge3.png|200px|center]] |
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|'''[[Hidden Wave]]''' |
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The '''Hidden Wave''' is a secret wave that can be accessed by defeating wave 40 on [[Fallen Mode|Fallen]] mode after performing a series of steps. |
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'''MEGA Servers''' were survival servers, but you could have a maximum of six people per server. They offered the same maps as survival servers. |
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Read more about it [[ |
Read more about it [[Hidden Wave|here]]. |
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|[[File:HiddenBadge2.png|200px|center]] |
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|'''[[Hidden Wave (Legacy)]]''' |
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The '''Hidden Wave''' was a secret wave that could have been accessed by defeating wave 40 on [[Fallen Mode|Fallen]] mode in 1,009 seconds (16 minutes and 49 seconds) or less. |
The '''Legacy Hidden Wave''' was a secret wave that could have been accessed by defeating wave 40 on [[Fallen Mode|Fallen]] mode in 1,009 seconds (16 minutes and 49 seconds) or less. |
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Read more about it [[Hidden Wave|here]]. |
Read more about it [[Hidden Wave (Legacy)|here]]. |
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|[[File:ToggleableModifierIcon.png|200px|center]] |
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|'''[[Modifiers]]''' |
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'''Modifiers''' are special attributes applied to matches that can affect gameplay. Some of them make the match harder, while others are purely cosmetic. |
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'''Defense''' is a status value given to certain enemies; there are two types of defense statistics. One is ''Effective Defense'', and the second is ''Percentage Defense''. |
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Read more about it [[ |
Read more about it [[Modifiers|here]]. |
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|[[File:QuestsIcon.png|200px|center]] |
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|'''[[Mission Quests]]''' |
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'''Missions Quests''' are a collection of objectives that can be completed by a player during gameplay |
'''Missions Quests''' are a collection of objectives that can be completed by a player during gameplay, found in the ''Quests'' menu under the ''Missions'' tab. Upon completing all objectives, players are rewarded with {{Coins|Coins}}, {{Exp|}} and skins. |
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Read more about it [[Mission Quests|here]]. |
Read more about it [[Mission Quests|here]]. |
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|[[File:QuestsIcon.png|200px|center]] |
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|'''[[Quests]]''' |
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'''Quests''' are challenges given in the game that give rewards when completed, such as {{Coins|Coins}}, {{Exp|}}, {{Gem|Gems}} and [[skincrates]]. There are four daily quests and two weekly quests. |
'''Quests''' are challenges given in the game that give rewards when completed, such as {{Coins|Coins}}, {{Exp|}}, {{Gem|Gems}} and [[skincrates]]. There are four daily quests and two weekly quests. |
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Read more about it [[Quests|here]]. |
Read more about it [[Quests|here]]. |
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|[[File:Melee.png|200px|center]] |
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|'''[[Challenge Maps]]''' |
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'''Challenge Maps''' are regular maps with unique modifiers applied to them, |
'''Challenge Maps''' are regular maps with unique modifiers applied to them, increasing their difficulty. They can be found in the ''Quests'' menu under the ''Challenges'' tab. Triumphing the map rewards players with various rewards. |
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Read more about it [[Challenge Maps|here]]. |
Read more about it [[Challenge Maps|here]]. |
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|[[File:Consumables.png|200px|center]] |
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|'''[[Consumables]]''' |
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'''Consumables''' are obtainable through '''consumables crates''', they can help you during the game as supports or direct damage. |
'''Consumables''' are obtainable through '''consumables crates''', they can help you during the game as supports or direct damage. |
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Read more about it [[Consumables|here]]. |
Read more about it [[Consumables|here]]. |
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|[[File:CommunicationWheel.png|200px|center]] |
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|'''[[Communication Wheel]]''' |
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'''Communication Wheel''' is a feature which allows players to easily communicate between each other. |
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Read more about it [[Communication Wheel|here]]. |
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|[[File:SettingsIcon.png|200px|center]] |
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|'''[[Settings]]''' |
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'''Settings''' is a menu where you can change multiple settings. This page includes every setting that currently is or was in the game. It also has every keybind which can be changed in the '''Settings'''. |
'''Settings''' is a menu where you can change multiple settings. This page includes every setting that currently is or was in the game. It also has every keybind which can be changed in the '''Settings'''. |
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Read more about it [[Settings|here]]. |
Read more about it [[Settings|here]]. |
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|[[File:Commander Default Dialogue.png|200px|center]] |
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|'''[[Narrators]]''' |
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'''Narrators''' are characters seen in a dialogue at the beginning of a wave, and in the ''You lost!'' screen. They can give you tips on how to beat enemies, tell you about incoming enemies or talk to the player. |
'''Narrators''' are characters seen in a dialogue at the beginning of a wave, and in the ''You lost!'' screen. They can give you tips on how to beat enemies, tell you about incoming enemies or talk to the player. |
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Read more about it [[Narrators|here]]. |
Read more about it [[Narrators|here]]. |
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|[[File:Exp.png|200px|center]] |
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|'''[[Levels]]''' |
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'''Levels''' are an experience system. Each player starts at '''Level''' 0, but, as they play through the game, they will earn {{Exp|}}, which is used to reach higher '''Levels'''. Reaching certain '''Levels''' unlocks new parts of the game or grants the player special rewards. |
'''Levels''' are an experience system. Each player starts at '''Level''' 0, but, as they play through the game, they will earn {{Exp|}}, which is used to reach higher '''Levels'''. Reaching certain '''Levels''' unlocks new parts of the game or grants the player special rewards. |
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Read more about it [[Levels|here]]. |
Read more about it [[Levels|here]]. |
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|[[File:Gold9.png|200px|center]] |
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|'''[[Ranks]]''' |
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'''Ranks''' are a cosmetic feature which would give players ranks as they progress through the game. These would appear next to players in various spots or be used to showcase level requirements. This feature was never fully implemented. |
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'''Buffs''' are special abilities applied to towers, which make them stronger. Some towers can apply a certain '''Buff''' to all towers in its range, while some can only apply it to themselves, either passively or with an ability. There are also '''Debuffs''', which make the towers weaker. |
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Read more about it [[ |
Read more about it [[Ranks|here]]. |
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|[[File:Damage Buff.png|200px|center]] |
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|'''[[Buffs]]''' |
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''' |
'''Buffs''' are special abilities applied to towers, which make them stronger. Some towers can apply a certain '''Buff''' to all towers in its range, while some can only apply it to themselves, either passively or with an ability. There are also '''Debuffs''', which make the towers weaker. |
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Read more about it [[ |
Read more about it [[Buffs|here]]. |
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|[[File:NametagsIcon.png|200px|center]] |
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|'''[[Nametags]]''' |
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'''Nametags''' are tags that appear above the player. These display the tag of the display name of the player. |
'''Nametags''' are tags that appear above the player. These display the tag of the display name of the player. |
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Read more about it [[Nametags|here]]. |
Read more about it [[Nametags|here]]. |
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|[[File:IndexIcon.png|200px|center]] |
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|'''[[Logbooks]]''' |
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'''Logbooks''' are books randomly dropped from enemies. Once collected, the enemy will be added to the [[Index]], where its model, animation, default health, default speed and description, if it has any, will be displayed. |
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'''Flairs''' are tags that appear above [[Nametags]], which are given to specific people based on their group rank, such as developers or Tower Defense Simulator Discord moderators. |
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Read more about it [[ |
Read more about it [[Logbooks|here]]. |
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|-|Lobby Mechanics = |
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{| style="width:700px; margin:0 auto" class="empty-table align-center" |
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|[[File:ContentCreatorTitle.png|200px|center]] |
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|'''[[Titles]]''' |
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'''Titles''' are tags that float above the player's nickname. They can mostly be obtained by completing achievements, with some of them being given out based on the group rank of a player in the Paradoxum Games group. |
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Read more about it [[Titles|here]]. |
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|[[File:RegularIndicator.png|200px|center]] |
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|'''[[Damage Indicators]]''' |
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'''Damage Indicators''' are numbers that pop up on enemies when a tower is selected. These numbers are how much damage was dealt to the enemy. |
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Read more about it [[Damage Indicators|here]]. |
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|[[File:MEGAIcon.png|200px|center]] |
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|'''[[MEGA Servers]]''' |
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'''MEGA Servers''' were survival servers, but you could have a maximum of six people per server. They offered the same maps as survival servers. |
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Read more about it [[MEGA Servers|here]]. |
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|[[File:AdRewardBoostIcon.png|200px|center]] |
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|'''[[Ad Reward Boost]]''' |
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Upon triumphing a match, an additional option to watch an ad for bonus rewards can appear. These are '''Ad Reward Boosts'''. |
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Read more about it [[Ad Reward Boost|here]]. |
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|[[File:FireballSkill.png|200px|center]] |
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|'''[[Perks]]''' |
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'''Perks''' are a scrapped feature which allowed players to apply enhancements to their towers. |
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Read more about it [[Perks|here]]. |
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}} |
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|Lobby Mechanics |
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|{{pe| |
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{| style{{=}}"min-width:700px; width: 85%; margin:0 auto" class{{=}}"empty-table pad-5 align-center" |
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|[[File:Eggmin Cannon 9000.png|200px|center]] |
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|'''[[Gears]]''' |
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'''Gears''' are avatar items that can be bought from the Roblox catalog. In Tower Defense Simulator, '''Gears''' are rarely allowed in the game. However, on a few occasions, some '''Gears''' were once allowed in the game, though their use was limited. |
'''Gears''' are avatar items that can be bought from the Roblox catalog. In Tower Defense Simulator, '''Gears''' are rarely allowed in the game. However, on a few occasions, some '''Gears''' were once allowed in the game, though their use was limited. |
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See all gears that were once used in Tower Defense Simulator [[Gears|here]]. |
See all gears that were once used in Tower Defense Simulator [[Gears|here]]. |
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|[[File:Gift of Sharpness.png|200px|center]] |
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|'''[[Event Store]]''' |
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The '''Event Store''' was a place where you bought event items with {{Tickets|}}. To get {{Tickets|}}, you need to complete waves in the respective event maps, like [[Village of Despair]]. |
The '''Event Store''' was a place where you bought event items with {{Tickets|}}. To get {{Tickets|}}, you need to complete waves in the respective event maps, like [[Village of Despair]]. |
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Read more about it [[Event Store|here]]. |
Read more about it [[Event Store|here]]. |
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|[[File:DailyRewardsIcon.png|200px|center]] |
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|'''[[Login Rewards]]''' |
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''' |
'''Login Rewards''' are gifts that can be obtained by playing the game on a daily basis. It is one of the ways to obtain the [[Premium Crate]] without using {{Robux|Robux}}. |
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Read more about it [[ |
Read more about it [[Login Rewards|here]]. |
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|[[File:PlaytimeRewardsIcon.png|200px|center]] |
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|'''[[Playtime Rewards]]''' |
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'''Playtime Rewards''' are rewards given out for playing the game. As the player is in the lobby or in a match, a timer will start, and upon going for a specific amounts of time, it will give players a reward that can be accepted in the lobby. |
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Read more about it [[Playtime Rewards|here]]. |
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|[[File:OtherGiftBox.png|200px|center]] |
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|'''[[Gift Box]]''' |
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The '''Gift Box''' is a mechanic that allows you to claim various rewards, such as skins or towers. Rewards can be given to you for completing tasks or given as a gift for purchasing real-life products. |
The '''Gift Box''' is a mechanic that allows you to claim various rewards, such as skins or towers. Rewards can be given to you for completing tasks or given as a gift for purchasing real-life products. |
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Read more about it [[ |
Read more about it [[Gift Box|here]]. |
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|[[File:CodesIcon.png|200px|center]] |
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|'''[[Codes]]''' |
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'''Codes''' are little gifts that the developers sometimes give out that can be redeemed for {{Exp|}}, {{Coins|Coins}}, {{Gem|Gems}}, or sometimes towers, skins and emotes. You can redeem codes by clicking on the '' |
'''Codes''' are little gifts that the developers sometimes give out that can be redeemed for {{Exp|}}, {{Coins|Coins}}, {{Gem|Gems}}, or sometimes towers, skins and emotes. You can redeem codes by clicking on the ''Codes'' button, then inputting a code. |
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Find all available codes [[Codes|here]]. |
Find all available codes [[Codes|here]]. |
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|[[File:Coin.png|200px|center]] |
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|'''[[Currencies]]''' |
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'''Currencies''' refer to the different types of resources in Tower Defense Simulator. They are typically awarded upon completing a [[Gamemodes|gamemode]] or finishing a task. |
'''Currencies''' refer to the different types of resources in Tower Defense Simulator. They are typically awarded upon completing a [[Gamemodes|gamemode]] or finishing a task. |
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Read more about it [[Currencies|here]]. |
Read more about it [[Currencies|here]]. |
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|[[File:IndexIcon.png|200px|center]] |
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|'''[[Index]]''' |
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The '''Index''' is a place where players can see how many [[Logbooks]] for enemies they have gotten and how many maps they have triumphed. |
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'''Rewards''' follow some achievements that you can get. These rewards can be small, like extra {{Exp|}}, or large, like a free skincrate or even a tower. It can be opened while you are in the lobby. |
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Read more about it [[Index|here]]. |
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|[[File:RewardsIconNew.png|200px|center]] |
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|'''[[Rewards]]''' |
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'''Rewards''' followed some achievements that you can get. These rewards can be small, like extra {{Exp|}}, or large, like a free skincrate or even a tower. It can be opened while you were in the lobby. |
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Read more about it [[Rewards|here]]. |
Read more about it [[Rewards|here]]. |
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|[[File:MatchmakingQuadIcon.png|200px|center]] |
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|'''[[Matchmaking]]''' |
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'''Matchmaking''' is a system in Tower Defense Simulator which matches up players between servers. Players will be matched up with other players who selected the same mode and squad size. |
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Read more about it [[Matchmaking|here]]. |
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|[[File:ElevatorIcon.png|200px|center]] |
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|'''[[Elevators]]''' |
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'''Elevators''' are one of the methods of starting a match. They require the player to enter a physical elevator in the lobby, which is set to start a match in a specific mode type and map. |
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Read more about it [[Elevators|here]]. |
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|[[File:CharmsIcon.png|200px|center]] |
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|'''[[Charms]]''' |
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'''Charms''' are small statues that appear when you vote for a map in Matchmaking. Above the statue, you will also be able to see who the '''Charm''' belongs to, telling you what map they voted for. |
'''Charms''' are small statues that appear when you vote for a map in Matchmaking. Above the statue, you will also be able to see who the '''Charm''' belongs to, telling you what map they voted for. |
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Read more about it [[Charms|here]]. |
Read more about it [[Charms|here]]. |
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|[[File:LargePileGem.png|200px|center]] |
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|'''[[Robux Shop]]''' |
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The '''Robux Shop''' is a place where you buy currencies, such as {{Coins|Coins}} and {{Gem|Gems}}, [[gamepasses]] and [[Towers]] (like the [[Crook Boss]]) with {{Robux|Robux}}. The '''Robux Shop''' can be found within the store GUI under the two rightmost tabs. |
The '''Robux Shop''' is a place where you buy currencies, such as {{Coins|Coins}} and {{Gem|Gems}}, [[gamepasses]] and [[Towers]] (like the [[Crook Boss]]) with {{Robux|Robux}}. The '''Robux Shop''' can be found within the store GUI under the two rightmost tabs. |
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Read more about it [[Robux Shop|here]]. |
Read more about it [[Robux Shop|here]]. |
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|[[File:MilitantRender.png|200px|center]] |
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|'''[[Starter Bundle]]''' |
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The '''Starter Bundle''' is a bundle that can be purchased for {{Robux|350}}. It offers multiple items at a discounted price, making it easier to start playing the game. |
The '''Starter Bundle''' is a bundle that can be purchased for {{Robux|350}}. It offers multiple items at a discounted price, making it easier to start playing the game. |
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Read more about it [[Starter Bundle|here]]. |
Read more about it [[Starter Bundle|here]]. |
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|[[File:StoreIcon.png|200px|center]] |
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|'''[[Daily Store]]''' |
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The '''Daily Store''' is a place where you can purchase skincrates, skins and emotes with {{Coins|Coins}} or {{Robux|Robux}}. The skincrates, skins and emotes that you can purchase there change every day at [[wp:Coordinated Universal Time|00:00 UTC]]. |
The '''Daily Store''' is a place where you can purchase skincrates, skins and emotes with {{Coins|Coins}} or {{Robux|Robux}}. The skincrates, skins and emotes that you can purchase there change every day at [[wp:Coordinated Universal Time|00:00 UTC]]. |
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Read more about it [[Daily Store|here]]. |
Read more about it [[Daily Store|here]]. |
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|[[File:SpinTicket.png|200px|center]] |
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|'''[[Spin Wheel]]''' |
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'''Spin Wheel''' is a place where you can use the spinning wheel. Spinning the wheel gives {{Coins|Coins}}, [[Crates|consumable crates]], [[consumables]], tickets and [[crates]]. It requires {{SpinTicket|Spin Tickets}} to use the '''Spin Wheel'''. |
'''Spin Wheel''' is a place where you can use the spinning wheel. Spinning the wheel gives {{Coins|Coins}}, [[Crates|consumable crates]], [[consumables]], tickets and [[crates]]. It requires {{SpinTicket|Spin Tickets}} to use the '''Spin Wheel'''. |
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Read more about it [[Spin Wheel|here]]. |
Read more about it [[Spin Wheel|here]]. |
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|[[File:LobbyLeaderboard.png|200px|center]] |
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|'''[[Leaderboard]]''' |
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'''Leaderboard''' is a feature that displays current global rankings of various statistics in the game lobbies. |
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'''Profile Cards''' are cards that appear when viewing yours or another player's profile. These display information about the player, such as their loadout or triumph count. Profile cards can be shown by clicking on a player's username in the leaderboard and then using the ''View Profile'' button or by clicking on the player in the lobby. |
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Read more about it [[Leaderboard|here]]. |
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|[[File:PartyMenuIcon.png|200px|center]] |
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|'''[[Party]]''' |
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'''Party''' is a system which allows players to easily start matches with each other. In matchmaking, it will make players in the '''Party''' all be in the same match, while for elevators, it will make all the players get teleported into the elevator. Its menu also contains a section for invites. |
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Read more about it [[Party|here]]. |
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|[[File:ProfileCardLeaderboard.png|200px|center]] |
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|'''[[Profile Cards]]''' |
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'''Profile Cards''' are cards that appear when viewing yours or another player's profile. These display information about the player. Profile cards can be shown by clicking on a player's username in the leaderboard and then using the ''View Profile'' button or by clicking on the player in the lobby. |
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Read more about it [[Profile Cards|here]]. |
Read more about it [[Profile Cards|here]]. |
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</ |
}}}}</div> |
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{{BrowseNavBox}} |
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[[Category:Browse]] |
[[Category:Browse]] |
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Latest revision as of 13:45, 21 June 2026
Features
This page contains all miscellaneous articles pertaining to gameplay and lobby mechanics.
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.