Exploding Enemies
<infobox>
<title source="title1"><default>Exploding Enemies</default></title>
<image source="image1"></image> <label>Affects</label> <label>Active In</label> <label>Available in Sandbox?</label> <format>✖ No </format> <label>Rewards Increase</label> <group collapse="closed"> <header>Music</header>
</group> </infobox>- "Enemies explode on death"
- ―In-Game Description
Description
[edit]Exploding Enemies is a modifier that only appears in Challenge Trials, after Jailed Towers and before Inflation. When a Challenge Trial with this modifier is beaten, it will be unlocked for the player to apply on any match.
Exploding Enemies is part of a group of six modifiers consisting of itself, Glass, Limitation Makes Creativity, Committed, Speedy Enemies and Flying Enemies. These six modifiers cannot have their total reward boost exceed 50%, limiting their boosts to that. This does not prevent modifiers not part of this group from applying their boosts. For example, Fog will still apply its 20% reward boost when all six are applied, increasing the reward boost from 50% to 70%, though still lower from the expected 95%.
Effects
[edit]When applied, enemies will start exploding on their death in similar fashion as for example the Boomer. This will stun towers for 1 second and deal 20 damage to units.
There is also an additional effect where it adds pirate hats to enemies in similar fashion to the Talk Like a Pirate Day modifier.
Enemy Appearance
[edit]This does not include every enemy in the game, but only some to show the effects of the modifier.
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Legacy Normal affected by the Exploding Enemies modifier.
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Legacy Abnormal affected by the Exploding Enemies modifier.
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Legacy Cool Ducky affected by the Exploding Enemies modifier.
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Goo affected by the Exploding Enemies modifier.
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Lead Balloon affected by the Exploding Enemies modifier.
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Gold Titan affected by the Exploding Enemies modifier.
Update History
[edit]- 24 September 2025 - v1.75.0
- Exploding Enemies added.
- 2 July 2026 - v2.1.7
- Added a cap for the total reward boost from the Glass, Limitation Makes Creativity, Exploding Enemies, Speedy Enemies, Flying Enemies and Committed, limiting their total boosts to 50%, though this is only active in Casual mode.
- 17 July 2026 - v2.3.0
- Reward boost lowered from +30% to +10%.
- Cap for total reward boost from Glass, Limitation Makes Creativity, Exploding Enemies, Speedy Enemies, Flying Enemies and Committed expanded to all gamemodes.