imported>I7PAORBJ2UPI76A No edit summary |
imported>SOAP Bot m Automated rollback of I7PAORBJ2UPI76A |
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[[File:TimeScaleTickets.png| |
[[File:TimeScaleTickets.png|150px|thumb]] |
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==Description== |
==Description== |
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'''Time Scale''' is a feature that |
'''Time Scale''' is a feature that allows for game matches to be slowed down and sped up. Currently, this is only possible by using {{TimeScaleTicket|Time Scale Tickets}}, in which each activation of the feature requires one {{TimeScaleTicket|Time Scale Ticket}}. Each {{TimeScaleTicket|Time Scale Ticket}} can only be used in a single match. '''Time Scale''' can currently only be activated in solo matches in all modes except [[Hardcore Mode|Hardcore]] and [[Tutorial]]. |
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There |
There are five modes available, the first is 0x, which pauses the match entirely, preventing anything from moving, which can be useful to allow more time to react to something. Next is 0.5x, which slows down time by half, which also gives more time to react to something, while not stopping the game completely. The third is 1x, which is set by default. This is the default speed at which the game runs. Fourth is 1.5x, which makes the match faster by 50%, allowing matches to take less time to complete. The final mode is 2x, which makes the match twice as fast, making matches even faster. Music and dialogue are not affected by '''Time Scale'''. |
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==Update History== |
==Update History== |
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*''' |
*'''24 February 2024''' - [[v1.14.0]] |
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**'''Time Scale''' support |
**'''Time Scale''' support added to the [[Tutorial]] only. |
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*''' |
*'''10 May 2024''' - [[v1.21.0]] |
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**'''Time Scale''' made toggleable through {{TimeScaleTicket|Time Scale Tickets}} in [[Easy |
**'''Time Scale''' made toggleable through {{TimeScaleTicket|Time Scale Tickets}} in [[Easy Mode|Easy]], [[Intermediate Mode|Intermediate]] and [[Tutorial]] modes, solo only. |
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**{{Bug}} Wave timer jumps forward if '''Time Scale''' is set to 0x |
**{{Bug}} Wave timer jumps forward if '''Time Scale''' is set to 0x speed, and then to any higher speed after a few seconds. |
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**{{Bug}} If '''Time Scale''' is activated |
**{{Bug}} If '''Time Scale''' is activated before the Wave 0 timer ends, it will become unusable until another {{TimeScaleTicket|Time Scale Ticket}} is used. |
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**{{Bug}} '''Time Scale''' can be used in matches |
**{{Bug}} '''Time Scale''' can be used in matches with more than one player if the other players load in late, though the option to do so disappears the moment another player joins. |
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**{{Bug}} '''Time Scale''' does not |
**{{Bug}} '''Time Scale''' does not affect the [[Health Regen]] enemy attribute correctly. |
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**{{Bug}} |
**{{Bug}} Parts of the environment will sometimes disappear when '''Time Scale''' is set to 0x. |
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*''' |
*'''23 May 2024''' - [[v1.23.0]] |
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**'''Time Scale''' now toggleable through {{TimeScaleTicket|Time Scale Tickets}} in [[Molten |
**'''Time Scale''' now toggleable through {{TimeScaleTicket|Time Scale Tickets}} in [[Molten Mode|Molten]] and [[Fallen Mode|Fallen]], solo only. |
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**'''Time Scale''' can no longer be |
**'''Time Scale''' can no longer be changed in the [[Tutorial]]. |
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*''' |
*'''28 August 2024''' - [[v1.29.0]] |
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**{{ |
**{{Bugfix}} '''Time Scale''' will now reset to 1x speed if other players join the server late. |
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**{{ |
**{{Bugfix}} Wave timer no longer jumps forward if '''Time Scale''' is set to 0x speed, and then to any higher speed after a few seconds. |
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**{{Bug}} Constantly swapping '''Time Scale''' from 0x to |
**{{Bug}} Constantly swapping '''Time Scale''' from 0x to 2x prevents the timer from progressing. |
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**{{Bug}} Constantly swapping '''Time Scale''' from 0x to |
**{{Bug}} Constantly swapping '''Time Scale''' from 0x to 2x makes firerate of some units, like the [[Ripped Elf (Unit)|Ripped Elf]] and [[Executioner Skeleton]] much quicker. |
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*''' |
*'''4 September 2024''' - [[v1.30.0]] |
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**{{ |
**{{Bugfix}} Constantly swapping '''Time Scale''' from 0x to 2x does not prevent the wave timer from progressing anymore. |
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*''' |
*'''13 October 2024''' - [[v1.35.0|v1.35.3]] |
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** |
**Abilities can no longer be used while '''Time Scale''' is set to 0x. |
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{{BrowseNavBox}} |
{{BrowseNavBox}} |
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[[Category:Features]] |
[[Category:Features]] |
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Revision as of 05:01, 5 November 2024

Description
Time Scale is a feature that allows for game matches to be slowed down and sped up. Currently, this is only possible by using
Time Scale Tickets, in which each activation of the feature requires one
Time Scale Ticket. Each
Time Scale Ticket can only be used in a single match. Time Scale can currently only be activated in solo matches in all modes except Hardcore and Tutorial.
There are five modes available, the first is 0x, which pauses the match entirely, preventing anything from moving, which can be useful to allow more time to react to something. Next is 0.5x, which slows down time by half, which also gives more time to react to something, while not stopping the game completely. The third is 1x, which is set by default. This is the default speed at which the game runs. Fourth is 1.5x, which makes the match faster by 50%, allowing matches to take less time to complete. The final mode is 2x, which makes the match twice as fast, making matches even faster. Music and dialogue are not affected by Time Scale.
Update History
- 24 February 2024 - v1.14.0
- Time Scale support added to the Tutorial only.
- 10 May 2024 - v1.21.0
- Time Scale made toggleable through
Time Scale Tickets in Easy, Intermediate and Tutorial modes, solo only. - Bug: Wave timer jumps forward if Time Scale is set to 0x speed, and then to any higher speed after a few seconds.
- Bug: If Time Scale is activated before the Wave 0 timer ends, it will become unusable until another
Time Scale Ticket is used. - Bug: Time Scale can be used in matches with more than one player if the other players load in late, though the option to do so disappears the moment another player joins.
- Bug: Time Scale does not affect the Health Regen enemy attribute correctly.
- Bug: Parts of the environment will sometimes disappear when Time Scale is set to 0x.
- Time Scale made toggleable through
- 23 May 2024 - v1.23.0
- 28 August 2024 - v1.29.0
- Bugfix: Time Scale will now reset to 1x speed if other players join the server late.
- Bugfix: Wave timer no longer jumps forward if Time Scale is set to 0x speed, and then to any higher speed after a few seconds.
- Bug: Constantly swapping Time Scale from 0x to 2x prevents the timer from progressing.
- Bug: Constantly swapping Time Scale from 0x to 2x makes firerate of some units, like the Ripped Elf and Executioner Skeleton much quicker.
- 4 September 2024 - v1.30.0
- Bugfix: Constantly swapping Time Scale from 0x to 2x does not prevent the wave timer from progressing anymore.
- 13 October 2024 - v1.35.3
- Abilities can no longer be used while Time Scale is set to 0x.
