Exploding Enemies

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<infobox>

 <title source="title1"><default>Exploding Enemies</default></title>

<image source="image1"></image> <label>Affects</label> <label>Active In</label> <label>Available in Sandbox?</label> <format>✖ No </format> <label>Rewards Increase</label> <group collapse="closed"> <header>Music</header>

</group> </infobox>
File:Quote.png
"Enemies explode on death"
―In-Game Description

Description

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Exploding Enemies is a modifier that only appears in Challenge Trials, after Jailed Towers and before Inflation. When a Challenge Trial with this modifier is beaten, it will be unlocked for the player to apply on any match.

Exploding Enemies is part of a group of six modifiers consisting of itself, Glass, Limitation Makes Creativity, Committed, Speedy Enemies and Flying Enemies. These six modifiers cannot have their total reward boost exceed 50%, limiting their boosts to that. This does not prevent modifiers not part of this group from applying their boosts. For example, Fog will still apply its 20% reward boost when all six are applied, increasing the reward boost from 50% to 70%, though still lower from the expected 95%.

Effects

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When applied, enemies will start exploding on their death in similar fashion as for example the Boomer. This will stun towers for 1 second and deal 20 damage to units.

There is also an additional effect where it adds pirate hats to enemies in similar fashion to the Talk Like a Pirate Day modifier.

Enemy Appearance

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This does not include every enemy in the game, but only some to show the effects of the modifier.

Update History

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File:Modifiersheader.png
Maps and Modes
Challenge Maps
Challenge Trials
Day Based
Reward Boosters
Curses
Sandbox Exclusive
Removed