imported>Mentin123 No edit summary |
imported>Bkind000 Games |
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[[File:TimeScaleTickets.png|150px|thumb]] |
[[File:TimeScaleTickets.png|150px|thumb]] |
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==Description== |
==Description== |
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'''Time Scale''', sometimes referred to as '''Timescale''', is a feature that allows for game matches to be slowed down and sped up |
'''Time Scale''', sometimes referred to as '''Timescale''' and '''Time-scale''', is a feature that allows for game matches to be slowed down and sped up. '''Time Scale''' is only available in solo matches for supported modes. |
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There are five modes available, the first is 0x, which pauses the match entirely, preventing anything from moving, which can be useful to allow more time to react to something. Next is 0.5x, which slows down time by half, which also gives more time to react to something, while not stopping the game completely. The third is 1x, which is set by default. This is the default speed at which the game runs. Fourth is 1.5x, which makes the match faster by 50%, allowing matches to take less time to complete. The final mode is 2x, which makes the match twice as fast, making matches even faster. Background music is not affected by '''Time Scale'''. |
There are five modes available, the first is 0x, which pauses the match entirely, preventing anything from moving, which can be useful to allow more time to react to something. Next is 0.5x, which slows down time by half, which also gives more time to react to something, while not stopping the game completely. The third is 1x, which is set by default. This is the default speed at which the game runs. Fourth is 1.5x, which makes the match faster by 50%, allowing matches to take less time to complete. The final mode is 2x, which makes the match twice as fast, making matches even faster. Background music is not affected by '''Time Scale'''. |
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In [[Sandbox Mode]], it is possible for players with the Sandbox Plus+ gamepass to manually set the time scale to custom values, including beyond 2x. |
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==Tickets== |
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{{TimeScaleTicket|Time Scale Tickets}} are a currency used to activate the '''Time Scale'''. They take the appearance of a green ticket with a white arrow pointing to the right. These tickets can be gained from triumphs, [[Login Rewards]], the [[Spin Wheel]], and [[VIP+]], or they can be bought directly for {{Robux|29}}. |
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==Update History== |
==Update History== |
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{{scroll|text = |
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*'''24 February 2024''' - [[v1.14.0]] |
*'''24 February 2024''' - [[v1.14.0]] |
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**'''Time Scale''' support added to the [[Tutorial]] only. |
**'''Time Scale''' support added to the [[Tutorial]] only. |
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**{{Bug}} Parts of the environment will sometimes disappear when '''Time Scale''' is set to 0x. |
**{{Bug}} Parts of the environment will sometimes disappear when '''Time Scale''' is set to 0x. |
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**{{Bug}} [[Engineer]] sentry lifespans do not scale correctly. |
**{{Bug}} [[Engineer]] sentry lifespans do not scale correctly. |
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**{{Bug}} Tower debuff durations, such as stun, burn or freeze, do not scale correctly with '''Time Scale'''. |
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**{{Bug}} Debounce for the confusion is not affected by '''Time Scale'''. |
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**{{Bug}} Enemy rotations do not scale with '''Time Scale'''. |
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**{{Bug}} Tower rev up times are not affected by '''Time Scale'''. |
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*'''23 May 2024''' - [[v1.23.0]] |
*'''23 May 2024''' - [[v1.23.0]] |
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**'''Time Scale''' now toggleable through {{TimeScaleTicket|Time Scale Tickets}} in [[Molten Mode|Molten]] and [[Fallen Mode|Fallen]], solo only. |
**'''Time Scale''' now toggleable through {{TimeScaleTicket|Time Scale Tickets}} in [[Molten Mode|Molten]] and [[Fallen Mode|Fallen]], solo only. |
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**{{Bugfix}} Constantly swapping '''Time Scale''' from 0x to 2x does not prevent the wave timer from progressing anymore. |
**{{Bugfix}} Constantly swapping '''Time Scale''' from 0x to 2x does not prevent the wave timer from progressing anymore. |
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*'''13 October 2024''' - [[v1.35.0|v1.35.3]] |
*'''13 October 2024''' - [[v1.35.0|v1.35.3]] |
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**Abilities can no longer be used while '''Time Scale''' is set to |
**Abilities can no longer be used while '''Time Scale''' is set to anything lower than 0.0005x. |
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*'''23 October 2024''' - [[v1.37.0]] |
*'''23 October 2024''' - [[v1.37.0]] |
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**Dialogue is now affected by '''Time Scale''' |
**Dialogue is now affected by '''Time Scale'''. |
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*'''6 November 2024''' - [[v1.40.0]] |
*'''6 November 2024''' - [[v1.40.0]] |
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**{{Bugfix}} [[Health Regen]] no longer heals enemies to full health when set to 0x. |
**{{Bugfix}} [[Health Regen]] no longer heals enemies to full health when set to 0x. |
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*'''14 November 2024''' - [[v1.41.0|v1.41.4]] |
*'''14 November 2024''' - [[v1.41.0|v1.41.4]] |
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**Enabled '''Time Scale'''. |
**Enabled '''Time Scale'''. |
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*'''16 December 2024''' - [[v1.46.0]] |
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**Disabled '''Time Scale'''. |
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*'''20 December 2024''' - [[v1.47.0]] |
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**Enabled '''Time Scale'''. |
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*'''12 February 2025''' - [[v1.53.0]] |
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**Towers can no longer be used in any way when '''Time Scale''' is set to anything lower than 0.0005x. |
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**{{Bug}} Consumables are still usable in '''Time Scale''' lower than 0.0005x. |
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*'''19 February 2025''' - [[v1.54.0]] |
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**{{Bugfix}} Enemy rotations now scale with '''Time Scale'''. |
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}} |
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Latest revision as of 04:13, 8 April 2026

Description
[edit | edit source]Time Scale, sometimes referred to as Timescale and Time-scale, is a feature that allows for game matches to be slowed down and sped up. Time Scale is only available in solo matches for supported modes.
There are five modes available, the first is 0x, which pauses the match entirely, preventing anything from moving, which can be useful to allow more time to react to something. Next is 0.5x, which slows down time by half, which also gives more time to react to something, while not stopping the game completely. The third is 1x, which is set by default. This is the default speed at which the game runs. Fourth is 1.5x, which makes the match faster by 50%, allowing matches to take less time to complete. The final mode is 2x, which makes the match twice as fast, making matches even faster. Background music is not affected by Time Scale.
In Sandbox Mode, it is possible for players with the Sandbox Plus+ gamepass to manually set the time scale to custom values, including beyond 2x.
Tickets
[edit | edit source]
Time Scale Tickets are a currency used to activate the Time Scale. They take the appearance of a green ticket with a white arrow pointing to the right. These tickets can be gained from triumphs, Login Rewards, the Spin Wheel, and VIP+, or they can be bought directly for
29.
Update History
[edit | edit source]- 24 February 2024 - v1.14.0
- Time Scale support added to the Tutorial only.
- 10 May 2024 - v1.21.0
- Time Scale made toggleable through
Time Scale Tickets in Easy, Intermediate and Tutorial modes, solo only. - Bug: Wave timer jumps forward if Time Scale is set to 0x speed, and then to any higher speed after a few seconds.
- Bug: If Time Scale is activated before the Wave 0 timer ends, it will become unusable until another
Time Scale Ticket is used. - Bug: Time Scale can be used in matches with more than one player if the other players load in late, though the option to do so disappears the moment another player joins.
- Bug: Time Scale does not affect the Health Regen enemy attribute correctly, healing enemies to full health at 0x.
- Bug: Parts of the environment will sometimes disappear when Time Scale is set to 0x.
- Bug: Engineer sentry lifespans do not scale correctly.
- Bug: Tower debuff durations, such as stun, burn or freeze, do not scale correctly with Time Scale.
- Bug: Debounce for the confusion is not affected by Time Scale.
- Bug: Enemy rotations do not scale with Time Scale.
- Bug: Tower rev up times are not affected by Time Scale.
- Time Scale made toggleable through
- 23 May 2024 - v1.23.0
- 28 August 2024 - v1.29.0
- Bugfix: Time Scale will now reset to 1x speed if other players join the server late.
- Bugfix: Wave timer no longer jumps forward if Time Scale is set to 0x speed, and then to any higher speed after a few seconds.
- Bug: Constantly swapping Time Scale from 0x to 2x prevents the timer from progressing.
- Bug: Constantly swapping Time Scale from 0x to 2x makes firerate of some units, like the Ripped Elf and Executioner Skeleton much quicker.
- 4 September 2024 - v1.30.0
- Bugfix: Constantly swapping Time Scale from 0x to 2x does not prevent the wave timer from progressing anymore.
- 13 October 2024 - v1.35.3
- Abilities can no longer be used while Time Scale is set to anything lower than 0.0005x.
- 23 October 2024 - v1.37.0
- Dialogue is now affected by Time Scale.
- 6 November 2024 - v1.40.0
- Bugfix: Health Regen no longer heals enemies to full health when set to 0x.
- 13 November 2024 - v1.41.0
- Disabled Time Scale.
- 14 November 2024 - v1.41.4
- Enabled Time Scale.
- 16 December 2024 - v1.46.0
- Disabled Time Scale.
- 20 December 2024 - v1.47.0
- Enabled Time Scale.
- 12 February 2025 - v1.53.0
- Towers can no longer be used in any way when Time Scale is set to anything lower than 0.0005x.
- Bug: Consumables are still usable in Time Scale lower than 0.0005x.
- 19 February 2025 - v1.54.0
- Bugfix: Enemy rotations now scale with Time Scale.
