Exposed
<infobox>
<title source="title1"><default>Exposed</default></title><image source="image1"></image> <label>Type</label> <format>Status Effect</format> <label>Variants</label> <label>Required Detection</label> <label>Immunities/Resistances</label> <label>Effects</label> <label>Available in Sandbox?</label> <format>{{{music}}}</format> <label>Tag</label> </infobox>
Description
[edit]Exposed is a status effect that nullifies the Hidden attribute. Exposed can be applied by the Spotlight Tech after Level 2.
Mechanics
[edit]When applied to an enemy, it will no longer require hidden detection to be detected. Therefore, this only works on enemies with Hidden. Losing Exposed makes it so that they require hidden detection again if Hidden.
Enemy List
[edit]Any enemy can have Exposed if it is in the Spotlight Tech's spotlight.
Tower & Unit List
[edit]Although no known use on towers for this attribute exists, the following towers used to have Exposed:
- Golden Snowballer
- Spotlight Tech (Level 2+)
Update History
[edit]- 20 December 2025 - v1.83.0
- Exposed added.
| Enemy Types | Hidden • Lead • Flying • Ghost • Boss | |
|---|---|---|
| Immunities | Freeze Immunity • Burn Immunity • Splash Damage Immunity • Stun Immunity • Full Immunity • Energy Immunity (Removed) • Collision Immunity (Removed) • Partial Electric Immunity (Removed) | |
| Status Effects | Scale • Bloated • Nimble • Slime • Health Regen • Tank • Aggro • Corpse • No Target • Blessed • Neuralyzed • Slowed • Shield (Removed) | |
| Other | Shield Health • Defense | |