Oops all slimes!
- "All enemies have Slime."
- ―In-Game Description
Description
Oops all slimes! is a modifier that only appears in the Oops! All slimes! challenge. It gives the Slime attribute to all enemies. To compensate, starting cash is increased, and early waves spawn less enemies than usual.
Effects
The main change in this challenge is all enemies are given the Slime attribute, meaning all enemies will spawn a slime upon death. The wave structure is also altered, making early waves spawn enemies, and replacing several enemies with their Nuclear variant, this includes the major boss, which is now replaced by the Nuclear Monster.
Enemies
All enemies that appear have the slime attribute applied. A few enemies are replaced by the Nuclear modifier variants, albeit with reduced health:
- Fallen is replaced by the Toxic - 100 health (-100)
- Tank is replaced by the Abomination - 6,000 health (-14,000)
- Fallen Hero is replaced by the Super Toxic - 5,000 health (-7,000)
- Fallen Guardian is replaced by the Nuclear Guardian - 14,000 health (-66,000)
- Fallen King is replaced by the Nuclear Monster - 750,000 health (-750,000)
- Nuclear Monster's summons are unchanged. This means the Circuit, Amalgamation (which summons Fleshlings when damaged), Rusher and Mutated Boss can also appear.
Additionally, a few regular enemies also have their health values changed to match their previous Fallen mode health values.
- Abnormal - 6 health (-2)
- Quick - 4 health (-6)
- Heavy - 16 health (-44)
- Breaker2 - 50 health (-30)
- Circuit no longer boosts speed of enemies.
Wave Structure
Bolded names indicate an enemy type's debut.
| Wave | Commander Dialogue | Enemy Type & Amount | |
|---|---|---|---|
| 1 | Enemies are approaching! | 1x Abnormal | |
| This feels like this isn't going to be easy. | |||
| Start up your defenses and prepare for the worst. | |||
| 2 | - | 2x Abnormal | |
| 3 | - | 4x Abnormal | |
| 4 | - | 7x Abnormal | |
| 5 | Quick enemies incoming! | 8x Quick | |
| They may be faster, but cliff units can easily stop them dead in their tracks. | |||
| 6 | - | 5x Abnormal, 8x Quick | |
| 7 | Tankier enemies incoming! | 10x Heavy | |
| They may be slow, but don't let your guard down! A horde of these can soak up a lot of damage... | |||
| 8 | - | 5x Quick, 6x Abnormal, 6x Heavy | |
| 9 | - | 8x Heavy, 5x Abnormal, 7x Quick | |
| 10 | A thick skinned boss is on its way! | 12x Abnormal, 4x Heavy, 1x Abnormal Boss | |
| We need to get a lot of heavy damage to take down this slow but menacing foe. | |||
| 11 | - | 8x Heavy, 8x Abnormal, 8x Quick | |
| 12 | - | 1x Abnormal Boss, 8x Abnormal | |
| 13 | - | 10x Shadow | |
| 14 | - | 12x Heavy, 2x Abnormal Boss | |
| 15 | More shadows! | 20x Shadow | |
| 16 | Here come mystery enemies! | 8x Breaker2 | |
| They'll turn into a random enemy when killed! I wonder what's inside them? | |||
| 17 | - | 6x Heavy, 6x Breaker2 | |
| 18 | - | 14x Breaker2 | |
| 19 | A dark necromancer is approaching! | 4x Heavy, 6x Quick, 4x Shadow, 3x Breaker2, 2x Abnormal Boss, 1x Necromancer | |
| It can summon enemies from the ground, so kill the necromancer quickly! | |||
| 20 | Quick and tough enemies are coming in quick! | 4x Toxic, 1x Abnormal Boss | |
| Get ready for FALLENS! | |||
| 21 | - | 5x Toxic, 2x Abnormal Boss, 8x Heavy, 4x Shadow, 7x Breaker2 | |
| 22 | This enemy has already taken quite a beating, but it can take a lot more! | 8x Heavy, 4x Shadow, 8x Breaker2, 2x Abnormal Boss, 1x Giant Boss | |
| Look out for the giant boss! | |||
| 23 | - | 6x Toxic, 1x Giant Boss, 8x Breaker2, 1x Necromancer | |
| 24 | A fast boss that's ALSO hidden? | 6x Toxic, 8x Breaker2, 1x Shadow Boss | |
| You GOTTA be kidding me! | |||
| Please tell me you've got units to detect it by now.. | |||
| 25 | - | 12x Toxic, 4x Heavy, 6x Breaker2, 4x Necromancer | |
| 26 | Hey, that doesn't look right... | 12x Glitch | |
| What are those things? | |||
| 27 | - | 10x Glitch, 8x Toxic, 8x Breaker2, 4x Abnormal Boss | |
| 28 | Hazardous enemies incoming! | 13x Hazard, 2x Giant Boss, 10x Breaker2, 10x Glitch | |
| Fast and tanky with Giant bosses in the back. | |||
| 29 | Get ready for an intense hoard of enemies! | 1x Giant Boss, 10x Breaker2, 12x Glitch, 12x Toxic, 4x Hazard | |
| 30 | Woah, this guys fast! | 5x Toxic, 4x Hazard, 4x Abnormal Boss, 2x Shadow Boss, 10x Breaker2, 9x Glitch, 1x Abomination, 10x Breaker2 | |
| Watch out for his throwing arm, I hear he made the big leagues in baseball... Either way, watch out for the boulders he throws, they stun! | |||
| 31 | - | 5x Giant Boss, 13x Hazard, 10x Toxic, 1x Necromancer | |
| 32 | This doesn't look like your normal mystery... | 3x Giant Boss, 8x Breaker2, 1x Abomination, 10x Breaker4 | |
| These Mystery bosses will summon OTHER bosses! | |||
| 33 | - | 6x Giant Boss, 24x Glitch, 10x Breaker2, 12x Breaker4, 1x Necromancer, 3x Shadow Boss | |
| 34 | These things may be slow, but they make up for that in EXPLOSIVE repercussions! | 8x Giant Boss, 1x Boomer, 8x Glitch, 6x Breaker2, 6x Hazard, 8x Toxic, 14x Breaker4 | |
| Boomers will, well, go BOOM when they die, stunning towers! | |||
| 35 | Major threat incoming! | 1x Warden, 5x Hazard, 20x Breaker4 | |
| This boss has extremely high defense and stuns towers with a minigun! | |||
| We need a TON of heavy damage to beat him! | |||
| 36 | Hello? Communicator's acting up... | 8x Giant Boss, 1x Boomer, 8x Glitch, 1x Abomination, 8x Error, 1x Necromancer Boss | |
| This doesn't feel right. Can you hea-RRrR | |||
| 37 | - | 1x Boomer, 10x Glitch, 6x Error, 6x Giant Boss, 2x Shadow Boss, 6x Hazard, 6x Error, 6x Toxic, 1x Warden, 2x Necromancer Boss, 6x Error | |
| 38 | - | 8x Giant Boss, 6x Error, 1x Warden, 6x Hazard, 6x Error, 15x Breaker4, 1x Abomination, 8x Giant Boss | |
| 39 | - | 2x Boomer, 2x Abomination, 6x Error, 10x Glitch, 1x Warden, 10x Hazard, 2x Error, 15x Toxic, 9x Error, 7x Super Toxic, 5x Toxic, 1x Necromancer Boss, 9x Error | |
| 40 | - | 5x Super Toxic, 1x Warden, 6x Glitch, 9x Error, 10x Toxic, 5x Giant Boss, 6x Error, 4x Nuclear Guardian, 1x Nuclear Monster, 4x Giant Boss, 7x Breaker4, 1x Error | |
| Lose Dialogue | |||
| One icon and dialogue is randomly chosen upon defeat:
•We're toast! | |||
Cash
Starting cash in this challenge is increased by $900, making it $1,400 ( $1,500 if in the Paradoxum Games group). Additionally, the wave bonus is also increased.
The formula for calculating wave bonus on each wave is:
- ( $179 - ((Players - 1)) × 20) + Waves Completed × ( $90 - ((Players - 1)) × 10)
Trivia
- The title is a reference to the oops! All berries cereal.
Update History
- 21 June 2024
- Oops all slimes! added.
- 20 July 2024
- Oops all slimes! enemies rebalanced.
- Toxic health decreased from 200 to 100.
- Abomination health decreased from 20,000 to 6,000.
- Super Toxic health decreased from 12,000 to 5,000.
- Nuclear Guardian health decreased from 80,000 14,000.
- Nuclear Monster health decreased from 1,500,000 to 750,000.
- Oops all slimes! enemies rebalanced.
- 2 August 2024
| Challenges | Back to Basics • Boss Rush • Jailed Towers • Juggernaut • Legion • Oops! All slimes! • Vanguard | |
|---|---|---|
| Wave Structure | Back to Basics • Jailed Towers | |