Fatigue Debuff
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Description
[edit]The Fatigue Debuff is a debuff that increases a tower's firerate, making them fire slower. It is displayed on the tower itself with the icon of a ball and chain.
Mechanics
[edit]Currently, the Fatigue Debuff is calculated as:
- Original Firerate + Original Firerate × (Fatigue Debuff ÷ (1 + Fatigue Debuff))
- where Fatigue Debuff is the debuff supplied by the enemy in decimal form (for example, 10% is 0.1).
- Original Firerate + Original Firerate × (Fatigue Debuff ÷ (1 + Fatigue Debuff))
While it may look like the firerate of a tower with the Firerate Debuff is rounded up or down to the second decimal, this is only visual. The number can be far longer than what is displayed.
The firerate of a tower with the Firerate Bug is calculated as:
- (Bugged Firerate - Firerate Bug Increase) + (Bugged Firerate - Firerate Bug Increase) × (1 + Fatigue Debuff ÷ (1 + Fatigue Debuff)) + Firerate Bug Increase
- where Bugged Firerate is the firerate with the Firerate Bug.
- (Bugged Firerate - Firerate Bug Increase) + (Bugged Firerate - Firerate Bug Increase) × (1 + Fatigue Debuff ÷ (1 + Fatigue Debuff)) + Firerate Bug Increase
Prior to the Entity System Update, Fatigue Debuff was calculated as:
- Original Firerate × (1 + Firerate Debuff)
The firerate of a tower with the Firerate Bug was calculated as:
- ((Bugged Firerate - Firerate Bug Increase) × (1 + Fatigue Debuff)) + Firerate Bug Increase
The following towers are either partially or fully not affected by the Fatigue Debuff:
- All towers that are not humanoids are immune to any debuff applied by enemies prior to the 28th of October 2023.
- The XR500 is still affected, as the skin has a humanoid.
- Multiple skins added starting from the 1st of April 2025 also have this immunity due to bugs.
- All units.
- Firerate of secondary attacks, like the Pursuit's missiles.
- Their main firerate can still be increased.
- Tick of effects applied to enemies.
- The tick of the Accelerator can still be increased.
- The rev-up times of various towers, like the Minigunner or Pursuit
- Charge-up and cooldown of various burst or burst adjacent attacks, such as the Soldier, Freezer and Accelerator.
- Ability cooldowns.
Applied By
[edit]The following consumables can apply the Fatigue Debuff to towers:
- Sugar Rush (Passive)
The following enemies can apply the Fatigue Debuff to towers:
- Boomer (Weakening Bile ability)
- Clown (Bombastic Performance ability)
- Tanker (Toxic Fumes ability)
- Elite Boomer (Weakening Bile ability)
- Molten Warlord (Fireball ability)
- Fallen Soul (Legacy version, Slash ability)
- Unknown Small (Unknown Fatigue ability)
- Unknown Boss (Second Chance ability)
- Crystalian (Heartfelt Ray ability)
- Soul Stealer (Soul Steal ability)
- Snow Minion (Snowball Throw ability)
The following event enemies could apply the Fatigue Debuff to towers:
- Frost Spirit (Nausea Stomp ability, Frost Invasion)
- Clown (Bombastic Performance ability, Lunar Overture)
- Krampus (All stunning abilities, Krampus' Revenge)
- Blight Walker (Spit Burst ability, Hexscape)
- Primordial Drakobloxxer (Nightmare Storm ability, Hexscape)
- Ducky D00M III (Rocket Barrage ability, Ducky Revenge)
- Nerd Ducky (Ducky Blast ability, Ducky Revenge)
- Producer (Spotlight ability, The Final Act)
- Narrator (Hand Laser ability, The Final Act)
- Decoy (Soccer Bombs ability, Backyard Legends)
Trivia
[edit]- Towers that are immune to stuns, such as the Medic or Gatling Gun are not immune to the Fatigue Debuff.
Update Log
[edit]- 29 October 2020 - Overhaul v1.0.0
- Fatigue Debuff added.
- 12 March 2022 - v1.1.0
- Fatigue Buff calculation updated.
| Buffs | Damage Buff • Firerate Buff • Range Buff • Discount Buff • Firework Buff • Hidden Detection Buff • Flying Detection Buff • Lead Detection Buff • Burst Buff • Cash Shot Buff • Coordination • Shared Optics | |
|---|---|---|
| Debuffs | Fatigue Debuff • Firerate Debuff • Cost Debuff • Range Debuff • Scared Debuff • Damage Debuff | |
